No More Room in Hell server hosting: a crowd of rotting zombies with torn faces lurches out of the dark

Eight survivors, one shelter, no crosshair

No More Room in Hell Server Hosting

No More Room in Hell is the free co-op zombie game that started life as a Source mod and still gets updates: the Networking Update of September 2026 brought 64-bit builds and Steam Networking. No More Room in Hell server hosting gives your group a server of its own, with the maps you like, the difficulty you choose and nobody joining to grief the run.

Excellent on Trustpilot Hosting since 2004 9 locations 24/7 support in 9 languages

Pick your squad size

No More Room in Hell Server Hosting Plans and Prices

A No More Room in Hell team tops out at eight players, so there are just three sizes: 4, 6 and 8 slots. All three include 5GB of memory and the price follows the slot count alone. Pay monthly with no minimum term, or choose 3, 6 or 12 months.

  1. 4player slots
    5GB RAM

    A tight squad of four

    • Our lowest NMRiH price
    • Hard runs with every bullet counted
    • 5GB RAM included
    €3.69/moMonthly, no contract
  2. 6player slots
    5GB RAM

    A regular group plus a friend

    • Room for a medic and a scout
    • Survival maps with a little slack
    • 5GB RAM included
    €5.53/moMonthly, no contract
  3. 8player slots
    5GB RAM

    The full eight-player teamFull team

    • The game's maximum co-op team
    • Best for public or community servers
    • 5GB RAM included
    €7.37/moMonthly, no contract

Every plan: NVMe 7500MB/s · 5.0GHz · Up to 100GB. No setup fee. Upgrades and details

In short

Gaming Deluxe hosts No More Room in Hell dedicated servers from €3.69/mo, with 4, 6 or 8 player slots, the full co-op team the game is built for. Every plan includes 5GB of RAM and the same price at all 9 locations in the UK, Europe, the US and Australia; the server is set up automatically after payment, with file access for Workshop maps and config edits.

Key facts checked against our order form, updated .

  • 4 to 8 survivorsThe game's full co-op team
  • 5GB RAM includedFar more than a Source server needs
  • 9 locationsSame price at each one
  • Objective and SurvivalBoth of the game's co-op styles
  • File Manager and SFTPWorkshop maps and config files
  • 7 days of backupsStored offsite, restored from the panel
  • DDoS filteringOn every location
  • 24/7 support in 9 languagesGame server hosts since 2004

Your safe room

Your No More Room in Hell Server Hosting Control Panel

Most NMRiH admin work is a map rotation, a few config lines and the odd restart. The panel handles all of it from a browser, so you can fix a stuck map between rounds without leaving the game for long.

Gaming Deluxe game server control panel showing the server menu, connection details and the Stop and Restart buttons

The Gaming Deluxe control panel, shown here with a Windrose server. No More Room in Hell servers get the same panel and the same menu.

Config editor

Open the server's config files in the File Manager to change the hostname, passwords and difficulty, then restart to apply.

SFTP for map packs

Copy custom maps and their content into the server folders over SFTP when a pack is too large for the browser.

Live console

Read the server output as it happens and run console commands, such as a map change, without joining.

Backups on demand

Take a snapshot before you try a new map list and restore it in a couple of clicks if a map will not load.

Timed restarts

Schedule a restart for the small hours so a public server starts each day with a clean map cycle.

Extra logins

Add a sub user for a trusted admin, with only the panel rights they need.

Still patched in 2026

No More Room in Hell in 2026: the Networking Update

No More Room in Hell came to Steam on 31 October 2013 and is free to play. Thirteen years on, the team is still patching it: update 1.15, the Networking Update, was released on 1 September 2026 and moved the game to a newer Source engine build.

On Steam31 October 2013Shoreline update (1.14)20 October 2024Networking Update (1.15)1 September 2026

01

64-bit at last

Update 1.15 added 64-bit support. On a 64-bit system the 64-bit binaries start automatically, and native Linux performance is much better, according to the patch notes.

