Vintage Story server hosting: two players with a torch and shield in a lavender meadow between stone cliffs

Dedicated servers for Vintage Story 1.22

Vintage Story Server Hosting

Vintage Story server hosting for a settlement that is there whenever anyone wants to knap flint, work the forge or check the crops, with nobody's PC left running. Ready for 1.22 and its fishing, mechanisms and metalworking overhaul.

Excellent on Trustpilot Hosting since 2004 9 locations 24/7 support in 9 languages

Size your settlement

Vintage Story Server Hosting: Plans & Pricing

Vintage Story is sold per player slot, so pick the plan nearest your group and add slots later if the village grows. Memory is matched to the official guideline of 1GB plus 300MB per player, with headroom, and longer billing cycles reduce the monthly price.

  1. 10player slots
    5GB RAM

    A household or a small group of friendsLowest price

    • 5GB, above the official figure for 10
    • Plenty for a vanilla world
    • Cheapest way to keep a world online
    $6.40/moMonthly, no contract
  2. 20player slots
    8GB RAM

    A village with a handful of modsBest for a village

    • 8GB for a growing map
    • Room for content mods
    • Shared land claims and roles
    $17.03/moMonthly, no contract
  3. 30player slots
    12GB RAM

    Small community server

    • 12GB for spread-out bases
    • Comfortable with a mod pack
    • Moderators via the sumod role
    $29.09/moMonthly, no contract
  4. 40player slots
    16GB RAM

    Public server with regulars

    • 16GB of memory
    • Handles worldgen mods
    • Listed publicly if you choose
    $41.15/moMonthly, no contract

Every plan: NVMe 7500MB/s · 5.0GHz · Up to 100GB. No setup fee. Upgrades and details

In short

Gaming Deluxe hosts Vintage Story dedicated servers from $6.40/mo, with plans of 10 to 50 player slots and 5GB to 20GB of RAM, and up to 100 slots on the order form. Servers run on 5.0GHz CPUs and NVMe storage in 9 locations across the UK, France, Germany, the US and Australia, and are created automatically once you have paid.

Key facts checked against our order form, updated .

  • 10 to 50 slot plansAny count from 10 to 100 at checkout
  • 5GB to 20GB RAMSized from the official per-player figure
  • 9 locationsOne price in every region
  • ModDB from the console/moddb install, straight from the panel
  • Whitelist and rolesPrivate by default, public in two commands
  • BackupsIn-game /genbackup plus 7 days offsite
  • DDoS protectionAt all 9 sites
  • 24/7 support in 9 languagesHosting game servers since 2004

Run it from the browser

The Control Panel Behind Your Vintage Story Server Hosting

Vintage Story is run from its own server console, and our web panel puts that console in your browser along with the files, logs and restarts, so most admin jobs never need a client login.

Gaming Deluxe game panel with server status, connection details and the panel menu

The Gaming Deluxe game panel (pictured with a Windrose server). Vintage Story servers are managed from the same panel.

Web Console

Type server commands such as /moddb install, /serverconfig or /op as if you were sitting at the server, and watch the replies live.

Configuration Files

Open serverconfig.json in the panel to set the server name, password, view distance and world settings. Stop the server first so changes stick.

File Manager and SFTP

Upload a .vcdbs world from single player, download the Backups folder, or add a mod zip by hand.

Scheduled restarts

Restart automatically at a quiet hour, which keeps a long-running world fresh.

Log Viewer

Stream the server log to catch mod load errors and see who connected, or download it for a support ticket.

Sub-users

Give a co-admin their own panel login with only the permissions they need.

New in 1.22

Vintage Story 1.22 and What It Means for Your Server

Anego Studios released 1.22.0, titled Fishing, Mechanisms, Metalworking and More!, on 21 April 2026 after a long run of release candidates. The newest stable patch is 1.22.7 from 16 August 2026. These are the parts that matter to a server owner.

1.22.021 April 2026Latest1.22.7 · 16 August 20261.2125 August 2025

01

Fishing, power and the forge

1.22 adds over 20 freshwater fish and a craftable fishing pole, a large windmill, in-wall axles and spur gears, and a reworked forge with bellows, metal tongs, quenching and tempering, plus a grinding wheel for sharpening.

