Call of Duty: United Offensive server hosting: a shouting American GI with a rifle points his squad forward through a burning, ruined town

Domination, Base Assault and CTF, your way

Call of Duty: United Offensive Server Hosting

Call of Duty: United Offensive server hosting for the players who still know every corner of the 2004 expansion: Domination and Base Assault on your own rotation, Capture the Flag nights for the clan, and a patched 1.51 server you control from the browser.

Excellent on Trustpilot Hosting since 2004 9 locations 24/7 support in 9 languages

Choose your battle size

Call of Duty: United Offensive Server Hosting Plans

Pick a plan by the modes you play and how full a match gets. Every plan has the same hardware and the same memory, so the price follows the slot count, and 3, 6 or 12 month terms lower the monthly cost.

  1. 24player slots
    5GB RAM

    Search and Destroy, TDM and clan practice

    • Room for a 12 versus 12
    • Tight rounds on the smaller maps
    • Space for substitutes
    $11.88/moMonthly, no contract
  2. 32player slots
    5GB RAM

    Domination and Capture the FlagBest all-rounder

    • A busy public server
    • Room for both teams to rotate
    • Every stock mode in one rotation
    $15.84/moMonthly, no contract
  3. 42player slots
    5GB RAM

    Base Assault on the big maps

    • Large teams for large maps
    • Room for attack and defence
    • Mix in Domination nights
    $20.80/moMonthly, no contract
  4. 64player slots
    5GB RAM

    Our largest UO plan

    • Event nights and full battles
    • The top of our order form
    • Room for a whole community
    $31.69/moMonthly, no contract

Every plan: NVMe 7500MB/s · 5.0GHz · Up to 100GB. No setup fee. Upgrades and details

In short

Gaming Deluxe hosts Call of Duty: United Offensive servers from $11.88/mo, with 24 to 64 player slots and 5GB of RAM on every plan. Every server runs the UO 1.51 multiplayer server on a 5.0GHz CPU with NVMe storage in 9 locations across the UK, France, Germany, the US and Australia, and is set up within 20 minutes of payment.

Key facts checked against our order form, updated .

  • 24 to 64 player slotsFrom clan matches to full battles
  • 5GB RAMOn every plan, far beyond what UO needs
  • 9 locationsOne price at every location
  • Version 1.51A 1.41 server is also on the order form
  • Your own filesserver.cfg, maps and mods by SFTP
  • RCONRun matches from the console
  • DDoS protectionIncluded at every location
  • 24/7 support in 9 languagesHosting game servers since 2004

Command from the browser

Run Your Call of Duty: United Offensive Server Hosting from the Browser

Control the server from any browser: start and stop it, edit server.cfg, upload maps and keep backups. No remote desktop and no batch files.

Gaming Deluxe game server control panel with the server menu, connection details and Stop and Restart buttons

Our control panel, shown with a Windrose server. United Offensive servers use the same menu.

Config editor

Open server.cfg in the browser, change the name, passwords, modes and rotation, and restart to apply it.

File Manager and SFTP

Upload custom maps and mods, read the logs and keep a copy of your configs on your own PC.

Commandline Manager

Set the start-up line, including which config the server executes when it starts.

Backup Manager

Snapshot a working setup before you try a new mod or rotation, and roll back in a few clicks.

Scheduled Tasks

Restart the server in the small hours so every match day starts clean.

Web Console

Watch players connect and send server commands without launching the game.

Pick your patch

UO 1.51 or 1.41: Choosing the Version

Our order form sells two United Offensive servers: the 1.51 server on this page and a separate 1.41 server for groups still on the older patch. A server and its players should be on the same patch, so check what your community has installed before you order.

Release15 September 2004This serverUO 1.51Also soldUO 1.41 server

01

1.51, this page

The later patch and the server our UO plans run. Choose it unless your players have a reason to stay on 1.41.

02

1.41, a separate product

Groups that never moved past 1.41 can order the 1.41 server from the same store.

03

Owning the game

On Steam, United Offensive needs the Steam version of the original Call of Duty, and both are still on sale.

04

A finished game

United Offensive came out in September 2004. Plan your server around the patch your players have, not around updates.

Modes, maps & mods

Game Modes, Maps and Mods for Call of Duty: United Offensive Server Hosting

United Offensive added eleven multiplayer maps and three new modes to Call of Duty, along with vehicles, flamethrowers, deployable machine guns and artillery strikes. A UO server is usually built around those additions.

Modes

Domination

The new objective mode where teams fight over points on the map and score for holding them.

Base Assault

Each side defends its own bases while trying to destroy the enemy's, the mode that suits UO's biggest maps.

Capture the Flag

Take the enemy flag and bring it home, a natural fit for clan nights.

The classic modes

The original Call of Duty modes, such as Team Deathmatch and Search and Destroy, sit alongside the three new ones.

