Insurgency Classic server hosting: a hazy, dust-filled Middle Eastern street lined with palm trees, power lines and a wrecked white car

The 2014 original on the Source engine

Insurgency Classic Server Hosting

Insurgency Classic server hosting for players who prefer New World Interactive's 2014 original: no crosshair, one life that counts and Source engine maps that reward patience. Run tight PvP objective matches or co-op Checkpoint against bots, with your own maps and settings.

Excellent on Trustpilot Hosting since 2004 9 locations 24/7 support in 9 languages

Pick your squad size

Insurgency Classic Server Hosting Plans and Prices

Four common sizes, from a small co-op squad to a full 32-player match. The smaller plans use the free 5GB memory tier, and the larger ones include 8GB. Any slot count from 10 to 40 can also be chosen on the order form.

  1. 10player slots
    5GB RAM

    A co-op squad against botsCo-op squads

    • Free 5GB memory tier
    • Checkpoint with friends
    • The lowest Insurgency price
    €4.70/moMonthly, no contract
  2. 16player slots
    5GB RAM

    Small PvP matches

    • Free 5GB memory tier
    • Eight against eight
    • Firefight and Push nights
    €7.52/moMonthly, no contract
  3. 24player slots
    8GB RAM

    A community publicMost popular

    • 8GB of memory
    • Busy objective modes
    • Our pick for most communities
    €14.77/moMonthly, no contract
  4. 32player slots
    8GB RAM

    Full multiplayer battlesFull matches

    • 8GB of memory
    • The multiplayer maximum Steam lists
    • For packed objective servers
    €18.53/moMonthly, no contract

Every plan: NVMe 7500MB/s · 5.0GHz · Up to 100GB. No setup fee. Upgrades and details

In short

Gaming Deluxe hosts Insurgency (2014) servers from €4.70/mo, with 10 to 32 player slots on the plans below and 5GB to 8GB of RAM depending on the plan. Steam lists up to 32 players for the game's multiplayer modes; servers run on 5.0GHz CPUs and NVMe storage in 9 locations across the UK, France, Germany, the US and Australia.

Key facts checked against our order form, updated .

  • 10 to 32 player slotsAny size from 10 to 40 on the order form
  • 5GB to 8GB RAMBundled with each plan
  • PvP and co-op7 multiplayer and 5 co-op modes
  • Bot settingsTune Checkpoint bot counts in the config
  • Workshop and SDKCommunity maps on your server
  • 9 locationsThe same price in the UK, EU, US and Australia
  • DDoS protectionFiltering at every location
  • 24/7 support in 9 languagesHosting game servers since 2004

Server control

Your Insurgency Classic Server Hosting Control Panel

Handle the server from a browser: start and stop, edit the config files, upload maps, update through Steam, schedule restarts and read the logs.

Gaming Deluxe game server control panel with the server menu, connection details and Stop and Restart buttons

The Gaming Deluxe control panel, pictured with a Windrose server. Insurgency servers use the same panel.

Configuration Files

Edit server.cfg and the mode config files, such as default_server_checkpoint.cfg for co-op bots, in the browser.

Steam Update

Bring the server up to date in one click, or schedule automatic Steam updates.

SFTP access

Upload custom maps and larger files with an SFTP client.

Backups

7 days of offsite backups, plus your own before a big change.

Scheduled restarts

Restart at an empty hour so the server starts each day clean.

Sub-users

Give admins their own panel login with limited rights.

Where the game stands

Insurgency Classic in 2026: Updates and BattlEye

Insurgency launched on Steam on 22 January 2014, the follow-up to the award-winning Source mod of the same name. New World Interactive's main work later moved to Insurgency: Sandstorm, but the 2014 game is still on sale and still receives the occasional maintenance update.

Release22 January 201464-bit server4 May 2018BattlEye removed12 December 2025

01

64-bit in May 2018

The 4 May 2018 patch added 64-bit support for Windows and macOS and made a 64-bit dedicated server available for Windows.

