Arma 3 Headless Client server hosting: soldiers in camouflage run through tall dry grass towards a landing transport helicopter under a blue sky

Take the AI load off your main server

Arma 3 Headless Client Server Hosting

Arma 3 headless client server hosting for units whose missions are full of AI: patrols, garrisons, convoys and counter-attacks that grind the main server's frame rate down. A headless client is an extra Arma 3 instance with no screen that joins your server and takes over AI, so the server can spend its time on players.

Excellent on Trustpilot Hosting since 2004 9 locations 24/7 support in 9 languages

Pick your memory

Arma 3 Headless Client Server Hosting Plans

A headless client has no player slots: it is sold by memory, because the AI it carries is what uses RAM. Choose by how many AI groups your missions spawn at once. Larger tiers up to 32GB are on the order form.

  1. 5GB
    5GB RAM

    Light offloading: a few patrols and garrisons

    • Small co-op missions
    • The lowest headless client price
    €9.92/moMonthly, no contract
  2. 8GB
    8GB RAM

    Typical unit ops with steady AIMost popular

    • Weekly ops with several AI groups
    • Our pick for most units
    €13.41/moMonthly, no contract
  3. 12GB
    12GB RAM

    AI-heavy missions and dynamic spawns

    • Large garrisons and reinforcements
    • Room for AI mods
    €18.08/moMonthly, no contract
  4. 16GB
    16GB RAM

    Big scenarios on large terrains

    • Many AI groups at once
    • For heavily modded servers
    €22.74/moMonthly, no contract

Every plan: NVMe 7500MB/s · 5.0GHz · Up to 100GB. No setup fee. Upgrades and details

In short

Gaming Deluxe hosts Arma 3 Headless Client servers from €9.92/mo, sold by memory with 4 plans from 5GB to 16GB of RAM. A headless client is its own small server that connects to your Arma 3 server and runs AI the mission hands to it; it runs on 5.0GHz CPUs and NVMe storage in 9 locations across the UK, France, Germany, the US and Australia.

Key facts checked against our order form, updated .

  • 5GB to 16GB RAMSized by how much AI you offload
  • Separate instanceJoins your main Arma 3 server as a client
  • AI offloadingFrees the main server for players and scripts
  • Start.bat fieldsPoint it at your server's IP and password
  • Several HCsList each one in server.cfg
  • 9 locationsOrder it next to your main server
  • DDoS protectionFiltering at every location
  • 24/7 support in 9 languagesHelp wiring it to your mission

Server control

Managing Your Arma 3 Headless Client Server Hosting

The headless client has its own entry in the same panel as your main server. Starting, stopping, its start-up file and its logs are all one click away.

Gaming Deluxe game server control panel with the server menu, connection details and Stop and Restart buttons

The Gaming Deluxe control panel, pictured with a Windrose server. Headless client servers use the same panel.

Start.bat fields

Enter your main server's IP in the connect field and, if the main server has a password, the same password in the password field.

server.cfg on the main server

Add the headless client's IP to headlessClients[] and localClient[] in your main server's config, through the same browser editor.

Steam Update

Keep the headless client on the same Arma 3 build as your main server with one click or a scheduled task.

Log Viewer

Check that the headless client connected and see what the mission handed to it.

Scheduled restarts

Restart it alongside your main server so both come back together.

Sub-users

Let your unit's server admin manage the headless client without your login.

Latest Bohemia update

Headless Clients and Arma 3 Update 2.22

Arma 3 came out on 12 September 2013 and Bohemia Interactive still updates it. Game Update 2.22, published on the Arma 3 dev hub on 11 August 2026, includes changes that matter to anyone running a headless client.

Arma 3 release12 September 2013Update 2.2211 August 2026

01

Warning for unnamed HC slots

The server log now warns when a Headless Client slot in the mission has no name, because such a slot cannot be used. If your headless client never takes over AI, check this first.

02

Netcode performance

Bohemia lists improved netcode performance in the same update, which helps every client, the headless client included.

03

Idle FPS limit

A new idleFPSLimit server setting caps the frame rate while a server is empty, so an idle server uses fewer resources.

04

Keep both on one build

After every Bohemia update, update the main server and the headless client together, so the client can still join.

Mission side

Missions and Mods That Use an Arma 3 Headless Client Server Hosting Setup

A headless client only helps when something hands it work. Our knowledge base is clear on this: the mission file and its addons or scripts must support a headless client, or it will connect and sit idle. These are the usual ways that happens.

In the mission

A Headless Client slot in the mission

In the Eden editor, place a Game Logic, Virtual Entities, Headless Client unit, set it to Playable and give it a name. Without it, the headless client has nowhere to join.

