ATLAS server hosting: a pirate captain and an armoured warrior flank a fleet of sailing ships below a castle

Your own seas, sold cell by cell

ATLAS Server Hosting

ATLAS server hosting for crews who want the ocean to themselves: a private pirate world where your ships, your claims and your shipyard stay put, starting with one grid cell and growing a cell at a time.

Excellent on Trustpilot Hosting since 2004 9 locations 24/7 support in 9 languages

Chart your cells

ATLAS Server Hosting Plans: Price per Cell

ATLAS worlds are made of grid cells, and our order form sells them one at a time. The plans below are your first cell, priced by how many players it holds. Each additional cell is a second order at the same per-player price, and 3, 6 or 12 month billing lowers the monthly cost.

  1. 10player slots
    5GB RAM

    A private crew on one cellLowest price

    • 5GB of RAM included
    • One island cell to call home
    • Lowest monthly price
    €10.50/moMonthly, no contract
  2. 20player slots
    8GB RAM

    Two or three crews sharing the seasMost popular

    • 8GB for busier shipyards
    • Room for a small company
    • Add cells later for more ocean
    €19.82/moMonthly, no contract
  3. 40player slots
    12GB RAM

    A community cell with regular battles

    • 12GB for many ships and claims
    • Good as the hub of a cluster
    • Handles crowded harbours
    €36.15/moMonthly, no contract
  4. 70player slots
    16GB RAM

    Our largest ATLAS cell

    • 16GB of memory
    • The most players per cell we sell
    • For a busy public world
    €54.81/moMonthly, no contract

Every plan: NVMe 7500MB/s · 5.0GHz. No setup fee. Upgrades and details

In short

Gaming Deluxe hosts ATLAS servers per grid cell from €10.50/mo, with 10 to 70 players per cell and 5GB to 16GB of RAM depending on the plan. Each cell runs on 5.0GHz CPUs with NVMe storage in 9 locations across the UK, France, Germany, the US and Australia; a bigger world is built by adding extra cells at the same per-player price.

Key facts checked against our order form, updated .

  • Sold per grid cellStart with one, add cells as the world grows
  • 10 to 70 players per cellPick the crew size for each cell
  • 5GB to 16GB RAMRises with the players per cell
  • 9 locationsOne price in the UK, EU, US and Australia
  • Full file accessUpload your ServerGrid files by SFTP
  • Offsite backupsThe last 7 days kept, restore from the panel
  • DDoS protectionIncluded at every location
  • 24/7 support in 9 languagesGame server hosting since 2004

Captain's console

Managing ATLAS Server Hosting from the Panel

Every cell gets the same browser panel: start, stop and restart it, change the launch line, upload grid files and roll back a save, without a remote desktop session.

Gaming Deluxe game server control panel with the server menu, connection details and Stop and Restart buttons

Our control panel, shown with a Windrose server. Each ATLAS cell is managed from the same menu.

Commandline Manager

Edit the launch options a cell starts with, such as its name, player cap and grid position, without hand-editing a batch file.

File Manager and SFTP

Upload the ServerGrid files your map editor produced, edit Game.ini, or download a save to keep at home.

Backup Manager

Snapshot a cell before a big naval battle or a grid change, and restore it if the night goes badly.

Scheduled Tasks

Restart every cell at the same quiet hour so the whole world comes back together.

Steam Update

Check a cell is on the current server build after a reinstall or a move.

Web Console and Log Viewer

Watch players sail in, catch grid or database errors at start-up, and copy the log lines support will ask for.

State of the seas

Where ATLAS Stands in 2026

ATLAS opened in Early Access on 22 December 2018. The most recent posts on its Steam news page are from June 2023: Devkit Update 560 on 21 June and a Season 13 wipe announcement for the official servers on 22 June. Here is what that means for a private world.

Early Access22 December 2018Patch560.3 · 30 May 2023DevkitUpdate 560 · 21 June 2023

01

A stable server build

With no patches announced since mid-2023, the server build has not moved for a long time. A grid you set up today will not be broken by a surprise update.

02

Still Early Access

The store page still lists ATLAS as Early Access. Expect the rough edges that come with that, and keep backups.

