Half-Life Deathmatch: Source server hosting: a blue energy beam whips down a grey Black Mesa control room corridor towards an opponent, pistol in hand

Classic Black Mesa frags on the Source engine

Half-Life Deathmatch: Source Server Hosting

Half-Life Deathmatch: Source is Valve's recreation of the first multiplayer game in the Half-Life universe, with the classic weapons and most-played maps running on Source. Valve still patches it: a 64-bit build arrived in 2025 and a fix for custom maps on Linux in August 2026. Half-Life Deathmatch: Source server hosting gives your group a server that is always up, with your maps and rules.

Excellent on Trustpilot Hosting since 2004 9 locations 24/7 support in 9 languages

Pick your arena size

Half-Life Deathmatch: Source Server Hosting Plans and Prices

A Source deathmatch server barely touches modern hardware, so every plan carries the same free 5GB tier and you pay for slots alone. Slots are sold one at a time from 10 to 32, so 12, 20 or 28 are on the order form too. Monthly billing has no minimum term.

  1. 10player slots
    5GB RAM

    Duels and a small crewBest start

    • The cheapest way to host
    • 1v1s and five-a-side free-for-alls
    • Same 5GB as every plan
    €4.70/moMonthly, no contract
  2. 16player slots
    5GB RAM

    A lively public deathmatchMost popular

    • Busy maps without spawn chaos
    • Room for a couple of spectators
    • Same 5GB as every plan
    €7.52/moMonthly, no contract
  3. 24player slots
    5GB RAM

    Team deathmatch nights

    • 12v12 on the larger maps
    • Space for newcomers
    • Same 5GB as every plan
    €11.28/moMonthly, no contract
  4. 32player slots
    5GB RAM

    Our largest plan

    • Frag-fest events
    • Big community evenings
    • More RAM optional at checkout
    €15.04/moMonthly, no contract

Every plan: NVMe 7500MB/s · 5.0GHz · Up to 100GB. No setup fee. Upgrades and details

In short

Gaming Deluxe hosts Half-Life Deathmatch: Source dedicated servers from €4.70/mo, with 10 to 32 player slots sold one at a time and 5GB of RAM on every plan, far more than a 2006 Source server needs. Pick from 9 locations across the UK, France, Germany, the US and Australia; the server is set up automatically after payment, with full file access for maps and configs.

Key facts checked against our order form, updated .

  • 10 to 32 player slotsSold one slot at a time
  • 5GB RAM on every planBigger tiers optional at checkout
  • 9 locationsOne price from London to Sydney
  • Still patched by ValveLatest update 24 August 2026
  • Full file accessMaps, configs and map cycles over SFTP
  • Valve Anti-CheatVAC-enabled game
  • DDoS protectionIncluded at every location
  • 24/7 support in 9 languagesHosting game servers since 2004

Your control room

Your Half-Life Deathmatch: Source Server Hosting Control Panel

Running a Source deathmatch server is mostly a server.cfg, a map cycle and the occasional custom map. The panel keeps all of it in one browser tab.

Gaming Deluxe game server control panel with the server menu, connection details and Stop and Restart buttons

The Gaming Deluxe control panel, pictured with a Windrose server. Half-Life Deathmatch: Source servers use the same panel and menu.

File Manager and SFTP

Edit server.cfg and the map cycle in the browser, or upload map files and their materials over SFTP.

Web Console

Send console commands, change map or kick a player without joining the game.

Update from Steam

Bring the server up to the latest Valve build after an update, so players are not locked out by a version mismatch.

Backup Manager

Snapshot the server before swapping a map pack, then restore in a few clicks if a map breaks.

Scheduled restarts

Pick a daily restart time when the server is empty and let the panel handle it.

Sub users

Hand a co-admin their own panel account, limited to the tasks you choose.

