Satisfactory server hosting: a pioneer in a helmet sits on a conveyor belt above an orange alien factory

Dedicated servers for Satisfactory 1.2

Satisfactory Server Hosting

Satisfactory server hosting that lets the whole team log in to the same factory whenever they like, without one player's PC holding the save. Claim it from the in-game Server Manager, upload your existing world and invite Steam and Epic pioneers alike.

Excellent on Trustpilot Hosting since 2004 9 locations 24/7 support in 9 languages

Size your build team

Satisfactory Server Hosting: Plans & Pricing

Plans run from 10 to 100 slots. Satisfactory is built around small teams, so most groups need the 10 slot plan and more RAM as the factory grows; larger plans suit community builds. Memory steps up with the plan, and 3, 6 or 12 month billing lowers the monthly price.

  1. 10player slots
    8GB RAM

    A co-op team building one factoryIdeal for co-op teams

    • Plenty of seats for a friends group
    • 8GB, the wiki's starting figure
    • Add memory as the factory spreads
    €14.57/moMonthly, no contract
  2. 20player slots
    12GB RAM

    A large group or a small community

    • 12GB for a mid-game world
    • Room for a modded save
    • Blueprint sharing between builders
    €29.86/moMonthly, no contract
  3. 30player slots
    16GB RAM

    Community factory

    • 16GB for late-game saves
    • Several build teams at once
    • Upload saves from the Server Manager
    €44.67/moMonthly, no contract
  4. 50player slots
    20GB RAM

    Large public factory

    • 20GB of memory
    • Trains, drones and power grids
    • Scheduled restarts
    €67.66/moMonthly, no contract

Every plan: NVMe 7500MB/s · 5.0GHz · Up to 100GB. No setup fee. Upgrades and details

In short

Gaming Deluxe hosts Satisfactory dedicated servers from €14.57/mo, with 10 to 100 player slots and 8GB to 32GB of RAM depending on the plan. Every server runs the official Satisfactory Dedicated Server on 5.0GHz CPUs and NVMe storage in 9 locations across the UK, Europe, the US and Australia, and is installed automatically once you have paid.

Key facts checked against our order form, updated .

  • 10 to 100 player slotsSatisfactory starts at 4; MaxPlayers raises it
  • 8GB to 32GB RAMMore memory as the plan grows
  • 9 locationsNo surcharge for any region
  • Steam and EpicBoth PC stores join one server
  • Mods via SFTPSatisfactory Mod Manager connects directly
  • Saves and blueprintsUpload your factory and your designs
  • DDoS protectionEvery location covered
  • 24/7 support in 9 languagesHosting game servers since 2004

Run the factory

Satisfactory Server Hosting Control Panel and Server Manager

Satisfactory has its own Server Manager inside the game for claiming the server, settings and saves. Our web panel handles everything outside it: files, mods over SFTP, updates, restarts and logs.

Gaming Deluxe game panel with server controls, SFTP details and resource graphs

The Gaming Deluxe game panel, here managing a Windrose server. Satisfactory servers use the same panel.

Server Details and SFTP

Copy the SFTP mod path from Server Details into the Satisfactory Mod Manager and it installs mods straight onto the server.

File Manager

Upload .sav files into the server's save folder, or blueprint .sbp and .sbpcfg files into the folder named after your world.

Steam Update

Bring the server up to the newest build when Coffee Stain patches the game, so players on the new version can connect.

Scheduled tasks

Restart at a quiet hour or keep Steam updates automatic, on top of the restart interval the Server Manager offers.

Statistics and Log Viewer

Watch memory use as the factory grows and read the log when a mod or save refuses to load.

Sub-users

Give a co-builder their own panel login with only the permissions they need.

Where the game is

Satisfactory 1.2, Patch 1.2.4.1 and Core Values

Coffee Stain released Satisfactory 1.0 on 10 September 2024, followed by 1.1 in June 2025 and 1.2 on 2 June 2026, the first update launched on PC, PlayStation 5 and Xbox Series X|S on the same day. This is where the game stands for a server owner.

