Call of Duty 4 server hosting: a soldier aims his rifle through the haze as Black Hawk helicopters fly in behind him

CoD4 servers for clans and classic lobbies

Call of Duty 4 Server Hosting

Call of Duty 4 server hosting for the people who never stopped playing Crash and Backlot. Run your own map rotation, your own rules and your own mod, with a fixed IP your clan can save to favourites and nobody waiting for a host to come back from dinner.

Excellent on Trustpilot Hosting since 2004 9 locations 24/7 support in 9 languages

Size your lobby

Call of Duty 4 Server Hosting Plans and Prices

Pick a plan by the lobby you want to fill. CoD4 is a light server, so every plan carries the same free 5GB memory tier and the price moves only with the slot count. Paying for 3, 6 or 12 months brings the monthly cost down.

  1. 18player slots
    5GB RAM

    Search and Destroy or a 9v9 clan serverBest for clans

    • Room for 6v6 scrims plus spectators
    • Our lowest CoD4 price
    • 5GB RAM included
    €7.35/moMonthly, no contract
  2. 24player slots
    5GB RAM

    12v12 Team Deathmatch and Domination

    • The classic public lobby size
    • Busy enough for Headquarters
    • 5GB RAM included
    €9.80/moMonthly, no contract
  3. 32player slots
    5GB RAM

    16v16 on the larger maps

    • Overgrown, Bog and District at full pace
    • Fits a community event night
    • 5GB RAM included
    €13.07/moMonthly, no contract
  4. 64player slots
    5GB RAM

    A crowded war server

    • Our largest CoD4 plan
    • For mod servers that pack people in
    • 5GB RAM included
    €26.13/moMonthly, no contract

Every plan: NVMe 7500MB/s · 5.0GHz · Up to 100GB. No setup fee. Upgrades and details

In short

Gaming Deluxe hosts Call of Duty 4: Modern Warfare servers from €7.35/mo, with 18 to 64 player slots and 5GB of RAM on every plan. Servers run version 1.7 of the multiplayer server on 5.0GHz CPUs with NVMe storage, in 9 locations across the UK, France, Germany, the US and Australia, and are created automatically a few minutes after payment.

Key facts checked against our order form, updated .

  • 18 to 64 player slotsFrom a 6v6 S&D lobby to a 64 player war server
  • 5GB RAM on every planMore than CoD4 will ever ask for
  • 9 locationsOne price in the UK, EU, US and Australia
  • server.cfg and RCONEdit the config in the panel, admin from the console
  • Mods and custom mapsUpload to mods and usermaps over FTP
  • Version 1.7The final CoD4 patch, as players run it
  • DDoS protectionFiltered at every location
  • 24/7 support in 9 languagesHosting game servers since 2004

Run the server

Your Call of Duty 4 Server Hosting Control Panel

A CoD4 server is run almost entirely from text files and console commands. The panel puts both in a browser tab, so changing the rotation or the password takes seconds and never needs a remote desktop.

Gaming Deluxe game server control panel with the server menu, connection details and Stop and Restart buttons

The Gaming Deluxe control panel, pictured with a Windrose server. Call of Duty 4 servers use the same panel and menu.

Config editor

Open server.cfg in the browser and change the host name, passwords, game type, score limits and map rotation, then restart to load them.

File Manager and FTP

Upload a mod into the mods folder or custom maps into usermaps. Big mod packs go up faster over FTP.

Web console

Send console commands to the running server, watch who joins and read errors while a mod loads.

Start, stop and restart

One click restarts the server after a config change, without logging in anywhere else.

Scheduled tasks

Set an automatic restart for the early morning so a long-running server starts the day fresh.

Backups

Snapshot your configs and mod files before you try something new, and roll back if the experiment fails.

The final patch

CoD4 Version 1.7 on a Hosted Server

Call of Duty 4: Modern Warfare reached its last multiplayer patch, 1.7, in mid 2008, and almost every public player runs it today. Server and client must be on the same version, which shapes a few choices.

Final patch1.71.7 server30 June 2008On Steam12 November 2007

01

Why 1.7 matters

The Linux server update published on 30 June 2008 made servers compatible with 1.7 clients, and no multiplayer patch has followed it. A Steam copy of the game updates itself to that build.