02

Co-op bot scaling

An August 2017 patch fixed bot counts not scaling with the number of players in co-op modes and closed a Source engine exploit.

03

BattlEye removed, December 2025

On 12 December 2025 the team removed BattlEye support from the game client and the Windows dedicated server. Server owners were told to update the dedicated server through Steam.

04

Looking for Sandstorm?

The newer game is a separate product. See our Insurgency: Sandstorm server hosting.

Modes, maps & bots

Modes, Maps and Bots for Insurgency Classic Server Hosting

Insurgency gives a server two lives: competitive objective PvP, and co-operative play where a squad fights bots. Steam lists 16 maps in day and night versions, 7 multiplayer modes for up to 32 players and 5 co-op modes, plus an SDK and Workshop for community maps.

Modes

Objective PvP

The multiplayer modes centre on territorial control, destroying weapon caches and escorting high-value targets. Push, for example, has three territorial objectives to capture in order.

Co-op against bots

Five co-op modes let a squad complete mission objectives together. Bots also fill an offline practice mode on every game mode.

Bots, maps and players

Checkpoint bot counts

Our knowledge base sets the bot numbers in insurgency/cfg/default_server_checkpoint.cfg with ins_bot_count_checkpoint_min, _max and _default.

Visible slots for co-op

Raise sv_visiblemaxplayers and mp_coop_lobbysize in server.cfg to match your slot count, as our guide explains.

Workshop maps

Players can build maps with the Insurgency SDK and share them on the Steam Workshop. Upload them to your server or add them from the Workshop.

PC, Mac and Linux players

Steam lists multiplayer cross-compatibility across PC, Mac and Linux, so everyone shares your server.

WindowsmacOSLinux

Memory per plan

RAM for Insurgency Classic Server Hosting

New World Interactive publishes no memory figure for the dedicated server, so this is our own sizing. A Source engine server of this age is light. Bots and large maps add some load in co-op, which is why the bigger plans include 8GB.

  • Co-op squad

    Plan: 10 Slots
    RAM included: 5GB

    Need more?: No.

  • Small PvP

    Plan: 16 Slots
    RAM included: 5GB

    Need more?: No.

  • Community public

    Plan: 24 Slots
    RAM included: 8GB

    Need more?: Rarely.

  • Full 32-player matches

    Plan: 32 Slots
    RAM included: 8GB

    Need more?: Only with many custom maps and plugins.

Memory tiers on the order form: 5GB (free), 8GB, 12GB, 16GB, 20GB, 24GB and 32GB, changeable later from the client area.

Every millisecond counts

Insurgency Classic Server Hosting Locations

Choose from 9 locations in the UK, France, Germany, the United States and Australia. Without a crosshair and with lethal damage, every millisecond counts, so run the ping test and pick the closest location for most of your players.

LondonUnited Kingdom · Europe -
ParisFrance · Europe -
FrankfurtGermany · Europe -
New York (Buffalo)United States · North America -
DallasUnited States · North America -
Los AngelesUnited States · North America -
ChicagoUnited States · North America -
MiamiUnited States · North America No test
SydneyAustralia · Oceania -

Always-On Protection

Insurgency Classic Server Hosting with DDoS Protection

Watch how our multi-layered defence system filters malicious traffic while legitimate connections pass through uninterrupted.

Internet DDoS Protection Game Server

Malicious traffic is filtered at the edge, while legitimate traffic passes through uninterrupted.

Malicious Traffic (Blocked)Legitimate Traffic (Allowed)

At Every Location
Included
Full Protection
Layer 3/4/7
24/7 Active Filtering
Always-On
Added Latency
<1ms

In every plan

What Insurgency Classic Server Hosting Includes

No setup fee. Every plan includes the following, checked against our order form.