03

Official wipes are not yours

Season wipes applied to the official servers. A privately hosted world is only wiped if you choose to start fresh.

04

Official grid tools

Grapeshot's ServerGridEditor is published on GitHub with its own wiki. It is still the official way to design a custom map of cells.

Grids & platforms

Grids, Workshop and Platforms for ATLAS Server Hosting

ATLAS is a Windows game on Steam with Steam Workshop and a level editor listed among its features. On a private server, the bigger decisions are your grid layout and how open the world is.

Grid and mods

Design a grid

ServerGridEditor builds the map: which cells exist, what islands they hold and how they connect. It exports ServerGrid.json and its companion files for the server.

Steam Workshop

Steam lists Workshop support for ATLAS. Upload any mod files your world uses with the File Manager or SFTP, and test them on one cell first.

Claims and settings

Game.ini settings such as claim flag rules and discovery level-ups are documented in the ServerGridEditor wiki, so you can tune a calmer or harsher world.

Platforms and access

Steam on Windows

Steam lists ATLAS for Windows. Your crew connects through Steam from a Windows PC.

Xbox crossplay

The Steam page says ATLAS is crossplay enabled with Xbox One. We have not found official documentation for Xbox players joining a private server, so treat it as PC first.

Private or public

Keep a world for your company with a password, or open it and let other crews find you.

SteamWindows

Memory per cell

RAM for ATLAS Server Hosting, Cell by Cell

Grapeshot publishes no memory figure for an ATLAS cell, so the RAM on each plan is our own sizing. Memory belongs to each cell, not the whole world: ships, claims and creatures in that cell are what fill it. It rises with the players per cell, from 5GB on 10 players to 16GB on 70.

  • A private crew, up to 10 per cell

    Plan: 10 Players per Cell
    RAM included: 5GB

    When to add more: Step up to 8GB once the cell holds a big base and several large ships.

  • A few crews, up to 20 per cell

    Plan: 20 Players per Cell
    RAM included: 8GB

    When to add more: Busy harbours and many anchored ships justify 12GB.

  • A community cell, up to 40

    Plan: 40 Players per Cell
    RAM included: 12GB

    When to add more: A hub cell where everyone gathers often needs 16GB.

  • A public cell, up to 70

    Plan: 70 Players per Cell
    RAM included: 16GB

    When to add more: Large fleets and months of building can call for 20GB or more.

Memory tiers on the order form: 5GB, 8GB, 12GB, 16GB, 20GB, 24GB and 32GB, chosen per cell. Give your busiest cell more and keep quiet ocean cells small.

Close to your crew

ATLAS Server Hosting Locations and Ping Test

Choose from 9 locations in the UK, France, Germany, the United States and Australia. Run the ping test from the PC you play on, and keep every cell of one world in the same location so crossings stay smooth.

LondonUnited Kingdom · Europe -
ParisFrance · Europe -
FrankfurtGermany · Europe -
New York (Buffalo)United States · North America -
DallasUnited States · North America -
Los AngelesUnited States · North America -
ChicagoUnited States · North America -
MiamiUnited States · North America No test
SydneyAustralia · Oceania -

Always-On Protection

ATLAS Server Hosting with DDoS Protection

Watch how our multi-layered defence system filters malicious traffic while legitimate connections pass through uninterrupted.

Internet DDoS Protection Game Server

Malicious traffic is filtered at the edge, while legitimate traffic passes through uninterrupted.

Malicious Traffic (Blocked)Legitimate Traffic (Allowed)

At Every Location
Included
Full Protection
Layer 3/4/7
24/7 Active Filtering
Always-On
Added Latency
<1ms

In every cell

What ATLAS Server Hosting Includes

No setup fee, and nothing you must add before the first voyage. Everything listed comes from our order form.

  • Game serverOne ATLAS grid cell per order, running the dedicated server from Steam
  • Players per cell10, 20, 40 or 70 on these plans; 30, 50 and 60 also on the order form
  • Memory5GB on 10 players up to 16GB on 70, tiers to 32GB per cell
  • Extra cellsOrdered as Atlas Slave Server at the same per-player prices
  • StorageNVMe at 7,500MB/s included, with a 14,000MB/s option
  • Processor5.0GHz as standard, with 5.2GHz+ and 5.6GHz+ options
  • Locations9, all at the same price
  • BackupsOffsite copies for the last 7 days and snapshots on demand
  • ProtectionDDoS filtering at every location
  • Support24/7 tickets from a team hosting game servers since 2004

Optional upgrades

Added at checkout, billed with your plan.

