Terraria server hosting: a painted forest cliff with a waterfall and a small bunny under a blue sky

Dedicated servers for 1.4.5

Terraria Server Hosting

Terraria server hosting for a world that stays open after the host logs off, so the hellevator, the half-built boss arena and the NPC town are all there when anyone in the group jumps back in. Ready for 1.4.5 Bigger & Boulder, with TShock and tModLoader a click away.

Excellent on Trustpilot Hosting since 2004 9 locations 24/7 support in 9 languages

Pick your party size

Terraria Server Hosting Plans & Prices

Choose by how many players will be online together. CPU, storage and locations are identical on every plan, memory climbs as the slot count rises, and 3, 6 or 12 month terms bring the monthly price down.

  1. 10player slots
    5GB RAM

    A friends world, up to 10 playersBest for friends

    • Plenty for a classic Expert or Master run
    • Vanilla, TShock or a light tModLoader list
    $8.47/moMonthly, no contract
  2. 20player slots
    8GB RAM

    Bigger groups, up to 20 players

    • Room above Terraria's default of 16
    • 8GB for a mid-sized mod list
    $20.92/moMonthly, no contract
  3. 40player slots
    12GB RAM

    Community world, up to 40 players

    • 12GB for busy worlds and bigger packs
    $38.17/moMonthly, no contract
  4. 80player slots
    16GB RAM

    Public server, up to 80 players

    • 16GB for plugins, events and many NPC towns
    $72.12/moMonthly, no contract

Every plan: NVMe 7500MB/s · 5.0GHz · Up to 100GB. No setup fee. Upgrades and details

In short

A Terraria server from Gaming Deluxe starts at $8.47/mo for 10 player slots, and plans climb to 255 slots with 5GB to 24GB of memory built in. Each one runs the official Terraria dedicated server on 5.0GHz CPUs and NVMe drives in 9 locations across the UK, France, Germany, the US and Australia, and goes live automatically once payment clears.

Key facts checked against our order form, updated .

  • 10 to 255 player slotsUp to Terraria's own 255 player ceiling
  • 5GB to 24GB RAMMore memory with every step up in slots
  • 9 locationsOne price in Europe, the US and Australia
  • tModLoader and TShockInstall from the Mod Manager, paste Workshop IDs
  • Terraria 1.4.5Bigger & Boulder, patched from the panel
  • Offsite backupsSeven days kept, plus snapshots on demand
  • DDoS protectionFiltering at every data centre
  • 24/7 support in 9 languagesGame server specialists since 2004

Your world, your rules

Terraria Server Hosting Control Panel Tools

One web panel covers the jobs a Terraria admin does every week: editing the server config, sending console commands, uploading worlds, installing tModLoader and rolling back after a bad Moon Lord attempt.

Gaming Deluxe game server control panel with the server menu, connection details and Stop and Restart buttons

The Gaming Deluxe control panel, pictured with a Windrose server. Terraria servers use the same panel and menu.

Web Console

Type server commands such as save, playing, kick, ban or settle straight into the running server, and check loaded mods with modlist on tModLoader.

File Manager and SFTP

Upload the .wld file of a world you started at home, edit banlist.txt, or drop .tmod files into the Mods folder. Big transfers are quickest over SFTP.

Mod Manager

Install tModLoader in one click, then paste one or more Steam Workshop IDs, separated by commas, into the Workshop installer to pull mods onto the server.

Backups and Scheduled Tasks

Back the server up before a risky boss fight or a mod update, and schedule automatic restarts, backups and updates for the quiet hours.

Updates

Bring the server files up to date after a Re-Logic patch, so players on the newest build can still connect.

Configuration Files and Log Viewer

Edit serverconfig.txt or TShock's settings without a text-file hunt, then follow start-up and connection messages live in the log.

Bigger & Boulder

Terraria 1.4.5 Bigger & Boulder on a Dedicated Server

Re-Logic released 1.4.5 Bigger & Boulder on 27 January 2026 for PC, consoles and mobile on the same day, and has patched it steadily since. Here is what the update means for a hosted world.

