Medieval Engineers server hosting: a bearded engineer in a leather apron stands by a huge wooden castle gate with a blue banner on a snowy mountainside

A shared planet for castle builders

Medieval Engineers Server Hosting

Medieval Engineers server hosting for builders who want their castle, their mill and their siege engines to keep standing when they log off. Share one planet with your group, build with physics that punish bad engineering, and add Workshop mods without asking anyone's permission.

Excellent on Trustpilot Hosting since 2004 9 locations 24/7 support in 9 languages

Pick your group size

Medieval Engineers Server Hosting Plans and Prices

Physics, voxel terrain and large builds all use memory, so each plan bundles a bigger RAM tier than the one before. The smallest plan starts on the free 5GB tier for a few friends; larger groups get 8GB, 12GB and 16GB. Any size from 10 to 64 slots can also be ordered.

  1. 10player slots
    5GB RAM

    A small building groupSmall group

    • Free 5GB memory tier
    • One village, a few workshops
    • The lowest monthly price
    €9.20/moMonthly, no contract
  2. 16player slots
    8GB RAM

    Friends with separate projectsMost popular

    • 8GB of memory
    • Several castles on one planet
    • Our pick for most groups
    €18.21/moMonthly, no contract
  3. 24player slots
    12GB RAM

    A busy community world

    • 12GB of memory
    • Large builds and mines
    • Room for a Workshop mod set
    €30.24/moMonthly, no contract
  4. 32player slots
    16GB RAM

    Kingdoms and siegesLargest plan

    • 16GB of memory
    • Many players and heavy builds
    • For established communities
    €42.26/moMonthly, no contract

Every plan: NVMe 7500MB/s · 5.0GHz · Up to 100GB. No setup fee. Upgrades and details

In short

Gaming Deluxe hosts Medieval Engineers servers from €9.20/mo, with 10 to 32 player slots on the plans below and 5GB to 16GB of RAM rising with each plan. Keen Software House ended its own development in 2020 and the game continues as a community-led Community Edition; servers run on 5.0GHz CPUs and NVMe storage in 9 locations across the UK, France, Germany, the US and Australia.

Key facts checked against our order form, updated .

  • 10 to 32 player slotsAny size from 10 to 64 on the order form
  • 5GB to 16GB RAMMore memory as the group grows
  • A whole planetExplore, mine and build on one shared world
  • Steam WorkshopBlocks, tools and scripts from the community
  • Daily backups7 days of offsite copies of your world
  • 9 locationsThe same price in the UK, EU, US and Australia
  • DDoS protectionFiltering in front of every server
  • 24/7 support in 9 languagesHosting game servers since 2004

Server control

The Medieval Engineers Server Hosting Control Panel

Run the server from a browser: start and stop, edit its configuration, upload a world, schedule restarts and backups, and read the log when something goes wrong.

Gaming Deluxe game server control panel with the server menu, connection details and Stop and Restart buttons

The Gaming Deluxe control panel, pictured with a Windrose server. Medieval Engineers servers use the same panel.

Configuration Files

Change the server's name, password, world and session settings in the browser editor. Stop the server first so it does not overwrite your edit.

World upload over SFTP

Bring a world you started in single player: upload its save folder over SFTP and point the server at it.

Backups

We keep 7 days of offsite backups. Take your own before a big mod change or a world reset.

Scheduled restarts

A daily restart at a quiet hour keeps a long-running physics world responsive.

Log Viewer

See exactly which mod or setting stopped the server from loading.

Sub-users

Let a trusted builder restart the server without sharing your login.

Where the game stands

Medieval Engineers Server Hosting After Keen: The Community Edition

Medieval Engineers entered Early Access on Steam on 19 February 2015. On 17 March 2020 it left Early Access, and Keen Software House announced it was ending development to focus on Space Engineers. Development has since carried on as the Medieval Engineers Community Edition, run by volunteers with Keen's support.

Early Access19 February 2015Full release17 March 2020Community update 0.7.49 December 2024

01

Out of Early Access, end of Keen's work

Keen released the game as finished on 17 March 2020. It restructured its teams around Space Engineers, so the base game will not receive further work from Keen itself.

02

Community Edition

Announced on Steam on 7 April 2022, the Community Edition is a Keen-supported effort by modders, led by volunteers, delivered as a branch of the game on Steam. Players opt in from the game's Betas tab.

03

Update 0.7.4

Released on 9 December 2024 with bug fixes, server and inventory improvements and better modding support.

04

No fixed schedule

The Community Edition site says there is no release schedule. Treat the game as stable, with occasional community updates.

