Rising World server hosting: deer grazing in a colourful autumn forest of red and orange trees

Dedicated servers for the Unity version

Rising World Server Hosting

Rising World server hosting for groups who dig, terraform and build together. Your voxel world stays reachable around the clock, so the mine shaft, the farm and the half-finished castle are where you left them, and anyone in the group can log in without waiting for a host.

Excellent on Trustpilot Hosting since 2004 9 locations 24/7 support in 9 languages

Size your settlement

Rising World Server Hosting Plans and Prices

Choose by the number of builders who will be online together. Every plan gets the same CPUs, drives and locations; only the slots and the bundled memory change. Pay monthly, or every 3 or 6 months for a lower monthly rate. This product has no 12 month cycle.

  1. 12player slots
    5GB RAM

    A friends group sharing one worldBest for small groups

    • 5GB RAM, well above the wiki's small-server figure
    • Plenty for a fresh world and a few plugins
    • Our lowest price for Rising World
    $8.47/moMonthly, no contract
  2. 24player slots
    8GB RAM

    Two or three groups on one map

    • 8GB RAM as the world spreads out
    • Room for a handful of plugins
    • Good for weekend build events
    $21.21/moMonthly, no contract
  3. 48player slots
    12GB RAM

    An open community server

    • 12GB RAM for many settlements loaded at once
    • Suits a public listing with rules
    • Bigger memory tiers at checkout
    $43.84/moMonthly, no contract
  4. 64player slots
    16GB RAM

    Our largest Rising World plan

    • 16GB RAM for a crowded map
    • For long-running public worlds
    • Scale to 32GB if the world keeps growing
    $57.99/moMonthly, no contract

Every plan: NVMe 7500MB/s · 5.0GHz · Up to 100GB. No setup fee. Upgrades and details

At a glance

Gaming Deluxe runs Rising World dedicated servers from $8.47/mo, offering 12 to 64 player slots with 5GB to 16GB of RAM bundled according to the plan. Servers use the official Rising World Dedicated Server on 5.0GHz processors and NVMe drives, in 9 locations spread over the UK, France, Germany, the US and Australia, and they are built automatically as soon as payment goes through.

Key facts checked against our order form, updated .

  • 12 to 64 player slots12, 24, 36, 48 or 64 at checkout
  • 5GB to 16GB RAMBundled per plan, tiers up to 32GB
  • 9 locationsOne price across the UK, EU, US and Sydney
  • Plugin APIUpload plugins with the File Manager or SFTP
  • Windows, macOS, LinuxSteam players on all three share one world
  • Offsite backupsSeven days of copies, restored from the panel
  • DDoS protectionActive at every location
  • 24/7 support in 9 languagesHosting game servers since 2004

Run it from the browser

Running Rising World Server Hosting From One Panel

A browser panel replaces the console window you would otherwise babysit at home. From it you start the server, change launch settings, move files, keep snapshots and read the log, all without remote desktop access.

Gaming Deluxe game server control panel with the server menu, connection details and Stop and Restart buttons

Our control panel, shown here with a Windrose server. Rising World servers are managed from the very same panel and menu.

Commandline Manager

Review and adjust how the Rising World Dedicated Server is launched, without editing a script by hand.

File Manager and SFTP

Open server.properties, swap in a world from your PC or add a plugin folder. Use SFTP for big world uploads.

Backup Manager

Snapshot the world before a plugin change or a game update, then roll back in a few clicks if something goes wrong.

Scheduled Tasks

Book restarts and backups for the hours when nobody is building, so maintenance never interrupts a session.

Steam Update

Fetch the newest Rising World Dedicated Server build after JIW-Games ships an update, so updated players can still join.

Web Console and Log Viewer

See who joins, spot a plugin that fails to load and send server commands straight from the browser.

Fresh from JIW-Games

Rising World Server Hosting on Update 0.9.3

Rising World is still in Early Access. JIW-Games swapped the original Java game for a rebuilt Unity version on 31 January 2025 and has shipped steady updates since. The newest major one, 0.9.3, arrived on 31 August 2026.

