Quake 3 server hosting: three armoured arena fighters with heavy weapons stand before a gothic temple gate, in black and white

Rockets, rails and the arena, online

Quake 3 Server Hosting

Quake III Arena still sets the standard for pure movement and aim: strafe jumps, rocket splash, the railgun crack across an open atrium. A server of your own keeps the duels, frag fests and capture the flag nights running for your crowd, with your maps and your rules.

Excellent on Trustpilot Hosting since 2004 9 locations 24/7 support in 9 languages

Choose your arena size

Quake 3 Server Hosting Plans from Duel to Frag Fest

The Quake III engine is tiny by modern standards, so every plan carries the same 5GB of memory and you simply choose how many players fit in the arena. Monthly billing has no minimum term, and 3, 6 or 12 month terms cost less per month.

  1. 16player slots
    5GB RAM

    Duels, small FFA and 4v4 CTFMost popular

    • The size Quake III Arena's store page describes
    • Room for a duel ladder with spectators
    • Same 5GB as every plan
    €4.67/moMonthly, no contract
  2. 32player slots
    5GB RAM

    A busy public or large team gamesBig team games

    • Big CTF and team deathmatch rounds
    • Space for a regular community
    • Custom maps without slowdown
    €9.33/moMonthly, no contract
  3. 64player slots
    5GB RAM

    The engine's absolute maximum

    • MAX_CLIENTS is 64 in id's source
    • For LAN-party chaos and events
    • Bigger RAM tiers at checkout
    €18.67/moMonthly, no contract

Every plan: NVMe 7500MB/s · 5.0GHz · Up to 100GB. No setup fee. Upgrades and details

At a glance

Gaming Deluxe hosts Quake 3 servers from €4.67/mo, running the Quake III Arena dedicated server with 16 to 64 player slots and 5GB of RAM on every plan, far more than id Software's 1999 engine needs. Pick from 9 locations in the UK, France, Germany, the US and Australia; setup is automatic after payment and you get full file access for maps, configs and mods.

Key facts checked against our order form, updated .

  • 16 to 64 player slotsUp to the engine's 64 player limit
  • 5GB RAMOn every plan, bigger tiers optional
  • 9 locationsIdentical pricing everywhere
  • Every game typeFFA, Tournament, Team Deathmatch and CTF
  • Full file accessUpload .pk3 maps and mods over SFTP
  • Web ConsoleChange maps and settings live
  • DDoS protectionAt every location
  • 24/7 support in 9 languagesHosting game servers since 2004

Admin from the browser

Your Quake 3 Server Hosting Control Panel

The old way meant a console window on a spare PC. Our web panel gives you the launch line, the baseq3 folder, a live console, restarts and backups from any browser.

Gaming Deluxe game server control panel with the server menu, connection details and Stop and Restart buttons

The Gaming Deluxe control panel, pictured with a Windrose server. Quake 3 servers use the same panel and menu.

Commandline Manager

Set start-up values such as the game type, slot count, first map or a mod folder without hand-editing a launch script.

File Manager and SFTP

Drop .pk3 map packs into baseq3, edit your config files and read logs straight from the browser or an SFTP client.

Web Console

Change map, kick a camper or adjust a limit on the fly, without setting up a separate rcon tool.

Scheduled Tasks

Restart nightly, or switch to a different config for a weekly CTF or duel night.

Backup Manager

Take a snapshot before changing maps or mods and restore it in one click if something goes wrong.

Sub-users

Give clan admins their own panel login with only the rights they need.

Maps & mods

Maps, Mods and pk3 Files on Quake 3 Server Hosting

Quake III was built to be modded. Its game data lives in .pk3 archives, and mods run from their own folder beside baseq3, rules id Software documented in the engine source it released under the GPL.

Maps are .pk3 files

A .pk3 is a zip archive with a different extension. Upload map packs into baseq3, then load the map by name or add it to your rotation.

Pure servers

With sv_pure on, the default, players' games only load .pk3 data the server also has. That keeps everyone on identical files.

Downloads for visitors

sv_allowDownload is off by default. Switch it on so players missing one of your custom maps can fetch it when they connect.

Mod folders

A mod is a folder next to baseq3 with its own .pk3 files. The server selects it with fs_game, and players' games switch to it automatically.

Memory, sorted

RAM for Quake 3 Server Hosting: 5GB on Every Plan

Quake III Arena's Steam page lists 64MB of RAM as the minimum for the whole game. A dedicated server today needs very little memory, so instead of making you choose, every plan includes the free 5GB tier.

  • Duel or small FFA

    Plan: 16 Slots
    RAM included: 5GB

    Would more help?: No. A full arena uses a fraction of it.

  • Public FFA, TDM or CTF

    Plan: 32 Slots
    RAM included: 5GB

    Would more help?: Not usually, even with big map packs.