02

Server safety patches

Patches 1.22.4 to 1.22.6 in July 2026 closed exploits that allowed griefing and item duplication, and 1.22.6 added automatic bans for block-break abuse. Public servers should not lag behind.

03

Auction house upgrades

1.22.7 added search to the auction house and fixed several auction exploits, useful on trading-heavy community worlds.

04

Mods follow the game version

Code mods are built against a game version. After a major update, check each mod on the ModDB for a 1.22 release before you update the server, and back up first.

Mods & access

Mods and Player Access on Vintage Story Server Hosting

Vintage Story was designed to be modded, with an official mod database and a server that hands its mods to joining players. Access is the other half: dedicated servers start whitelisted, so you decide who gets in.

Mods

Official ModDB

Mods are published on the official Vintage Story ModDB. On our servers you install them from the Web Console with /moddb install and the mod's ID.

Mods reach players automatically

When someone joins, the game offers to download the server's mod list. Server-side and universal mods come down automatically; purely client-side mods are added by each player.

Pin a mod version

Add the version after the mod ID, for example /moddb install toolsmith 1.0.12, to keep a mod on a build you know works with your world.

Players

Whitelist on by default

On a dedicated server WhitelistMode starts on. Add each player with /player name whitelist on, no restart needed.

Going public

Since 1.20, servers are not listed by default. /serverconfig advertise on and /serverconfig whitelistmode off put yours on the public list and open the door.

Every desktop platform

The game runs on Windows, Linux and macOS and has no console editions, so the whole group joins from the same game on whatever computer they own.

WindowsLinuxmacOS

Memory, done properly

How Much RAM Vintage Story Server Hosting Needs

The official wiki gives a deliberately cautious server estimate of 1GB plus 300MB for each player, with four CPU threads. Each of our plans bundles at least that much: 5GB on 10 slots, rising to 20GB on 50. Worldgen and content mods are what push memory past the formula.

  • Up to 10 players, vanilla

    Plan: 10 Slots
    RAM included: 5GB

    When to add more: The formula says about 4GB. Add more if you install a large worldgen mod.

  • Up to 20 players, a few mods

    Plan: 20 Slots
    RAM included: 8GB

    When to add more: Formula: about 7GB. A content-heavy pack or a big view distance needs 12GB.

  • Up to 30 players

    Plan: 30 Slots
    RAM included: 12GB

    When to add more: Formula: about 10GB. Plenty of headroom for most mod lists.

  • Up to 40 players

    Plan: 40 Slots
    RAM included: 16GB

    When to add more: Formula: about 13GB. Step up if players explore far apart.

  • Up to 50 players

    Plan: 50 Slots
    RAM included: 20GB

    When to add more: Formula: about 16GB. Larger counts on the slider pair well with 24GB or 32GB.

RAM tiers on the order form: 5GB, 8GB, 12GB, 16GB, 20GB, 24GB and 32GB. Upgrade from the client area later; the world stays where it is.

Low ping, worldwide

Vintage Story Server Hosting Locations and Ping Test

Choose from 9 locations in the UK, France, Germany, the United States and Australia. Run the ping test below from your own computer and pick the site with the lowest number for most of your players.

LondonUnited Kingdom · Europe -
ParisFrance · Europe -
FrankfurtGermany · Europe -
New York (Buffalo)United States · North America -
DallasUnited States · North America -
Los AngelesUnited States · North America -
ChicagoUnited States · North America -
MiamiUnited States · North America No test
SydneyAustralia · Oceania -

In every plan

What Comes with Vintage Story Server Hosting

No setup fee and no extras needed before your first night. Every Vintage Story plan includes the following, as listed on our order form.