Still patched in 2026

Half-Life Deathmatch: Source in 2026: 64-bit and Still Patched

Valve released Half-Life Deathmatch: Source on 1 May 2006. Twenty years on it still gets updates: a large one in February 2025 brought 64-bit support, and the most recent, on 24 August 2026, improved security and fixed custom maps on Linux.

Release1 May 200664-bit update18 February 2025Latest update24 August 2026

01

64-bit since 2025

The 18 February 2025 update added 64-bit binaries that launch automatically on a 64-bit operating system, plus support for Steam Networking and a set of client-side prediction fixes.

02

Custom maps on Linux

The 24 August 2026 update fixed certain custom maps not loading their assets correctly on Linux, alongside security and stability work.

03

Linux and SteamPipe

A September 2013 update moved the game to Steam's SteamPipe content system and added Linux and Mac OS X support. Steam lists Windows and Linux today.

04

Shared Source updates

From 2015 to 2019 Valve often patched the game together with Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch, bringing shared engine fixes to all four.

Maps & settings

Maps and Settings for Half-Life Deathmatch: Source Server Hosting

Half-Life Deathmatch: Source keeps things simple: grab weapons, find the armour, frag everyone. The server decides which maps run, how long each lasts and who gets in.

Maps

The classic maps

Valve's version brings over the most-played maps of the original deathmatch. Put your favourites in the map cycle and set a time or frag limit.

Custom maps

Upload custom maps with their materials and sounds. Since the August 2026 update, assets for certain custom maps load correctly on Linux servers too.

Map cycle

A short cycle of maps people know fills a server faster than a long list of unknowns. Add new maps one at a time.

Rules and players

Team or free-for-all

Run classic free-for-all or set the server to team play for clan nights. Switch with a config change and a restart.

Valve Anti-Cheat

The game is VAC-enabled on Steam. Keep the server on the current build so it stays in step with players' clients.

Windows and Linux players

Steam lists the game for Windows and Linux, so a mixed group can play together.

WindowsLinux

Memory, kept simple

RAM for Half-Life Deathmatch: Source Server Hosting

Valve's minimum spec for playing is a 1.7GHz processor and 1024MB of RAM, and the dedicated server is lighter still. That is why every plan has the free 5GB tier and the price covers slots alone, even for a full 32 player server.

  • Duels and small groups

    Plan: 10 Slots
    Memory: 5GB

    Headroom: Plenty, even with a long custom map list.

  • Public free-for-all

    Plan: 16 Slots
    Memory: 5GB

    Headroom: Yes, with lots to spare.

  • Team deathmatch

    Plan: 24 Slots
    Memory: 5GB

    Headroom: Yes, larger maps included.

  • Full 32 player events

    Plan: 32 Slots
    Memory: 5GB

    Headroom: Normally yes. Larger tiers are on the order form for unusual setups.

Need more for an unusual setup? The order form also offers 8GB, 12GB, 16GB, 20GB, 24GB and 32GB, and switching later from the client area leaves your maps and configs untouched.

Low ping, clean frags

Half-Life Deathmatch: Source Server Hosting Locations and Ping Test

Choose from 9 locations in the UK, France, Germany, the United States and Australia. Fast movement and splash damage reward low ping, so run the test from the PC you play on and pick the lowest result for most of your players.

LondonUnited Kingdom · Europe -
ParisFrance · Europe -
FrankfurtGermany · Europe -
New York (Buffalo)United States · North America -
DallasUnited States · North America -
Los AngelesUnited States · North America -
ChicagoUnited States · North America -
MiamiUnited States · North America No test
SydneyAustralia · Oceania -

Always-On Protection

Half-Life Deathmatch: Source Server Hosting with DDoS Protection

Watch how our multi-layered defence system filters malicious traffic while legitimate connections pass through uninterrupted.

Internet DDoS Protection Game Server

Malicious traffic is filtered at the edge, while legitimate traffic passes through uninterrupted.