02

Older 1.0 lobbies

Some groups still play the unpatched 1.0 release. We sell a separate Call of Duty 4 1.0 server for them; this page orders the current version.

03

Ranked product

Our order form lists this server as Call of Duty 4 - Ranked. It is the standard multiplayer setup that most players expect when they browse for a game.

04

No more updates to chase

Because the game is no longer patched, a working config and mod list keeps working. You set the server up once and it stays that way.

Mods & maps

Mods and Custom Maps for Call of Duty 4 Server Hosting

CoD4 has one of the longest-lived mod scenes of any shooter, from competitive configs to complete conversions. Everything is file based, so it all goes on through the File Manager or FTP.

Mods and maps

The mods folder

A server-side mod lives in its own folder under mods. The server loads it when fs_game points at that folder, for example mods/yourmod.

Custom maps in usermaps

Community maps go in usermaps, each in a folder named after the map. Add the map name to sv_mapRotation and it joins the cycle.

Players download what they lack

With downloads allowed, players who join without a mod or map receive it from the server. A web mirror set with sv_wwwBaseURL makes that much faster.

Same version, same files

Clients must run the same game version as the server. With sv_pure on, the server refuses players whose game files do not match.

Players and platforms

PC only

Console editions of CoD4 cannot join a PC server. The Steam release runs on Windows, and Steam lists a macOS version too.

Join by IP and port

Share the address from the panel. Players open the console with the tilde key and type connect followed by the IP and port.

Steam (Windows)macOS

Memory, sorted

RAM for Call of Duty 4 Server Hosting

Activision publishes no memory figures for the CoD4 server, and the 2007 engine needs very little. Our sizing therefore bundles the free 5GB tier with every plan, so you pay for slots and nothing else.

  • Clan scrims or Search and Destroy

    Plan: 18 Slots
    RAM included: 5GB

    When to add more: Not needed. A stock server uses a small part of this.

  • Public Team Deathmatch, 12v12

    Plan: 24 Slots
    RAM included: 5GB

    When to add more: Not needed, even with a long map rotation.

  • 16v16 on large maps

    Plan: 32 Slots
    RAM included: 5GB

    When to add more: Only for an unusually heavy mod that loads many custom maps.

  • A packed 64 player server

    Plan: 64 Slots
    RAM included: 5GB

    When to add more: Consider 8GB if a large mod reports memory errors in the log.

RAM tiers on the order form: 5GB, 8GB, 12GB, 16GB, 20GB, 24GB and 32GB. You can change tier later from the client area without losing your files.

Low ping, worldwide

Call of Duty 4 Server Hosting Locations and Ping

Choose from 9 locations across the UK, France, Germany, the United States and Australia. Hit registration in CoD4 lives and dies by ping, so run the test from the PC you play on and pick the site that suits most of your regulars.

LondonUnited Kingdom · Europe -
ParisFrance · Europe -
FrankfurtGermany · Europe -
New York (Buffalo)United States · North America -
DallasUnited States · North America -
Los AngelesUnited States · North America -
ChicagoUnited States · North America -
MiamiUnited States · North America No test
SydneyAustralia · Oceania -

Always-On Protection

Call of Duty 4 Server Hosting with DDoS Protection

Watch how our multi-layered defence system filters malicious traffic while legitimate connections pass through uninterrupted.

Internet DDoS Protection Game Server

Malicious traffic is filtered at the edge, while legitimate traffic passes through uninterrupted.

Malicious Traffic (Blocked)Legitimate Traffic (Allowed)

At Every Location
Included
Full Protection
Layer 3/4/7
24/7 Active Filtering
Always-On
Added Latency
<1ms

In every plan

What Comes with Call of Duty 4 Server Hosting

No setup fee and no extras you need before the first match. Every CoD4 plan includes the following, taken from our order form.

  • Game serverCall of Duty 4: Modern Warfare multiplayer server, version 1.7
  • Player slots18, 24, 32 or 64 on the plans above, other sizes on the order form
  • Memory5GB on every plan, tiers up to 32GB available
  • Storage100GB NVMe at 7,500MB/s, upgradable to 200GB and 14,000MB/s drives
  • Processor5.0GHz included, with 5.2GHz+ and 5.6GHz+ options
  • Locations9 locations at one price
  • File accessFile Manager and FTP for configs, mods and usermaps
  • AdminRCON password and the panel's web console
  • ProtectionDDoS protection at every location
  • Support24/7 ticket support from a team hosting game servers since 2004

Optional upgrades

Added at checkout, billed with your plan.