  • Server softwareThe official Vintage Story dedicated server
  • Player slotsPlans at 10, 20, 30, 40 and 50, or any count from 10 to 100 on the slider
  • Memory5GB on 10 slots, up to 20GB on 50 slots; tiers to 32GB available
  • Storage100GB NVMe at 7,500MB/s, with up to 200GB and 14,000MB/s drives as options
  • CPU5.0GHz included, 5.2GHz+ and 5.6GHz+ as upgrades
  • Locations9 to choose from, no regional surcharge
  • ModsModDB installs from the Web Console, plus File Manager and SFTP
  • BackupsThe game's own /genbackup and autosaves, and 7 days of offsite copies
  • NetworkDDoS protection at every location
  • HelpSupport tickets answered day and night by a team running servers since 2004

Optional upgrades

Added at checkout, billed with your plan.

  • Memory AllocationTiers up to 32GBtiered
  • Hard DiskNVMe 14,000Mb/sfrom $7.06
  • CPU Clock Speed5.2GHz+ - 5.6GHz+from $7.06
  • CPU PriorityHigh CPU Priority - Realtime CPU Priorityfrom $7.06
  • VIP Ticket Priority SupportPrioritise My Ticket Pleasefrom $2.82
  • Disk SpaceUp to 120GB - Up to 200GBfrom $9.89

Vintage Story is priced per slot on a 10 to 100 slider. These five plans pair a slot count with the memory it needs; any other count can be chosen at checkout. All 9 locations are the same price. RAM tiers up to 32GB, faster CPUs and extra disk are on the order form. Prices read from our order form on October 14, 2026. Taxes, if any, are shown at checkout.

Built for settlers

Vintage Story Server Hosting Features

The things that make day-to-day life on a shared Vintage Story world easier.

Console in the browser

Every server command, from /op to /serverconfig, typed in the panel without starting the game.

ModDB installs

Install or pin mods by ID from the console; joining players are offered the same list.

Roles and land claims

Visitors, players, moderators and admins, each with their own land claim allowance.

Bring your world

Upload a .vcdbs save from single player and carry on in the same world with friends.

Seasons on your terms

Let the calendar run while nobody is online, or freeze it until someone logs in.

Fast CPUs and NVMe

Quick chunk generation when players explore new ground in different directions.

Before the first knap

Vintage Story Server Hosting Essentials

Five settings to decide before you hand out the address.

  1. Choose the play style first

    World type is set when the world is generated. Pick standard survival, exploration, wilderness survival, homo sapiens or creative before the first start.

  2. Whitelist or public

    Dedicated servers start whitelisted and unlisted. Whitelist your group, or advertise the server and switch the whitelist off.

  3. Time when empty

    PassTimeWhenEmpty is off by default, so crops and seasons wait for players. Turn it on if you want the world to live on overnight.

  4. Port 42420

    Vintage Story uses port 42420, over UDP as well as TCP since 1.20. Our network already allows it.

  5. Make yourself admin

    Run /op with your player name in the Web Console. Other trusted players can get the sumod or admin role with /player.

Answers

Vintage Story Server Hosting Questions

Short answers to the questions new Vintage Story server owners ask most.

First steps

How soon can we play on a new Vintage Story server?

The server is set up automatically once payment clears, and your panel login arrives by email. Most groups are online within a few minutes.

How do players connect?

Share the IP address and port shown in the panel. Players add it under multiplayer in the game. If the whitelist is on, add them first.

Can I move my single player world to the server?

Yes. Stop the server, upload your .vcdbs save with the File Manager or SFTP into the Saves folder, point the save file setting in serverconfig.json at it, and start again.

How do I give myself admin rights?

Type /op followed by your player name in the Web Console. That gives you the admin role. Use /player name role sumod for moderators.

Mods and access

How do I install mods?

Find the mod on the official ModDB, then type /moddb install and its ID in the Web Console. If the ID is unclear, /moddb search with a keyword lists the matches.

Do my players have to install the mods themselves?

Mostly no. The game offers joining players the server's mod list and downloads server-side and universal mods automatically. Client-only mods are installed by each player.

How do I make the server public?

Run /serverconfig advertise on and /serverconfig whitelistmode off in the Web Console. Run them with on and off reversed to go private again.

Can I set a password instead of a whitelist?

Yes. /serverconfig password followed by your password sets one, and /serverconfig nopassword removes it. You can use a password and a whitelist together.

World and updates

Does the world keep moving when nobody is online?