0.9.331 August 2026Unity release31 January 2025Early Access3 December 2014

01

Taming, caves and waves

Update 0.9.3 brought animal feeding and taming, noise-based cave generation and 3D ocean waves, along with many smaller fixes listed in the official notes.

02

Tools for admins

An experimental in-game permission editor lets admins change group and area permissions, and a teleport command saves named teleport points.

03

Changes for server owners

0.9.3 adds an optional /pluginlist route for the dedicated server's web server, switched on in server.properties, plus a pause-when-empty option that is on by default. The Plugin API also changed, so check your plugins.

04

The Java legacy branch

The old Java version is still on Steam as the beta branch "java - Legacy Version". Its worlds and plugins belong to that branch, so decide which version your group plays before you set up the server.

Plugins & platforms

Plugins and the Plugin API on Rising World Server Hosting

Rising World extends through an official Plugin API, which the Steam store lists as a key feature and JIW-Games documents in a public Javadoc. Players on Windows, macOS and Linux can all join the same server.

Plugins

An official API

Plugins run on the server through the developer's own API, documented at javadoc.rising-world.net. Community releases are shared on the official plugins board.

Installing a plugin

There is no one-click installer for Rising World. Stop the server, upload the plugin's folder into the plugins directory with the File Manager or SFTP, then start it and read the log.

After an update

0.9.3 changed parts of the Plugin API. Before you run Steam Update, look for a new build of each plugin and take a backup.

Platforms

Cross-platform on Steam

Steam lists Cross-Platform Multiplayer for Rising World, which covers the Windows, macOS and Linux (SteamOS) versions.

No console editions

Steam names only those three PC platforms, so every player joins from a computer with their own copy of the game.

Co-op, PvP or LAN

Steam tags the game for Online Co-op, Online PvP and LAN play. A hosted server covers the online modes for the whole group.

WindowsmacOSLinux (SteamOS)

Memory for growing worlds

Choosing RAM for Rising World Server Hosting

The official wiki suggests 1 to 2GB for a small server with few players and 4 to 8GB for bigger player counts. We bundle more than that on purpose: a voxel world keeps growing as people dig and build, plugins take their own share, and headroom keeps busy evenings smooth. The figures below are our own sizing.

  • Up to 12 players, a few plugins

    Plan: 12 Slots
    RAM included: 5GB

    When to add more: Seldom. Consider 8GB when the world has grown for months or the plugin list gets long.

  • 13 to 24 players

    Plan: 24 Slots
    RAM included: 8GB

    When to add more: If memory runs close to the limit during your busiest hours, try 12GB.

  • 25 to 48 players, community rules

    Plan: 48 Slots
    RAM included: 12GB

    When to add more: Many settlements spread across a big map; 16GB to 20GB gives breathing room.

  • 49 to 64 players, public world

    Plan: 64 Slots
    RAM included: 16GB

    When to add more: The largest, most explored worlds can move to 24GB or 32GB.

Memory tiers on the order form: 5GB, 8GB, 12GB, 16GB, 20GB, 24GB and 32GB. Upgrades are made from the client area and your world stays on the server.

Close to your builders

Where Rising World Server Hosting Runs: Locations and Ping

There are 9 locations to pick from: the UK, France, Germany, five US cities (New York Buffalo, Dallas, Los Angeles, Chicago and Miami) and Sydney. Test your ping from the computer you play on and go with the result that suits most of your builders.

LondonUnited Kingdom · Europe -
ParisFrance · Europe -
FrankfurtGermany · Europe -
New York (Buffalo)United States · North America -
DallasUnited States · North America -
Los AngelesUnited States · North America -
ChicagoUnited States · North America -
MiamiUnited States · North America No test
SydneyAustralia · Oceania -

Always-On Protection

Rising World Server Hosting with DDoS Protection

Watch how our multi-layered defence system filters malicious traffic while legitimate connections pass through uninterrupted.

Internet DDoS Protection Game Server

Malicious traffic is filtered at the edge, while legitimate traffic passes through uninterrupted.