Malicious Traffic (Blocked)Legitimate Traffic (Allowed)

At Every Location
Included
Full Protection
Layer 3/4/7
24/7 Active Filtering
Always-On
Added Latency
<1ms

In every plan

What Half-Life Deathmatch: Source Server Hosting Includes

Nothing hidden and no setup charge. This is what each plan contains on the order form right now.

  • Server softwareValve's Half-Life Deathmatch: Source dedicated server
  • SlotsPick any number between 10 and 32
  • RAM5GB free on all plans; up to 32GB if you want it
  • Disk100GB of NVMe (7,500MB/s); 200GB and 14,000MB/s drives as upgrades
  • CPU5.0GHz as standard, 5.2GHz+ or 5.6GHz+ at checkout
  • Where9 locations, one price
  • FilesBrowser File Manager plus SFTP for maps and configs
  • BackupsSeven days of offsite copies you restore yourself
  • DDoSFiltering at every location, no extra charge
  • HelpRound-the-clock tickets, from a host running game servers since 2004

Optional upgrades

Added at checkout, billed with your plan.

  • Memory AllocationTiers up to 32GBtiered
  • Hard DiskNVMe 14,000Mb/sfrom €5.82
  • CPU Clock Speed5.2GHz+ - 5.6GHz+from €5.82
  • CPU PriorityHigh CPU Priority - Realtime CPU Priorityfrom €5.82
  • VIP Ticket Priority SupportPrioritise My Ticket Pleasefrom €2.32
  • Disk SpaceUp to 120GB - Up to 200GBfrom €8.16

The free 5GB memory tier comes with every plan. If you ever want more, bigger tiers, quicker CPUs and extra disk can be added at checkout. Every location is priced the same, so the only thing to weigh up is ping. Prices read from our order form on 23 October 2026. Taxes, if any, are shown at checkout.

Built for fraggers

Half-Life Deathmatch: Source Server Hosting Features

What counts once the server is yours.

Your cycle, your limits

Choose the maps, the time limit and the frag limit, and whether it is every player for themselves or teams.

Bring your maps

Upload the custom maps your group has collected and keep them in one place.

Current with Valve

Update the server from the panel when Valve ships a build, so nobody is turned away for a version mismatch.

Snapshots before changes

Save a copy before you swap maps or touch the config, and put it back from the panel if the change goes wrong.

DDoS protection

Floods aimed at your IP are filtered upstream, so a sore loser cannot take the server down.

5.0GHz cores

High clock speeds keep shots registering cleanly with a full server and explosions everywhere.

Before the first match

Half-Life Deathmatch: Source Server Hosting Essentials Before You Order

Four things worth knowing before the first match.

  1. Players need the game

    Half-Life Deathmatch: Source is sold on Steam as its own app. Everyone joining your server needs it in their library.

  2. Set an rcon password

    Put an rcon password in server.cfg before you go public, so only your admins can change maps and kick players.

  3. Update after Valve does

    When Valve releases an update, update the server too. A server on an older build can stop players on the new one from joining.

  4. Ship maps with their files

    A custom map needs its materials, models and sounds. Upload them together, or players will see missing textures.

Answers

Half-Life Deathmatch: Source Server Hosting Questions

Short answers to what server owners ask us most.

Getting started

How quickly is my server ready?

Straight after payment. The server is built automatically and your panel login comes by email, usually within minutes.

Is Half-Life Deathmatch: Source still updated?

Yes. Valve added 64-bit support on 18 February 2025, and the latest update, on 24 August 2026, brought security and stability fixes and corrected custom map assets on Linux.

Which location should I choose?

Use the ping test on this page, from the PC you play on, and go with the lowest number for most of your group. Prices match everywhere.

Maps and play

Which maps can I run?

The game's own maps, which Valve describes as the most-played maps of the original deathmatch, plus any custom maps you upload with their files.

Can I run team deathmatch?

Yes. Switch the server to team play in its config and restart. Many groups keep one config for free-for-all and another for clan nights.

How many players can a server hold?

Our order form sells 10 to 32 slots, one at a time. 16 slots suits a busy public server; 32 is for events.