Only if you want it to. PassTimeWhenEmpty is off by default, so seasons and crops pause until someone joins. Switch it on with /serverconfig passtimewhenempty true.

What should I do before updating to a new version?

Run /genbackup, check that each mod has a release for the new version on the ModDB, then update. Players need the same game version as the server to join.

How are backups handled?

The server autosaves every 300 seconds by default, /genbackup writes a dated copy to the backups folder whenever you like, and we keep offsite backups for 7 days.

Billing

How much does Vintage Story server hosting cost?

The 10 slot plan with 5GB is the cheapest at $6.40 a month. The plans table shows every plan for 1, 3, 6 and 12 months, and longer cycles cost less per month.

Can I change the slot count later?

Yes. Add slots or RAM from the client area as the community grows; your world and mods stay as they are.

Is there a minimum term?

No. Monthly plans renew each month and can be cancelled at any time. Quarterly, half-yearly and yearly terms are paid in advance at a lower monthly rate.

The complete guide · 5 min read

Vintage Story Server Hosting: A Complete Guide

Everything a group needs to run a shared Vintage Story world on a rented server: how the dedicated server behaves, world types, roles and whitelists, going public, ModDB mods, updates and backups. Written for whichever player ends up with the admin role.

By , Owner, Gaming DeluxePublished · Updated

In this guide
  1. How a Vintage Story Dedicated Server Works
  2. Choosing a World Type and Settings
  3. Roles, Privileges and the Whitelist
  4. Private Group or Public Server
  5. Installing and Managing Mods
  6. Updating to a New Version
  7. Saves, Backups and Moving Worlds
  8. What to Compare Before Renting a Vintage Story Server
  9. Vintage Story Server Glossary
  10. Vintage Story Server Help

How a Vintage Story Dedicated Server Works

Vintage Story ships a standalone server program next to the game client. It loads one world save, a .vcdbs file, and keeps it available to everyone on the whitelist whether or not the person who created it is online. Opening a single player world to LAN or friends works for an evening; a dedicated server is what turns that world into a place people drop into all week.

One detail surprises new owners. By default the server does not pass time while it is empty, so crops, animal breeding and the seasons wait until the first player logs in. That suits a small group that always plays together. A larger community usually turns PassTimeWhenEmpty on so the calendar keeps moving between visits.

The game is sold through Anego Studios' own store rather than Steam, and each player joins with their own Vintage Story game account. The server has no Steam dependency at all.

Choosing a World Type and Settings

The play style is fixed when the world is generated, so it is worth agreeing before the first start. serverconfig.json holds it under WorldConfig, together with the world name, seed, climate and height.

PlayStyle valueWhat it gives you
surviveandbuildStandard survival, balanced between exploring, building and surviving
explorationFor groups who would rather explore than fight: creatures only attack when provoked and hunger runs at half speed
wildernesssurvivalTougher creatures, faster hunger and less health, for players who want a fight
homosapiensRealistic survival with every trace of lore and past civilisations removed
creativebuildingFlat empty terrain, unlimited blocks, flight and world-editing tools

Other server-wide switches live in the same file and can mostly be changed later with /serverconfig in the console: AllowPvP (on by default), AllowFireSpread, AllowFallingBlocks, and MaxChunkRadius, the furthest view distance any player may use (12 chunks by default). A smaller view distance is the easiest way to save memory on a busy server.

Roles, Privileges and the Whitelist

Vintage Story manages permissions with roles rather than single admin flags. Each role has a privilege level, a default game mode and its own land claim allowance. New players get the role named in DefaultRoleCode, which is suplayer unless you change it.

Role codeTypical use
suvisitorCan look around and chat, nothing more
limitedsuplayerBuilds only where permitted
suplayerNormal survival player (the default)
sumodModerator
adminEvery privilege on the server
  1. Type /op followed by your name in the Web Console to become admin.
  2. Add players with /player name whitelist on. No restart is needed.
  3. Promote helpers with /player name role sumod.
  4. Adjust claims per role with /role name landclaimallowance and a value.

Private Group or Public Server

Since version 1.20 a fresh dedicated server is both whitelisted and missing from the public server browser. That is the safest start for a friends' world: only the people you add can join, and nobody stumbles on it by accident.

