Mount and Blade Warband server hosting: two mounted knights clash with swords and shields in the middle of a cavalry battle

Sieges, shield walls and your own rules

Mount and Blade Warband Server Hosting

Mount and Blade Warband server hosting for clans, duel communities and siege regulars: your own Calradian battlefield with the modes, maps and admins you choose, online whenever your players are.

Excellent on Trustpilot Hosting since 2004 9 locations 24/7 support in 9 languages

Size your battlefield

Mount and Blade Warband Server Hosting Plans

Choose by the size of battle you want. The Warband server is light, so every plan carries the free memory tier and you pay for slots alone; hardware and locations are identical, and 3, 6 or 12 month billing lowers the monthly cost.

  1. 16player slots
    5GB RAM

    A duel server or clan practiceLowest price

    • 5GB RAM, the free tier
    • Duels and small team fights
    • Lowest monthly price
    €9.28/moMonthly, no contract
  2. 32player slots
    5GB RAM

    Clan matches and scrimsMost popular

    • 5GB RAM included
    • 16 against 16 Battle
    • Room for spectators
    €18.56/moMonthly, no contract
  3. 48player slots
    5GB RAM

    A public Siege or Conquest server

    • 5GB RAM included
    • Busy sieges on a castle map
    • Good for a community
    €27.84/moMonthly, no contract
  4. 64player slots
    5GB RAM

    The battle size TaleWorlds advertises

    • 5GB RAM included
    • Full 32 against 32
    • Big public servers
    €37.12/moMonthly, no contract

Every plan: NVMe 7500MB/s · 5.0GHz · Up to 100GB. No setup fee. Upgrades and details

In short

Gaming Deluxe hosts Mount & Blade: Warband dedicated servers from €9.28/mo, with 16 to 100 player slots on the plans below (10 to 200 on the order form) and 5GB of RAM on every plan. Every server runs on 5.0GHz CPUs and NVMe storage in 9 locations across the UK, France, Germany, the US and Australia.

Key facts checked against our order form, updated .

  • 16 to 100 player slotsChoose any size from 10 to 200
  • Six PvP modesSiege, Battle, Conquest, CTF, TDM, Deathmatch
  • Invasion co-opWaves of AI for a group of friends
  • Version 1.174The current Warband build since 2018
  • 5GB RAM on every planA light server, so memory is not the cost
  • 9 locationsOne price in the UK, EU, US and Australia
  • DDoS protectionFiltering in front of every server
  • 24/7 support in 9 languagesA team running game servers since 2004

Run it from the browser

The Mount and Blade Warband Server Hosting Panel

Start, stop and restart the server, edit its config, upload modules and maps, and keep a backup of a setup that works, all from a browser.

Gaming Deluxe game server control panel with the server menu, connection details and Stop and Restart buttons

Our game panel, pictured with a Windrose server. Warband servers have the same menu.

Configuration Files

Change the server name, passwords, game mode, map rotation and team sizes in the config editor.

File Manager and SFTP

Upload a multiplayer module or custom scenes and keep copies of the configs you like.

Commandline Manager

Point the server at a different config or module without editing a batch file.

Backup Manager

Save a working setup before trying a new module, and restore it if the experiment fails.

Scheduled Tasks

Restart nightly so the server is fresh for the evening crowd.

Log Viewer

Watch joins and errors live, useful when a module refuses to load.

A settled build

Mount and Blade Warband Server Hosting and Version 1.174

TaleWorlds released Warband on 31 March 2010. The current build, 1.174, came out on 4 October 2018 alongside Napoleonic Wars 1.21, and the studio still points server admins to its website for the latest server files.

Release31 March 2010Warband 1.1744 October 2018Viking Conquest 2.0722 July 2026

01

What 1.174 changed

Support for the latest game keys and a fix for server names when running multiplayer Steam Workshop mods.

02

1.173 before it

January 2018 brought stability improvements and anti-cheat measures, with new server files on TaleWorlds' download page.

03

Invasion mode

A free update in December 2016 added Invasion, a co-op mode where players fight waves of AI and finally the king.

04

Viking Conquest still moves

The Viking Conquest DLC received patch 2.072 on 2 July 2026, with server files again on TaleWorlds' site.