02

Steam Networking

Player-hosted games no longer need port forwarding. The Create Server dialog now offers public, friends-only and unlisted server types. A rented dedicated server has its own address, so your group can still join it directly.

03

Difficulty in the browser

The server browser now shows each server's difficulty in the game description, so players know what they are walking into before they join.

04

Leaner zombies

The same update optimised network bandwidth for player and zombie movement and made crowded maps run better, which helps an eight-player server on a busy Survival map.

Maps & Workshop

Maps and Workshop Content for No More Room in Hell Server Hosting

The game ships with the Source SDK and a level editor, and the Steam Workshop is full of community maps. A server of your own decides which of them your group plays.

Maps

Workshop maps

Community maps from the Steam Workshop can go on your server alongside the official ones. Since update 1.15 the active Workshop map is also sent to players joining a local server.

Objective maps

The Steam page promises dynamic objective maps, so a run on the same map may not play out the way the last one did.

Survival maps

In Survival the team holds a shelter against the undead and waits to be extracted to a safe area.

Your map cycle

Keep the rotation short for a group that likes one style, or mix Objective and Survival maps for a public server.

Players

Windows and Linux

Steam lists the game for Windows and Linux, and its cross-platform multiplayer lets players on both join the same server.

Steam Deck and VR

Steam also lists VR support and partial controller support, so not every survivor needs to be sitting at a desk.

WindowsLinux

Memory, no fuss

RAM for No More Room in Hell Server Hosting

Steam's minimum spec to play the game is 2GB of RAM and a dual-core 2.4GHz processor. A dedicated server for eight players asks for less than the game client, so all three plans come with the free 5GB tier and you only pay for slots.

  • Four friends on Objective maps

    Plan: 4 Slots
    Memory: 5GB

    Enough?: Easily, with room for a long map list.

  • A regular group with a spare seat

    Plan: 6 Slots
    Memory: 5GB

    Enough?: Yes, Survival hordes included.

  • A full team or a public server

    Plan: 8 Slots
    Memory: 5GB

    Enough?: Yes. Larger tiers exist for very heavy custom maps.

The order form offers 5GB, 8GB, 12GB, 16GB, 20GB, 24GB and 32GB. You can move to another tier later from the client area without losing your files.

Low ping, clean headshots

No More Room in Hell Server Hosting Locations and Ping Test

Choose from 9 locations in the UK, France, Germany, the United States and Australia. Melee hits and headshots both depend on low latency, so run the test from your own PC and pick what suits most of your team.

LondonUnited Kingdom · Europe -
ParisFrance · Europe -
FrankfurtGermany · Europe -
New York (Buffalo)United States · North America -
DallasUnited States · North America -
Los AngelesUnited States · North America -
ChicagoUnited States · North America -
MiamiUnited States · North America No test
SydneyAustralia · Oceania -

Always-On Protection

No More Room in Hell Server Hosting with DDoS Protection

Watch how our multi-layered defence system filters malicious traffic while legitimate connections pass through uninterrupted.

Internet DDoS Protection Game Server

Malicious traffic is filtered at the edge, while legitimate traffic passes through uninterrupted.

Malicious Traffic (Blocked)Legitimate Traffic (Allowed)

At Every Location
Included
Full Protection
Layer 3/4/7
24/7 Active Filtering
Always-On
Added Latency
<1ms

In every plan

What No More Room in Hell Server Hosting Includes

There is no setup fee and nothing you must add. This is what each plan includes on the order form today.

  • ServerNo More Room in Hell dedicated server, installed for you
  • Slots4, 6 or 8, the game's full co-op team
  • RAM5GB included, with optional tiers up to 32GB
  • Disk100GB of NVMe storage, upgradable to 200GB or faster drives
  • CPU5.0GHz cores, or 5.2GHz+ and 5.6GHz+ at checkout
  • Locations9, at one price
  • FilesBrowser File Manager plus SFTP
  • BackupsOffsite, the last 7 days, restorable by you
  • DDoSFiltering in front of every server
  • Support24/7 ticket support

Optional upgrades

Added at checkout, billed with your plan.