1.010 September 20241.22 June 2026Patch1.2.4.1 · 12 October 2026

01

What 1.2 brought

Rain returned with a new World settings tab and weather presets, the engine moved to Unreal Engine 5.6.1, vehicle paths were rebuilt from scratch, and Fluid Stations and Fluid Trucks arrived for moving liquids by road.

02

Latest fixes

Patch 1.2.4.1 on 12 October 2026 is the newest at the time of writing, and includes a fix for a dedicated server crash when placing a Conveyor Throughput Monitor.

03

Core Values, the first paid DLC

Announced on 29 September 2026, Core Values is a major expansion that takes factories underground with new resources, flora and fauna. It has no release date yet, so plan your server around 1.2 for now.

04

Updates come through Experimental first

Big updates usually spend weeks on the Experimental branch before reaching the main game; 1.2 went to Experimental on 17 March 2026. Your server and your players must be on the same branch and build.

Mods & crossplay

Mods and Crossplay on Satisfactory Server Hosting

Satisfactory mods are made by the community and installed with the community-run Satisfactory Mod Manager, which can install them on a server over SFTP. Crossplay covers both PC stores; the console editions play separately.

Mods

Satisfactory Mod Manager

Add your server in the Mod Manager's Manage Servers window using the SFTP mod path from our panel, then install mods to the server as you would locally.

Same mods for everyone

Players need the matching mods on their own game. Read each mod's description, as some are not made for multiplayer at all.

One mod at a time

Install one mod, start the server and test it before the next. If the server starts crashing after an update, the newest mod is the first suspect.

Crossplay

Steam and Epic together

Steam and Epic Games Store players connect to the same dedicated server, wherever the server files were downloaded from.

Consoles play separately

The PlayStation 5 and Xbox Series X|S versions launched on 4 November 2025 without PC crossplay or dedicated server support, according to the official wiki.

Claim with a password

The first player to connect claims the server in the Server Manager and sets the admin password. A separate player password keeps strangers out.

SteamEpic Games Store

Memory for megabases

RAM for Satisfactory Server Hosting as Your Factory Grows

Satisfactory's memory use grows with the size of the factory as well as the number of players. The official wiki's community guidance is 8GB, or 16GB for larger saves or more than four players. Our plans bundle 8GB on 10 slots and rise one tier per plan to 32GB on 100 slots, and the smaller plans can take more at checkout.

  • New save, a few players

    Plan: 10 Slots
    RAM included: 8GB

    When to add more: The wiki's base figure, fine for the early tiers. Move to 16GB for a late-game save or more than four players.

  • Mid-game, a full team

    Plan: 20 Slots
    RAM included: 12GB

    When to add more: A tier above the wiki's base figure. A sprawling save or a mod list wants 16GB.

  • Community factory

    Plan: 30 Slots
    RAM included: 16GB

    When to add more: The wiki's figure for large saves or more than four players. Many players building far apart may want 20GB.

  • Late game, trains and drones everywhere

    Plan: 50 Slots
    RAM included: 20GB

    When to add more: Megabases and many players far apart load more of the map; 24GB gives headroom.

  • Event servers

    Plan: 70 Slots
    RAM included: 24GB

    When to add more: Big build events and heavy mods; step to 32GB if the graph runs hot.

  • Our largest servers

    Plan: 100 Slots
    RAM included: 32GB

    When to add more: The top tier on the order form.

RAM tiers on the order form: 5GB, 8GB, 12GB, 16GB, 20GB, 24GB and 32GB. Upgrade from the client area at any time; the save stays where it is.

Low ping, worldwide

Satisfactory Server Hosting Locations and Ping Test

Choose between 9 locations: the UK, France, Germany, five US cities and Sydney. Run the ping test from the PC you build on and choose the lowest result for most of your team.

LondonUnited Kingdom · Europe -
ParisFrance · Europe -
FrankfurtGermany · Europe -
New York (Buffalo)United States · North America -
DallasUnited States · North America -
Los AngelesUnited States · North America -
ChicagoUnited States · North America -
MiamiUnited States · North America No test
SydneyAustralia · Oceania -

Always-On Protection

Satisfactory Server Hosting with DDoS Protection

Watch how our multi-layered defence system filters malicious traffic while legitimate connections pass through uninterrupted.