1.4.527 January 2026Patch1.4.5.8 · 23 August 2026Released16 May 2011

01

What Bigger & Boulder added

A crafting window with search and tabs that can pull from nearby chests, a Banner Menu, spectating while you wait to respawn, a World Seed menu with a new Skyblock seed, and more than 650 new items.

02

One build for everybody

The newest PC build at the time of writing is 1.4.5.8 from 23 August 2026. Console and mobile patches can land a few weeks after PC, so check everyone is on the same version before a session.

03

Smarter saving

Since 1.4.5.0 the server also saves the moment the last player leaves. With nobody online it hibernates, so time does not tick on while your base sits empty.

04

Modded worlds stay on 1.4.4

tModLoader's stable releases still run on Terraria 1.4.4.9, with a 1.4.5 preview branch in the works. A modded server therefore stays on the 1.4.4 build until tModLoader moves up.

Mods & crossplay

tModLoader, TShock and Crossplay on Terraria Server Hosting

Terraria gives server owners three routes: the official server as it ships, TShock for admin tools and plugins, or tModLoader for full content mods. Crossplay is arriving in phases, and joining by IP is the foundation.

Mods

tModLoader from the Mod Manager

tModLoader is free for anyone who owns Terraria, is published on Steam by Re-Logic and the tModLoader team, and pulls mods from its own Steam Workshop. Install it on the server in one click, then add mods by Workshop ID.

TShock for admin tools

TShock is a community server that vanilla players join as normal. It adds user groups, permissions and plugins; you claim superadmin with the setup code from its config folder. The latest release targets Terraria 1.4.5.8.

Vanilla and modded do not mix

The tModLoader Steam page is clear that vanilla players cannot play with tModLoader players. Everyone on a modded server needs tModLoader and the same mods, which it downloads for them on joining.

Crossplay

Join by IP today

PC players join with Join via IP using the address and port from the panel. Mobile players add the server by IP and port too. Re-Logic calls this IP-based step Phase One of its crossplay plan.

Consoles are next

Re-Logic says the Crossplay Phase One update for consoles, 1.4.6, should arrive in the near future, without a fixed date. A later Phase Two is planned to add join codes across every platform.

Match the version

Any crossplay depends on every device running the same Terraria build as the server. Mobile and console patches can trail PC, so hold off updating the server until everyone can follow.

WindowsmacOSLinuxAndroidiOS

Memory, sized to your world

How Much RAM Terraria Server Hosting Needs

Re-Logic does not publish a memory figure for the dedicated server; the only official numbers are for the game itself. The memory bundled with each plan is our own sizing from running Terraria worlds: 5GB on 10 slots, rising one tier per plan to 24GB on 255 slots. Large tModLoader packs are the main reason to go higher.

  • Up to 10 players, vanilla or TShock

    Plan: 10 Slots
    RAM included: 5GB

    When to add more: Seldom for vanilla. A big content mod with many add-ons is the point to try 8GB.

  • 11 to 20 players

    Plan: 20 Slots
    RAM included: 8GB

    When to add more: If the memory graph peaks near the limit during invasions or boss rushes, step up to 12GB.

  • 21 to 40 players

    Plan: 40 Slots
    RAM included: 12GB

    When to add more: Large worlds with many NPC towns and a long mod list are happier on 16GB.

  • 41 to 80 players

    Plan: 80 Slots
    RAM included: 16GB

    When to add more: Public servers with plugins and events can go to 20GB for headroom.

  • 81 to 150 players

    Plan: 150 Slots
    RAM included: 20GB

    When to add more: Event crowds with a mod pack can use 24GB.

  • 151 to 255 players

    Plan: 255 Slots
    RAM included: 24GB

    When to add more: Terraria's maximum; 32GB is the top tier on the order form.