  • Memory AllocationTiers up to 32GBtiered
  • Hard DiskNVMe 14,000Mb/sfrom €5.82
  • CPU Clock Speed5.2GHz+ - 5.6GHz+from €5.82
  • CPU PriorityHigh CPU Priority - Realtime CPU Priorityfrom €5.82
  • VIP Ticket Priority SupportPrioritise My Ticket Pleasefrom €2.32
  • Disk SpaceUp to 120GB - Up to 200GBfrom €8.16

5GB of RAM comes with every plan. Bigger memory tiers, faster CPUs and extra disk are optional at checkout, but a No More Room in Hell server rarely uses them. Every location costs the same, so pick the one with the lowest ping for your group. Prices read from our order form on 23 October 2026. Taxes, if any, are shown at checkout.

Built for survivors

No More Room in Hell Server Hosting Features

Why a server of your own beats hoping a public one has space.

Private when you want it

Set a password and the only people who walk in are the ones you invited.

Your difficulty

Pick how hard the dead hit, and since 1.15 the browser tells players before they join.

Workshop maps

Add the community maps your group loves and keep them on the server.

Undo a bad change

Restore a backup from the panel if a new map or config breaks the evening.

Protected network

DDoS filtering keeps the server up when someone tries to knock it offline.

Fast cores

5.0GHz processors keep a crowded Survival wave smooth for all eight players.

Before the first run

No More Room in Hell Server Hosting Essentials Before You Order

Four quick points before your first run.

  1. Eight is the ceiling

    The game is designed for co-op with up to eight players, which is why our largest plan has 8 slots. More slots would not give you a bigger team.

  2. Everyone needs the current build

    Steam updates the game automatically. After a patch, restart the server so it matches the clients, or players see a version mismatch when they connect.

  3. Choose the difficulty first

    Decide how hard you want the server before you invite people. A group used to casual runs will not enjoy a sudden switch to the hardest setting.

  4. Back up before big changes

    Take a snapshot before you change the map list or load a large Workshop pack, so a broken map costs you two minutes rather than a night.

Answers

No More Room in Hell Server Hosting Questions

Answers to what NMRiH server owners ask us most often.

Before you start

Is No More Room in Hell still free?

Yes. It is free to play on Steam, so everyone in your group can download it at no cost. You only pay for the server.

How quickly can we play?

The server is built automatically once payment clears, and your login details arrive by email. Most groups are on the server within a few minutes.

Is this the original game or No More Room in Hell 2?

This page and plan are for the original No More Room in Hell. The sequel, from Torn Banner Studios, is a different game with its own servers.

Players and maps

How many players can join a No More Room in Hell server?

The game supports co-op with up to eight players. We sell 4, 6 and 8 slot plans, so the biggest plan holds the full team.

Can I run Workshop maps?

Yes. Add Workshop or custom maps to the server and to the map cycle, then restart. Update 1.15 also sends the active Workshop map to players joining a local server.

Can I mix Objective and Survival maps?

Yes. The map cycle decides what comes next, so a public server can alternate between objective runs and shelter defence.

Can Linux players join?

Yes. Steam lists the game for Windows and Linux with cross-platform multiplayer, so players on either system share the same server.

Updates and setup

What did the 1.15 Networking Update change for servers?

It upgraded the Source engine build, added 64-bit binaries and Steam Networking, optimised bandwidth for player and zombie movement, and shows each server's difficulty in the browser.

Do I need to forward ports?

Not with us. Your server has its own IP and port, shown in the panel. The 1.15 change that removed port forwarding is about games hosted from a player's own PC.

How do I make the server private?