Mission scripts

Many unit missions spawn AI groups on the headless client directly, or move existing groups across once it connects.

AI and framework mods

Some AI mods and mission frameworks detect a headless client and use it automatically. Follow each project's own setup notes.

Mods and frameworks

Altis Life

The Altis Life framework includes a headless client addon and a HeadlessSupport switch in the mission's description.ext. See our Arma 3 Altis Life server hosting.

Epoch and other mods

Survival mods such as Arma 3 Epoch have their own approach to AI and server load. Check the mod's documentation for headless client support before you order.

Same mods on both

The headless client joins like any other client, so load it with the same mods your main server requires.

Windows

Memory for AI

How Much RAM Your Arma 3 Headless Client Server Hosting Needs

Bohemia publishes no memory figure for a headless client, so this guide is our own. A headless client loads the terrain and mods like a player does, then runs the AI it is given. Memory grows with the number of AI groups, the size of the terrain and the mods loaded.

  • A few patrols and static garrisons

    Plan: 5GB
    RAM: 5GB

    When to go bigger: When you add AI mods or larger terrains.

  • Weekly unit ops with steady AI

    Plan: 8GB
    RAM: 8GB

    When to go bigger: When missions spawn reinforcements in waves.

  • AI-heavy dynamic missions

    Plan: 12GB
    RAM: 12GB

    When to go bigger: When several large mods are loaded.

  • Large scenarios, heavy mod sets

    Plan: 16GB
    RAM: 16GB

    When to go bigger: Consider a second headless client instead of only more memory.

Memory tiers on the order form: 5GB, 8GB, 12GB, 16GB, 20GB, 24GB and 32GB. You can change tier later from the client area.

Next to your server

Arma 3 Headless Client Server Hosting Locations

Pick from 9 locations in the UK, France, Germany, the United States and Australia. Order the headless client in the same location as your main Arma 3 server, so the two talk over the shortest possible route.

LondonUnited Kingdom · Europe -
ParisFrance · Europe -
FrankfurtGermany · Europe -
New York (Buffalo)United States · North America -
DallasUnited States · North America -
Los AngelesUnited States · North America -
ChicagoUnited States · North America -
MiamiUnited States · North America No test
SydneyAustralia · Oceania -

Always-On Protection

Arma 3 Headless Client Server Hosting with DDoS Protection

Watch how our multi-layered defence system filters malicious traffic while legitimate connections pass through uninterrupted.

Internet DDoS Protection Game Server

Malicious traffic is filtered at the edge, while legitimate traffic passes through uninterrupted.

Malicious Traffic (Blocked)Legitimate Traffic (Allowed)

At Every Location
Included
Full Protection
Layer 3/4/7
24/7 Active Filtering
Always-On
Added Latency
<1ms

In every plan

What Arma 3 Headless Client Server Hosting Includes

No setup fee. Every plan includes the following, checked against our order form.

  • Headless clientA separate Arma 3 instance that connects to your Arma 3 server
  • Memory5GB to 16GB on the plans here, up to 32GB on the order form
  • Start-up controlConnect and password fields in Start.bat
  • Storage100GB NVMe at 7,500MB/s, upgradable to 200GB and 14,000MB/s
  • Processor5.0GHz included, 5.2GHz+ and 5.6GHz+ available
  • CPU priorityHigh and Realtime priority options on the order form
  • Locations9, one price
  • ProtectionDDoS filtering at every location
  • Support24/7 tickets, including help connecting it to your mission

Optional upgrades

Added at checkout, billed with your plan.

  • Hard DiskNVMe 14,000Mb/sfrom €5.82
  • CPU Clock Speed5.2GHz+ - 5.6GHz+from €5.82
  • CPU PriorityHigh CPU Priority - Realtime CPU Priorityfrom €5.82
  • VIP Ticket Priority SupportPrioritise My Ticket Pleasefrom €2.32
  • Disk SpaceUp to 120GB - Up to 200GBfrom €8.16

Memory tiers of 20GB, 24GB and 32GB, faster CPUs, CPU priority and more disk are available on the order form. A headless client works with an Arma 3 server, which is ordered separately. All 9 locations cost the same. Prices read from our order form on 23 October 2026. Taxes, if any, are shown at checkout.

Built for Arma units

Arma 3 Headless Client Server Hosting Features

Why units add a headless client with us.

Smoother main server

AI work moves off the server, leaving it free for players, physics and scripts.

Simple connection

Fill in the IP and password in Start.bat and add one line pair to your server.cfg.

Scale out

Add more headless clients and list each IP; our guide shows how.

Steam updates

Keep it on the same Arma 3 build as your server.

CPU upgrades

Faster CPUs and higher priority are available for AI-heavy missions.