Memory tiers on the order form: 5GB, 8GB, 12GB, 16GB, 20GB, 24GB and 32GB, and the order form also has slot sizes between our plans. You can change tier later from the client area without moving the world.

Low ping, worldwide

Terraria Server Hosting Locations and Ping Test

Pick from 9 data centres in the UK, France, Germany, the United States and Australia. Run the ping test below from the device you play on and choose the location with the lowest result for most of your group.

LondonUnited Kingdom · Europe -
ParisFrance · Europe -
FrankfurtGermany · Europe -
New York (Buffalo)United States · North America -
DallasUnited States · North America -
Los AngelesUnited States · North America -
ChicagoUnited States · North America -
MiamiUnited States · North America No test
SydneyAustralia · Oceania -

In every plan

Included With Every Terraria Server Hosting Plan

There is no setup fee and nothing else to buy before the first night in your world. This is what every Terraria plan comes with, taken from our order form.

  • Game serverThe official Terraria dedicated server, with TShock and tModLoader supported
  • Player slotsPlans for 10, 20, 40, 80, 150 and 255 players, with sizes in between on the order form
  • Memory5GB on 10 slots, rising one tier per plan to 24GB on 255 slots
  • Storage100GB NVMe at 7,500MB/s included, with upgrades to 200GB and 14,000MB/s drives
  • Processor5.0GHz included, with 5.2GHz+ and 5.6GHz+ options
  • Locations9 to choose from, all at the same price
  • ModsMod Manager for tModLoader and Workshop mods, File Manager and SFTP for anything else
  • BackupsOffsite copies for the last 7 days, backups from the panel, and scheduled backup tasks
  • ProtectionDDoS filtering at every location
  • Support24/7 tickets answered by a team hosting game servers since 2004

Optional upgrades

Added at checkout, billed with your plan.

  • Memory AllocationTiers up to 32GBtiered
  • Hard DiskNVMe 14,000Mb/sfrom $7.06
  • CPU Clock Speed5.2GHz+ - 5.6GHz+from $7.06
  • CPU PriorityHigh CPU Priority - Realtime CPU Priorityfrom $7.06
  • VIP Ticket Priority SupportPrioritise My Ticket Pleasefrom $2.82
  • Disk SpaceUp to 120GB - Up to 200GBfrom $9.89

Each plan bundles the memory shown on its row, one tier more for each step up: 5GB on 10 slots up to 24GB on 255 slots. Other slot sizes and every memory tier up to 32GB are on the order form. All 9 locations are priced the same, so choose the one nearest your players. Prices read from our order form on October 14, 2026. Taxes, if any, are shown at checkout.

Built for Terrarians

Why Players Choose Our Terraria Server Hosting

The parts of the service Terraria groups lean on most once the world is up and running.

Keep your world

Upload the .wld file from your PC and carry on with the same houses, chests and boss kills.

Any difficulty

Create Journey, Classic, Expert or Master worlds in small, medium or large sizes from the server config.

Mods without the hassle

tModLoader installs from the panel and mods arrive by Workshop ID, no manual downloading needed.

Runs while you sleep

Players in other time zones can mine and build any hour, and scheduled restarts keep things tidy.

DDoS protection

Attack traffic is filtered upstream, so a sore loser cannot knock the server offline mid-invasion.

5.0GHz CPUs, NVMe drives

Terraria's world simulation leans on single-core speed, and fast storage makes saves and restarts quick.

Before you dig in

Know This Before You Order Terraria Server Hosting

Five things that save time on the first evening.

  1. Choose vanilla or modded first

    Vanilla and tModLoader players cannot share a server. Decide which the group wants before you build anything you would hate to lose.

  2. The port is already open

    Terraria listens on port 7777 unless you change it. Our network has it open, so all your friends need is the IP and port shown in the panel.

  3. Admin happens in the console

    The vanilla server is run from its console, which you reach through the Web Console. For in-game admin commands and permission groups, use TShock.

  4. A world is fixed at creation

    Size, difficulty and seed are set when the world is generated. Change them in the config before the first start, or create a fresh world later.

