Hurtworld server hosting: a bearded survivor in a flak vest rests a rifle across his shoulders in a red-rock desert, a buggy behind him

Raid, wipe and rebuild on your own terms

Hurtworld Server Hosting

Hurtworld server hosting for groups who want the raids and the paranoia without someone else's wipe calendar: your map, your rules, your Mozzy parked on the roof of a base you built.

Excellent on Trustpilot Hosting since 2004 9 locations 24/7 support in 9 languages

Size your map

Hurtworld Server Hosting Plans by Player Count

Hurtworld is sold per slot, so pick the plan that matches your busiest raid night. Every plan sits on the same hardware in the same data centres, memory climbs with the slots, and longer terms of 3, 6 or 12 months bring the monthly price down.

  1. 20player slots
    5GB RAM

    A clan server or a small wipe groupLowest price

    • 5GB of RAM included
    • Smallest slot count we sell
    • Lowest monthly price
    €4.60/moMonthly, no contract
  2. 40player slots
    8GB RAM

    Several clans fighting over one mapBest for most servers

    • 8GB for a busier map
    • Enough rivals for real raids
    • Our pick for a first public server
    €12.69/moMonthly, no contract
  3. 60player slots
    12GB RAM

    A public server with regulars

    • 12GB of memory
    • More bases and vehicles loaded
    • Room to grow between wipes
    €21.96/moMonthly, no contract
  4. 100player slots
    16GB RAM

    A large community map

    • 16GB of memory
    • Busy raid nights across time zones
    • Up to 200 slots on the order form
    €35.82/moMonthly, no contract

Every plan: NVMe 7500MB/s · 5.0GHz · Up to 100GB. No setup fee. Upgrades and details

In short

Gaming Deluxe hosts Hurtworld dedicated servers from €4.60/mo, with 20 to 100 player slots on the plans below and 5GB to 16GB of RAM depending on the plan. Every server runs on 5.0GHz CPUs and NVMe storage in 9 locations across the UK, France, Germany, the US and Australia, and is set up automatically within minutes of payment.

Key facts checked against our order form, updated .

  • 20 to 100 player slotsUp to 200 on the order form
  • 5GB to 16GB RAMMemory steps up with each plan
  • 9 locationsIdentical pricing in every region
  • Your wipe scheduleWipe when the group wants, not on a timer
  • Epic anti-cheatSwitch it on or off at start-up
  • Offsite backupsA rolling week of copies
  • DDoS protectionPlus the game's own DDoS commands
  • 24/7 support in 9 languagesGame hosting specialists since 2004

Admin from the browser

The Hurtworld Server Hosting Panel and Its Wipe Tools

Hurtworld admins live in the console and the config files. The panel gives you both in a browser tab, alongside restarts, snapshots and schedules for wipe day.

Gaming Deluxe game server control panel with the server menu, connection details and Stop and Restart buttons

Our game panel, shown here with a Windrose server. Hurtworld servers get the same menu.

Web Console

Type server commands straight into the running server, and read the replies, without joining the game.

Commandline Manager

Keep start-up commands, such as the anti-cheat switch, in the launch line so they run every boot.

File Manager and SFTP

Edit config files in the browser, or keep a copy of a favourite map save on your own PC.

Backup Manager

Snapshot the map before a wipe, so last month's world can come back for a rematch.

Scheduled Tasks

Run a daily restart at a quiet hour, with a snapshot just before it.

Steam Update

Check the server sits on the current Steam build after a reinstall or a move.

A finished build

Hurtworld Today: Version 1.0.1.0 and a Quiet Studio

Bankroll Studios took Hurtworld out of Early Access on 10 December 2019, after six years of development and more than 60 million hours played. The last patch on its Steam news page is 1.0.1.0 from 17 March 2023, and nothing has followed since. The game still runs and still sells, but no new content is in sight.

1.0 release10 December 2019Latest patch1.0.1.0 · 17 March 2023Last hotfix before it1.0.0.5 · 23 January 2020

01

What 1.0.1.0 changed

The anti-cheat moved from Easy Anti-Cheat to Epic Online Services, Steam Deck got basic support, and the map edges became a no-build zone.