Set a server password in the config file and restart. Share it with your group and nobody else can join.

Billing

How much does No More Room in Hell server hosting cost?

The 4 slot plan is €3.69 a month, and the 6 and 8 slot plans cost a little more. The price is the same at every location.

Why does every plan have the same RAM?

An eight-player Source server needs very little memory, so all plans include the free 5GB tier and the price only changes with slots.

Is there a minimum term?

No. Monthly plans can be cancelled at any time. Quarterly, six-month and yearly billing are on the order form too.

The complete guide · 6 min read

No More Room in Hell Server Hosting: The Complete Guide

This guide is for whoever ends up running the group's server. It covers what makes No More Room in Hell different from other zombie shooters, picking a plan, maps and difficulty, what the 1.15 update changed, and how to keep a server pleasant for eight people who are about to die together.

By , Owner, Gaming DeluxePublished · Updated

In this guide
  1. What Makes No More Room in Hell Different
  2. Why Run Your Own Server
  3. Choosing Between 4, 6 and 8 Slots
  4. Objective Runs, Survival Nights and Workshop Maps
  5. Difficulty, Passwords and the Settings That Matter
  6. What the 1.15 Networking Update Means for Your Server
  7. Keeping a Community Server Alive
  8. What to Compare Before You Rent an NMRiH Server
  9. No More Room in Hell Glossary
  10. NMRiH Server Help and Next Steps

What Makes No More Room in Hell Different

No More Room in Hell began as a Source engine modification and won PC Gamer's Mod of the Year in 2011, before arriving on Steam as a free game on 31 October 2013. It is a tribute to George Romero's Of the Dead films, and it plays like one: slow walkers that become dangerous in numbers, faster runners mixed in, and a world where help is not coming.

What sets it apart is how little it hands you. There is no crosshair and the HUD only appears when you ask for it. Ammunition and weapons are scarce, so you aim down the sights and go for the head. Voice and text chat fade with distance, which is why the game keeps telling you to stay near your walkie talkie. And a single bite can infect you, leaving you to decide whether to warn the team or keep quiet and hope to find a cure.

  • Team size: co-op for up to eight players.
  • Weapons: more than 30, from a .22 target pistol upwards, plus melee tools.
  • Modes: objective maps that change between runs, and Survival, where you hold a shelter until extraction.
  • Platforms: Windows and Linux, with cross-platform multiplayer.

Why Run Your Own Server

Public servers are fine for a quick game, but the things that make No More Room in Hell tense are the same things that make it fragile with strangers. A player who wastes the team's last shotgun shells, or who hides an infection until they turn inside the shelter, can end a run in seconds. Your own server means a password, a group that knows each other and a map list that suits how you play.

It also means the server is there when you are. A group that meets on Friday nights does not want to wait for someone's PC to host, or lose the session when the host's connection drops. A dedicated server keeps running whoever is online, and the settings stay exactly as you left them.

Choosing Between 4, 6 and 8 Slots

Because the game caps a team at eight, choosing a plan is simple. Count the people who actually turn up on a normal night and add one or two for the friend who joins late.

Our plan suggestions (a guide, not a rule)
Your groupPlanWhy
Two to four regulars4 SlotsScarce ammo goes further and every death hurts
Four or five, sometimes six6 SlotsSpace for a guest without a bigger bill
A full squad, or a public server8 SlotsThe most survivors the game allows

All three plans include 5GB of memory, which is far more than an eight-player Source server uses, so you are never paying for RAM you do not need. If the group grows, upgrade from the client area and the server keeps its maps and settings.

Objective Runs, Survival Nights and Workshop Maps

Objective maps send the team through a chain of tasks towards an exit, and the Steam page promises they can play out differently from one run to the next. Survival flips the pace: you defend and maintain a shelter as the dead pile up, waiting for extraction. Most groups end up preferring one, and a server built around that style is easier to fill with regulars.