  5. Lock it down

    Set a server password for a private group, and leave cheat protection (the secure option) switched on for anything public.

Answers

Terraria Server Hosting FAQ

Quick answers to the questions new Terraria server owners send us most.

Getting started

How fast is my Terraria server set up?

Setup is automatic once your payment clears and usually takes a few minutes, with an upper limit of about 20. The panel login and connection details arrive by email.

How do my friends join?

On PC they choose Multiplayer, then Join via IP, and enter the address and port from the panel. Mobile players add the server by IP and port. The default port is 7777.

Can I bring my single-player world?

Yes. Stop the server, upload the world's .wld file from your Terraria Worlds folder with the File Manager or SFTP, point the world setting in serverconfig.txt at it, then start the server.

Which location should I pick?

Use the ping test on this page from the device you play on. The lowest result for most of your group wins, and all 9 locations cost the same.

Players, mods and crossplay

How many players can a Terraria server hold?

The official server accepts between 1 and 255 players, with 16 as the default setting. Our plans run from 10 to 255 slots, and the bigger ones come with more memory for the larger crowd.

Can I run tModLoader mods?

Yes. Install tModLoader from the Mod Manager, then paste Workshop IDs into the Workshop installer. Every player needs tModLoader and the same mods, and vanilla players cannot join a modded server.

Does crossplay work?

Joining by IP is the first phase of Re-Logic's crossplay plan, and PC and mobile players can add a server by IP and port today. Console support is planned for the 1.4.6 update, which has no release date yet.

Do you support TShock?

Yes. TShock gives you in-game admin commands, user groups and plugins while players join with the normal game. Our knowledge base shows how to make yourself superadmin with the setup code.

Worlds and updates

What happens when Terraria updates?

Update the server from the panel and restart it, so it matches the new client version. On a tModLoader server, wait until tModLoader supports the new Terraria build before updating.

Does the world keep running when nobody is online?

The server stays online around the clock, but since 1.4.5 it saves when the last player leaves and hibernates while empty, so in-game time pauses until someone returns.

How are backups handled?

The server autosaves while people play, you can back up from the panel whenever you like, scheduled tasks can do it automatically, and we keep offsite copies for the last 7 days.

Billing and plans

How much does Terraria server hosting cost?

The 10 slot plan is the cheapest at $8.47 a month. The plans table shows every size for 1, 3, 6 or 12 months, and the longer terms cost less per month.

Can I change plans later?

Yes. Add slots, memory, CPU or disk upgrades from the client area whenever your group grows. The world stays on the same server.

Do I have to sign a contract?

No. Monthly billing rolls on month to month and you can cancel at any time. The 3, 6 and 12 month terms are paid upfront for a lower monthly rate.

The complete guide · 7 min read

The Complete Guide to Terraria Server Hosting

This guide walks through running a Terraria world on a rented server in the 1.4.5 era: choosing between vanilla, TShock and tModLoader, the settings in serverconfig.txt, world creation, admin and bans, mods, saves and where crossplay stands. It is written for whoever in the group ends up looking after the server.

By , Owner, Gaming DeluxePublished · Updated

In this guide
  1. What a Dedicated Terraria Server Changes
  2. Vanilla, TShock or tModLoader: Picking Your Server
  3. The Settings in serverconfig.txt
  4. World Size, Difficulty and Seeds
  5. Admin Commands, Bans and Passwords
  6. Running tModLoader Mods on a Server
  7. Saves, Backups and Moving a World
  8. Crossplay in 2026: Where It Stands
  9. What to Compare Before You Rent a Terraria Server
  10. Terraria Server Glossary
  11. Terraria Server Help and Next Steps

What a Dedicated Terraria Server Changes

Most Terraria groups start with Host & Play: one player opens their world and the rest connect to that PC. It works, but the world exists only while the host is in it. When they quit, everyone else is thrown out, and nobody can farm, fish or build while the host is away. A dedicated server is a separate program, the official Terraria server, that runs the world on its own with no player needed at the keyboard.