Setup help

Our support team can check the connection and your mission's HC slot.

Before you order

Arma 3 Headless Client Server Hosting Essentials

Check these before you order.

  1. You need an Arma 3 server

    A headless client connects to a main server. Order our Arma 3 Server Hosting first if you do not have one.

  2. Your mission must support it

    Without a named Headless Client slot and a mission, script or mod that hands it AI, it will connect and idle.

  3. Match the mods

    Load the same mods on the headless client that your main server requires.

  4. Same location

    Order it in the same location as your main server.

  5. Watch the CPU, not just RAM

    AI is processor work. If the main server still struggles, check that the AI really moved across.

Answers

Arma 3 Headless Client Server Hosting Questions

What Arma 3 server admins ask us about headless clients.

What it is

What is an Arma 3 headless client?

A copy of Arma 3 with no screen that joins your server like a player and runs AI groups the mission gives it. That moves AI work off the main server, which can then concentrate on players.

Do I still need a normal Arma 3 server?

Yes. The headless client connects to your main Arma 3 server; it does not replace it. You can order both from us.

Will a headless client fix low server FPS on its own?

Only if the mission or a mod hands AI to it. Our knowledge base warns that the mission and its addons or scripts must support a headless client, or it will not help.

Setting it up

How do I connect the headless client to my server?

Stop both. On the main server, put the headless client's IP in headlessClients[] and localClient[] in server.cfg. On the headless client, enter the main server's IP in the connect field of Start.bat, and its password if it has one. Start the main server, then the headless client.

What does my mission need?

A Headless Client unit placed in Eden (Game Logic, Virtual Entities), set to Playable and given a name, plus scripts or a mod that pass AI to it. Since update 2.22 the server log warns when the slot has no name.

Can I run more than one headless client?

Yes. Add each headless client's IP to both lines in your main server's server.cfg, separated by commas, and set up each one's Start.bat.

Does the headless client need my mods?

Yes. It joins like any other client, so load the same mods your main server requires.

Sizing

How much RAM does a headless client need?

It depends on how much AI it runs, the terrain and your mods. Most units start on 8GB; plans run from 5GB to 16GB here and up to 32GB on the order form.

Which location should I choose?

The same location as your main Arma 3 server. All 9 locations cost the same.

Billing

How much does Arma 3 headless client server hosting cost?

The 5GB plan is €9.92 a month. Larger memory tiers, faster CPUs and CPU priority cost extra, as the order form shows.

Can I change the memory later?

Yes. Change tier from the client area at any time; you pay the difference.

Is there a minimum term?

No. Monthly plans can be cancelled whenever you like.

The complete guide · 5 min read

Arma 3 Headless Client Server Hosting: The Complete Guide

Every Arma 3 unit that runs AI-heavy co-op eventually meets the same problem: the server's frame rate drops as the mission fills with enemies, and everything starts to feel sluggish. A headless client is Bohemia's answer. This guide explains what it does, when it helps, how to connect it, what your mission needs and how to size it.

By , Owner, Gaming DeluxePublished · Updated

In this guide
  1. Why AI Slows an Arma 3 Server
  2. What a Headless Client Does
  3. Connecting It to Your Server, Step by Step
  4. Getting the Mission Ready
  5. Sizing: Memory, CPU and When to Add a Second One
  6. Fitting a Headless Client Into Your Unit's Routine
  7. When the Headless Client Does Nothing
  8. What to Compare Before Renting a Headless Client
  9. Arma 3 Headless Client Glossary
  10. Headless Client Help and Next Steps

Why AI Slows an Arma 3 Server

In Arma 3, AI is simulated by the machine that owns it. On a normal dedicated server, that is the server itself. Every patrol, every garrison and every squad that reacts to contact adds work the server has to finish on every frame, next to player movement, vehicles, physics and mission scripts. On a busy co-op op, the AI usually becomes the largest share of that work.

When the server cannot keep up, its frame rate falls. Players see AI that react late, vehicles that stutter and hit registration that feels off. Adding memory rarely helps, because the bottleneck is processing, not space. Moving the AI to another machine does.

What a Headless Client Does

A headless client is a copy of Arma 3 with no screen and no player. It connects to your server like any other client, takes a Headless Client slot in the mission, and then owns whatever AI the mission or a mod hands to it. The server still runs the mission, but the AI's thinking happens on the headless client.

  • The main server keeps players, mission logic and scripts.
  • The headless client runs the AI groups given to it.
  • Several headless clients can split the AI between them on big missions.
  • Nothing changes for players: they join the main server as normal.

Connecting It to Your Server, Step by Step

Our knowledge base guide follows this order, and it is worth doing exactly so, because a missing line on either side is the usual reason a headless client does not appear.