Internet DDoS Protection Game Server

Malicious traffic is filtered at the edge, while legitimate traffic passes through uninterrupted.

Malicious Traffic (Blocked)Legitimate Traffic (Allowed)

At Every Location
Included
Full Protection
Layer 3/4/7
24/7 Active Filtering
Always-On
Added Latency
<1ms

In every plan

Included with Satisfactory Server Hosting

No setup fee and no add-ons required. These come with every Satisfactory plan, according to our order form.

  • Server softwareThe official Satisfactory Dedicated Server, updated through Steam
  • Player slotsPlans at 10, 20, 30, 50, 70 and 100; any step of 10 up to 100 on the order form
  • Memory8GB on 10 slots up to 32GB on 100 slots
  • Storage100GB NVMe at 7,500MB/s; 14,000MB/s drives and up to 200GB as upgrades
  • Processor5.0GHz included, 5.2GHz+ and 5.6GHz+ optional
  • Locations9 data centres, one price
  • ModsSFTP mod path for the Satisfactory Mod Manager, plus File Manager
  • SavesSave and blueprint uploads, and offsite backups for 7 days
  • ProtectionDDoS filtering at each location
  • SupportTickets answered 24/7 by people who have hosted games since 2004

Optional upgrades

Added at checkout, billed with your plan.

  • Memory AllocationTiers up to 32GBtiered
  • Hard DiskNVMe 14,000Mb/sfrom €5.82
  • CPU Clock Speed5.2GHz+ - 5.6GHz+from €5.82
  • CPU PriorityHigh CPU Priority - Realtime CPU Priorityfrom €5.82
  • VIP Ticket Priority SupportPrioritise My Ticket Pleasefrom €2.32
  • Disk SpaceUp to 120GB - Up to 200GBfrom €8.16

The dedicated server starts at 4 players. The official wiki shows how to raise the limit with the MaxPlayers setting, which you can change in the server's config files. All 9 locations cost the same. Any slot count from 10 to 100 in steps of 10, memory up to 32GB, faster CPUs and extra disk are on the order form. Prices read from our order form on 14 October 2026. Taxes, if any, are shown at checkout.

Built for pioneers

Satisfactory Server Hosting Features

What makes a shared factory easier to run.

Bring your factory

Upload a save from single player through the Server Manager or the File Manager and keep building.

Share blueprints

Upload your blueprint files so every builder on the server can place the same designs.

Steam meets Epic

Friends on either PC store join the same world without any extra setup.

Modded factories

Connect the Satisfactory Mod Manager over SFTP and install mods on the server directly.

Factory on your terms

Pause the world when nobody is online, or keep production running between sessions.

5.0GHz cores

Strong single-thread speed, which the wiki highlights for the dedicated server.

Before the first hub

Satisfactory Server Hosting Essentials

Five things to settle before the first hub goes down.

  1. Claim it first

    The first person to add the server in the Server Manager sets its name and admin password. Do it before sharing the address.

  2. Player password

    Player password protection is off by default. Turn it on in the Server Manager to keep the factory private.

  3. Auto Pause

    Decide whether the factory runs with nobody online. Auto Pause stops it while the server is empty.

  4. Two ports

    Satisfactory uses 7777 over UDP and TCP and 8888 over TCP by default. On our network they are already open.

  5. Raise the player cap

    More than 4 players needs the MaxPlayers setting. Set it to match your slots and restart.

Answers

Satisfactory Server Hosting FAQ

The questions new Satisfactory server owners ask us most.

Getting started

How do I connect to my Satisfactory server the first time?

Open the Server Manager from the game's main menu, add the server using the IP and port from our panel, accept the server's certificate, then claim it by naming it and setting an admin password.

How quickly is the server ready?

It is installed automatically after payment and your panel login is emailed. Most teams are claiming their server within a few minutes.

Can I upload my single player save?

Yes. The Server Manager's Manage Saves tab uploads a local save directly. You can also stop the server and upload the .sav files into the server save folder with the File Manager.

Where do blueprints go?

Upload the .sbp and .sbpcfg files into the blueprints folder named after your world, inside the server's SaveGames folder, with the server stopped.