  • Game serverNew World Interactive's Insurgency dedicated server, updated through Steam
  • Player slots10, 16, 24 or 32 here; any count from 10 to 40 on the order form
  • Memory5GB to 8GB bundled, options up to 32GB
  • Config accessserver.cfg and mode configs in a browser editor
  • Storage100GB NVMe at 7,500MB/s, upgradable to 200GB and 14,000MB/s
  • Processor5.0GHz included, 5.2GHz+ and 5.6GHz+ available
  • Locations9, one price
  • Backups7 days kept offsite, plus your own
  • ProtectionDDoS filtering at every location
  • Support24/7 ticket support since 2004

Optional upgrades

Added at checkout, billed with your plan.

  • Memory AllocationTiers up to 32GBtiered
  • Hard DiskNVMe 14,000Mb/sfrom €5.82
  • CPU Clock Speed5.2GHz+ - 5.6GHz+from €5.82
  • CPU PriorityHigh CPU Priority - Realtime CPU Priorityfrom €5.82
  • VIP Ticket Priority SupportPrioritise My Ticket Pleasefrom €2.32
  • Disk SpaceUp to 120GB - Up to 200GBfrom €8.16

Each plan includes the memory on its card. Any slot count from 10 to 40, memory up to 32GB, faster CPUs and more disk are on the order form. All 9 locations cost the same. Prices read from our order form on 23 October 2026. Taxes, if any, are shown at checkout.

Built for Insurgency

Insurgency Classic Server Hosting Features

The tools Insurgency admins use most with us.

Co-op bot tuning

Set Checkpoint bot counts and visible slots in the config files.

Steam updates

One click or a schedule keeps the server on the current build.

GameTracker listing

Our guide shows how to list the server and track its players.

Public Pay donations

Let regulars help pay for the server.

DDoS protection

Attack traffic is filtered before it reaches you.

5.0GHz CPUs, NVMe drives

Fast cores for bot-heavy co-op and full PvP.

Before you go live

Insurgency Classic Server Hosting Essentials

Sort these out before launch.

  1. Classic or Sandstorm?

    Make sure your players run the 2014 Insurgency, not Insurgency: Sandstorm. They are different games.

  2. PvP or co-op

    Decide which side of the game the server is for; the settings and slot counts differ.

  3. Plan your bot numbers

    For co-op, choose the bot counts that suit your squad size before you open the server.

  4. Update after the BattlEye change

    Since December 2025 BattlEye is gone from the client and Windows server; keep both on the current build.

  5. Choose by ping

    Test from your players' PCs and pick the lowest result.

Answers

Insurgency Classic Server Hosting Questions

What Insurgency server owners ask us most.

The game

Is this Insurgency or Insurgency: Sandstorm?

This page is for Insurgency, the 2014 Source engine game, often called Insurgency Classic. For the newer game, see our Insurgency: Sandstorm server hosting.

Is Insurgency still updated?

Occasionally. The last big patch added 64-bit support in May 2018, and on 12 December 2025 BattlEye was removed from the client and the Windows dedicated server.

Do I need to change anything after the BattlEye removal?

Update the dedicated server through Steam, which you can do in one click from our panel. The announcement says additional configuration may be needed depending on your setup; our support team can check yours.

Setting up

How quickly is my server ready?

It is created automatically after payment, usually within 20 minutes, and the login details arrive by email.

How do I raise the visible slots on a co-op server?

Set sv_visiblemaxplayers and mp_coop_lobbysize in server.cfg to your slot count, then set the Checkpoint bot counts in default_server_checkpoint.cfg. Our knowledge base guide walks through it.

How do I control the number of bots?

In insurgency/cfg/default_server_checkpoint.cfg, set ins_bot_count_checkpoint_min, _max and _default. Setting the default to 0 lets the count scale between min and max with the players online.

Can I add Workshop maps?

Yes. The game has an SDK and Steam Workshop support. Upload map files over SFTP or add them from the Workshop, then include them in your rotation.

Performance

How many players can an Insurgency server hold?

Steam lists up to 32 players for the multiplayer modes. Our order form sells 10 to 40 slots, and the plans here run from 10 to 32.