Mods & modes

Workshop Mods and Game Modes for Medieval Engineers Server Hosting

Medieval Engineers is a construction game first and a survival game second. Keen designed it around real medieval building methods, and its Steam Workshop fills the gaps with new blocks, tools and gameplay. Your server decides which of these your players get.

How it plays

Construction focus

Build cities, castles and fortifications, construct mechanical devices and engines, shape the landscape and dig underground mines.

Survival

Keen notes the game can also be played as survival, which makes resources and progress matter on a shared server.

Medieval rules

Keen aims to follow physics and history and avoids technology that did not exist between the 5th and 15th centuries.

Mods and branches

Steam Workshop

The game supports the Steam Workshop. Choose the mods for your world and make sure players can download the same ones.

Community Edition modding

The Community Edition team says its modding API may be extended, and update 0.7.4 improved modding support.

One branch for everyone

Players opt into the Community Edition from Steam's Betas tab. Agree as a group which branch you play, and ask our support to match the server.

Windows

Memory per plan

RAM for Medieval Engineers Server Hosting

Keen does not publish a memory figure for the Medieval Engineers dedicated server, so this is our own sizing. Memory rises with the number of players, how much of the planet is being built on at once, and the mods in use. That is why each plan steps up a tier.

  • A few friends, one settlement

    Plan: 10 Slots
    RAM included: 5GB

    When to add more: When you add many Workshop mods.

  • Several projects across the map

    Plan: 16 Slots
    RAM included: 8GB

    When to add more: When builds spread far apart.

  • Community world with mods

    Plan: 24 Slots
    RAM included: 12GB

    When to add more: When the save file grows large.

  • Big kingdoms and sieges

    Plan: 32 Slots
    RAM included: 16GB

    When to add more: For heavy mod lists and long-lived worlds.

Memory tiers on the order form: 5GB (free), 8GB, 12GB, 16GB, 20GB, 24GB and 32GB. Change tier later from the client area and keep your world.

Close to your builders

Medieval Engineers Server Hosting Locations

Choose from 9 locations in the UK, France, Germany, the United States and Australia. Physics and building feel better on a nearby server, so run the ping test and choose the lowest result for most of your group.

LondonUnited Kingdom · Europe -
ParisFrance · Europe -
FrankfurtGermany · Europe -
New York (Buffalo)United States · North America -
DallasUnited States · North America -
Los AngelesUnited States · North America -
ChicagoUnited States · North America -
MiamiUnited States · North America No test
SydneyAustralia · Oceania -

Always-On Protection

Medieval Engineers Server Hosting with DDoS Protection

Watch how our multi-layered defence system filters malicious traffic while legitimate connections pass through uninterrupted.

Internet DDoS Protection Game Server

Malicious traffic is filtered at the edge, while legitimate traffic passes through uninterrupted.

Malicious Traffic (Blocked)Legitimate Traffic (Allowed)

At Every Location
Included
Full Protection
Layer 3/4/7
24/7 Active Filtering
Always-On
Added Latency
<1ms

In every plan

What Medieval Engineers Server Hosting Includes

No setup fee. Every plan includes the following, checked against our order form.

  • Game serverA Medieval Engineers dedicated server, updated through Steam
  • Player slots10, 16, 24 or 32 here; any count from 10 to 64 on the order form
  • Memory5GB to 16GB bundled, options up to 32GB
  • File accessBrowser config editor and SFTP for worlds and mods
  • Storage100GB NVMe at 7,500MB/s, upgradable to 200GB and 14,000MB/s
  • Processor5.0GHz included, 5.2GHz+ and 5.6GHz+ available
  • Locations9, one price
  • Backups7 days kept offsite, plus your own
  • ProtectionDDoS filtering at every location
  • Support24/7 ticket support since 2004

Optional upgrades

Added at checkout, billed with your plan.

  • Memory AllocationTiers up to 32GBtiered
  • Hard DiskNVMe 14,000Mb/sfrom €5.82
  • CPU Clock Speed5.2GHz+ - 5.6GHz+from €5.82
  • CPU PriorityHigh CPU Priority - Realtime CPU Priorityfrom €5.82
  • VIP Ticket Priority SupportPrioritise My Ticket Pleasefrom €2.32
  • Disk SpaceUp to 120GB - Up to 200GBfrom €8.16

Each plan includes the RAM shown on its card. Any slot count from 10 to 64, memory up to 32GB, faster CPUs and more disk are on the order form. All 9 locations cost the same. Prices read from our order form on 23 October 2026. Taxes, if any, are shown at checkout.

Built for builders

Medieval Engineers Server Hosting Features

What builders use most on our servers.

Bring your own world

Upload a single player save over SFTP and keep building with friends.

Offsite backups

Seven days of copies, so a collapsed castle or a bad mod is never final.

Scheduled restarts

Restart at a set time each day to keep the world running smoothly.