You can run that program at home, and Re-Logic's official wiki explains how. In practice it means a computer left switched on, port 7777 forwarded on the router, and your home upload shared with every visitor. A rented server puts the world in a data centre with a fixed address, stable bandwidth and a control panel, so the only job left is playing.

Vanilla, TShock or tModLoader: Picking Your Server

Three kinds of Terraria server are in common use, and the choice decides who can join and what the world can do.

ServerWho can joinBest for
VanillaAnyone on the same Terraria versionGroups who want the game exactly as Re-Logic ships it
TShockPlayers on the normal game, same versionPublic or semi-public worlds that need logins, groups, plugins and anti-grief tools
tModLoaderOnly players running tModLoader with the same modsContent mods that add bosses, biomes, classes and items

TShock and vanilla look the same to a player, because TShock works on the server side only. tModLoader is different: it is a separate free app on Steam, published by Re-Logic together with the tModLoader team, and its own Steam page states that vanilla players cannot play with tModLoader players. If even one friend refuses to install it, a modded world is off the table.

The Settings in serverconfig.txt

The official server reads its options from serverconfig.txt, which you open from Configuration Files in the panel. Stop the server before editing, or the changes will not be picked up. These are the lines most owners touch:

SettingWhat it does
maxplayersHow many players can be online, from 1 to 255 (default 16)
world / worldpathThe world file to load, and the folder worlds are kept in
autocreateMakes a new world if none exists: 1 small, 2 medium, 3 large
difficultyFor new worlds: 0 Classic, 1 Expert, 2 Master, 3 Journey
seed / worldnameThe seed and name used when a world is generated
password / motdA join password and the message players see on arrival
secureBuilt-in cheat protection, worth keeping on for public worlds
npcstreamCuts enemy skipping at the cost of more bandwidth; 0 turns it off
journeypermission_*Who may use each Journey power: 0 locked, 1 host only, 2 everyone
banlist / languageThe ban file to use, and the server's language

World Size, Difficulty and Seeds

Size, difficulty and seed are baked into a world when it is generated, so think about them before the first start. A small world suits a handful of players and keeps travel short. A large world gives a big group room to spread out and more of every biome to explore, at the cost of longer trips and a heavier load on the server.

Difficulty works the same way. Classic is the traditional experience, Expert and Master make enemies and bosses tougher and add extra rewards, and Journey adds powers such as time control and item duplication, with the journeypermission settings deciding who may use each one. Bigger & Boulder added a World Seed menu with a new Skyblock seed and special seeds that can be combined, so a second, stranger world for a weekend challenge is easy to set up beside your main one.

  • Keep one world: the simplest option, and what most friend groups do.
  • Run a second world: back up the first, change the world line in the config, and switch between them with a restart.
  • Start over for a new update: fresh worlds generate every new structure, while older ones keep everything you built.

Admin Commands, Bans and Passwords

The vanilla server has no in-game admin list. It is controlled from its console, which on our servers is the Web Console in the panel. Useful commands include:

  • playing lists who is online, and say sends a message to everyone.
  • kick and ban remove a player; bans are written to banlist.txt.
  • save writes the world to disk, and exit saves and shuts down.
  • dawn, noon, dusk and midnight set the time; settle settles all water.
  • password and motd change the join password and welcome message on the fly.

To lift a ban, open banlist.txt in the File Manager and delete that player's name and IP. If you want admins who can act from inside the game, with logins, groups and permissions, TShock is the usual answer: start it once, read the setup code from its config folder, type /auth with that code in game, then create your own superadmin account.

Running tModLoader Mods on a Server

tModLoader is officially endorsed by Re-Logic and ships monthly updates. Its stable builds are based on Terraria 1.4.4.9, and a 1.4.5 preview branch is being worked on, so a modded server runs the 1.4.4 build until tModLoader moves up.