Is this the same as Half-Life 2: Deathmatch?

No. Half-Life Deathmatch: Source recreates the original Half-Life multiplayer, while Half-Life 2: Deathmatch is built around Half-Life 2's weapons and physics. They are separate games and separate servers.

Updates and fair play

Does the server use Valve Anti-Cheat?

The game is listed as Valve Anti-Cheat enabled on Steam. Keep your server on the current build and use your admins for everything else.

Do old server plugins still work?

Since the 2025 update the game runs 64-bit binaries on 64-bit systems, so community plugins built for the old 32-bit version may need an update. Test them on a backup first.

Plans and billing

How much does it cost?

€4.70 a month gets you the 10 slot plan, our cheapest. Every slot above that adds a fixed amount, wherever the server is.

Why is the RAM the same on every plan?

Because the server is light. A 2006 Source deathmatch server runs happily on the free 5GB tier, so you only pay for player slots.

Is there a contract?

None. Pay monthly and stop when you like, or pick a 3, 6 or 12 month term on the order form.

The complete guide · 5 min read

Half-Life Deathmatch: Source Server Hosting: The Complete Guide

This guide covers running a Half-Life Deathmatch: Source server in 2026: what the game is, what Valve's recent updates changed, picking a slot count, building a map cycle, handling custom maps, keeping the server current and running it fairly. It is written for whoever ends up holding the rcon password.

By , Owner, Gaming DeluxePublished · Updated

In this guide
  1. What Half-Life Deathmatch: Source Is
  2. What Valve's Recent Updates Changed
  3. Picking a Slot Count
  4. Building a Map Cycle People Stay For
  5. Private Clan Server or Public Server
  6. Staying Current After Each Update
  7. Admins, Passwords and Fair Play
  8. Backups and Switching Hosts
  9. What to Compare Before You Rent a Half-Life Deathmatch: Source Server
  10. Half-Life Deathmatch: Source Server Glossary
  11. Half-Life Deathmatch: Source Server Help and Next Steps

What Half-Life Deathmatch: Source Is

In 1998 Half-Life shipped with a deathmatch mode that many players remember as their first taste of online shooters. Half-Life Deathmatch: Source, released by Valve on 1 May 2006, rebuilds that game on the Source engine: the classic weapons and the most-played maps, on a newer engine. It is a separate Steam app with its own servers, not a mode inside another game.

The appeal is pace. There are no classes, no loadouts and no progression. Everyone spawns equal, the map is the loadout, and the player who knows where the weapons, ammo and armour are wins. That makes it a perfect game for a small, loyal community that enjoys knowing every corner of a map.

What Valve's Recent Updates Changed

For a game from 2006, Half-Life Deathmatch: Source has had a surprising amount of attention. In September 2013 Valve moved it to SteamPipe and added Linux and Mac OS X support, after a public beta that added weapon icons to death messages and restored muzzle flashes. Between 2015 and 2019 it shared several engine and security updates with the other Source multiplayer games.

The biggest recent change came on 18 February 2025. That update added 64-bit binaries that launch automatically on 64-bit systems, Steam Networking support, a borderless window option, UI scaling for high-resolution screens, bicubic lightmaps and radial fog from the Half-Life 2 20th Anniversary Update, and a long list of prediction fixes that remove the rollback players sometimes felt when moving on props. On 24 August 2026 another update followed with security and stability work and a fix for custom maps on Linux.

  • 2013: SteamPipe, Linux and Mac OS X support.
  • 2015 to 2019: shared Source engine and security updates.
  • 2025: 64-bit, Steam Networking, prediction fixes.
  • 2026: security and stability, custom map assets on Linux.

Picking a Slot Count

Deathmatch maps were built for a certain number of players, and too many turns a classic map into a spawn-kill blender. A group of friends or a duel server is happy on 10 slots. A public free-for-all is usually best around 16. Team deathmatch on the larger maps can take 24, and 32 is for events where chaos is the point.