  • 64 player event server

    Plan: 64 Slots
    RAM included: 5GB

    Would more help?: Only with an unusually heavy mod.

RAM tiers on the order form: 5GB, 8GB, 12GB, 16GB, 20GB, 24GB and 32GB. Changing tier later keeps your files where they are.

Ping that feels right

Quake 3 Server Hosting Locations and Ping Test

In an arena shooter every millisecond counts, from railgun shots to rocket jumps. Test all 9 locations from your own PC and put the server where your players get the lowest ping.

LondonUnited Kingdom · Europe -
ParisFrance · Europe -
FrankfurtGermany · Europe -
New York (Buffalo)United States · North America -
DallasUnited States · North America -
Los AngelesUnited States · North America -
ChicagoUnited States · North America -
MiamiUnited States · North America No test
SydneyAustralia · Oceania -

Always-On Protection

Quake 3 Server Hosting with DDoS Protection

Watch how our multi-layered defence system filters malicious traffic while legitimate connections pass through uninterrupted.

Internet DDoS Protection Game Server

Malicious traffic is filtered at the edge, while legitimate traffic passes through uninterrupted.

Malicious Traffic (Blocked)Legitimate Traffic (Allowed)

At Every Location
Included
Full Protection
Layer 3/4/7
24/7 Active Filtering
Always-On
Added Latency
<1ms

In every Quake 3 plan

What Comes with Quake 3 Server Hosting

Every Quake 3 plan includes the following, with no setup fee, as listed on our order form today.

  • Server softwareThe Quake III Arena dedicated server with the baseq3 game data
  • Player slots16, 32 or 64
  • Memory5GB on every plan, larger tiers to 32GB on the order form
  • File accessSFTP and a browser File Manager for maps, configs and mods
  • Storage100GB NVMe at 7,500MB/s, upgradable to 200GB and 14,000MB/s
  • Processor5.0GHz as standard, 5.2GHz+ and 5.6GHz+ upgrades
  • Locations9, one price at all of them
  • BackupsBackup Manager plus offsite copies of the last 7 days
  • ProtectionDDoS protection on every server
  • Support24/7 tickets, with optional VIP ticket priority

Optional upgrades

Added at checkout, billed with your plan.

  • Memory AllocationTiers up to 32GBtiered
  • Hard DiskNVMe 14,000Mb/sfrom €5.82
  • CPU Clock Speed5.2GHz+ - 5.6GHz+from €5.82
  • CPU PriorityHigh CPU Priority - Realtime CPU Priorityfrom €5.82
  • VIP Ticket Priority SupportPrioritise My Ticket Pleasefrom €2.32
  • Disk SpaceUp to 120GB - Up to 200GBfrom €8.16

Every plan includes 5GB of RAM. The order form also offers larger memory tiers, faster CPUs and more disk space, though Quake III rarely needs them. Prices are the same at all 9 locations. Prices read from our order form on 22 October 2026. Taxes, if any, are shown at checkout.

Built for arena players

Quake 3 Server Hosting Built for Arena Players

Small engine, high standards: what matters on a Quake server.

5.0GHz cores

A game server ticks on a single fast core, and every plan starts at 5.0GHz.

Your baseq3, your way

Full access to maps, configs, mod folders and logs, not just a settings page.

Live console

Switch maps, change limits and manage players from the browser while a match runs.

Shared admin

Sub-users let clan officers restart and change maps without your password.

Offsite backups

Seven days of copies, so a broken config never costs you the server.

DDoS protection

Attack traffic is filtered before it reaches the arena.

Before the first frag

Quake 3 Server Hosting Essentials Before You Order

A few facts that make day one smoother.

  1. Latched settings need a new map

    g_gametype and sv_maxclients are latched: a change takes effect when the next map loads, not instantly.

  2. Pick the game type number

    0 is free for all, 1 tournament, 3 team deathmatch and 4 capture the flag. 2 is the single-player mode.

  3. Custom maps need matching files

    On a pure server, players need the same .pk3 as the server. Turn on sv_allowDownload or link a map pack.

  4. Set an rconPassword or use the panel

    rconPassword is empty by default, which leaves remote commands disabled. Our Web Console works without one.

  5. Team Arena is its own content

    One-flag CTF, Overload and Harvester come from the Team Arena expansion. Ask support if you want to run them.

Answers

Quake 3 Server Hosting Questions

What arena admins ask before they order.

Getting started

How fast is my Quake 3 server ready?

Setup is automatic once payment clears, and your panel details arrive by email. The server is tiny, so it is usually online within minutes.

How do players join?

Share the IP and port from the panel. Players open the console and type connect followed by the address, or save it in their favourites.

Can I make the server private?

Yes. Set g_password and only players who know it can join. For reserved slots, use sv_privateClients with sv_privatePassword.

