Call of Duty: World at War server hosting: a US Marine in a battered helmet fires a submachine gun through the white haze of a Pacific jungle

Tanks, War mode and your own WWII rotation

Call of Duty: World at War Server Hosting

Call of Duty: World at War server hosting for PC players who still want the Pacific and European fronts on their own terms: your map rotation, your game types and your rules, on a server that is online every night whether or not the clan leader is.

Excellent on Trustpilot Hosting since 2004 9 locations 24/7 support in 9 languages

Pick your battle size

Call of Duty: World at War Server Hosting Plans and Prices

Pick a plan by the size of the battles you want. Every plan includes 5GB of RAM and the same hardware, so you pay for slots only, and paying for 3, 6 or 12 months lowers the monthly price.

  1. 18player slots
    5GB RAM

    Clan matches and a small public server

    • Room for 9v9 Team Deathmatch
    • Our lowest World at War price
    • 5GB RAM included
    $8.91/moMonthly, no contract
  2. 24player slots
    5GB RAM

    A busy public serverBest all-rounder

    • 12v12 War or Capture the Flag
    • Tanks and infantry on the big maps
    • 5GB RAM included
    $11.88/moMonthly, no contract
  3. 32player slots
    5GB RAM

    Big battles on the larger maps

    • 16v16 on the tank maps
    • Free-For-All for a crowd
    • 5GB RAM included
    $15.84/moMonthly, no contract

Every plan: NVMe 7500MB/s · 5.0GHz · Up to 100GB. No setup fee. Upgrades and details

In short

Gaming Deluxe hosts Call of Duty: World at War servers from $8.91/mo, with 18 to 32 player slots and 5GB of RAM on every plan. Each server runs World at War's PC multiplayer server on 5.0GHz CPUs and NVMe storage in one of 9 locations across the UK, France, Germany, the US and Australia, and is set up automatically after payment, usually within 20 minutes.

Key facts checked against our order form, updated .

  • 18 to 32 player slotsSizes up to 64 on the order form
  • 5GB RAM on every planFar more than this 2008 engine asks for
  • Tanks and infantryWar, TDM, FFA and CTF in your rotation
  • Config and RCONEdit the config in the panel, admin from the console
  • 9 locationsOne price in the UK, EU, US and Australia
  • Offsite backupsA week of copies off the server
  • DDoS protectionAttacks stopped before they reach the lobby
  • 24/7 support in 9 languagesHosting game servers since 2004

Command from the browser

Your Call of Duty: World at War Server Hosting Control Panel

A World at War server is a handful of config files and a console, and the panel puts both in your browser: edit the config, change the rotation, read the log and restore a backup without a remote desktop.

Gaming Deluxe game server control panel with the server menu, connection details and Stop and Restart buttons

The Gaming Deluxe control panel, pictured with a Windrose server. World at War servers use the same panel and menu.

Configuration Files

Open the config in the browser to set the server name, the passwords, the game type and the rotation, with the server stopped while you edit.

File Manager and SFTP

Upload configs and custom files with WinSCP or FileZilla, or download a copy of everything you have changed.

Web Console

Send console commands to the running server from the panel, handy for a quick map change or a kick.

Log Viewer

Follow connections and map changes as they happen, or download the log when a rotation stalls.

Scheduler

Book restarts for the hours the server is empty; twice a day suits a busy public server.

Backup and restore

Save a copy before you rework the rotation and go back to it in a few clicks if the new one does not work.

Modes & maps

Game Types, Maps and Players on Call of Duty: World at War Server Hosting

World at War took the Call of Duty 4 engine back to the Second World War and added tanks to the infantry fight. A server's character comes from the game types and maps you put in its rotation.

Modes and maps

Game types

Team Deathmatch, Free-For-All, Capture the Flag and War are the modes Activision named for World at War's multiplayer beta, and all of them can go in a rotation.

Tanks and infantry

Some maps put tanks among the riflemen. Activision described Roundhouse, a train depot where the Wehrmacht fights the Red Army, as tank and infantry combat.

Ranks and Perks

Multiplayer is class based, with Perks, custom classes, upgradeable weapons, persistent stats and player rankings, and a higher level cap than Call of Duty 4.

Players and product

PC players on Steam

Our servers are for the PC version, which Steam sells for Windows. Players find the server in the in-game browser or connect to its IP and port.

A ranked product

Our order form lists this server as Call of Duty 5 - Ranked, a competitive multiplayer server for the modes above.

Co-op is a separate mode

The four-player co-op campaign is its own part of the game. If co-op is what your group wants, ask support before you order.