02

New server commands

The same patch added enforceeac, which turns anti-cheat on or off and must run at start-up, plus enableddosprotection and disableddosprotection.

03

The wipe that came with it

1.0.1.0 enforced a wipe on every server. Since then the build has not moved, so a fresh map today will not be wiped by an update.

04

No roadmap

Bankroll has posted no further updates. Treat the game as finished: what is in it now is what your players will get.

Plugins & platforms

Plugins, Anti-Cheat and Platforms for Hurtworld Server Hosting

Bankroll does not document official mod support, and the game's settings are mostly about anti-cheat, DDoS and how you run your wipes. Plugins have come from the community instead.

Plugins and anti-cheat

Community plugins

Hurtworld servers have long used community plugin loaders such as Oxide, now uMod. Its site did not load for our check, so confirm a plugin supports 1.0.1.0 before you install it.

Plugins and files

Whatever you install goes in through the File Manager or SFTP. Take a snapshot first and read the log after the restart.

Anti-cheat choice

Epic Online Services anti-cheat is controlled with enforceeac at start-up. Most public servers leave it on; a private test map may not need it.

Platforms and builds

Windows and macOS

Steam lists system requirements for Windows and macOS. Every player joins through Steam on a computer.

Steam Deck

Patch 1.0.1.0 added basic Steam Deck support. Bankroll warned not to expect a perfect experience, but it runs.

Older builds

Bankroll has offered an oldversion branch on Steam for community servers that do not update straight away. Players must match whichever build the server runs.

SteamWindowsmacOSSteam Deck

Memory for late wipe

RAM for Hurtworld Server Hosting, Plan by Plan

Bankroll gives no memory figures for the dedicated server, so the bundled RAM is our own sizing: 5GB on 20 slots, then one tier more on each bigger plan up to 16GB on 100 slots. Larger tiers at checkout are optional.

  • A clan or wipe group

    Plan: 20 Slots
    RAM included: 5GB

    When to add more: Rarely, unless you run a long plugin list.

  • Several clans

    Plan: 40 Slots
    RAM included: 8GB

    When to add more: If the graph peaks near the limit late in a wipe, try 12GB.

  • Public server with regulars

    Plan: 60 Slots
    RAM included: 12GB

    When to add more: Many bases and vehicles near the end of a wipe can justify 16GB.

  • Large community map

    Plan: 100 Slots
    RAM included: 16GB

    When to add more: Very busy maps, or bigger slot counts from the order form, can go to 20GB or more.

Memory on the order form: 5GB included, then 8GB, 12GB, 16GB, 20GB, 24GB and 32GB. Raising it later from the client area keeps the map as it is.

Low ping for gunfights

Hurtworld Server Hosting Locations and a Live Ping Test

Pick from 9 locations in the UK, France, Germany, the United States and Australia. Gunfights and vehicle chases reward low ping, so test from your own PC and choose the data centre that serves most of your regulars.

LondonUnited Kingdom · Europe -
ParisFrance · Europe -
FrankfurtGermany · Europe -
New York (Buffalo)United States · North America -
DallasUnited States · North America -
Los AngelesUnited States · North America -
ChicagoUnited States · North America -
MiamiUnited States · North America No test
SydneyAustralia · Oceania -

Always-On Protection

Hurtworld Server Hosting with DDoS Protection

Watch how our multi-layered defence system filters malicious traffic while legitimate connections pass through uninterrupted.

Internet DDoS Protection Game Server

Malicious traffic is filtered at the edge, while legitimate traffic passes through uninterrupted.

Malicious Traffic (Blocked)Legitimate Traffic (Allowed)

At Every Location
Included
Full Protection
Layer 3/4/7
24/7 Active Filtering
Always-On
Added Latency
<1ms

On every map

Included with Every Hurtworld Server Hosting Plan

Nothing to add before the first spawn and no setup fee. Each Hurtworld plan comes with the following, taken from our order form.