  • Memory AllocationTiers up to 32GBtiered
  • Hard DiskNVMe 14,000Mb/sfrom €5.82
  • CPU Clock Speed5.2GHz+ - 5.6GHz+from €5.82
  • CPU PriorityHigh CPU Priority - Realtime CPU Priorityfrom €5.82
  • VIP Ticket Priority SupportPrioritise My Ticket Pleasefrom €2.32
  • Disk SpaceUp to 120GB - Up to 200GBfrom €8.16

Every CoD4 plan includes the free 5GB memory tier. Larger tiers up to 32GB are on the order form, but a stock server will not use them. The order form also sells 20 to 52 slot sizes in steps, and all 9 locations cost the same. Prices read from our order form on 21 October 2026. Taxes, if any, are shown at checkout.

Built for clans

Call of Duty 4 Server Hosting Features

What makes the difference on a CoD4 server that people keep coming back to.

Your own rotation

Choose the maps, the order and the game type for each one, from Crash to Shipment.

Hardcore and custom rules

Switch on hardcore, change score and time limits or turn off killstreaks for a cleaner scrim.

Private or public

Set a join password for clan practice, then remove it for public nights.

Mods without the hassle

Upload a mod or a custom map pack and point the server at it from the config.

DDoS protection

Attack traffic is filtered upstream, so one sore loser cannot end the match.

High clock speed

A 5.0GHz CPU keeps the server frame steady when 32 players throw grenades at once.

Before the first round

Call of Duty 4 Server Hosting Essentials Before You Order

Five things that save time on day one.

  1. Set an RCON password

    Give rcon_password a long, private value in server.cfg. Anyone who knows it can change maps, kick players or stop the server.

  2. Port 28960

    CoD4 servers listen on UDP port 28960 by default. Ours are already reachable, so you only share the IP and port shown in the panel.

  3. Pick the right version

    This product runs 1.7, the version Steam players have. If your group plays the original 1.0 release, order our separate 1.0 server instead.

  4. Plan the rotation

    Write sv_mapRotation as pairs of gametype and map, for example gametype war map mp_crash. One typo and the server stops on the bad entry.

  5. Back up before a mod

    Take a panel backup before you install a big mod, so a broken config is one restore away.

Answers

Call of Duty 4 Server Hosting Questions

Quick answers to what new CoD4 server owners ask us most.

Getting started

How fast is my CoD4 server ready?

It is created automatically once payment clears, and the panel login arrives by email. Most owners are in their own lobby within minutes.

How do my friends join?

Share the IP and port from the panel. In game, open the console with the tilde key, type connect followed by the address, and press Enter. Once joined, the server can be added to favourites.

Which location should I pick?

Run the ping test on this page from your own PC and pick the lowest result that suits most of your players. All 9 locations cost the same.

Which game version does the server run?

Version 1.7, the final multiplayer patch and the one Steam copies update to. Players on another version cannot join, which is why we sell 1.0 servers separately.

Rules, maps and mods

How do I change the map rotation?

Edit sv_mapRotation in server.cfg with the config editor. Each entry is a game type followed by a map, such as gametype sd map mp_strike. Restart the server or use the map_rotate command to move on.

Can I run hardcore mode?

Yes. Set scr_hardcore to 1 in server.cfg. Hardcore removes most of the HUD, turns on friendly fire and makes weapons far deadlier.

Can I install mods and custom maps?

Yes. Upload the mod to its own folder under mods and set fs_game to that folder. Custom maps go in usermaps and then into your rotation. Players without the files download them when they join, if downloads are allowed.

How do I admin the server in game?

Log in from the console with rcon login and your password, then send commands such as rcon status, rcon clientkick with a player number, or rcon map followed by a map name.

Performance

Is 5GB of RAM enough for 64 players?

Yes for the stock game. The CoD4 server is small by modern standards, which is why every plan carries the free 5GB tier. If a heavy mod ever logs memory errors, a larger tier is one change in the client area.

Do I need to forward ports?

No. The server sits in our data centre with its port already open. Port forwarding only matters if you host from your own connection.

Billing and plans

How much does Call of Duty 4 server hosting cost?