Players and crossplay

How many players can join a Satisfactory server?

The dedicated server starts at 4 players. The official wiki shows how to raise it with MaxPlayers in the GameSession settings; our plans offer 10 to 100 slots for teams that do.

Can Steam and Epic players play together?

Yes. Game clients from both stores can connect to the same dedicated server. No setting is needed.

Can PlayStation or Xbox players join?

No. According to the official wiki, the console versions released on 4 November 2025 have no crossplay with PC and no dedicated server support.

Does the factory keep running when nobody is online?

That is your choice in the Server Manager. With Auto Pause on, the game pauses when the server is empty; with it off, production carries on.

Mods and updates

Can I run mods on my Satisfactory server?

Yes. Copy the SFTP mod path from Server Details, add the server in the Satisfactory Mod Manager's Manage Servers window, and install mods to it. Players need the same mods.

What should I do when Satisfactory updates?

Run Steam Update in the panel and restart so the server matches the game. If you use mods, wait for compatible versions before updating a modded save.

How often does the server save?

You set the autosave interval in minutes in the Server Manager, and can also autosave whenever a player disconnects. We keep offsite backups for 7 days as well.

Billing

How much does Satisfactory server hosting cost?

The 10 slot plan with 8GB is the cheapest at €14.57 a month. The plans table lists every size for 1, 3, 6 or 12 months; longer terms cost less per month.

Can I add more RAM later?

Yes. Upgrade memory or slots from the client area as the factory grows. The save stays on the same server.

Is there a contract?

No. Monthly plans renew month by month and can be cancelled at any time. 3, 6 and 12 month terms are paid upfront for a lower monthly price.

The complete guide · 5 min read

Satisfactory Server Hosting: The Complete Guide

A complete guide to running Satisfactory on a dedicated server: why it helps a co-op team, claiming the server, the Server Manager settings, player limits, saves and blueprints, mods, updates and the network side. Written for the pioneer who ends up responsible for the factory.

By , Owner, Gaming DeluxePublished · Updated

In this guide
  1. Why Move Your Factory to a Dedicated Server
  2. Claiming the Server in the Server Manager
  3. Server Manager Settings Worth Knowing
  4. Player Limits and Big Teams
  5. Saves, Blueprints and Backups
  6. Running a Modded Server
  7. Updates, Experimental and the Network Side
  8. What to Compare Before Renting a Satisfactory Server
  9. Satisfactory Server Glossary
  10. Satisfactory Server Help

Why Move Your Factory to a Dedicated Server

In a normal Satisfactory co-op game the factory lives on the host's PC. Everyone else can only build while that person is playing, and the host's machine has to simulate every belt and train while also running the game. Large factories make that very noticeable.

The Satisfactory Dedicated Server separates the two. It is a free program from Coffee Stain that runs the world on its own, so each pioneer can log in on their own schedule and the factory is always reachable. Since 1.0 it also ships with an HTTPS API and a lightweight query API for tools that check on the server.

Hosting it with us puts it on 5.0GHz cores with fast NVMe storage, in a data centre with DDoS filtering, so the build team is not depending on someone's home upload speed.

Claiming the Server in the Server Manager

Satisfactory servers are set up from inside the game rather than through a config file. A fresh server is unclaimed until the first person connects with the Server Manager.

  1. Open Server Manager from the main menu and choose to add a server.
  2. Enter the IP address and port shown in our panel, and accept the server's certificate when asked.
  3. Give the server a name and set the administrator password.
  4. Create a new game or upload an existing save from the Manage Saves tab.
  5. Optionally turn on player password protection and share the address with your team.

Server Manager Settings Worth Knowing

The Server Manager's settings page covers the options most groups need. The official wiki lists these.

SettingWhat it does
Server name and admin passwordIdentity and control of the server
Player password protectionOff by default; on keeps the server private
Auto-Load Session NameWhich session the server opens after a restart
Auto PausePauses the game while nobody is connected
Auto-Save on Player DisconnectSaves as soon as a player leaves
Autosave IntervalMinutes between automatic saves
Server Restart IntervalA daily restart at the time you choose
Network QualityThe server's network quality preset

Auto Pause is the setting that changes the feel of a server most. With it on, the factory waits for the team. With it off, production carries on between sessions, which is satisfying on a well-balanced factory and less so when a belt is backing up while everyone sleeps.