Maps and files

Custom maps

Upload community maps with the File Manager or SFTP and add them to the rotation once they are on the server.

Mods

Realism and gameplay mods are uploaded the same way. Keep the list short: players have to download whatever they do not already have.

Light as 2004

RAM for Call of Duty: United Offensive Server Hosting

Activision lists 128MB of RAM to play United Offensive, with 256MB recommended. A dedicated server for this 2004 engine needs very little memory, so every plan includes the free 5GB tier and the price only moves with the slot count.

  • Clan practice, S&D and TDM

    Plan: 24 Slots
    RAM included: 5GB

    When to add more: Never for a stock server.

  • Public Domination and CTF

    Plan: 32 Slots
    RAM included: 5GB

    When to add more: No. The stock maps and modes fit easily.

  • Base Assault on large maps

    Plan: 42 Slots
    RAM included: 5GB

    When to add more: Only for an unusually heavy mod.

  • Full 64 player battles

    Plan: 64 Slots
    RAM included: 5GB

    When to add more: Rarely. A big mod pack might like 8GB.

RAM tiers on the order form: 5GB, 8GB, 12GB, 16GB, 20GB, 24GB and 32GB. Change tier later from the client area and your files stay as they are.

Low ping, fair fights

Call of Duty: United Offensive Server Hosting Locations

Choose from 9 locations across the UK, France, Germany, the United States and Australia. Run the ping test from the PC you play on; in a game this fast, the closest location for most of your players matters more than anything else.

LondonUnited Kingdom · Europe -
ParisFrance · Europe -
FrankfurtGermany · Europe -
New York (Buffalo)United States · North America -
DallasUnited States · North America -
Los AngelesUnited States · North America -
ChicagoUnited States · North America -
MiamiUnited States · North America No test
SydneyAustralia · Oceania -

Always-On Protection

Call of Duty: United Offensive Server Hosting with DDoS Protection

Watch how our multi-layered defence system filters malicious traffic while legitimate connections pass through uninterrupted.

Internet DDoS Protection Game Server

Malicious traffic is filtered at the edge, while legitimate traffic passes through uninterrupted.

Malicious Traffic (Blocked)Legitimate Traffic (Allowed)

At Every Location
Included
Full Protection
Layer 3/4/7
24/7 Active Filtering
Always-On
Added Latency
<1ms

In every plan

What Call of Duty: United Offensive Server Hosting Includes

No setup fee, and nothing more to buy before the first match. This is what every UO plan includes, read from our order form.

  • Game serverThe Call of Duty: United Offensive 1.51 multiplayer server
  • Player slots24, 32, 42 or 64 on these plans; other sizes from 18 to 64 on the order form
  • Memory5GB on every plan; tiers up to 32GB on the order form
  • Storage100GB NVMe at 7,500MB/s, with 14,000MB/s drives and up to 200GB as upgrades
  • Processor5.0GHz included, with 5.2GHz+ and 5.6GHz+ options
  • Locations9, all at the same price
  • AccessWeb control panel, config editor, File Manager and SFTP
  • BackupsOffsite backups for the last 7 days and the panel's Backup Manager
  • ProtectionDDoS protection at every location
  • Support24/7 ticket support from a team hosting game servers since 2004

Optional upgrades

Added at checkout, billed with your plan.

  • Memory AllocationTiers up to 32GBtiered
  • Hard DiskNVMe 14,000Mb/sfrom $7.06
  • CPU Clock Speed5.2GHz+ - 5.6GHz+from $7.06
  • CPU PriorityHigh CPU Priority - Realtime CPU Priorityfrom $7.06
  • VIP Ticket Priority SupportPrioritise My Ticket Pleasefrom $2.82
  • Disk SpaceUp to 120GB - Up to 200GBfrom $9.89

Every plan includes 5GB of RAM. The order form also sells other sizes from 18 to 64 slots, plus larger memory tiers, faster CPUs and more disk. Prices match at all 9 locations. Prices read from our order form on October 22, 2026. Taxes, if any, are shown at checkout.

Built for UO clans

Call of Duty: United Offensive Server Hosting Features

What matters most for a UO community in 2026.

Your rotation

Mix Domination, Base Assault and Capture the Flag across the maps you like, in the order you like.

Full RCON

Kick, change maps and rotate from the console, in game or from the panel.

Open file access

Edit server.cfg and upload maps or mods without asking anyone.

Backups of your setup

Keep a copy of a config that works before you experiment.

DDoS protection

Attack traffic is filtered before it reaches the server, so clan matches finish.

5.0GHz CPUs

Fast cores keep the server ticking smoothly when both teams are full.

Before match night

Call of Duty: United Offensive Server Hosting Essentials

Four things to settle before your first match.