  • Game serverThe Hurtworld dedicated server on the current Steam build
  • Player slots20, 40, 60 or 100 on this page; any count from 20 to 200 on the order form
  • Memory5GB on 20 slots up to 16GB on 100 slots; up to 32GB at checkout
  • StorageUp to 100GB on NVMe drives rated at 7,500MB/s, with 200GB and 14,000MB/s upgrades
  • Processor5.0GHz as standard, 5.2GHz+ or 5.6GHz+ as options
  • Locations9, all at the same price
  • Console and filesWeb console, file manager and SFTP access
  • BackupsSnapshots on demand and seven days of offsite copies
  • ProtectionNetwork DDoS filtering on top of the game's own DDoS setting
  • SupportRound-the-clock tickets, answered by people who have run game servers since 2004

Optional upgrades

Added at checkout, billed with your plan.

  • Memory AllocationTiers up to 32GBtiered
  • Hard DiskNVMe 14,000Mb/sfrom €5.82
  • CPU Clock Speed5.2GHz+ - 5.6GHz+from €5.82
  • CPU PriorityHigh CPU Priority - Realtime CPU Priorityfrom €5.82
  • VIP Ticket Priority SupportPrioritise My Ticket Pleasefrom €2.32
  • Disk SpaceUp to 120GB - Up to 200GBfrom €8.16

The RAM printed on each card is included in its price and rises one tier per plan. The order form sells any slot count from 20 to 200 and memory up to 32GB. Pick whichever of the 9 locations sits closest to your players: none of them costs extra. Prices read from our order form on 22 October 2026. Taxes, if any, are shown at checkout.

Built for wipe day

Hurtworld Server Hosting Features That Matter on Wipe Day

The parts of the service a Hurtworld admin leans on most, from the first wipe to the last raid.

Wipes on your calendar

Start a fresh map when the group is ready, and keep a snapshot of the old one for a rematch.

Console in the browser

Run server commands from the panel while you watch the map, no game client needed.

Anti-cheat control

Enforce Epic Online Services anti-cheat at start-up, or switch it off on a private test map.

Two layers of DDoS defence

Our network filters attack traffic, and the game's own DDoS protection command adds a second layer.

5.0GHz cores, NVMe drives

High clock speeds help late in a wipe, when every base and vehicle on the map is loaded.

Undo a grief

Restore last night's snapshot if an exploit or a rule-breaker ruins the map.

Before you go public

Hurtworld Server Hosting Essentials for New Admins

Get these right before you advertise the server.

  1. Decide on anti-cheat

    enforceeac must run at start-up, so put it in the launch line rather than typing it later.

  2. Publish a wipe schedule

    Players plan their week around wipes. Say when the next one is, and stick to it.

  3. Know the base limits

    The one-click 1x1 base is capped at 5 per wipe, and the cheap hammer only builds inside claimed cells. Mention it in your rules.

  4. Keep the old map

    Snapshot the map before every wipe. It costs nothing and lets you settle disputes later.

  5. Match the build

    Players must run the same build as the server. If someone is on an old Steam branch, they will not get in.

Answers

Hurtworld Server Hosting FAQ

What new Hurtworld server owners usually ask us first.

Getting started

How fast is a Hurtworld server set up?

It builds itself the moment your payment is confirmed, and the panel details arrive by email. You can be on the map a few minutes later.

Which location should I choose?

Test the ping from this page on the PC you play on, and pick the result that suits most of your regulars. Prices do not change between the 9 locations.

Can I run more than 100 slots?

Yes. The plans on this page stop at 100, but the order form sells any slot count from 20 to 200. Add more memory with it for a very busy map.

Game version and anti-cheat

Is Hurtworld still updated?

Not any more. The latest patch on Steam is 1.0.1.0 from 17 March 2023. The upside for a server owner is a build that will not change under you.

Which anti-cheat does Hurtworld use?

Epic Online Services, since patch 1.0.1.0 replaced Easy Anti-Cheat. The enforceeac command switches it on or off and has to run at start-up.

What does the DDoS command do?

Patch 1.0.1.0 added enableddosprotection and disableddosprotection to toggle the game's own DDoS protection. It works alongside the filtering on our network.

Can Steam Deck players join?

Yes, at a basic level. Bankroll added Steam Deck support in 1.0.1.0 and said the experience will not be perfect, but it runs.

Wipes, plugins and backups

How do I wipe my Hurtworld server?

Snapshot the map in the Backup Manager first, then start a fresh map; our support team can walk you through it the first time. No update forces a wipe on the current build.