Malicious Traffic (Blocked)Legitimate Traffic (Allowed)

At Every Location
Included
Full Protection
Layer 3/4/7
24/7 Active Filtering
Always-On
Added Latency
<1ms

In every plan

Inside Every Rising World Server Hosting Plan

There is no setup fee and no extra you must buy before the first login. Here is what each plan comes with, taken from our live order form.

  • Game serverThe official Rising World Dedicated Server, updated through Steam Update
  • Player slots12, 24, 36, 48 or 64
  • Memory5GB on 12 slots up to 16GB on 64 slots; tiers to 32GB on the form
  • Storage100GB of 7,500MB/s NVMe included, with options for 200GB and 14,000MB/s drives
  • Processor5.0GHz as standard, 5.2GHz+ and 5.6GHz+ available
  • Locations9, all at the same price
  • PluginsFile Manager and SFTP access for Plugin API plugins
  • BackupsOffsite copies of the last 7 days plus snapshots from the Backup Manager
  • ProtectionDDoS filtering at all locations
  • SupportTicket support 24/7 from a team running game servers since 2004
  • Optional extrasCPU priority and VIP ticket priority add-ons
  • BillingMonthly, 3 months or 6 months; no contract on monthly

Optional upgrades

Added at checkout, billed with your plan.

  • Memory AllocationTiers up to 32GBtiered
  • Hard DiskNVMe 14,000Mb/sfrom $7.06
  • CPU Clock Speed5.2GHz+ - 5.6GHz+from $7.06
  • CPU PriorityHigh CPU Priority - Realtime CPU Priorityfrom $7.06
  • VIP Ticket Priority SupportPrioritise My Ticket Pleasefrom $2.82
  • Disk SpaceUp to 120GB - Up to 200GBfrom $9.89

The RAM printed on each card comes with that plan. A 36 slot option and memory tiers up to 32GB are also on the order form. Every one of the 9 locations is priced the same, so choose by ping, not by cost. Prices read from our order form on October 21, 2026. Taxes, if any, are shown at checkout.

Made for builders

Rising World Server Hosting Features for Builders

What matters most to a group that spends its evenings digging, terraforming and building.

Big terraformed worlds

Fast NVMe storage keeps up as players carve tunnels, flatten hills and fill the map with new chunks of world.

Plugin friendly

Full file access means any plugin built on the official API can go onto the server.

Undo a bad change

Take a snapshot before you try a new plugin or update, and restore it if the result is not what you wanted.

Move your world in

Upload a world from single player or another server and keep building where you stopped.

Protected from floods

DDoS traffic is filtered upstream, so an attack on a public server does not take the world down.

Hands-off maintenance

Schedule restarts and backups once and let the panel handle them at quiet times.

Before you break ground

Rising World Server Hosting: Know This Before You Order

Five points that save time on the first evening.

  1. Unity or Java legacy

    Steam's default is the Unity version. The Java version survives only as a legacy beta branch, and the two do not share worlds or plugins.

  2. Ports are open

    Rising World listens on port 4255 by default, with a query port one below it (4254) for the server list and an optional RCON port (4253). Our network allows them already.

  3. Settings file

    Server name, image, description and most world options live in server.properties. Stop the server before you edit it, then start it again.

  4. Plugins and updates

    After a game update, check each plugin for a compatible version before you update the server, and back up first.

  5. Disk use grows

    The server files are around 600MB, but the world grows with every build. 100GB of NVMe is included, with room to go to 200GB.

Answers

Common Rising World Server Hosting Questions

Straight answers to what new Rising World server owners ask first.

Setting up

How soon can I play on my Rising World server?

Setup runs on its own once payment is confirmed, and your panel login arrives by email. Most groups are connected within minutes.

Can I bring my own Rising World world?

Yes. Stop the server, upload the world folder with the File Manager or SFTP, point the server at it in server.properties and start it again. Take a backup of the new server first so you can go back.

Why is my server missing from the server list?