  1. Match the patch

    This server runs 1.51. If your group is still on 1.41, order the 1.41 server instead, or ask everyone to patch first.

  2. Players need both games

    United Offensive is an expansion. On Steam it needs the Steam version of the original Call of Duty.

  3. Share the address

    Give players the IP and port from the panel so they can connect directly or save it as a favourite.

  4. Set an RCON password

    Pick a long private RCON password in server.cfg before the server goes public, and share it only with admins.

Answers

Call of Duty: United Offensive Server Hosting FAQ

Short answers to what UO server owners ask us most.

Getting started

How quickly is my UO server ready?

It is set up automatically once your payment clears, within 20 minutes, and the panel login arrives by email.

Do my players need the original Call of Duty?

Yes. United Offensive is an expansion, and the Steam store says it requires the Steam version of the original Call of Duty. Both are still sold on Steam.

Which version does my server run?

Version 1.51. Our order form also sells a separate 1.41 server for communities that stayed on the older patch.

How do players join?

Share the IP address and port shown in the panel. Players can connect to it directly from the console or add it to their favourites.

Modes, maps and mods

Which modes can I run?

The three modes United Offensive added, Domination, Capture the Flag and Base Assault, plus the original Call of Duty modes such as Team Deathmatch and Search and Destroy.

Can I set my own map rotation?

Yes. Write the rotation into sv_maprotation in server.cfg as pairs of game type and map, then restart. Upload any custom map before you add it to the list.

Can I install mods?

Yes. Upload them with the File Manager or SFTP and point the server at them in the start-up line or config. With downloads enabled, players fetch what they are missing when they connect, so smaller mods make for quicker joins.

How do I use RCON?

Set rcon_password in server.cfg and restart. In the game console, enter the same password for your client and send commands prefixed with rcon, such as rcon status or rcon map_rotate.

Billing and plans

How much does Call of Duty: United Offensive server hosting cost?

The 24 slot plan is the cheapest, at $11.88 a month. The table above shows every plan for 1, 3, 6 or 12 months, with lower monthly prices on longer terms.

Which location should I choose?

Run the ping test from your PC and choose the lowest result for most of your players. All 9 locations cost the same.

Can I change the slot count later?

Yes. Move to a bigger or smaller size from the client area and your configs, maps and mods stay where they are.

Is there a contract?

No. The monthly plan renews month by month and can be cancelled whenever you like. The 3, 6 and 12 month terms are paid upfront for a lower monthly price.

The complete guide · 6 min read

Call of Duty: United Offensive Server Hosting: A Complete Guide

This guide covers what it takes to run a United Offensive server today: what the expansion adds, choosing a patch and a slot count, server.cfg, rotations, RCON, and handling custom maps and mods. It is written for the clan member who ends up looking after the server.

By , Owner, Gaming DeluxePublished · Updated

In this guide
  1. What United Offensive Adds to Call of Duty
  2. Why Run a UO Server in 2026
  3. 1.51, 1.41 and What Players Need
  4. Slots by Game Mode
  5. server.cfg Basics
  6. Building a Rotation Around the New Modes
  7. Running Matches with RCON
  8. Maps, Mods and Backups
  9. What to Compare Before You Rent a UO Server
  10. Call of Duty: United Offensive Server Glossary
  11. Call of Duty: United Offensive Server Help

What United Offensive Adds to Call of Duty

Call of Duty: United Offensive is the expansion for the original Call of Duty, developed by Gray Matter Interactive and published by Activision in September 2004. The campaign puts you in the boots of American, British and Russian soldiers at the Battle of the Bulge, the invasion of Sicily and the Battle of Kursk, across 13 new missions in three campaigns.

Multiplayer is where the expansion lives on. United Offensive added 11 new multiplayer maps and three new modes, Domination, Capture the Flag and Base Assault, and brought vehicles, flamethrowers, deployable machine guns and artillery strikes into the game. Many players remember UO as the moment Call of Duty matches grew from tight infantry fights into larger battles, and that is still the reason communities keep a server running.

Why Run a UO Server in 2026

United Offensive is more than twenty years old and still sold on Steam alongside the original Call of Duty. The players who stay with it tend to be loyal: clans that have played together for years, communities built around a favourite realism mod, and people who simply prefer how a 2004 shooter feels. For them, a reliable server is the whole point.

A server of your own gives you the rotation, the rules and the mod list. It also gives you a stable place to meet, which matters for an older game where you cannot rely on a crowded server list. Share the address in your Discord or on your clan site, set a schedule for match nights, and the server becomes the community's home.

1.51, 1.41 and What Players Need

United Offensive was patched several times after release, and communities did not all move at the same pace. That is why our order form lists two servers: the 1.51 server this page sells, and a 1.41 server for groups that stayed on the older patch. The server and the players should run the same patch, so the simplest test is to ask your regulars which version their game shows, then order to match.