  • Memory AllocationTiers up to 32GBtiered
  • Hard DiskNVMe 14,000Mb/sfrom €5.82
  • CPU Clock Speed5.2GHz+ - 5.6GHz+from €5.82
  • CPU PriorityHigh CPU Priority - Realtime CPU Priorityfrom €5.82
  • VIP Ticket Priority SupportPrioritise My Ticket Pleasefrom €2.32

Prices are per cell. Extra cells are ordered as Atlas Slave Server in the same store group, at the same player-count prices as the first cell. The ATLAS store group also lists ready-made 1, 2, 3, 4 and 6 cell servers. Each card includes the RAM shown on it; memory tiers up to 32GB are on the order form. All 9 locations cost the same. Prices read from our order form on 21 October 2026. Taxes, if any, are shown at checkout.

Built for crews

ATLAS Server Hosting Features

What makes a private ATLAS world easier to run.

Grow by the cell

Start on one cell, then add more as the crew outgrows its waters, without moving the first one.

Your own grid

Upload a map built in ServerGridEditor and run the islands you designed.

Undo a lost fleet

Restore a cell's snapshot after a bad battle or a broken setting in a few clicks.

Restarts in step

Schedule every cell to restart at the same time so the world stays in sync.

DDoS protection

Attack traffic is filtered before it reaches any of your cells.

5.0GHz CPUs, NVMe drives

Fast cores and storage help when a crowded harbour and a fleet load at once.

Before you set sail

ATLAS Server Hosting Essentials Before You Set Sail

Five things to know before your first cell goes live.

  1. One order is one cell

    A single cell is a complete small world. For more ocean, add cells as extra orders and link them in your grid file.

  2. Plan the grid first

    Decide how many cells you want and where the freeports and islands go before you upload a ServerGrid file.

  3. Multi-cell worlds need Redis

    The official ServerGridEditor wiki says a grid of several cells needs a Redis database. Talk to our support team before ordering extra cells.

  4. Keep cells together

    Put every cell of one world in the same location, so players crossing a border do not notice the change.

  5. Back up before grid changes

    Snapshot every cell before you edit the grid or Game.ini, because one wrong value can stop a cell starting.

Answers

ATLAS Server Hosting FAQ

Short answers to what new ATLAS server owners ask most.

Cells and plans

What is a cell in ATLAS server hosting?

ATLAS splits its ocean into a grid of cells, and each cell runs as its own server program. One order with us is one cell, which is enough for a private crew to play a complete small world.

How do I get more than one cell?

Order extra cells as Atlas Slave Server in the same store group, at the same per-player prices as your first cell, then link them in your ServerGrid file. Contact support first so we can help with the cluster setup.

What do the ready-made 1 to 6 cell servers include?

The ATLAS store group also lists fixed 1, 2, 3, 4 and 6 cell products, each with a players per cell option. Check that their options suit you on the order form, or build your world from single cells as shown above.

How many players can each cell hold?

Our plans have 10, 20, 40 or 70 players per cell, and the order form also sells 30, 50 and 60. Each bigger plan includes more RAM, from 5GB to 16GB.

Getting started

How quickly is my ATLAS cell ready?

Each cell is created automatically once payment clears, and the panel login arrives by email, usually within minutes.

Can I use my own map?

Yes. Build it in Grapeshot's ServerGridEditor, then upload ServerGrid.json and its companion files with the File Manager or SFTP. Make sure the number of cells in the grid matches the cells you have ordered.

Which location should I choose?

Run the ping test on this page from the PC you play on, pick the lowest result for most of your crew, and keep every cell of the world in that location. All 9 locations cost the same.

Can Xbox players join?

The Steam page says ATLAS supports crossplay between PC and Xbox One, but we have found no official guide for Xbox players on private servers. Plan your world for Steam on Windows.

Updates and backups

Is ATLAS still updated?