Steam (Windows)

Memory, sorted

RAM for Call of Duty: World at War Server Hosting

Activision publishes no memory figures for the World at War server, and its Call of Duty 4 engine is light by today's standards. Our sizing therefore puts the free 5GB tier on every plan, so the price you see is the price of the slots.

  • 9v9 Team Deathmatch or clan matches

    Plan: 18 Slots
    RAM included: 5GB

    When to add more: Not needed for a standard server.

  • 12v12 War and Capture the Flag

    Plan: 24 Slots
    RAM included: 5GB

    When to add more: Not needed, even with every map in the rotation.

  • 16v16 on the larger tank maps

    Plan: 32 Slots
    RAM included: 5GB

    When to add more: Only worth thinking about for an unusually heavy custom mod.

RAM tiers on the order form: 5GB (included), 8GB, 12GB, 16GB, 20GB, 24GB and 32GB. You can change tier later from the client area and your files stay in place.

Low ping, worldwide

Call of Duty: World at War Server Hosting Locations

Choose from 9 locations across the UK, France, Germany, the United States and Australia. A fast-paced shooter rewards a low ping, so run the test from your PC and pick the location that suits most of your regulars.

LondonUnited Kingdom · Europe -
ParisFrance · Europe -
FrankfurtGermany · Europe -
New York (Buffalo)United States · North America -
DallasUnited States · North America -
Los AngelesUnited States · North America -
ChicagoUnited States · North America -
MiamiUnited States · North America No test
SydneyAustralia · Oceania -

Always-On Protection

Call of Duty: World at War Server Hosting with DDoS Protection

Watch how our multi-layered defence system filters malicious traffic while legitimate connections pass through uninterrupted.

Internet DDoS Protection Game Server

Malicious traffic is filtered at the edge, while legitimate traffic passes through uninterrupted.

Malicious Traffic (Blocked)Legitimate Traffic (Allowed)

At Every Location
Included
Full Protection
Layer 3/4/7
24/7 Active Filtering
Always-On
Added Latency
<1ms

Standard issue

What Call of Duty: World at War Server Hosting Includes

No setup fee, and everything below comes with every plan, as listed on our order form.

  • Game serverWorld at War PC multiplayer server, listed as Call of Duty 5 - Ranked on our order form
  • Player slots18, 24 or 32 here; sizes up to 64 on the order form
  • Memory5GB on every plan, tiers up to 32GB
  • StorageNVMe at 7,500MB/s with 100GB included; 200GB and 14,000MB/s drives as upgrades
  • ProcessorA 5.0GHz CPU as standard; 5.2GHz+ or 5.6GHz+ if you want more
  • Locations9, all at the same price
  • FilesConfig editor in the browser, File Manager and SFTP access
  • AdminYour own RCON password plus the panel's Web Console
  • BackupsPanel backups you restore yourself, and a week of offsite copies
  • Protection and supportDDoS protection at every location and 24/7 tickets, with optional VIP ticket priority

Optional upgrades

Added at checkout, billed with your plan.

  • Memory AllocationTiers up to 32GBtiered
  • Hard DiskNVMe 14,000Mb/sfrom $7.06
  • CPU Clock Speed5.2GHz+ - 5.6GHz+from $7.06
  • CPU PriorityHigh CPU Priority - Realtime CPU Priorityfrom $7.06
  • VIP Ticket Priority SupportPrioritise My Ticket Pleasefrom $2.82
  • Disk SpaceUp to 120GB - Up to 200GBfrom $9.89

Every plan includes 5GB of RAM. The order form also sells sizes between 18 and 64 slots, plus bigger RAM tiers, faster CPUs and more disk as add-ons. All 9 locations cost the same, so pick the one closest to most of your players. Prices read from our order form on October 22, 2026. Taxes, if any, are shown at checkout.

Built for veterans

Call of Duty: World at War Server Hosting Features

What a rented server changes for a World at War community.

Your own rotation

Choose the maps and game types, from War to Free-For-All, and the order they run in.

RCON admin

Change the map, remove a cheater or restart a round without leaving the game.

Room for big battles

Up to 32 players on our plans, with sizes to 64 on the order form.

Backups you control

Back up before a config change and keep 7 days of offsite copies on top.

DDoS protection

Attack traffic is filtered before it reaches the server, so the round goes on.

5.0GHz CPUs, NVMe drives

Fast cores and storage on every server, with 5.2GHz+ and 5.6GHz+ upgrades.

Before the first round

Call of Duty: World at War Server Hosting Essentials

Five things to know before the first round.

  1. Edit with the server stopped

    The server only reads its config when it starts, so stop it first, make the change and start it again.

  2. A private RCON password

    Give rcon_password a long value that only your admins know, and change it when an admin leaves.

