Counter-Strike: Source server hosting: two counter-terrorists, one in a balaclava and one in a goggled helmet, aim their rifles in front of a sandy archway and palm trees

Classic CS on a server you control

Counter-Strike: Source Server Hosting

Counter-Strike: Source server hosting for match nights, bhop and custom-mode communities and casual publics that run until the early hours. Your maps, your plugins and your rules on Valve's 64-bit server build, with 5.0GHz CPUs underneath.

Excellent on Trustpilot Hosting since 2004 9 locations 24/7 support in 9 languages

Pick your player count

Counter-Strike: Source Server Hosting: Plans & Pricing

Pick the slot count that matches how you play, from a private five-a-side match to a full casual server. Every plan shares the same CPUs, drives and 5GB memory tier, and 3, 6 or 12 month terms bring the monthly cost down.

  1. 10player slots
    5GB RAM

    Two teams of fiveMatch nights

    • Match nights and scrims
    • Lowest price for CS:S
    • Password it for private games
    €5.25/moMonthly, no contract
  2. 16player slots
    5GB RAM

    Friends, regulars and a spectator or two

    • Relaxed casual rounds
    • Room for a bhop or surf group
    • Grow later from the client area
    €8.40/moMonthly, no contract
  3. 20player slots
    5GB RAM

    A casual server with regularsBest for publics

    • Busy rounds on classic maps
    • Space for an admin plugin set
    • Good for a custom game mode
    €10.50/moMonthly, no contract
  4. 33player slots
    5GB RAM

    Our biggest CS:S planLargest plan

    • Large casual and community servers
    • Room for map votes and stats plugins
    • The most space for regulars
    €15.75/moMonthly, no contract

Every plan: NVMe 7500MB/s · 5.0GHz · Up to 100GB. No setup fee. Upgrades and details

In short

Gaming Deluxe runs Counter-Strike: Source servers from €5.25/mo, offering 10 to 33 player slots with 5GB of RAM included on every plan. Servers use Valve's official CS:S server files on 5.0GHz CPUs and NVMe drives in 9 locations spread over the UK, France, Germany, the United States and Australia, and are created automatically once your payment goes through.

Key facts checked against our order form, updated .

  • 10 to 33 player slotsFrom five-a-side matches to a packed public
  • 5GB RAM on every planA light server, so memory is never the bottleneck
  • 64-bit serverValve's February 2025 build and the 2026 patches
  • Launch optionsTickrate and start-up settings in the Commandline Manager
  • Custom mapsUpload to cstrike/maps over SFTP
  • 9 locationsThe same price in the UK, EU, US and Australia
  • DDoS protectionAttack traffic filtered at every location
  • 24/7 support in 9 languagesA hosting team active since 2004

Server control

Your Counter-Strike: Source Server Hosting Control Panel

A browser-based panel handles the day-to-day jobs: starting and stopping, launch options, config files, map uploads, updates and logs. Nothing has to be installed on your own PC apart from an SFTP client for big uploads.

Gaming Deluxe game server control panel with the server menu, connection details and Stop and Restart buttons

The Gaming Deluxe control panel, pictured with a Windrose server. Counter-Strike: Source servers have the same panel and menu.

Commandline Manager

Change start-up options such as the tickrate or the first map without editing a script by hand.

Configuration Files

server.cfg, mapcycle.txt and maplist.txt open in an editor in the browser. Stop the server first so the new values are read on the next start.

SFTP access

Maps belong in cstrike/maps. Our knowledge base recommends an SFTP client for map files, as the browser upload is meant for small files.

Steam Update

Fetch Valve's newest build in one click, or let a scheduled task do it overnight and start the server again afterwards.

Backups and restarts

Back up before a big plugin change and schedule restarts so the server starts each day fresh.

Public Pay donations

Regulars can chip in towards the server through our Public Pay system, set up from the panel.

Still maintained by Valve

Valve's 64-bit Update and the 2026 Patches for CS:S

Counter-Strike: Source came out on 1 November 2004 and Valve still maintains it. The February 2025 update rebuilt it as a 64-bit game, and patches in August and September 2026 followed with security and quality fixes. These are the parts a server owner notices.