Which location should I pick?

The one with the lowest ping for most of your players. All 9 locations cost the same.

Billing

How much does Insurgency Classic server hosting cost?

The 10 slot plan is €4.70 a month, and you can pick any size from 10 to 40 slots on the order form.

Can I upgrade later?

Yes. Raise slots or memory from the client area at any time; your files stay put.

Is there a minimum term?

No. Monthly plans can be cancelled whenever you like.

The complete guide · 5 min read

Insurgency Classic Server Hosting: The Complete Guide

Insurgency is the 2014 tactical shooter that grew out of a Source engine mod: highly competitive, unforgivingly lethal and built around teamwork rather than reflexes alone. This guide covers what an Insurgency server involves today, from choosing between PvP and co-op to bots, visible slots, maps, updates and keeping regulars coming back.

By , Owner, Gaming DeluxePublished · Updated

In this guide
  1. Why Players Still Choose the 2014 Insurgency
  2. PvP or Co-op: Two Kinds of Server
  3. Choosing a Size: Slots, Memory and Hardware
  4. Co-op Settings: Visible Slots and Bot Counts
  5. Maps, the SDK and the Workshop
  6. Updates, 64-bit and the BattlEye Change
  7. Running an Insurgency Community
  8. What to Compare Before Renting an Insurgency Server
  9. Insurgency Server Glossary
  10. Insurgency Server Help and Next Steps

Why Players Still Choose the 2014 Insurgency

New World Interactive describes Insurgency as the follow-up to its award-winning Source mod, striking a balance between one-life gameplay and prolonged action. There is no crosshair, weapons behave realistically with free aim and strong suppression effects, and a simple interface keeps the focus on the fight. Over 40 weapons, numerous attachments and a supply system let players trade weight and stamina for gear.

Insurgency: Sandstorm took the series to a new engine, but the original still has players who prefer its Source engine feel, its maps and its lighter system requirements. For them, the servers are the game. A well-run classic server, with a clear focus and steady regulars, becomes the place a community meets.

PvP or Co-op: Two Kinds of Server

AspectPvP serverCo-op server
Who fightsTwo teams of playersA squad against bots
Modes7 multiplayer modes, such as Push5 co-op modes, such as Checkpoint
Typical size16 to 32 playersSmall squads, or more with tuned bots
Key settingsMap rotation and mode rulesBot counts and visible slots

A PvP server needs enough players to feel alive, so it suits a community with regular match nights. A co-op server works with just a few friends, because bots make up the opposition. Many owners start in co-op and add PvP nights once the regulars arrive.

Choosing a Size: Slots, Memory and Hardware

Insurgency is sold here on a slider, so any slot count from 10 to 40 can be ordered. The four plans on this page are the sizes most owners choose, each with memory bundled in.

  • 10 slots, 5GB: a co-op squad working through Checkpoint together, with bots doing the rest.
  • 16 slots, 5GB: small PvP matches of eight a side, or a larger co-op group.
  • 24 slots, 8GB: a community public that fills in the evenings.
  • 32 slots, 8GB: full multiplayer matches at the 32-player maximum Steam lists for the multiplayer modes.

Slot counts above 32 on the order form are mainly useful for co-op servers, where bots and visible slots are tuned separately; our knowledge base example was written for a 45-slot PvE setup, scaled to the bots it ran. For PvP, there is little reason to go beyond 32.

Processor speed matters more than memory for a Source engine shooter. Every plan runs on 5.0GHz CPUs, with faster options on the order form for bot-heavy co-op, where the server also runs the enemy AI. Choose the location by ping from your players' PCs, since a nearby server does more for hit registration than any upgrade. If you are unsure, start one size smaller: a full server attracts players, an empty large one does not, and you can move up from the client area at any time without losing files.

Co-op Settings: Visible Slots and Bot Counts

Our knowledge base guide for Insurgency PvE servers explains how to make a co-op server show and use the slots you pay for. It takes a few settings working together.