Can I install plugins?

Bankroll offers no official mod support, but community plugin loaders such as Oxide, now uMod, have been used on Hurtworld servers. Upload files over SFTP, and check each plugin supports 1.0.1.0.

Can I bring back an old map?

Yes, if you kept a snapshot. Restore it in the Backup Manager and restart. Offsite copies cover the last 7 days as well.

Billing and plans

How much does Hurtworld server hosting cost?

20 slots is the entry plan at €4.60 per month. The plans table shows each plan on 1, 3, 6 and 12 month terms, and the monthly figure drops on the longer ones.

Can I change plans later?

Yes. Add slots, memory, CPU or disk from the client area whenever the server grows. The map carries on as it was.

Do I have to sign up for a long term?

No. Monthly billing can be cancelled any time. Paying for 3, 6 or 12 months upfront simply lowers the monthly rate.

The complete guide · 5 min read

Hurtworld Server Hosting Guide: Wipes, Raids and Admin

A practical guide to running a Hurtworld server in 2026: what the 1.0 era changed, how to size a server, how anti-cheat and DDoS settings work, how to plan wipes and how to keep a map fair. It is written for the admin who gets the Discord pings.

By , Owner, Gaming DeluxePublished · Updated

In this guide
  1. Why Hurtworld Players Run Their Own Server
  2. From Early Access to 1.0.1.0
  3. Choosing Slots and Memory
  4. Anti-Cheat and DDoS Settings
  5. Planning Wipes
  6. Admins, Rules and Plugins
  7. Backups and Restores
  8. What to Compare Before You Rent a Hurtworld Server
  9. Hurtworld Server Glossary
  10. Hurtworld Server Help and Next Steps

Why Hurtworld Players Run Their Own Server

Hurtworld is a hardcore survival game built for fast, skill-based PvP and PvE: you gather, craft, build a base, fight off the environment and then fight off everyone else. Steam's description talks about solid multiplayer foundations, and the community that remains plays it mostly on community servers, each with its own wipe rhythm and rules.

Running your own server puts those choices in your hands. You decide how many players a map holds, how often it wipes, which plugins run and who gets admin rights. Renting means the server sits in a data centre with a fixed address and filtered traffic, instead of on a PC at home that has to stay on through every raid night.

From Early Access to 1.0.1.0

Bankroll Studios released Hurtworld 1.0 on 10 December 2019, saying it had taken six years of development and more than 60 million hours of play to get there. The launch patch added the Talon rocket launcher, mainly an anti-air weapon against the Mozzy helicopter, and the super rare Roach Asylum body kit for the Roach vehicle.

  • Starter bases: a craftable one-click 1x1 base, limited to 5 per wipe, and forced away from cell boundaries.
  • Cheap hammer: a construction hammer that only builds inside claimed cells.
  • Refunds: items removed within 5 minutes of placing give a full refund.
  • Mozzy rockets: costs tightened, and the rockets cannot be used in PvP except against other helicopters.
  • Exploit spots: rock exploits met an automatic kill-and-report system, and cave base spots were filled in.

A hotfix, 1.0.0.5, followed in January 2020 without a wipe. The last patch came on 17 March 2023: 1.0.1.0 swapped Easy Anti-Cheat for Epic Online Services, added basic Steam Deck support, made the map edge a no-build zone, let players recycle fabricator items, and enforced a wipe on all servers. There has been nothing since, so the build your server runs today is the one it will keep running.

Choosing Slots and Memory

Hurtworld is priced per slot, and the order form sells anything from 20 to 200. Size the server for your busiest raid night, not for the total number of people in your Discord. A clan server rarely needs more than 20; a public map with several clans fighting usually settles between 40 and 60; 100 is for an established community with players across time zones.

PlanRAM includedTypical server
20 Slots5GBA clan, a wipe group or a test map
40 Slots8GBSeveral clans on one map
60 Slots12GBA public server with regulars
100 Slots16GBA large community across time zones

Memory use climbs through a wipe rather than staying flat. Early on, the map is mostly empty; by the last week, every base, stash and vehicle is loaded. That is why each bigger plan carries more RAM, and why the memory graph in the panel is worth a look near the end of a wipe rather than the start.