Release1 November 200464-bit update18 February 2025Latest update16 September 2026

01

64-bit and Steam Networking

On 18 February 2025 Valve added 64-bit binaries, which start automatically on a 64-bit system, plus support for Steam Networking and a long list of client-side prediction fixes.

02

A setting for bhop servers

The same update added sv_autobunnyhopping, which Valve says is there so bhop servers can keep that behaviour while client-side prediction works properly.

03

August 2026 fixes

Security and stability work, a fix for custom maps that would not load their assets on Linux, a corrected winter holiday check on Linux servers, and the SAS model dropping weapons from the right place.

04

September 2026 fixes

Overlapping elements in the Create Server dialog were fixed, and clan tags and achievement announcements display properly again.

Maps & modes

Maps, Game Modes and Plugins for Counter-Strike: Source Server Hosting

Counter-Strike: Source owes its long life to community content. Custom maps and server plugins turn the same game into match servers, movement servers or something stranger, and all of it runs on our standard plans.

Maps and modes

Uploading maps

Stop the server, connect over SFTP and copy the .bsp files into cstrike/maps. Start the server again and the maps are ready to play.

mapcycle.txt and maplist.txt

Both live in the cstrike folder. Edit them to control which maps the server rotates through and which ones players can choose.

Bhop and movement maps

Since February 2025, sv_autobunnyhopping lets bhop servers offer automatic bunnyhopping with proper client-side prediction, straight from Valve.

Plugins and players

Admin frameworks

Metamod:Source and SourceMod provide admin menus, votes, stats and much more. They go into the cstrike folder; use the 1.12 releases on the 64-bit server.

One server for Windows and Linux players

Valve sells CS:S on Steam for Windows and Linux with cross-platform multiplayer, so everyone shares the same server.

SourceTV

Valve's spectator and demo system runs beside the players. Valve's own 2016 notes fixed a crash on servers running 64 players plus SourceTV.

WindowsLinux

Memory, kept simple

RAM for Counter-Strike: Source Server Hosting: What 5GB Covers

Valve does not publish a memory requirement for the CS:S server, so the figures below are our own sizing. A Source server from this era runs comfortably inside the free 5GB tier at every slot count we sell, which is why all four plans include it.

  • Five-a-side matches

    Plan: 10 Slots
    RAM included: 5GB

    Do you need more?: No, there is plenty left over.

  • Casual rounds with friends

    Plan: 16 Slots
    RAM included: 5GB

    Do you need more?: No, even with custom maps.

  • A busy public with plugins

    Plan: 20 Slots
    RAM included: 5GB

    Do you need more?: Rarely. Watch the memory graph if you add a lot of plugins.

  • Large community server

    Plan: 33 Slots
    RAM included: 5GB

    Do you need more?: Usually not. A very big plugin set is the main reason to choose 8GB.

Memory tiers on the order form: 5GB (included), 8GB, 12GB, 16GB, 20GB, 24GB and 32GB. Switch tier later from the client area without losing your files.

Ping wins rounds

Counter-Strike: Source Server Hosting Locations and Ping Test

Servers are available in 9 locations across the UK, France, Germany, the United States and Australia. In a game decided by the first headshot, latency matters, so run the test from your own PC and pick what is lowest for your players.

LondonUnited Kingdom · Europe -
ParisFrance · Europe -
FrankfurtGermany · Europe -
New York (Buffalo)United States · North America -
DallasUnited States · North America -
Los AngelesUnited States · North America -
ChicagoUnited States · North America -
MiamiUnited States · North America No test
SydneyAustralia · Oceania -

Always-On Protection

Counter-Strike: Source Server Hosting with DDoS Protection

Watch how our multi-layered defence system filters malicious traffic while legitimate connections pass through uninterrupted.

Internet DDoS Protection Game Server

Malicious traffic is filtered at the edge, while legitimate traffic passes through uninterrupted.