  1. In server.cfg, set sv_visiblemaxplayers to your slot count, so the browser shows the right maximum.
  2. In the same file, set mp_coop_lobbysize to the number of players per team.
  3. Enable a custom playlist and theater, as the guide describes, if you change the standard co-op setup.
  4. In insurgency/cfg/default_server_checkpoint.cfg, set ins_bot_count_checkpoint_min, ins_bot_count_checkpoint_max and ins_bot_count_checkpoint_default.
  5. Restart the server and test with a few players before you advertise it.

Maps, the SDK and the Workshop

Steam lists 16 maps playable in day and night versions, set in the Middle East, Africa and Central Asia. Beyond those, the Insurgency SDK and scripting system let the community create maps and content and share them through the Steam Workshop.

For custom maps, upload the files over SFTP and add them to your rotation, or follow the map author's notes for Workshop content. Keep the list short at first: a handful of good maps played often builds a community faster than a long list nobody knows.

Updates, 64-bit and the BattlEye Change

Insurgency's later patches were about stability and security. The August 2017 patch closed a Source engine exploit and fixed co-op bot counts so they scale with players. The May 2018 patch added 64-bit support for Windows and macOS and a 64-bit dedicated server for Windows.

The most recent change came on 12 December 2025, when BattlEye support was removed from both the game client and the Windows dedicated server. Players were told to update their game through Steam; server owners were told to update the dedicated server and that, depending on their setup, extra configuration might be needed. On our servers, press Steam Update in the panel, and contact support if anything in your configuration still refers to BattlEye.

Running an Insurgency Community

  • Keep the name clear: say whether the server is PvP or co-op, and name the game as Insurgency, not Sandstorm.
  • Schedule restarts: a daily restart at a quiet hour keeps the server fresh.
  • Hold regular nights: a fixed weekly time fills PvP servers far better than hoping.
  • List it: add the server to GameTracker using our guide.
  • Share the cost: Public Pay lets regulars donate towards the renewal.

The game's own squad system, role-based classes and proximity voice chat reward organised play. Encourage it with clear rules and admins who are around at peak times, and the server will feel like the game at its best.

Finally, look after your admins. Give each trusted admin a sub-user login with the rights they need, keep a written list of the server rules and the config changes you have made, and take a backup before anyone edits the mode files. When something does go wrong, the log viewer and a recent backup will usually get the server running again in minutes, and our support team is there around the clock if you need a second pair of eyes.

What to Compare Before Renting an Insurgency Server

Check these before choosing a host for the 2014 game.

  1. The right gameMake sure the product is Insurgency (2014), not Sandstorm.
  2. Config file accessCo-op servers need server.cfg and the mode configs, not just a form.
  3. Flexible slotsPvP and co-op need different sizes; a slider from 10 to 40 covers both.
  4. Steam updatesOne-click updates matter after changes like the 2025 BattlEye removal.
  5. LocationPick a host with a data centre near your players.
  6. Price per slotCompare the size you need on the same term, and look for setup fees.

Insurgency Server Glossary

Insurgency Classic
The common name for the 2014 Insurgency, as opposed to Sandstorm.
Checkpoint
A co-op mode where a squad fights bots for objectives.
Push
A multiplayer mode with three territorial objectives to capture.
sv_visiblemaxplayers
The maximum player count shown to people browsing for servers.
mp_coop_lobbysize
The number of players per team in co-op.
ins_bot_count_checkpoint_default
The default Checkpoint bot count; 0 lets it scale with players.
Insurgency SDK
The tools for making maps and content for the game.
VAC
Valve Anti-Cheat, which Steam lists for the game.

Insurgency Server Help and Next Steps

Guides for the jobs you will do most.

How this guide was made: researched from the Insurgency Steam store page and New World Interactive's update posts on Steam, drafted with AI assistance, checked against our live order form and knowledge base for every plan, price, location and panel tool, and reviewed by Matthew Griffin before publishing. Spotted something out of date? Tell us.