Anti-Cheat and DDoS Settings

Patch 1.0.1.0 gave server owners three commands worth knowing. enforceeac turns the Epic Online Services anti-cheat on or off, and Bankroll's notes say it must be run during start-up, so it belongs in the launch line in the Commandline Manager rather than in the console later. enableddosprotection and disableddosprotection toggle the game's own DDoS protection.

  1. Open the Commandline Manager and add the anti-cheat setting you want to the start-up commands.
  2. Restart the server so the setting takes effect from boot.
  3. Use the web console to switch the game's DDoS protection on, if you want it alongside our network filtering.
  4. Watch the log on the next busy evening for players being refused by anti-cheat.

Planning Wipes

On a community server, the wipe schedule is the most important rule you set. Because Hurtworld is no longer patched, no update will force a wipe on you; the timing is entirely yours. Some groups wipe every two weeks to keep the race to the first Mozzy fresh, others let a map run for months.

  • Announce the next wipe date when the current one starts, and keep it.
  • Snapshot the map in the Backup Manager just before you wipe, in case of a dispute or a rematch.
  • Remind players that the 1x1 starter base is capped at 5 per wipe, which shapes the first evening.
  • Restart the server on wipe day after the fresh map is loaded, then join and check it yourself.

Admins, Rules and Plugins

Decide who your admins are before launch and give them rights on day one, so nobody is waiting for you when a rule-breaker appears. Write the server rules down in one place: raid times if you set them, whether offline raiding is allowed, how exploits are treated, and what happens to bases built against the rules.

Bankroll does not publish an official mod API, but Hurtworld servers have long used community plugin loaders such as Oxide, now part of uMod, for things like kits, teleports and admin tools. The uMod site did not load for our automated check, so check that the loader and each plugin support 1.0.1.0 before you upload them. Install over SFTP, snapshot first and read the log after the restart.

Backups and Restores

Hurtworld maps take a lot of effort to grow and very little to ruin. The Backup Manager takes a snapshot on request, Scheduled Tasks can take one automatically before the nightly restart, and offsite copies cover the last 7 days. Restoring a snapshot puts the whole map back as it was.

Use snapshots for three moments in particular: before a wipe, before installing or updating a plugin, and before you change settings you are unsure of. If something breaks after any of those, restore, restart and tell the server what happened.

What to Compare Before You Rent a Hurtworld Server

Hurtworld hosts sell the same game. The difference shows up in the last week of a wipe.

  1. Price per slot, with memoryPer-slot pricing hides the memory question. Ask what RAM comes with your slot count.
  2. Console accessYou will run commands often. A web console saves joining the game to do it.
  3. Launch line controlenforceeac has to run at start-up, so you need to be able to edit the launch commands yourself.
  4. Snapshots before wipesCheck you can take and restore snapshots yourself, without a ticket.
  5. File accessPlugins and configs need SFTP or a file manager.
  6. Ping where your players areTest from your own PC; vehicle fights and gunplay feel lag first.
  7. Contract lengthLook for monthly billing with no setup fee, and check what the longer terms really save.

Hurtworld Server Glossary

Wipe
Starting the map afresh, removing every base and item, usually on a schedule.
Mozzy
Hurtworld's helicopter, countered by the Talon rocket launcher.
Roach
One of the game's vehicles; the Roach Asylum body kit is a rare armour kit for it.
Talon
A rocket launcher added at 1.0, mainly for anti-air use.
Claimed cell
Land you own; the cheap construction hammer only builds inside it.
1x1 base
A one-click starter base, limited to 5 per wipe.
EOS anti-cheat
Epic Online Services anti-cheat, which replaced Easy Anti-Cheat in 1.0.1.0.
enforceeac
The start-up command that turns anti-cheat on or off.
Slots
How many players can be on the server at once.

Hurtworld Server Help and Next Steps

Where to go next as a Hurtworld admin.

How this guide was made: researched from Hurtworld's Steam store page and Bankroll Studios' patch notes on Steam, drafted with AI assistance, checked against our live order form for plans, add-ons and locations, and reviewed by Matthew Griffin before publishing. Spotted something out of date? Tell us.