Malicious Traffic (Blocked)Legitimate Traffic (Allowed)

At Every Location
Included
Full Protection
Layer 3/4/7
24/7 Active Filtering
Always-On
Added Latency
<1ms

In every plan

What Counter-Strike: Source Server Hosting Includes

There is no setup fee. Each plan below comes with the following, checked against our order form.

  • Game serverValve's Counter-Strike: Source server files, updated through Steam
  • Player slots10, 16, 20 or 33 here, with 12, 14 and 18 also on the order form
  • MemoryThe free 5GB tier on every plan, with options up to 32GB
  • Maps and pluginsSFTP and file access for cstrike/maps, Metamod:Source and SourceMod
  • Storage100GB NVMe at 7,500MB/s, upgradable to 200GB and 14,000MB/s drives
  • Processor5.0GHz included, 5.2GHz+ and 5.6GHz+ available
  • Locations9, priced the same
  • BackupsThe last 7 days kept offsite, plus backups you take yourself
  • ProtectionDDoS filtering in front of every server
  • Support24/7 ticket support, game server hosting since 2004

Optional upgrades

Added at checkout, billed with your plan.

  • Memory AllocationTiers up to 32GBtiered
  • Hard DiskNVMe 14,000Mb/sfrom €5.82
  • CPU Clock Speed5.2GHz+ - 5.6GHz+from €5.82
  • CPU PriorityHigh CPU Priority - Realtime CPU Priorityfrom €5.82
  • VIP Ticket Priority SupportPrioritise My Ticket Pleasefrom €2.32
  • Disk SpaceUp to 120GB - Up to 200GBfrom €8.16

All four plans include the free 5GB memory tier. Extra RAM up to 32GB, faster CPUs and more disk are optional on the order form. 12, 14 and 18 slot servers can also be ordered, and every one of the 9 locations costs the same. Prices read from our order form on 22 October 2026. Taxes, if any, are shown at checkout.

Built for CS:S

Counter-Strike: Source Server Hosting Features

The tools CS:S server owners lean on most.

Launch options in the panel

Set the tickrate, starting map and other start-up options in the Commandline Manager.

Player donations

Public Pay lets your community help cover the monthly cost of the server.

GameTracker listing

Follow our guide to add the server to GameTracker and show off its stats.

Sub-users for admins

Give admins their own panel login with only the access they need.

DDoS protection

Floods are filtered upstream, so a rival community cannot knock you offline.

5.0GHz CPUs, NVMe drives

Fast cores for a steady tick and quick map changes on busy nights.

Before you go live

Counter-Strike: Source Server Hosting Essentials Before You Order

Sort these out first and launch night goes smoothly.

  1. Know your format

    Matches, casual rounds and movement servers need different slot counts and settings. Choose the plan for the server you are actually running.

  2. Bring an SFTP client

    Map packs are uploaded far more reliably over SFTP than through a browser.

  3. Plan your rotation

    Decide which maps go in mapcycle.txt before launch, and keep the files for each one ready to upload.

  4. Pick plugin versions for 64-bit

    If you rely on Metamod:Source or SourceMod, download the 1.12 builds, which support the 64-bit server.

  5. Choose by ping

    Use the ping test from your players' PCs. A nearby location beats a faster CPU in a hitscan game.

Answers

Counter-Strike: Source Server Hosting Questions

Quick answers to what CS:S server owners ask us most.

Setting up

How long until my Counter-Strike: Source server is online?

It is created automatically after payment, and the login details arrive by email. Game servers are usually ready within 20 minutes.

How do I add maps to my CS:S server?

Stop the server, connect with SFTP, upload the .bsp files to cstrike/maps and start it again. Add the maps to mapcycle.txt if you want them in the rotation.

How do I switch maps while the server is running?

Set an RCON password, log in with it from the console, then use rcon changelevel followed by the map name. Our map guide walks through it.

Can I make the server private?

Yes. Add a join password in server.cfg and only players with the password can connect, which suits practice and match nights.