To grow a community instead, two console commands do the job: /serverconfig advertise on lists the server, and /serverconfig whitelistmode off lets anyone in. Pair it with a password if you want a semi-private server people can find but not enter freely, and set a sensible MaxClients so the world is not overrun on day one.

Installing and Managing Mods

Mod support is a core part of Vintage Story, and the official ModDB is where nearly every mod lives. Mods are zip files the server loads from its Mods folder, and the game offers the server's list to joining players, so a group rarely has to swap files by hand.

  • Install: /moddb install modid in the Web Console.
  • Find an ID: /moddb search keyword lists matching mods with their IDs.
  • Pin a version: /moddb install modid 1.0.12 installs that exact release.
  • Client-only mods: each player adds them to their own game.
  • Test gradually: add a few mods, restart, play for a while, then add more.

Worldgen mods change how new land is generated, so add them before the map is created. Content and code mods can be added later, but always take a /genbackup before a mod change on a world people care about.

Updating to a New Version

Players need the same game version as the server to connect, so updates are a moment to coordinate. Anego publishes release candidates before each major version, then a run of stable patches; 1.22 went through ten release candidates before 1.22.0 shipped on 21 April 2026.

  1. Take a backup with /genbackup.
  2. Check every code mod on the ModDB for a build that supports the new version.
  3. Update the server and the mods together, then restart.
  4. Ask players to update their game before they join.

From 1.22 the game needs the .NET 10 runtime, which matters to anyone self-hosting on Linux or macOS. Public servers in particular should keep up with patches: the July 2026 releases fixed several griefing exploits.

Saves, Backups and Moving Worlds

The world is a single .vcdbs database file in the Saves folder, and the path is set by SaveFileLocation in serverconfig.json. The server autosaves every 300 seconds by default, set in servermagicnumbers.json, and /autosavenow forces a save immediately.

/genbackup copies the current world into the backups folder, named by date and time unless you give a name. Make it a habit before updates, mod changes and big events, then download older copies with the File Manager. Our offsite backups cover the last 7 days on top of that.

Moving a world in either direction is a file copy: stop the server, upload or download the .vcdbs file, set SaveFileLocation to match, and start again.

What to Compare Before Renting a Vintage Story Server

Vintage Story is light on hardware but heavy on settings and mods. These are the points that separate a good host from a merely cheap one.

  1. Console accessMost admin work happens through server commands. Make sure the host gives you a live console, not only a restart button.
  2. Memory per playerCheck the RAM against the official 1GB plus 300MB per player estimate, with room for your mods.
  3. Slot flexibilityVintage Story groups grow in odd numbers. A slider that lets you pick any count avoids paying for slots you will not use.
  4. File accessYou will want to upload saves and edit serverconfig.json yourself, so look for SFTP and a file manager.
  5. Location and latencyRun a ping test from where your players live; a nearby data centre matters more than raw CPU speed.
  6. Billing termsCompare monthly and longer terms and look for setup fees or minimum contracts.

Vintage Story Server Glossary

serverconfig.json
The main settings file: name, port, password, whitelist, roles and world options.
.vcdbs
The file format of a Vintage Story world save.
ModDB
The official mod database at mods.vintagestory.at.
Role
A permission set such as suplayer, sumod or admin, assigned per player.
Whitelist
The list of players allowed to join. On by default for dedicated servers.
PlayStyle
The world preset chosen at generation, from standard survival to creative building.
PassTimeWhenEmpty
Setting that keeps the in-game calendar running with nobody online.
Land claim
An area a player protects from others, sized by their role's allowance.
Knapping
Shaping flint or stone into early tools, the first crafting step in a new world.
Release candidate
A near-final test build Anego publishes before each major version.

Vintage Story Server Help

Official documentation and our own guides.

How this guide was made: researched from Anego Studios' website, news posts and system requirements, the official Vintage Story wiki and our own knowledge base, drafted with AI assistance, checked against our live order form and WHMCS pricing for every plan, price and location, and reviewed by Matthew Griffin before publishing. Found something out of date? Let us know.