  3. Keep sv_maxclients honest

    The player limit comes with your plan. Change slots from the client area rather than in the config.

  4. Same files as the players

    Players need the same game version and the same custom files as the server, so keep custom content to what your regulars have.

  5. A quiet first minute

    Every start first clones the server offsite, so 0 CPU and memory for half a minute to a minute is expected, not a fault.

Answers

Call of Duty: World at War Server Hosting FAQ

Short answers to what new World at War server owners ask us most.

Getting started

How quickly is my World at War server ready?

We set it up automatically once payment clears, usually within 20 minutes, and email you the control panel login.

How do players find my server?

In the multiplayer server browser, or by opening the console and connecting to the server's IP and port, which the panel shows.

Which location should I choose?

The one with the lowest ping for most of your regulars. Try the ping test on this page from your own PC; the price is the same at all 9 locations.

Do I need to forward ports?

No. Your router is not involved: the server sits in our data centre, where its ports are open from the start.

Game types, slots and co-op

Which game types can my server run?

World at War's competitive game types, including War, Team Deathmatch, Free-For-All and Capture the Flag, the modes Activision named for its multiplayer beta. Set the game type and map rotation in the config.

How many slots do I need?

18 slots suit 9v9 matches, 24 suit 12v12 on most maps and 32 fill the bigger tank maps. The order form also sells sizes up to 64.

Can I host the co-op campaign or Zombies?

Ask support before you order. This product is listed as Call of Duty 5 - Ranked and is a competitive multiplayer server; the four-player co-op campaign is a separate part of the game.

Can I add custom maps or mods?

Custom content is file based, so it goes on with the File Manager or SFTP, and every player needs the same files. On this ranked product, check with support before you load a mod.

Admin and billing

How do I use RCON?

Set rcon_password in the config and restart. Admins can then send commands from the in-game console after logging in with that password, or from the panel's Web Console.

How are backups handled?

Take a backup from the panel before a big config change and restore it in a few clicks if you need to. Offsite copies of the last 7 days are kept as well.

How much does Call of Duty: World at War server hosting cost?

The 18 slot plan is the cheapest, at $8.91 a month with 5GB of RAM. Every plan is listed above for 1, 3, 6 or 12 months, and longer terms cost less per month.

Can I change plan later?

Yes. Move to more slots from the client area whenever the server fills up; your configs and files stay as they are.

Is there a minimum term?

No. The monthly plan runs month to month and can be cancelled at any time. The 3, 6 and 12 month terms are paid upfront at a lower monthly rate.

The complete guide · 5 min read

Call of Duty: World at War Server Hosting: The Complete Guide

This guide explains what a rented World at War server gives a PC community today, what our Call of Duty 5 - Ranked product includes, and how to choose slots, set up the config, run admin and keep a public server busy.

By , Owner, Gaming DeluxePublished · Updated

In this guide
  1. World at War on PC Today
  2. Why Rent Instead of Hosting at Home
  3. What Our Call of Duty 5 - Ranked Product Includes
  4. Matching Slots to Game Types
  5. Setting Up the Server Config
  6. Admin, RCON and Server Rules
  7. Custom Maps and Mods
  8. Keeping a Public Server Busy
  9. What to Compare Before You Rent a World at War Server
  10. World at War Server Glossary
  11. World at War Server Help and Next Steps

World at War on PC Today

Call of Duty: World at War is Treyarch's Second World War shooter for Activision, set on the Pacific and European fronts, where players fight as a US Marine and a Russian conscript. Steam has sold the PC version since 18 November 2008, and the store page still describes what made its multiplayer last: class-based play built on the Call of Duty 4 engine, vehicle combat with tanks, more weapons, new Perks, maps and challenges, and persistent stats, player rankings and upgradeable weapons.

Multiplayer games this old live on their servers. A lobby that is always online, always on the same address and always running the rotation regulars expect is what keeps a World at War community together. That is the job a rented server does.

Why Rent Instead of Hosting at Home

You can run a World at War server on your own PC, but every evening then depends on that PC staying on, on ports forwarded through your router and on your upload holding up for the whole lobby. When your connection hiccups, so does every match.

In our data centre the server has a fixed address, steady bandwidth and DDoS filtering in front of it, and it runs on 5.0GHz CPUs with NVMe storage. You manage it from a web panel with the config, the log and backups one click away, and our support team is there around the clock when something goes wrong.

  • Always on: the lobby is there for players in every time zone, whether or not an admin is online.
  • One address: players save the server once and find it again every night.
  • Your rules: the rotation, game types and passwords are yours to set.