Which location should I choose?

The one with the lowest ping for most of your players. Run the ping test above; all 9 locations cost the same.

Game types and settings

How do I switch to capture the flag?

Set g_gametype to 4, set a capturelimit (the default is 8) and load a CTF map. Because g_gametype is latched, it applies when the map loads.

What are the default match limits?

In id's game code fraglimit defaults to 20, timelimit to 0, meaning no time limit, and capturelimit to 8. Set your own in your config.

Can I fill empty slots with bots?

Yes. Set bot_minplayers and the server adds or removes bots to keep that many players, balancing red and blue in team games. Or add one with addbot and a skill from 1 to 5.

How many players can one server hold?

The engine's absolute limit is 64 clients, and our largest plan matches it. Quake III Arena's store page describes multiplayer for up to 16 players.

Maps and mods

How do I add a custom map?

Upload its .pk3 into baseq3 with SFTP or the File Manager, then change to it by name or add it to your rotation. Enable sv_allowDownload so visitors can fetch it.

Can I run a mod?

Yes. Upload the mod's folder next to baseq3 and point fs_game at it in the Commandline Manager. Players' games switch to the mod folder automatically when they connect.

Plans and billing

How much does Quake 3 server hosting cost?

The 16 slot plan starts at €4.67 a month. The plans table shows every plan on monthly, 3, 6 and 12 month billing, with longer terms cheaper per month.

Why is the RAM the same on every plan?

The Quake III engine needs very little memory, so 5GB is ample at every slot count. You only pay for more players.

Can I cancel or change plan?

Yes. Monthly billing has no minimum term, and you can move to more slots from the client area without reinstalling.

The complete guide · 6 min read

Quake 3 Server Hosting Explained: A Complete Guide

This guide covers running a Quake III Arena server in 2026: game types and their numbers, the settings that shape a match, slots and bots, custom maps and pure servers, mods, admin and the classic duel or clan setups.

By , Owner, Gaming DeluxePublished · Updated

In this guide
  1. Quake III Arena, Still on Its Own Servers
  2. Game Types and the g_gametype Numbers
  3. The Settings That Shape a Match
  4. Slots, Reserved Places and Bots
  5. Custom Maps, pk3 Files and Pure Servers
  6. Mods and the fs_game Folder
  7. Admin, rcon and Keeping Order
  8. Setting Up a Duel Server or a Clan Server
  9. What to Compare Before Renting a Quake 3 Server
  10. Quake 3 Server Glossary
  11. Quake 3 Server Help and Next Steps

Quake III Arena, Still on Its Own Servers

id Software released Quake III Arena in December 1999, and its Steam store page still sells it, today published by Bethesda Softworks. The store page calls it a multiplayer-focused arena shooter with thirty-five arenas, bots for offline play and four classic modes: free for all, team deathmatch, one-on-one tournament and capture the flag. The Steam version includes the Team Arena expansion with its own modes and twenty more arenas.

What keeps the game alive is that players run the servers. There is no matchmaking to retire. A server is simply a program that hosts the arena, and as long as one is online with the right maps, people can play. id later published the engine's source code under the GNU General Public License, which is why its server settings are so well documented: every default value quoted in this guide comes from that code.

Running one at home means leaving a PC on, opening router ports and sharing your upload with everyone in the house. A hosted server avoids all of it, and because the engine is so light, it costs very little per month.

Game Types and the g_gametype Numbers

The server's mode is a single number in the g_gametype setting. It defaults to 0, free for all, and it is latched, so a change applies when the next map loads.

g_gametypeModeGood for
0Free for allClassic public deathmatch
1TournamentOne-on-one duels, others spectate
2Single playerThe offline ladder, not a server mode
3Team deathmatchRed against blue, frags count for the team
4Capture the flagObjective play on CTF maps
5 to 7Team Arena modesOne-flag CTF, Overload and Harvester, with Team Arena content

Pair the mode with maps built for it. A capture the flag map has two bases and flags; a tournament map is usually small and tight. Loading the wrong kind of map for the mode is the most common reason a new server feels broken.

The Settings That Shape a Match

A Quake III server is configured with set lines, usually kept in a config file the server runs at start-up. These are the ones most admins change first, with their defaults from id's game code.

SettingDefaultWhat it does
sv_hostnamenonameThe name shown in the server browser
fraglimit20Frags that end a deathmatch round
timelimit0Minutes per map; 0 means no limit
capturelimit8Captures that end a CTF map
g_doWarmup and g_warmup0 and 20Turn on a warmup and set its length in seconds
g_friendlyFire0Whether teammates can hurt each other
g_teamForceBalance0Stops players joining the bigger team
g_allowVote1Lets players call votes, such as a map change
g_motdemptyA message of the day for players who join

Change one thing at a time and keep a copy of the config that worked. A Backup Manager snapshot before a big change means you can always go back.