Rising World needs its query port, one below the game port (4254 by default), to appear in the list. That port is open on our network, so check in the panel that the server has finished starting, then ask support if it still does not show.

Which location should I pick?

Run the ping test on this page from the computer you play on and take the lowest result for most of the group. All 9 locations cost the same.

Versions and platforms

Does the server run the new Unity version or the old Java one?

The Rising World Dedicated Server installs the current Unity version, the default on Steam since 31 January 2025. The old Java game remains a separate legacy beta branch. If your group still plays the Java version, contact support before you order.

Can Mac and Linux players join a hosted server?

Yes. Rising World is on Steam for Windows, macOS and Linux (SteamOS), and Steam lists cross-platform multiplayer between them. There is no console edition.

What does update 0.9.3 change for servers?

It adds animal taming, new caves and ocean waves for players, and for admins a permission editor, a teleport command and an optional /pluginlist web route set in server.properties. The Plugin API changed too, so update your plugins with it.

Is Rising World finished?

Not yet. It has been in Early Access since 3 December 2014, and JIW-Games plans price rises at Beta and at full release, with no release date announced.

Plugins and admin

How do I install a plugin?

Download it from the official forum, stop the server, upload its folder into the plugins directory with the File Manager or SFTP and start the server. The log shows whether it loaded. There is no one-click installer for Rising World.

How do I give someone admin rights?

Rising World uses a permissions system with groups and areas, described on the official wiki. Since 0.9.3 admins can also edit group and area permissions in game with the experimental permission editor.

How much RAM do I need?

The official wiki suggests 1 to 2GB for small servers and 4 to 8GB for more players. Our plans bundle 5GB to 16GB, so growing worlds and plugins have headroom, and the order form goes up to 32GB.

Billing

How much does Rising World server hosting cost?

The 12 slot plan is the cheapest at $8.47 a month. The plans table shows each plan for 1, 3 or 6 months, and the longer cycles lower the monthly price.

Is there a 12 month option?

No. Rising World is sold monthly, every 3 months or every 6 months.

Am I tied into a contract?

No. Monthly billing renews one month at a time and you can cancel whenever you like. The 3 and 6 month cycles are paid in advance for a lower monthly rate.

Can I upgrade later?

Yes. Add slots, memory, CPU or disk from the client area at any time, and your world stays put.

The complete guide · 8 min read

The Rising World Server Hosting Guide for New Owners

A practical walk through running a hosted Rising World server on the Unity version: which branch to choose, how the ports and server list work, how much memory a growing voxel world needs, and how to handle permissions, plugins, updates and backups. Written for whoever in the group ends up holding the admin keys.

By , Owner, Gaming DeluxePublished · Updated

In this guide
  1. Why Builders Move to a Dedicated Server
  2. Unity Version, Java Legacy and Update 0.9.3
  3. Ports, the Server List and Joining
  4. Sizing Slots, Memory and Disk
  5. Permissions, Admins and Protected Areas
  6. Adding Plugins Through the Plugin API
  7. Updates, Backups and Moving a World
  8. World Boundaries, Pausing and Other Settings
  9. Checks Before Renting a Rising World Server
  10. Rising World Server Glossary
  11. Rising World Server Help and Next Steps

Why Builders Move to a Dedicated Server

Rising World lets you start a multiplayer game straight from your own PC, and for an evening with two friends that is often enough. The catch shows up later. The world is only online while your computer is, every visitor shares your home upload, and the moment you shut down, the others are locked out of the settlement they helped build. Groups that play at different times of day feel this first.

JIW-Games provides a separate program for this job, the Rising World Dedicated Server, listed on Steam as a free tool. It runs headless, meaning it has no game window or graphics, and simply keeps the world loaded for whoever connects. You could leave it running on a spare machine at home. Renting moves it into a data centre with a fixed address, steady bandwidth, DDoS filtering and a support desk, so the world is there whenever anyone in the group wants to dig.