Players and modes

How many players can a CS:S server have?

Our plans run from 10 to 33 slots, and 12, 14 and 18 are also on the order form. Valve's own notes mention servers running 64 players plus SourceTV, but 33 is the most we sell for this game.

Does bunnyhopping work on a hosted server?

Yes. Since Valve's February 2025 update, sv_autobunnyhopping lets a bhop server enable automatic bunnyhopping with client-side prediction. Set it in server.cfg and restart.

Can I run SourceMod plugins?

Yes. Install Metamod:Source and SourceMod into the cstrike folder over SFTP, using the 1.12 builds for Valve's 64-bit server, then add your plugins.

Can my community donate towards the server?

Yes. Our Public Pay system lets players contribute to the server's renewal. The knowledge base explains how to set it up.

Performance and updates

Can I change the tickrate?

The -tickrate launch option belongs in the Commandline Manager. Valve fixed physics at non-standard tickrates in July 2018.

What happens when Valve patches CS:S?

Players update through Steam right away. Press Steam Update in the panel, or schedule automatic updates, so the server matches their version.

Which location should I pick?

Run the ping test on this page from your own PC and pick the lowest result for most of your players. All 9 locations cost the same.

Billing

How much does Counter-Strike: Source server hosting cost?

The 10 slot plan is the lowest price, at €5.25 a month. Longer terms of 3, 6 or 12 months lower the monthly cost, as the plan table shows.

Can I upgrade later?

Yes. Raise the slot count or add RAM, CPU or disk upgrades from the client area. You pay the difference and keep your files.

Do I have to sign up for a long term?

No. The monthly plan has no minimum term and can be cancelled whenever you like. Longer terms are paid in advance at a lower monthly rate.

The complete guide · 4 min read

Counter-Strike: Source Server Hosting Explained: A Complete Guide

Counter-Strike: Source has been on Steam since 2004, and its servers are still where communities gather. This guide explains how a hosted CS:S server works today, from choosing the size and launch options to maps, movement settings, plugins and Valve's updates.

By , Owner, Gaming DeluxePublished · Updated

In this guide
  1. Why CS:S Still Gets Its Own Servers
  2. Picking a Plan by How You Play
  3. Launch Options, Tickrate and server.cfg
  4. Maps: Uploading, Rotating and Changing Level
  5. Bhop and Custom Modes After the 2025 Update
  6. Admin Tools: Metamod:Source and SourceMod
  7. Keeping a CS:S Server Healthy
  8. What to Compare Before You Rent a CS:S Server
  9. Counter-Strike: Source Server Glossary
  10. Counter-Strike: Source Server Help and Next Steps

Why CS:S Still Gets Its Own Servers

Valve describes Counter-Strike: Source as the teamplay of the original Counter-Strike rebuilt with its Source technology, adding new graphics, sounds and physics. That combination never really went away. Players return for its movement, its maps and the communities built around them, and many of those communities exist only because someone runs a server.

A server of your own lets you decide the map list, the rules and the plugins, and it gives regulars a single place to meet. It also means somebody has to look after it, which is where good hosting helps: updates, backups and file access should take minutes, not evenings.

Picking a Plan by How You Play

Memory does not decide the plan here. Every option includes the free 5GB tier, which is ample for a CS:S server. What you are really choosing is how many people can connect at the same moment.

FormatSuggested planWhy
Private matches and scrims10 SlotsExactly two teams of five
A friends server or small movement community16 SlotsRoom for regulars and visitors
Casual public with plugins20 SlotsFills well without long waits
Big community server33 SlotsOur largest size for this game

Valve's own patch notes refer to servers running 64 players plus SourceTV, so the slot counts we sell sit well inside what the game can handle. You can change plan later and keep everything on the server.

Launch Options, Tickrate and server.cfg

Two places control how a CS:S server behaves. Launch options, set in the Commandline Manager, apply when the server starts. The configuration files, chiefly server.cfg, hold the name, passwords and game rules.