  1. Stop the main server and open server.cfg under Configuration Files.
  2. Enter the headless client's IP address in both headlessClients[] and localClient[]. For several headless clients, list each IP, separated by commas, in both lines.
  3. Stop the headless client server and open its Start.bat under Configuration Files.
  4. Enter the main server's IP in the connect field, and the main server's password in the password field if it has one.
  5. Start the main server, then the headless client. It appears in the player list like any other client.

The first line lets the headless client join; the second treats it as a local client, without the bandwidth limits applied to normal players. Both are needed.

Getting the Mission Ready

The mission needs a seat for the headless client. In the Eden editor, place a unit from Game Logic, Virtual Entities, Headless Client, set it to Playable and give it a name. Bohemia's update 2.22 added a server log warning when this slot has no name, because an unnamed slot cannot be used.

Then something has to hand the AI over. Many unit missions spawn their AI on the headless client directly or move groups across when it connects. Some AI mods and frameworks do this on their own once they detect a headless client. Altis Life, for example, ships a headless client addon and a HeadlessSupport switch in its description.ext. Each project has its own instructions, and our knowledge base links to Bohemia's documentation and community guides for the common setups.

Sizing: Memory, CPU and When to Add a Second One

Mission styleSuggested planNotes
Light co-op with a few patrols5GBVanilla or lightly modded
Weekly ops with steady AI8GBWhere most units start
Dynamic missions with waves12GBMore AI and AI mods
Large terrains, heavy mod sets16GBOr split across two headless clients

Because AI is processor work, a single very busy headless client can become the next bottleneck. If one is maxed out while the main server has recovered, a second headless client often helps more than extra memory. Faster CPUs and higher CPU priority are also on the order form for AI-heavy missions.

Fitting a Headless Client Into Your Unit's Routine

Most units run the same rhythm every week: mission makers prepare an op, the server is updated and restarted, players load in, and the op runs for a couple of hours. A headless client slots into that rhythm with a few habits.

  • Restart together: schedule the headless client's restart a minute after the main server's, so it reconnects once the mission is up.
  • Update together: when Bohemia releases an update or you change the mod set, update both servers before op night, not during it.
  • Test in the editor flow: mission makers should check the Headless Client slot is named and playable before a mission is uploaded.
  • Keep notes: write down which missions use the headless client and how, so new mission makers follow the same pattern.
  • Watch op night: keep an eye on server FPS during the first op with the headless client, and compare it with an op without one.

Units that run several missions in rotation often find that only some of them are AI-heavy enough to need a headless client. That is fine: a connected headless client with nothing to do costs the main server almost nothing, and it is ready the moment a mission hands it work.

When the Headless Client Does Nothing

  • Not in the player list: check both lines in the main server's server.cfg and the IP and password in Start.bat.
  • Connected but idle: check the mission has a named, playable Headless Client slot, and that a script or mod hands AI to it.
  • Kicked on join: the headless client is missing a mod or is on another build; update both and match the mods.
  • No improvement: look at whether the AI really moved; the log viewer and your mission's debug tools will show it.

Our support team can look at the logs on both servers with you. It also helps to have the main server and headless client in the same location, so the link between them is short and stable.

What to Compare Before Renting a Headless Client

Few hosts sell a headless client as its own product. Compare them on these points.

  1. Same location as your serverThe headless client should sit next to your main server.
  2. Start-up controlYou need to set the connect address and password yourself.
  3. Memory choicePlans should scale with your AI load, not force one size.
  4. CPU optionsAI is processor work, so faster cores or priority matter.
  5. Support that knows ArmaAsk whether support can help with the mission side, not just the connection.
  6. Monthly priceCompare the memory you need on the same billing term.

Arma 3 Headless Client Glossary

Headless client (HC)
An Arma 3 instance with no screen that joins a server to run AI.
headlessClients[]
The server.cfg line listing IPs allowed to join as headless clients.
localClient[]
The server.cfg line that treats those IPs as local, without bandwidth limits.
Start.bat
The headless client's start-up file, with its connect and password fields.
Headless Client slot
The playable, named Virtual Entities unit a mission needs for an HC to join.
Server FPS
How many simulation frames the server completes per second.
Offloading
Moving AI ownership from the server to a headless client.

Headless Client Help and Next Steps

Guides and related servers.

How this guide was made: researched from Bohemia Interactive's Arma 3 pages, the Arma 3 dev hub update notes and our own Headless Client knowledge base guide, drafted with AI assistance, checked against our live order form for every plan, price and location, and reviewed by Matthew Griffin before publishing. Spotted something out of date? Tell us.