Unity Version, Java Legacy and Update 0.9.3

Rising World has a longer history than most Early Access games. It opened on Steam on 3 December 2014 as a Java game. JIW-Games then rebuilt it in Unity, and on 31 January 2025 that new version replaced the Java one as the main game on Steam. The Java edition did not vanish: it is still available as the beta branch "java - Legacy Version" for players who want it.

For a server owner this split is the first decision. The two versions are separate games in practice, with different worlds and a different plugin API, so everyone in the group must run the same one. Our servers install the current Unity version.

Updates have been regular since the switch: 0.9 "Points of Interest" on 31 October 2025, 0.9.1 on 22 December 2025, 0.9.2 on 30 April 2026 and 0.9.3 on 31 August 2026. The latest is the one to know about:

  • For players: animal feeding and taming, caves generated from noise, and 3D ocean waves.
  • For admins: an experimental permission editor in the escape menu and a teleport command with named points.
  • For the server: an optional /pluginlist route on the dedicated server's web server, enabled in server.properties, and a pause-when-empty option that is on by default.
  • For plugin authors: a set of Plugin API changes, listed in a separate changelog on the official forum.

Ports, the Server List and Joining

A Rising World server uses up to three ports. All of them are set or derived from server.properties, and the official wiki gives these defaults:

PortDefaultWhat it is for
Server_Port4255 (TCP and UDP)The game connection players use
Query port4254 (game port minus 1)Lets the server appear in the in-game server list
RCON_Port4253 (TCP, optional)Remote console access for admin tools

At home you would forward these on your router and keep the query port exactly one below the game port. On our network that work is done already, and the panel shows the address and port to hand out. Friends either find the server in the multiplayer list or connect to the address directly. If the query port is ever blocked, the server still runs, but it drops out of the list, which is the usual reason people think their server has vanished.

server.properties also holds the server's display details, including the description and the image shown to players browsing the list. A clear name and a short description of your rules help the right people find a public world.

Sizing Slots, Memory and Disk

Slots are simply the number of players who can be connected at the same moment, not the number of people allowed to play overall. A group of nine friends who rarely all log in together fits comfortably on 12 slots. A public server that hosts a weekly build event should be sized for the busiest hour of that event.

Memory is where Rising World differs from many lighter games. The wiki's own guidance is 1 to 2GB for a small server and 4 to 8GB for more players. Those are working figures for the server program, and they do not include the plugins you add or the way a voxel world swells as players dig tunnels, reshape terrain and spread settlements across the map. That is why we bundle 5GB with 12 slots, 8GB with 24, 12GB with 48 and 16GB with 64. The extra is headroom, so a busy Saturday does not hit a ceiling.

Disk follows the same pattern. The server files take roughly 600MB, and every save adds to the world. 100GB of NVMe is included on every plan, which is far more than most worlds use, and the order form allows up to 200GB. If the memory graph in the panel sits near the limit at your peak time, move up a tier from the client area; the world stays where it is.

Permissions, Admins and Protected Areas

Rising World handles admin rights through a permissions system built around groups, with separate area permissions for protected zones. The official wiki covers it on its Permissions page, and recent updates keep adding to it: 0.9 brought a peacefulmode permission, 0.9.1 added useallfurnaces and usealldoors, and 0.9.3 introduced an in-game editor.

  1. Decide who should be an admin before the world opens, and who only needs builder rights.
  2. Set up the groups following the wiki's Permissions page, using the File Manager to reach the server's files.
  3. Restart the server so the changes load, then test them with a second account if you can.
  4. From 0.9.3, admins with the savepermissions permission can fine-tune groups and areas from the red edit button next to Permissions in the escape menu.

Area protection is the tool that keeps a public world civil. Mark out a spawn town or a shared workshop, limit who may build there, and new arrivals cannot flatten it on day one. A password in server.properties is the simpler choice when the world is just for friends.

Adding Plugins Through the Plugin API

JIW-Games ships an official Plugin API, shown on the Steam page as a powerful modding and plugin interface, and publishes its reference at javadoc.rising-world.net. Plugins run on the server, and the community shares them on the official forum's plugins board for the new version.