Player Limits and Big Teams

Satisfactory is designed for small co-op teams, and the dedicated server starts at 4 players. For bigger groups the official wiki points to the MaxPlayers value in the GameSession section of the game settings, giving the launch option -ini:Game:[/Script/Engine.GameSession]:MaxPlayers=8 as an example.

  • Set MaxPlayers to match your plan's slots and restart the server.
  • Each extra player in a different part of the map adds simulation load, so watch memory in the panel.
  • Large teams work best with agreed areas for each builder, so the whole world is not loaded at once.

Saves, Blueprints and Backups

Local saves live in %LOCALAPPDATA%\FactoryGame\Saved\SaveGames on Windows. The simplest way to move one to the server is the Server Manager's Manage Saves tab. For bulk transfers, stop the server and upload the .sav files with the File Manager into the server's save folder.

Blueprints from the Blueprint Designer are separate files, .sbp and .sbpcfg, stored per world. Upload them into the blueprints folder named after your world so the whole team can place them.

For safety, combine a short autosave interval with Auto-Save on Player Disconnect, and download a copy of the save before major updates. Our offsite backups cover the last 7 days on top of that.

Running a Modded Server

Satisfactory mods are community projects, installed with the community-run Satisfactory Mod Manager. It can install mods on a remote server over SFTP, which is how it works with our servers.

  1. Stop the server and copy the SFTP mod path from Server Details in our panel.
  2. In the Mod Manager, open Manage Servers, switch to the advanced SFTP option and paste the path with your panel password.
  3. Choose the server as the install target and install your mods.
  4. Start the server and make sure each player has the same mods on their own game.

Mods depend on the game version. After a Satisfactory update, wait for your mods to be updated before you update a modded server, and keep a save from before the update.

Updates, Experimental and the Network Side

Coffee Stain tests large updates on the Experimental branch before they reach the main game, and the server has to match whichever branch the players use. Patch days are simple on a hosted server: run Steam Update, restart, and the Server Manager shows the new version.

On the network side the server uses port 7777 over UDP and TCP for game traffic and the HTTPS API, and port 8888 over TCP for reliable messaging. Both are already reachable on our network. The server runs on 64-bit Windows or Linux only, and the official wiki stresses single-thread CPU speed, which is why our 5.0GHz cores suit it.

What to Compare Before Renting a Satisfactory Server

Satisfactory servers are judged in month three, when the factory is huge. Check these before you choose.

  1. Memory headroomLate-game saves need far more RAM than a fresh start. Check how easily you can add memory later.
  2. Single-thread CPU speedThe wiki points to single-thread performance; a high clock speed matters more than core count.
  3. SFTP for modsIf you plan to mod, the Satisfactory Mod Manager needs SFTP access to the server.
  4. Save and blueprint accessYou should be able to upload and download saves and blueprints without opening a ticket.
  5. LocationTest ping from where your team lives; a nearby data centre keeps building responsive.
  6. TermsLook for monthly billing without setup fees or a long minimum term.

Satisfactory Server Glossary

Server Manager
The in-game screen for adding, claiming and configuring dedicated servers.
Claiming
Naming a new server and setting its admin password the first time you connect.
Auto Pause
A setting that pauses the game while no players are connected.
Session
A save game world; the server can hold several and auto-load one.
Blueprint
A saved factory design, stored as .sbp and .sbpcfg files.
MaxPlayers
The GameSession value that sets how many players can join.
Experimental
The test branch where Coffee Stain releases big updates first.
Satisfactory Mod Manager
The community tool that installs mods on your game and on servers.
Core Values
Satisfactory's first paid expansion, announced in September 2026.

Satisfactory Server Help

Official documentation and our own guides.

How this guide was made: researched from Coffee Stain's Steam news and store page and the official Satisfactory wiki, drafted with AI assistance, checked against our live order form for every plan, price and location, and reviewed by Matthew Griffin before publishing. Noticed something out of date? Tell us.