  1. Stop the server and install tModLoader from the Mod Manager.
  2. Find the mods you want on the tModLoader Steam Workshop and copy their IDs.
  3. Paste the IDs, separated by commas, into the Workshop installer and run it.
  4. Start the server and type modlist in the Web Console to confirm everything loaded.
  5. Players join with tModLoader, which downloads any mods they are missing.

Big content mods often depend on other mods, so read each Workshop page for dependencies. You can also upload .tmod files from elsewhere into the Mods folder and list them in enabled.json. Add mods one or two at a time and take a backup before each change, so a broken combination costs minutes rather than a world.

Saves, Backups and Moving a World

The server autosaves while people play, saves when you use the exit command, and since 1.4.5.0 also saves as the last player leaves. When nobody is online it hibernates, so the clock stops and crops wait for you. On top of that, panel backups and scheduled backup tasks give you restore points, and we keep offsite copies for the last 7 days.

Moving a world is a file copy. On Windows, single-player worlds live in Documents, My Games, Terraria, Worlds; on macOS in Library, Application Support, Terraria, Worlds; and on Linux in .local/share/Terraria/Worlds. Upload the .wld file, set the world line in serverconfig.txt to match, and start the server. Characters stay on each player's own device, so everyone keeps their gear.

Crossplay in 2026: Where It Stands

Re-Logic is rolling crossplay out in phases. Phase One is about joining a server by IP and port: in its February 2026 State of the Game the studio said this was already in place on PC, the dedicated server and mobile, with consoles to follow. The console side is planned as the 1.4.6 update, which Re-Logic says should arrive in the near future but has not dated. Phase Two is meant to add session IDs or join codes for any player on any platform.

Two practical points follow. Every device must run the same Terraria version as the server, and mobile and console patches can arrive weeks after PC. Crossplay also only applies to vanilla-compatible servers, because tModLoader runs on PC alone.

What to Compare Before You Rent a Terraria Server

Terraria hosting offers can look identical on a price list. These details decide whether the server still suits you after the first few bosses.

  1. Memory for your mod listVanilla Terraria is light, but large tModLoader packs are not. Check how much RAM the price includes and what the next tier costs.
  2. TShock and tModLoader supportMake sure you can install either from the panel and still reach the files directly when a mod needs a manual fix.
  3. Console accessVanilla admin happens in the server console. You need a web console that accepts commands, not just a start button.
  4. World uploadsLook for SFTP or a file manager, so moving a .wld file onto the server takes a minute rather than a ticket.
  5. Locations you can testRun a ping test from where you play, because latency matters more to combat and building than headline hardware.
  6. Backups you controlCheck you can take and restore backups yourself, and how many days of offsite copies are kept.
  7. Billing termsCompare monthly and longer terms, and check for setup fees and minimum contract lengths.

Terraria Server Glossary

Dedicated server
The official Terraria server program, which runs a world with no player needed at the host machine.
Host & Play
The in-game way to host, where the world closes when the host leaves.
serverconfig.txt
The file holding the server's settings, such as maxplayers, world, password and difficulty.
.wld file
A Terraria world save, which you upload to move a world onto a server.
TShock
A community server that adds logins, permission groups and plugins while players use the normal game.
tModLoader
The free, Re-Logic endorsed mod platform with its own Steam Workshop. Players need it to join a modded server.
Journey Mode
A difficulty with powers such as time control and duplication, controlled on servers by journeypermission settings.
Expert and Master
Harder difficulties with tougher enemies and bosses and extra rewards.
Seed
The code a world is generated from; 1.4.5 added a World Seed menu with a Skyblock seed.
npcstream
A server setting that reduces enemy skipping by sending more data.
Slots
How many players can be on the server at the same time.

Terraria Server Help and Next Steps

Useful pages for setting up and looking after your world.

How this guide was made: researched from Re-Logic's announcements, the official Terraria wiki and the Steam store, drafted with AI assistance, checked against our live order form for every plan, price and location, and reviewed by Matthew Griffin before publishing. Spotted something out of date? Tell us.