  • Download plugins only from their author's thread on the official forum, and read which game version each one supports.
  • Stop the server, then upload each plugin's folder into the plugins directory with the File Manager or SFTP.
  • Start the server and watch the Web Console: a plugin that fails to load usually says why.
  • Keep a backup from before you added it, so you can step back if the world misbehaves.

Plugins and updates need managing together. 0.9.3 changed parts of the API, and a plugin built for an older version can stop working after the server updates. When JIW-Games announces a patch, check each plugin thread for a new build first, then update the plugins and the server in one go. If a plugin thread only mentions the Java version, treat it as unsuitable for a Unity server.

Updates, Backups and Moving a World

When Rising World updates on Steam, players' games update too, and a server left on the older build may refuse them. Press Steam Update in the panel, restart, and everyone is on matching versions again. Scheduled Tasks can run regular restarts and backups at a quiet hour so you never need to remember.

Backups come in layers. Take a Backup Manager snapshot before every update or plugin change, and rely on the offsite copies we keep for the last 7 days if something slips through. The game itself has improved here as well: 0.9.1 moved backups into their own Backups folder, and 0.9.2 added a world repair tool for damaged world files in the game's world list.

Moving a world in is a file transfer. Stop the server, upload the world folder by SFTP, set the server to load that world and start it. Large worlds upload much faster over SFTP than through the browser. Keep the original copy on your PC until the group has checked that everything arrived.

World Boundaries, Pausing and Other Settings

A few newer settings are worth knowing. Update 0.9 added World_MaxSector to server.properties, an optional boundary that stops players travelling beyond a set distance. It suits event maps or servers where you want everyone to settle close together. The notes do not explain the value format in detail, so take a backup and test a change before you open the world.

Update 0.9.3 added a pause-when-empty option that is on by default, so the world stops while nobody is connected. That saves resources, but it also means crops and animals do not progress overnight. If your group would rather the world kept ticking, look at that option in the settings file and decide together.

Checks Before Renting a Rising World Server

Most offers look similar on a price list. These points decide whether the server still suits you after a few months of digging.

  1. Memory against the wiki figuresSee how much RAM the base price includes and how it compares with the wiki's 4 to 8GB guidance for busier servers.
  2. Version choiceAsk whether the host can run the Java legacy branch if your group needs it, or only the Unity version.
  3. File access for pluginsRising World plugins are uploaded as files, so a file manager and SFTP matter more than any installer button.
  4. Query port handlingCheck that the server appears in the in-game list without you having to open ports yourself.
  5. Restorable backupsFind out whether you can restore a snapshot yourself and how many days of offsite copies are kept.
  6. Disk space for big worldsTerraformed voxel worlds grow; look at the included storage and the ceiling you can upgrade to.
  7. Billing cyclesCompare which cycles are offered, any setup fee and whether monthly billing ties you in.

Rising World Server Glossary

Voxel
A block of the 3D terrain grid. Rising World's land is made of voxels, which is why players can dig and reshape it.
Terraforming
Raising, lowering and flattening terrain with tools, a core part of building in Rising World.
Blueprint
A saved copy of a building that players can place again elsewhere.
Points of Interest
Generated locations to discover in the world, added in update 0.9.
Permissions
The group and area rules that decide what each player may do on the server.
Plugin API
The official interface for server-side plugins, documented in the Rising World Javadoc.
server.properties
The dedicated server's main settings file: ports, name, description and world options.
RCON
Remote console access on its own port (4253 by default), used by admin tools.
Unity version
The rebuilt Rising World that became the main game on Steam on 31 January 2025.
Java legacy branch
The original version, still on Steam as the beta branch "java - Legacy Version".
Slots
The number of players who can be online on the server at once.

Rising World Server Help and Next Steps

Official references and our own pages for running the world.

How this guide was made: researched from JIW-Games' official wiki, forum, Javadoc and Steam pages, drafted with AI assistance, checked against our live order form for every plan, price, billing cycle and location, and reviewed by Matthew Griffin before publishing. Found something that has changed? Tell us.