Slots, Reserved Places and Bots

sv_maxclients sets the player limit. id's code defaults it to 8 and defines 64 as the absolute maximum, which is our largest plan. The store page describes multiplayer for up to 16 players, our smallest plan, and plenty of arenas play best around that size.

To keep places free for regulars, set sv_privateClients to the number of reserved slots and give your regulars the sv_privatePassword. Those slots stay open even when the public ones are full.

Quiet hours are where bots help. With bot_minplayers set, the server checks every ten seconds and adds or removes bots to keep that many players in the game, balancing red and blue separately in team modes. For a single opponent, the addbot command takes a bot name and a skill from 1 to 5.

Custom Maps, pk3 Files and Pure Servers

Everything Quake III loads, from maps to textures, lives in .pk3 files inside baseq3. id's code explains that a .pk3 is a zip archive renamed so that nobody unzips it by accident, and that when two archives contain the same file, the later one in alphabetical order wins.

  1. Upload the map's .pk3 into baseq3 with SFTP or the File Manager.
  2. Switch to the map by name from the Web Console, or add it to your rotation.
  3. Turn on sv_allowDownload, off by default, so visitors without the map can fetch it on connect.

sv_pure is on by default. A pure server tells each player's game to load nothing from .pk3 files the server does not have, which keeps everybody on identical data and blocks altered files. Leave it on unless a mod's instructions say otherwise.

Mods and the fs_game Folder

Mods are why Quake III communities differ so much, from competitive rule sets to completely new games. Technically, a mod is a folder that sits beside baseq3 and holds its own .pk3 files.

  • Upload the mod's folder next to baseq3, keeping its structure from the download.
  • Add +set fs_game followed by the folder name to the launch line in the Commandline Manager.
  • Restart the server and check the console for errors.
  • Players do not need to change anything: id's code switches their game to the server's mod folder when they connect, as long as they have the mod files.

Mods are made by the community, not by id Software, so follow the mod's own instructions and take a snapshot first. Our support team can help if a mod refuses to load.

Admin, rcon and Keeping Order

Quake III's built-in remote admin is rcon. It is controlled by rconPassword, which is empty by default, and with no password remote commands are simply refused. If you set one, make it long and unique, because anyone who has it controls the server.

Many admins skip rcon entirely and use our Web Console, which needs no password in the game at all. sv_floodProtect, on by default, throttles players who flood the server with commands, and g_inactivity can remove idle players after a set number of seconds; its default of 0 turns it off. Sub-users give trusted admins panel access without sharing your account.

Setting Up a Duel Server or a Clan Server

Two setups cover most Quake III communities. A duel server runs tournament mode for one-on-one matches; a clan or public server runs free for all, team deathmatch or capture the flag for a crowd.

ChoiceDuel serverClan or public server
g_gametype1, tournament0, 3 or 4
Slots16, so others can watch and queue16 or 32, 64 for events
Warmupg_doWarmup 1 so both players ready upOptional
MapsSmall, tight arenasLarger maps that suit the mode
AccessOften open to anyone wanting a gameg_password for scrims, reserved slots for regulars

Many communities run both. With 5GB of RAM on every plan, a second 16 slot server for duels costs little next to a main public, and both sit under the same panel login.

What to Compare Before Renting a Quake 3 Server

Quake III needs little hardware, so the differences between hosts are mostly in access and network.

  1. Real file accessMaps, mods and configs need SFTP and a file manager, not only a settings form.
  2. Single-core speedServer frames run on one core. A fast clock matters more than many cores.
  3. Ping to your playersRun a ping test from where your community plays before choosing a location.
  4. ProtectionPopular servers attract floods. Check DDoS protection is included.
  5. Fair pricingA light engine should not come with expensive extras. Check what memory is included.

Quake 3 Server Glossary

baseq3
The base game folder that holds Quake III Arena's .pk3 files.
.pk3
A zip archive with a different extension, used for maps and other game data.
g_gametype
The setting that picks the mode: 0 FFA, 1 tournament, 3 team deathmatch, 4 CTF.
sv_maxclients
The player limit, up to the engine's absolute maximum of 64.
sv_pure
Makes players load only .pk3 data the server also has.
fs_game
Selects a mod folder that sits beside baseq3.
rcon
Remote console commands, enabled by setting rconPassword.
Latched
A setting that only takes effect when the next map loads.

Quake 3 Server Help and Next Steps

Useful links for running your arena.

About this guide: based on the Quake III Arena Steam store page and the engine and game source code id Software published under the GPL, which is where every default value comes from, drafted with AI assistance, checked against our live order form for every plan, price and location, and reviewed by Matthew Griffin before it went live. Found something outdated? Let us know.