Our slot suggestions (a guide, not a rule)
ServerWhat it suitsSuggested slots
Duel server1v1 practice and grudge matches10
Public free-for-allRegulars and drop-in players16
Team deathmatchClan nights24
Event serverBig community evenings32

Slots are sold one at a time between 10 and 32, so any size in between is fine. Memory stays at 5GB on every plan, which is many times what the server uses.

Building a Map Cycle People Stay For

The map cycle is the heart of the server. Start with the game's own maps, the ones players already know, and set a time or frag limit that keeps rounds short enough to rejoin between. Then add custom maps carefully, one or two at a time, and watch whether players stay or leave when they come up.

  1. Stop the server from the panel.
  2. Upload the map and every material, model and sound it needs.
  3. Add the map to the map cycle file.
  4. Start the server and change to the new map from the console to test it.
  5. Keep it in the cycle only if players stay through it.

Private Clan Server or Public Server

Decide early who the server is for. A private server for a clan or a group of old LAN friends needs a join password, a short map list everyone agrees on and little else. Share the IP and port from the panel and nobody else gets in.

A public server has to earn its players. Give it a clear name that says deathmatch, the region and any house rules, keep it running around the clock, and stick with familiar maps at busy times. Regulars return to a server that is always there and always plays the same way, so resist changing the cycle every week. When the evening crowd thins out, a smaller slot count keeps the remaining players finding each other.

Staying Current After Each Update

Valve updates are applied to players automatically the next time they start the game. A server that is not updated afterwards can stop them joining. When you see a new update in the game's Steam news, update the server from the panel, take a backup first if you have changed files, and check the console after it starts.

The 2025 move to 64-bit is worth knowing about if you run community plugins. Code written for the old 32-bit server may need a newer build, so test any plugin on a backup before you rely on it.

Admins, Passwords and Fair Play

Set an rcon password in server.cfg before the server goes public and share it only with people you trust with the server. Change it whenever someone leaves the admin team. For panel tasks such as restarts, a sub user login is safer than sharing your own account.

Half-Life Deathmatch: Source is a Valve Anti-Cheat enabled game. VAC deals with known cheats; your admins deal with everything else, from spawn camping rules to name changes. Write the rules in the server's message of the day so everyone sees them.

Backups and Switching Hosts

Seven days of offsite backups are kept for you and can be restored from the panel, but a snapshot of your own before a new map pack is still wise. Switching from another host is quick: grab server.cfg, the map cycle and your custom maps from the old server, send them up over SFTP and start it.

What to Compare Before You Rent a Half-Life Deathmatch: Source Server

A cheap old game still deserves a decent host. Weigh these up first.

  1. Pay per slotA host that sells single slots lets a ten-player group pay for ten.
  2. Your own filesCustom maps only work if you can upload their materials and sounds yourself.
  3. Self-service updatesAfter a Valve patch you want to update the server now, not when a ticket is answered.
  4. Ping to your playersTest from your own PC. Movement and splash damage feel wrong on a laggy server.
  5. Restore it yourselfBeing able to roll back a broken map pack in the panel saves an evening.
  6. How you payCheck for setup fees, minimum terms and what longer billing cycles cost.

Half-Life Deathmatch: Source Server Glossary

Source
Valve's engine behind Half-Life 2 and the Source multiplayer games, used to rebuild the original deathmatch.
server.cfg
The settings file that holds the server name, passwords and limits.
Map cycle
The list of maps the server rotates through.
rcon
Remote console access, protected by a password, used by admins to control the server.
VAC
Valve Anti-Cheat, the system Steam uses to detect known cheats in Valve games.
SteamPipe
Steam's content delivery system, which the game moved to in 2013.
Prediction
The client guessing movement before the server confirms it; the 2025 update fixed several prediction errors.
Frag limit
The score at which a map ends and the server moves to the next one.

Half-Life Deathmatch: Source Server Help and Next Steps

Useful pages for setting up and running your server.