What Our Call of Duty 5 - Ranked Product Includes

Our order form lists World at War as Call of Duty 5 - Ranked: a competitive multiplayer server for the game types above. The form sells eleven sizes from 18 to 64 slots; this page shows the three most groups choose, 18, 24 and 32.

Every plan includes 5GB of RAM, 100GB of NVMe storage and a 5.0GHz CPU, with optional upgrades for faster CPUs, CPU priority, bigger and faster disks and more memory. You choose a location and a billing cycle, and the server is created automatically once payment clears, usually within 20 minutes.

Matching Slots to Game Types

The right size depends on what you want the server to feel like. Small maps get chaotic fast with too many players, and the big maps with tanks feel empty with too few. As a rule of thumb:

PlanTypical useGood game types
18 Slots9v9, clan matches, a friendly regular crowdTeam Deathmatch, Capture the Flag
24 Slots12v12 on most maps, a busy public serverWar, Team Deathmatch, Capture the Flag
32 Slots16v16 on the larger mapsWar and Free-For-All on maps with tanks

Start with the size your community fills on an ordinary evening rather than its best night. A full 18 slot server feels better than a half-empty 32 slot one, and you can move up from the client area later without losing anything.

Setting Up the Server Config

Like every Call of Duty of its generation, a World at War server is driven by a plain text config of settings, which the panel's Configuration Files tab opens in your browser. Most owners change the same few lines on day one.

  1. Stop the server, because changes saved while it runs are not applied.
  2. Set sv_hostname to the name players will look for in the browser.
  3. Set rcon_password to a long, private value, and g_password only if the server should be private.
  4. Choose the game type with g_gametype and list your maps in sv_maprotation.
  5. Leave sv_maxclients alone: the player limit comes from your plan.
  6. Save, start the server and check the Log Viewer before you tell your players.

Download the working config over SFTP and keep it safe. If an experiment goes wrong, upload it again and you are back where you started.

Admin, RCON and Server Rules

RCON is how World at War admins run a live server. With rcon_password set, an admin logs in from the in-game console and can change map, move the rotation on, restart a round or kick a player, all without the server going down. The panel's Web Console does the same from the browser, which is useful when you are not in the game.

Write the rules down and put them where players will see them, such as in the server name or on your community page. A small, active admin team and a clear set of rules do more for a public server than any setting.

Custom Maps and Mods

Custom content for World at War is file based, so on our servers it goes on through the File Manager or SFTP. The golden rule is that every player needs the same files as the server, so stick to content your regulars already have or make it easy for them to get.

Because this product is a ranked server, talk to support before you load a mod. Stock maps and game types never need anything extra, which is why most public servers start there.

Keeping a Public Server Busy

Players come back to a server that is predictable: the same name, the same address and a rotation they like. Change things slowly, and when you do, tell your regulars first.

  • Location: run the ping test and pick the location closest to most of your players.
  • Restarts: two a day, booked in the Scheduler for when the server is empty.
  • Backups: a fresh one whenever the config changes.
  • Size: start smaller and grow, because a full server attracts more players than an empty one.

What to Compare Before You Rent a World at War Server

The game files are the same everywhere. What differs is what you can change yourself and what you pay for.

  1. Slot sizes that fit your crowdLook for a range of sizes, so you can start small and grow without moving servers.
  2. RAM in the priceCheck what memory the base price includes; World at War needs little, so you should not pay extra for it.
  3. Config and RCON accessMake sure you can edit the config yourself and set your own RCON password.
  4. Locations you can testPing matters in a twitch shooter, so test the host from where your players are.
  5. Backups you can restoreAsk whether undoing a bad change needs a ticket or a click.
  6. Billing termsLook at the monthly price, the discount for longer terms and any setup fee.

World at War Server Glossary

Dedicated server
A World at War multiplayer server that runs on its own, without a player hosting it.
RCON
Remote console: admin commands sent to a running server, protected by rcon_password.
Rotation
The list of maps, set in sv_maprotation, that the server plays in order.
Game type
The mode the server runs, such as War or Team Deathmatch, set with g_gametype.
War
One of the competitive modes Activision named for World at War's multiplayer beta.
Ranked
How our order form lists this product: Call of Duty 5 - Ranked, a competitive multiplayer server.
Slots
How many players can be connected at once, set by your plan.
Perks
Abilities players choose for their class in World at War multiplayer.

World at War Server Help and Next Steps

Where to go next.

How this guide was made: based on the Steam store page, Activision's 2008 announcement of the World at War multiplayer beta and our own years of hosting Call of Duty servers, drafted with AI assistance, checked against our live order form for every plan, price and location, and reviewed by Matthew Griffin before publishing. Something out of date? Tell us.