Sub-users

Share server control with co-builders safely.

DDoS protection

Attacks are filtered before they reach your world.

5.0GHz CPUs, NVMe drives

Fast cores for physics and quick world saves.

Before you build

Medieval Engineers Server Hosting Essentials

Agree on these with your group before you order.

  1. Pick a branch together

    Decide whether you play the standard release or the Community Edition, so everyone and the server run the same build.

  2. Choose survival or building

    Survival makes materials matter; a pure construction world suits groups who just want to build.

  3. Agree a mod list

    Keep the Workshop list short at first. Every player needs the same mods.

  4. Plan for memory

    Big builds grow the world. Start on the plan for your group size and move up when the save gets heavy.

  5. Back up before big changes

    Take a backup before adding mods or resetting an area of the planet.

Answers

Medieval Engineers Server Hosting Questions

What builders ask us before and after ordering.

The game today

Is Medieval Engineers still being developed?

Keen Software House ended its own development when the game left Early Access on 17 March 2020. Volunteers continue it as the Community Edition, with Keen's support; its update 0.7.4 arrived on 9 December 2024.

What is the Community Edition?

A community-led continuation of Medieval Engineers, supported by Keen and delivered as a Steam branch of the game. Players opt in from the game's Properties, under Betas.

Can I host the Community Edition?

Ask our support team which build your server should run. Players and the server need to be on the same branch to connect.

Setting up

How quickly is my server ready?

It is set up automatically after payment, usually within 20 minutes, and the login details arrive by email.

Can I upload my single player world?

Yes. Upload the save folder over SFTP, set the server to load it and start the server. Take a backup of the world first.

Can I use Workshop mods?

Yes. Medieval Engineers supports the Steam Workshop. Add the mods to your world's settings, and players download the same mods when they join.

Can I password the server?

Yes. Set a password in the server configuration so only your group can join.

Performance

How much RAM does a Medieval Engineers server need?

It depends on players, builds and mods. Our plans run from the free 5GB tier for a small group to 16GB for 32 players, and you can add more on the order form.

How many players can join?

Order any count from 10 to 64 slots. The plans shown here run from 10 to 32, which suits most building groups.

Which location should I choose?

The one with the lowest ping for most of your group. All 9 locations cost the same.

Billing

How much does Medieval Engineers server hosting cost?

The 10 slot plan is €9.20 a month with the free 5GB tier. Larger plans include more memory, as the plan cards show.

Can I change plan later?

Yes. Raise slots or memory from the client area at any time and keep your world.

Is there a minimum term?

No. Monthly plans can be cancelled whenever you like.

The complete guide · 5 min read

Medieval Engineers Server Hosting: The Complete Guide

Medieval Engineers asks you to build the way medieval engineers did: with timber, stone, ropes, gears and gravity that does not forgive a weak wall. A shared server turns that into a group project. This guide covers the state of the game, how to size and configure a server, mods, worlds and the habits that keep a long-running build world healthy.

By , Owner, Gaming DeluxePublished · Updated

In this guide
  1. What Makes Medieval Engineers Different
  2. The State of the Game: Release, Keen and the Community Edition
  3. Choosing Slots and Memory
  4. Setting the Rules: Survival, Building and Shared Land
  5. Starting a World or Bringing Your Own
  6. Workshop Mods Without the Headaches
  7. Keeping a Build World Healthy
  8. What to Compare Before Renting a Medieval Engineers Server
  9. Medieval Engineers Server Glossary
  10. Medieval Engineers Server Help and Next Steps

What Makes Medieval Engineers Different

Keen Software House describes Medieval Engineers as a sandbox about engineering, construction and the maintenance of architectural works and mechanical equipment using medieval technology. Players build cities, castles and fortifications, design mechanical devices and engines, reshape the landscape and mine underground, all on a planet they can explore.

Keen made it the second of its engineering games, after Space Engineers, and kept to a strict rule: follow the laws of physics and history, and use only technology available between the 5th and 15th centuries. That rule is what makes a shared world interesting. A drawbridge, a trebuchet or a watermill is a real engineering problem, and solving it with friends is the point of running a server.

The State of the Game: Release, Keen and the Community Edition

Medieval Engineers opened in Early Access on 19 February 2015. On 17 March 2020 Keen took it out of Early Access and announced the end of its own development, explaining that it had restructured its teams to focus on Space Engineers.

Community members felt the game had more to offer, and Keen created a framework for community-led development. The result is the Medieval Engineers Community Edition, led by volunteer developers with Keen helping on Steam publishing and hosting. It was announced on Steam on 7 April 2022, and update 0.7.4 followed on 9 December 2024 with bug fixes, server and inventory improvements and better modding support. There is no fixed release schedule.