The 18 slot plan is the cheapest, at €7.35 a month. The plans table shows every plan for 1, 3, 6 and 12 months, and the longer cycles cost less per month.

Can I add slots later?

Yes. Move up a slot size from the client area when the server fills up. Your configs, mods and maps stay where they are.

Is there a minimum term?

No. Monthly billing renews month to month and you can cancel whenever you like. The 3, 6 and 12 month cycles are paid upfront for a lower monthly rate.

The complete guide · 6 min read

Call of Duty 4 Server Hosting Explained: A Complete Guide

This guide walks through running a Call of Duty 4: Modern Warfare server in 2026: what a hosted server gives you, how server.cfg is laid out, how rotations, game types and hardcore work, and how to add mods without locking players out.

By , Owner, Gaming DeluxePublished · Updated

In this guide
  1. Why CoD4 Still Needs Its Own Servers
  2. Inside server.cfg: The Settings That Matter
  3. Game Types, Limits and Hardcore
  4. Building a Map Rotation That Works
  5. Admin, RCON and Keeping Order
  6. Mods, Custom Maps and Fast Downloads
  7. Choosing Slots and Resources
  8. What to Compare Before You Rent a CoD4 Server
  9. Call of Duty 4 Server Glossary
  10. Call of Duty 4 Server Help and Next Steps

Why CoD4 Still Needs Its Own Servers

Call of Duty 4: Modern Warfare came out in 2007, and its PC multiplayer has always lived on dedicated servers run by players and clans rather than on matchmaking. That is the reason the game is still played: a server is a place. Regulars learn its rotation, its rules and its admins, and a clan can practise on the same box every night.

You can run the server program on a spare PC, but that means leaving it on all day, opening a port on your router and sharing your home upload with every player. A hosted server moves all of that into a data centre. The address never changes, the line is symmetrical, and when something goes wrong at two in the morning there is a support desk awake to answer.

Because the game is no longer patched, a CoD4 server is also refreshingly stable. There are no weekly updates to break your mods. Once the rotation and rules are right, the server simply keeps running them.

Inside server.cfg: The Settings That Matter

Almost everything about a CoD4 server is set in one text file, server.cfg, which the server reads at start-up. Each line is a set command followed by a variable and a value. You edit it in the panel's config editor and restart to apply the changes.

VariableWhat it doesTypical value
sv_hostnameThe name players see in the browserYour clan or server name, with colour codes if you like
rcon_passwordPassword for remote admin commandsLong and private
g_passwordJoin password for a private serverEmpty for public play
sv_maxclientsHow many players can joinUp to your plan's slot count
g_gametypeThe game type at start-upwar, dm, dom, koth, sab or sd
sv_mapRotationThe list of game types and maps to cyclePairs of gametype and map
scr_hardcoreHardcore rules on or off0 or 1
sv_pureReject clients with changed game files1 on public servers

Game Types, Limits and Hardcore

CoD4 ships with six standard multiplayer game types, and each has its own score and time limit variables, so a server can run quick Team Deathmatch and slow, tense Search and Destroy in the same rotation.

  • war: Team Deathmatch, the default public mode.
  • dm: Free-for-all, every player for themselves.
  • dom: Domination, three flags to capture and hold.
  • koth: Headquarters, a moving objective that one team defends.
  • sab: Sabotage, a single bomb that both teams fight over.
  • sd: Search and Destroy, one life per round, the competitive favourite.

Limits follow a simple pattern: scr_ plus the game type plus scorelimit or timelimit, for example scr_war_scorelimit or scr_sd_timelimit. Set scr_hardcore to 1 for hardcore rules, with a minimal HUD, friendly fire and far less health. Many public servers run a hardcore rotation on one server and a standard one on another, so players can choose.

Building a Map Rotation That Works

The rotation is a single line in server.cfg. It alternates the word gametype with a mode and the word map with a map name, and the server works through it from left to right before starting again.

  1. Pick the maps that suit your slot count: Shipment and Killhouse for small chaotic lobbies, Overgrown, Bog and District for 32 players.
  2. Write each one as gametype war map mp_crash, gametype dom map mp_backlot and so on.
  3. Paste the line into sv_mapRotation in the config editor and save.
  4. Restart, then use the rcon map_rotate command to check that each entry loads.