The latest posts on its Steam news page are from June 2023, and the game is still in Early Access. The stable build means fewer surprises on a private server.

Will my world be wiped?

Only if you choose to. Official season wipes applied to the developer's servers, not to privately hosted worlds.

How are backups handled?

Take snapshots of each cell in the Backup Manager whenever you like, schedule them with Scheduled Tasks, and rely on our offsite copies for the last 7 days.

Billing

How much does ATLAS server hosting cost?

One cell for 10 players is the cheapest option, at €10.50 a month. The plans above show every option for 1, 3, 6 and 12 months; longer cycles cost less per month, and each extra cell is billed as its own order.

Can I upgrade a cell later?

Yes. Raise the player count or add RAM, CPU or disk upgrades to any cell from the client area. The cell and its save stay where they are.

The complete guide · 6 min read

ATLAS Server Hosting Guide: Cells, Grids and Crews

This guide explains how a privately hosted ATLAS world fits together: what a cell is, how a grid of cells is built, how many players and how much memory each cell needs, and how to keep a pirate world safe. It is written for the captain who ends up holding the server password.

By , Owner, Gaming DeluxePublished · Updated

In this guide
  1. ATLAS in One Paragraph
  2. How Cells and Grids Work
  3. How Our Order Form Sells ATLAS
  4. Designing Your Own Grid
  5. Players per Cell and Memory
  6. Claims, Discoveries and House Rules
  7. Early Access, Updates and a Quiet Build
  8. Backups for a World of Many Cells
  9. What to Compare Before You Rent an ATLAS Server
  10. ATLAS Server Glossary
  11. ATLAS Server Help and Next Steps

ATLAS in One Paragraph

ATLAS is a pirate survival game from Grapeshot Games and Instinct Games, released into Early Access on 22 December 2018. You build a ship piece by piece, from a raft to a galleon, recruit players or NPCs as crew, and sail a huge ocean in real time. The official world on Steam is described as more than 700 landmasses across 45,000 square kilometres, with skills spread across 15 disciplines. On the official servers that ocean is shared by thousands of players at once.

A private server shrinks that idea to the size of your group. You keep the shipbuilding, the treasure hunting and the naval fights, but the islands, rules and population are yours to decide. Nobody burns your shipyard while you sleep unless you invited them.

How Cells and Grids Work

ATLAS divides its ocean into a grid. Each square of that grid, a cell, is run by its own server process. The official ServerGridEditor wiki shows each cell started with its own launch line, where ServerX and ServerY give its position in the grid and SeamlessIP holds the public address that lets players sail from one cell into the next.

PartWhat it doesWhere it comes from
CellOne square of ocean and its islands, run as one serverOne order on our ATLAS store
GridThe layout of all cells and how they connectServerGrid.json from ServerGridEditor
Redis databaseShares players, ships and tribes between cellsRequired for a multi-cell world, per the official wiki
FreeportAn island with spawn points for new playersSet in the grid editor

One cell on its own is a complete game: you can sail, build and fight inside it. More cells give you more ocean and more islands, and let a crowd spread out instead of fighting over one coastline.

How Our Order Form Sells ATLAS

Our ATLAS products sit in their own store group, separate from the other game servers. The plans on this page are the first cell, ordered as Atlas Master Server, where you choose the players per cell, the RAM and the location. Every extra cell is ordered as Atlas Slave Server, with exactly the same players per cell prices. A three cell world is therefore one master and two extra cells, each billed as its own order.

  • First cell: the Master Server order, priced on the cards above.
  • Each extra cell: a Slave Server order at the same price for the same player count.
  • Ready-made bundles: the store group also lists fixed 1, 2, 3, 4 and 6 cell servers, each with its own options.
  • Mix sizes: a busy hub cell can have more players and RAM than a quiet ocean cell.

Designing Your Own Grid

Grapeshot's ServerGridEditor is published on GitHub, with a wiki that walks through the process. You choose the number of cells, place islands and freeports, and export the result. The editor writes ServerGrid.json, ServerGrid.ServerOnly.json and a set of map images, which belong in the ShooterGame folder of each cell.