The game ships with the Source SDK and a level editor, and its Steam Workshop holds years of community maps. Add the ones you want to the server, put them in the map cycle, and restart. Update 1.15 also distributes the active Workshop map to players joining a local server, which saves a few people from a failed join on a map they do not have.

  1. Stop the server from the panel and take a backup.
  2. Upload the map and any content it needs, using SFTP for large packs.
  3. Add the map name to the map cycle.
  4. Start the server and watch the console for missing files.
  5. Join and walk the first area before you invite the group.

Difficulty, Passwords and the Settings That Matter

Difficulty does more to the feel of a server than anything else you can change. Choose it before you invite people and stick with it for a while, so the group learns what each map demands. Since update 1.15, the server browser shows the difficulty in the game description, which helps a public server attract the right players.

Set a server password if the group wants privacy, and an RCON password so you can run admin commands from the console. Keep a copy of your working config files before you edit them. If a change does not behave as expected, putting the old file back and restarting is quicker than hunting for the line that broke.

What the 1.15 Networking Update Means for Your Server

Released on 1 September 2026, update 1.15 is the biggest technical change the game has had in years. It upgraded the Source engine build, added 64-bit binaries that start automatically on 64-bit systems, and brought a Vulkan renderer that is now the default on Linux. For players, the patch notes list less prediction error and better game feel, thanks to more precise networking of the local player's position.

The Steam Networking part is mostly about games hosted from a player's own PC: they no longer need port forwarding, and the Create Server dialog offers public, friends-only and unlisted options. A rented server still has its own address, so the simplest way in for your group is the IP and port from our panel, or the server browser if you leave the server listed.

  • Bandwidth: player and zombie movement now uses less network traffic.
  • Crowds: zombie performance on crowded maps was optimised further.
  • Voice: voice commands from muted players are now blocked by default.

Keeping a Community Server Alive

A public No More Room in Hell server lives or dies on its regulars. Keep the name and description clear about the difficulty and the map style, keep the map list short enough that people learn it, and restart at a quiet hour so the first group of the evening gets a clean map. Give a trusted regular a sub user login in the panel, so somebody can restart or change maps when you are not around.

If you are moving from another host, copy your config files and custom maps off the old server, upload them here, and the server uses them on its next start. Our offsite backups cover the last 7 days, but your own snapshot before a big change is always the faster way back.

What to Compare Before You Rent an NMRiH Server

For a free game it is tempting to pick the cheapest offer. These points matter more.

  1. Plans that stop at eightThe game caps co-op at eight players, so a host selling far bigger plans for it is selling slots you cannot use.
  2. File accessWorkshop and custom maps need SFTP or a proper file manager, not just a settings form.
  3. Location and pingRun a ping test. Headshots and melee timing suffer first when latency climbs.
  4. Self-service backupsYou should be able to restore a backup yourself, without waiting on a ticket.
  5. Updates after patchesCheck how quickly the server can be brought up to date after a game patch.
  6. TermsLook for monthly billing with no minimum term and no setup fee.

No More Room in Hell Glossary

Objective map
A map where the team completes a series of tasks to reach an exit; the order and details can change between runs.
Survival
A mode where the team defends a shelter against the undead until extraction arrives.
Runner
A fast zombie, as opposed to the classic slow walker.
Infection
What a bite can cause: an infected player will eventually turn unless a cure is found.
Map cycle
The list of maps the server loads one after another.
RCON
Remote console access, protected by its own password, for running admin commands.
Workshop map
A community-made map from the game's Steam Workshop page.
Steam Networking
Valve's relay networking, added in update 1.15 so player-hosted games no longer need port forwarding.

NMRiH Server Help and Next Steps

Places to go next while you set up the server.

How this guide was made: researched from the game's Steam store page and the developers' own update notes on Steam, drafted with AI assistance, checked against our live order form for every plan, price and location, and reviewed by Matthew Griffin before publishing. Spotted something out of date? Tell us.