A rotation fails on the first bad entry, so check spelling carefully. Map file names start with mp_, such as mp_crossfire, mp_vacant or mp_strike. Custom maps from usermaps use whatever name their author gave them, and every player needs the map files, so allow downloads when you add them.

Admin, RCON and Keeping Order

CoD4 has no built-in admin list. Instead, anyone with the RCON password can control the server from the in-game console. That makes the password the key to the whole server, so share it only with admins you trust, and change it if someone leaves the clan.

CommandWhat it does
rcon login yourpasswordAuthenticates you for the session
rcon statusLists players with their slot numbers
rcon clientkick 5Kicks the player in slot 5
rcon map mp_bogChanges straight to a map
rcon map_rotateSkips to the next entry in the rotation
rcon fast_restartRestarts the current round

Bigger communities often add an admin bot that reads the server log and gives each admin their own level. Those tools run on your side and talk to the server over RCON, so nothing has to change on the host. The panel's web console sends the same commands when you are away from the game.

Mods, Custom Maps and Fast Downloads

Server mods are the reason many CoD4 communities still exist. A mod sits in its own folder under mods, and the server loads it when you set fs_game to that path. Custom maps are simpler: each goes in a folder under usermaps and is then added to the rotation by name.

  • Upload the mod folder with the File Manager or FTP; large packs go faster over FTP.
  • Set fs_game to mods/ followed by the folder name, then restart.
  • Turn on sv_allowDownload so players who lack the files can fetch them.
  • For quicker joins, upload the same files to web space and set sv_wwwDownload and sv_wwwBaseURL.
  • Read the console log after the restart; most mod problems show up there in the first minute.

Keep public servers on sv_pure 1 so players cannot join with altered game files. If a mod's own instructions say otherwise, follow them, and check the setting again after every mod change.

Choosing Slots and Resources

The slot count should follow the maps you love. Most CoD4 maps were built for 12v12 or smaller, and a full 64 player server on Shipment is chaos by design. For a clan that scrims, 18 slots covers two teams plus a few spectators. A public Team Deathmatch server is happiest at 24, and 32 suits a rotation of the bigger maps.

Memory is not a concern with this game, which is why every plan carries the same free 5GB tier. Processor speed matters more, because the server simulates every bullet and grenade each frame. Our servers run at 5.0GHz as standard, with faster options at checkout if you host a very busy mod server.

Start smaller than you think. You can step up to a bigger slot size from the client area at any time, and the server keeps all of its files.

What to Compare Before You Rent a CoD4 Server

Classic game servers can look identical on paper. These details decide whether yours feels right on a busy Friday.

  1. Game versionCheck the host runs 1.7 for Steam players and can offer 1.0 if your group still plays it.
  2. Full config accessYou should be able to edit server.cfg yourself and set your own RCON password, not just fill in a form.
  3. File access for modsMods and usermaps need FTP or a file manager. Without them, the best part of CoD4 is out of reach.
  4. Location and pingTest latency from where your players live. In a twitch shooter, ping matters more than any hardware figure.
  5. CPU clock speedThe server runs on one fast core. A high clock keeps hit registration crisp when the lobby is full.
  6. Price per slotCompare what each extra slot costs, and whether RAM you will never use is padding the price.
  7. Billing termsLook for monthly billing without a contract, and check for setup fees.

Call of Duty 4 Server Glossary

server.cfg
The text file holding the server's name, passwords, rules and rotation.
RCON
Remote console: admin commands sent to the server with a password.
sv_mapRotation
The list of game type and map pairs the server cycles through.
fs_game
The setting that tells the server which mod folder to load.
usermaps
The folder where custom community maps are installed.
sv_pure
A check that refuses players whose game files have been altered.
Hardcore
A rule set with a minimal HUD, friendly fire and lower health.
Slots
The number of players who can be on the server at once.
1.7
The final multiplayer patch for Call of Duty 4: Modern Warfare.
Search and Destroy
A round-based mode with one life per round and a bomb to plant or defuse.

Call of Duty 4 Server Help and Next Steps

Useful pages for setting up and running your server.

How this guide was made: written from the Steam store page, the 1.7 server release notes and our own experience hosting CoD4, drafted with AI assistance, checked against our live order form for every plan, price and location, and reviewed by Matthew Griffin before publishing. Found something out of date? Let us know.