  1. Lay out the grid in ServerGridEditor and give your world a unique WorldAtlasId.
  2. Keep the cell size at or below the editor's recommended maximum of 1,400,000 units, as the wiki warns about larger values.
  3. Mark the cells where players may spawn as home servers, or the wiki's launch option that makes every cell a home server.
  4. Export, then upload the files to each cell with SFTP.
  5. Start the cells, watch the Log Viewer, and sail across a border to test the handover.

The wiki strongly recommends setting your own Redis password rather than keeping the default, and keeping database details in the server-only file.

Players per Cell and Memory

Because each cell is its own server, both player slots and memory are set per cell. A cell's limit is how many people can be inside that square of ocean at once, not in the whole world. A crew of eight sailing together needs a cell that holds eight, while a world of thirty spread across four cells needs fewer slots per cell than you might think.

Grapeshot gives no memory figure for a cell, so we size it ourselves: 5GB with 10 players, 8GB with 20, 12GB with 40 and 16GB with 70. Large ships, anchored fleets, claimed land and tamed creatures all sit in memory, so the hub cell where everyone docks usually needs the most. Use the memory graph in each cell's panel and upgrade only the cells that need it.

Claims, Discoveries and House Rules

The ServerGridEditor wiki documents a handful of Game.ini settings that change how a world feels. Claim flag settings control how land ownership works and how quickly unattended claims decay. A discovery setting controls how many levels players earn from finding new places. Home server settings can limit the experience players earn in their home cell.

  • On a small crew world, relaxed claim rules stop arguments over who owns the best cove.
  • On a public world, decide early whether abandoned claims may be taken.
  • Write your rules in the server description and your Discord, not only in the config.

Early Access, Updates and a Quiet Build

ATLAS is still listed as Early Access on Steam. The most recent news posts are Patch 560.3 on 30 May 2023, Devkit Update 560 on 21 June 2023 and a Season 13 wipe announcement for the official servers a day later. Since then the build has not changed, which makes life on a private server predictable: no update can break your grid overnight.

Run Steam Update in the panel after any reinstall, so every cell is on the same build. Mixed builds across cells are one of the few ways a quiet game can still trip you up.

Backups for a World of Many Cells

Every cell keeps its own save, so back up the world as a set. The Backup Manager takes a snapshot of a cell whenever you ask, Scheduled Tasks can do it nightly for all of them, and our offsite copies cover the last 7 days. When you restore, restore every cell to the same point in time, or a ship that sailed between cells may end up in two places or none.

What to Compare Before You Rent an ATLAS Server

ATLAS is sold differently from most games. These are the questions that save surprises.

  1. Price per cellCheck whether a price covers one cell or several, and what each extra cell costs.
  2. RAM per cellMemory is set per cell. A cheap cell without enough RAM stutters when your fleet docks.
  3. Custom grid supportMake sure you can upload ServerGrid files yourself through SFTP.
  4. Help linking cellsA multi-cell world needs Redis and matching settings. Ask how the host helps with it.
  5. All cells in one placeEvery cell should sit in the same location for smooth crossings. Check the location list.
  6. Backups you can restoreLook for snapshots you can restore yourself, on every cell, plus offsite copies.
  7. Billing termsCompare monthly with 3, 6 and 12 month prices, and check for setup fees.

ATLAS Server Glossary

Cell
One square of the ATLAS ocean, run as its own server.
Grid
The layout of every cell in a world and how they join up.
ServerGridEditor
Grapeshot's official tool for designing a grid and its islands.
ServerGrid.json
The file the editor exports, describing the grid for the servers.
Redis
The database that lets several cells share players, ships and companies.
SeamlessIP
The public address a cell uses so players can sail into it from the next one.
Home server
A cell where players are allowed to spawn.
Freeport
A spawn island for new players, placed in the grid editor.
Claim flag
A marker that claims land for a player or company.
Master and slave server
Our order form's names for the first cell and each extra cell of a world.

ATLAS Server Help and Next Steps

Pages that help you plan and run your world.

How this guide was made: researched from the ATLAS Steam store page, its official news posts and Grapeshot's ServerGridEditor wiki, drafted with AI assistance, checked against our live order form for every plan, price and location, and reviewed by Matthew Griffin before publishing. Spotted something out of date? Tell us.