Choosing Slots and Memory

Medieval Engineers is sold here on a slider from 10 to 64 slots. The four plans bundle memory that grows with the group, because the load on a building game comes from what players are doing as much as from how many there are.

GroupPlanMemory
A few friends building one settlement10 Slots5GB (free tier)
Friends with their own castles16 Slots8GB
A community with mods24 Slots12GB
Kingdoms, sieges, many mods32 Slots16GB

Builds spread across the planet keep more of the world active, and every mod adds its own data. If the server starts to struggle, check the memory graph before buying more slots. Moving up a tier is done from the client area and keeps your world in place.

Setting the Rules: Survival, Building and Shared Land

Before the first stone is laid, decide what kind of world you are running. Keen built Medieval Engineers around construction but notes that it can also be played as a survival game, and those two styles lead to very different servers.

  • Survival world: materials have to be gathered, carried and processed, so a castle represents real effort. Progress feels earned, and a working mine or mill becomes a shared asset everyone depends on.
  • Building world: the focus is on design rather than gathering. This suits groups who want to recreate a real castle, test siege engines or experiment with mechanisms without the grind.
  • Mixed groups: some communities start in survival and later relax the rules for big group projects. Change one setting at a time, and back up the world first.

Land matters on a shared planet. Agree early where each player or group builds, how far apart settlements sit, and what happens to abandoned projects. Clear rules avoid arguments, and they also help the server: builds clustered sensibly put less strain on memory than dozens of half-finished structures scattered across the map. Write the rules in the server name or your community channel, so newcomers know what to expect when they join.

Finally, keep a password on the server while you set it up. Open it to the public only when the world, the mod list and the rules are ready, so first impressions are good ones.

Starting a World or Bringing Your Own

  1. Decide whether you want a fresh world or one you already started in single player.
  2. For your own world, stop the server and upload the save folder over SFTP.
  3. Point the server configuration at that world and set the session options: name, password, survival or creative play and the mod list.
  4. Start the server and watch the log viewer until the world has loaded.
  5. Take a backup once everything works, so you always have a clean starting point.

A world that has grown for months is worth protecting. Our 7 days of offsite backups are a safety net, but your own backup before a big change is the quickest way back.

Workshop Mods Without the Headaches

The Steam Workshop is where Medieval Engineers gets most of its variety. A sensible approach on a shared server:

  • Start small: add a handful of mods, test them, then add more.
  • Match the branch: mods made for one build may not load on another; check against the branch your group plays.
  • One change at a time: if the server fails to start, you will know which mod caused it.
  • Tell your players: everyone needs the same mods, which Steam downloads when they join.
  • Back up first: a mod removed from a world can leave broken blocks behind.

Keeping a Build World Healthy

Building servers live for a long time, often far longer than survival servers. A few habits make the difference. Schedule a daily restart at a quiet hour. Agree on building areas, so projects do not collide and the load spreads sensibly. Remove abandoned contraptions that keep physics busy. Give a trusted co-builder a sub-user login so the server is never stuck waiting for one person.

Because Keen has finished its own work on the game and the Community Edition updates without a fixed schedule, a Medieval Engineers server is a stable place to build. Your world will not be broken by surprise patches, and the community's updates arrive as clearly announced versions you can plan for.

What to Compare Before Renting a Medieval Engineers Server

Few hosts still offer Medieval Engineers. Compare the ones that do on these points.

  1. Memory per planA building game needs memory that grows with the world. Check what each plan really includes.
  2. World uploadYou should be able to upload and download your world over SFTP.
  3. Branch helpAsk whether the host can match the branch your group plays.
  4. BackupsLong-lived worlds need offsite backups you can restore.
  5. LocationPhysics feels better on a nearby server; test the ping first.
  6. Flexible sizesA slider from 10 to 64 slots lets you pay for the group you have.

Medieval Engineers Server Glossary

Community Edition
The volunteer-led continuation of the game, supported by Keen.
Beta branch
An alternative build of a game on Steam, chosen in its Properties.
Workshop
Steam's library of community mods for the game.
Survival
A way to play where materials and progress have to be earned.
Voxel terrain
Ground that can be dug and reshaped, used for mining and landscaping.
Save folder
The files that hold a world, uploaded to the server over SFTP.
Sub-user
An extra panel login with limited rights.

Medieval Engineers Server Help and Next Steps

Useful links for running your server.

How this guide was made: researched from the Medieval Engineers Steam store page, Keen's and the Community Edition team's update posts on Steam and the Community Edition website, drafted with AI assistance, checked against our live order form and knowledge base for every plan, price, location and panel tool, and reviewed by Matthew Griffin before publishing. Spotted something out of date? Tell us.