  • Tickrate: set with the -tickrate launch option. Valve fixed physics at non-standard tickrates in July 2018.
  • Passwords: a join password keeps the server private, and an RCON password lets admins control it from the console.
  • Voice codec: sv_voicecodec chooses between Steam voice, the default, and the vaudio_celt codec Valve added in 2017.
  • Map lists: mapcycle.txt sets the rotation and maplist.txt the maps players can vote or choose from.

Maps: Uploading, Rotating and Changing Level

Our knowledge base guide for Source servers follows a simple routine, and it is worth sticking to because it makes problems easy to trace.

  1. Stop the server before adding anything, so any start-up error clearly belongs to the new files.
  2. Connect with an SFTP client. Large map files are not suited to browser uploads.
  3. Copy the .bsp files into cstrike/maps and wait for the transfer to finish.
  4. Edit mapcycle.txt and maplist.txt in the cstrike folder if the maps should join the rotation.
  5. Start the server and change level from the console with rcon changelevel and the map name.

Maps that bring custom textures, models or sounds need those files uploaded into the matching folders as well, or players will see missing content.

Bhop and Custom Modes After the 2025 Update

Movement servers are a long-standing part of CS:S, and Valve acknowledged them directly in February 2025 by adding sv_autobunnyhopping. In Valve's words, it exists so bhop servers can keep that behaviour with client-side prediction, which the same update reworked.

Other community formats are built from custom maps and plugins rather than server settings. A movement server needs its maps and usually a timer plugin; a fun server might need a mode plugin and a curated rotation. Whatever the format, test it on a fresh restart before you advertise it.

Admin Tools: Metamod:Source and SourceMod

Valve's server ships with basic admin commands only. Almost every community server adds Metamod:Source and SourceMod, the community frameworks behind admin menus, map votes, mute and ban tools, and thousands of plugins. Their install guide uses the cstrike folder for Counter-Strike: Source: copy the addons folder in, Metamod first.

Since Valve's 64-bit release, the version matters. The 1.12 branches of both projects list improved 64-bit support, while native extensions compiled only for the old 32-bit server cannot load. Update the frameworks first, then check any extension your plugins rely on.

Keeping a CS:S Server Healthy

  • Updates: schedule a Steam Update task at a quiet hour; it stops, updates and restarts the server.
  • Backups: take one before big plugin changes, and rely on our 7 days of offsite copies as a safety net.
  • Visibility: keep the name stable and add the server to GameTracker with our guide.
  • Help with costs: Public Pay lets regulars donate towards the renewal.
  • Admin access: sub-users give trusted admins their own panel login.

What to Compare Before You Rent a CS:S Server

Most Counter-Strike: Source offers look alike. These points separate a server you enjoy running from one you fight with.

  1. Launch option controlCheck you can set the tickrate and start-up map yourself, not through a ticket.
  2. Proper file accessSFTP is essential for maps and plugins. A browser-only file manager will slow you down.
  3. Update schedulingValve still patches CS:S, so automatic Steam updates save you from a server stuck on an old build.
  4. Location and pingChoose a host with a data centre near your players and a ping test you can run first.
  5. BackupsAsk how long offsite backups are kept and whether you can restore them without help.
  6. Price per slotCompare the slot count you need on monthly and longer terms, and look for setup fees.

Counter-Strike: Source Server Glossary

cstrike
The game folder on a CS:S server, holding maps, configs and add-ons.
mapcycle.txt
The file that sets the order of maps in the rotation.
maplist.txt
The list of maps players can choose or vote for.
Tickrate
How many times per second the server updates the game, set with the -tickrate launch option.
RCON
Password-protected remote console access for admins.
SourceTV
Valve's system for spectating matches and recording demos from the server.
sv_autobunnyhopping
The setting Valve added in 2025 for bhop servers.
SourceMod
A community framework for admin tools and plugins, running on Metamod:Source.
VAC
Valve Anti-Cheat, enabled for Counter-Strike: Source on Steam.

Counter-Strike: Source Server Help and Next Steps

Guides for the jobs you will do most.