  • Most groups: the 1.51 server on this page.
  • Groups still on 1.41: the 1.41 server, a separate product in the same store.
  • Every player: United Offensive plus the original Call of Duty, which the Steam version requires.

Slots by Game Mode

The right slot count depends on what you play. Search and Destroy and clan practice work best with smaller teams, so 24 slots is plenty and leaves room for spectators and substitutes. Domination and Capture the Flag want more bodies to cover the objectives, which is why 32 slots is our all-round plan.

Base Assault on the larger maps needs teams big enough to attack and defend at once, so 42 slots suits it. The 64 slot plan is for event nights and communities that regularly fill a full server. Memory is not the limit at any size: every plan includes 5GB, many times what a 2004 server uses. Other sizes from 18 to 64 slots are on the order form if your group sits between these plans.

server.cfg Basics

A UO server reads its settings from a config file, usually server.cfg, executed when the server starts. Each line sets one variable. These are the ones nearly every server changes first; edit them in the panel's config editor and restart.

Common United Offensive server variables
VariableSet it to
sv_hostnameThe server name players see in the list
sv_maxclientsYour slot count, or fewer for a smaller match
g_gametypeThe mode the server starts in
sv_maprotationThe list of game type and map pairs to cycle through
g_passwordA join password, or empty for a public server
rcon_passwordA long private password for remote admin
sv_allowdownload1 if players should fetch custom files from the server

Each mode has its own time and score limits, in variables named after the mode with an scr_ prefix. Adjust a single value, restart and test before you touch the next, and keep a working config safe in the Backup Manager.

Building a Rotation Around the New Modes

The rotation decides what players get when one map ends and the next begins. A good UO rotation mixes the expansion's modes so the server never feels stuck on one rhythm: a Domination map, then Capture the Flag, then a Base Assault map for the big push.

  1. Choose your maps, give each one a mode, and decide the running order.
  2. Enter that order in sv_maprotation, one game type and one map per entry.
  3. Put custom maps on the server before they appear in the list.
  4. Restart, then check the Web Console for errors while the opening map starts.
  5. Skip forward with rcon map_rotate until every entry has loaded once.

One misspelt map name is enough to break the cycle, so try out a new rotation on a quiet afternoon rather than on match night.

Running Matches with RCON

Admin control comes from RCON. Set rcon_password in server.cfg, and anyone who knows it can run server commands from their game console by typing rcon before the command. Share it with as few people as possible, and pick a new one when someone leaves the admin team.

  • rcon status lists the players and their slot numbers.
  • rcon clientkick followed by a number removes that player.
  • rcon map followed by a map name loads that map now.
  • rcon map_rotate moves to the next entry in the rotation.

Away from the game, type the same commands into the panel's Web Console, handy for a quick map change from your phone.

Maps, Mods and Backups

Custom maps and mods are files you upload to the server with the File Manager or SFTP. Players who do not have them can download them when they connect if sv_allowdownload is on, but large files make for slow joins, so keep the custom content to what your community actually plays.

Before you change anything big, such as a new mod, a new rotation or a different version, take a snapshot in the Backup Manager. Our offsite copies of the last 7 days are a second safety net, and a restore takes only a few clicks and a restart.

What to Compare Before You Rent a UO Server

Old Call of Duty servers look alike on a price list. These are the details that decide how your community gets on with one.

  1. The right patchMake sure the host sells the version your players run, 1.51 or 1.41.
  2. Full file accessYou need to edit server.cfg and upload maps and mods yourself.
  3. RCON and a web consoleCheck that you can run commands from the game and from a browser.
  4. Backups you can restoreLook for snapshots you control, so a broken config is never more than a click away from fixed.
  5. Locations near your playersPing decides every firefight. Test it before you choose.
  6. Billing termsCompare monthly and longer terms, and check for setup fees or minimum contracts.

Call of Duty: United Offensive Server Glossary

UO
Short for United Offensive, the 2004 expansion for the original Call of Duty.
Domination
A UO mode where teams score by capturing and holding points on the map.
Base Assault
A UO mode where each team defends its bases and attacks the other side's.
server.cfg
The config file a server executes at start-up, with one variable per line.
Rotation
The list of game types and maps a server cycles through, set in sv_maprotation.
RCON
Remote console access, protected by rcon_password, for running server commands.
Patch
A game update; this server runs patch 1.51, and a 1.41 server is sold separately.
Slots
How many players can be on the server at the same time.

Call of Duty: United Offensive Server Help

Useful pages for setting up and running your server.

How this guide was made: researched from Activision's Steam store pages for Call of Duty and United Offensive, drafted with AI assistance, checked against our live order form for every plan, version, price and location, and reviewed by Matthew Griffin before publishing. Spotted something out of date? Tell us.