Modes and modules

Modes, Modules and Platforms for Mount and Blade Warband Server Hosting

Warband multiplayer is a set of modes on top of the Native module, and a large part of its life has been player-made modules. Your server decides which of both it runs.

Modes and modules

Six PvP modes

Deathmatch, Team Deathmatch, Capture the Flag, Conquest, Battle and Siege, on hand-made maps or random ones.

Invasion co-op

Players pick companions, give them classes and survive waves of AI with special loot drops.

Modules and the Workshop

Warband supports mods as modules, many on the Steam Workshop. A multiplayer module must be on the server and on every player's PC.

Platforms and DLC

Windows, macOS and Linux

Steam sells Warband for Windows, macOS and Linux. Check your players are on the same game version as the server.

Napoleonic Wars and Viking Conquest

The two DLCs have their own multiplayer and their own server files from TaleWorlds. Ask us before ordering if you want to run one.

Private or public

Set a password for clan practice, or leave the server open to appear in the in-game list.

SteamWindowsmacOSLinux

Memory, explained

RAM for Mount and Blade Warband Server Hosting

Warband's server comes from a 2010 game and needs little memory, even with a full battle. Every plan includes the free 5GB tier, so the price is slots alone. If a big module or a very large battle ever needs more, higher tiers are on the order form.

  • Duels or clan practice, up to 16

    Plan: 16 Slots
    RAM included: 5GB

    When to add more: Not needed.

  • Clan matches, up to 32

    Plan: 32 Slots
    RAM included: 5GB

    When to add more: Not needed.

  • A public Siege server, up to 48

    Plan: 48 Slots
    RAM included: 5GB

    When to add more: Not needed for Native.

  • Full 64-player battles

    Plan: 64 Slots
    RAM included: 5GB

    When to add more: Only for a heavy custom module.

  • Events, up to 100

    Plan: 100 Slots
    RAM included: 5GB

    When to add more: Consider 8GB for a large module with many custom scenes.

Memory tiers on the order form: 5GB (free), 8GB, 12GB, 16GB, 20GB, 24GB and 32GB. For a slow server in a big battle, a faster CPU option helps more than memory.

Low ping for blocking

Mount and Blade Warband Server Hosting Locations

Choose from 9 locations in the UK, France, Germany, the United States and Australia. Warband melee is all about timing, so test from the PC you play on and pick the lowest ping.

LondonUnited Kingdom · Europe -
ParisFrance · Europe -
FrankfurtGermany · Europe -
New York (Buffalo)United States · North America -
DallasUnited States · North America -
Los AngelesUnited States · North America -
ChicagoUnited States · North America -
MiamiUnited States · North America No test
SydneyAustralia · Oceania -

Always-On Protection

Mount and Blade Warband Server Hosting with DDoS Protection

Watch how our multi-layered defence system filters malicious traffic while legitimate connections pass through uninterrupted.

Internet DDoS Protection Game Server

Malicious traffic is filtered at the edge, while legitimate traffic passes through uninterrupted.

Malicious Traffic (Blocked)Legitimate Traffic (Allowed)

At Every Location
Included
Full Protection
Layer 3/4/7
24/7 Active Filtering
Always-On
Added Latency
<1ms

In every server

What Comes with Mount and Blade Warband Server Hosting

No setup fee and nothing else to install. Everything below is read from our order form.

  • Game serverThe Mount & Blade: Warband dedicated server
  • Player slots16, 32, 48, 64 or 100 on these plans; any number from 10 to 200 on the order form
  • Memory5GB on every plan, tiers to 32GB
  • Storage100GB NVMe at 7,500MB/s, upgrades to 200GB and 14,000MB/s drives
  • Processor5.0GHz included, with 5.2GHz+ and 5.6GHz+ options
  • Locations9, all the same price
  • File accessBrowser file manager and SFTP
  • BackupsSnapshots on demand from the Backup Manager
  • ProtectionDDoS filtering at every location
  • Support24/7 tickets from a team hosting game servers since 2004

Optional upgrades

Added at checkout, billed with your plan.

  • Memory AllocationTiers up to 32GBtiered
  • Hard DiskNVMe 14,000Mb/sfrom €5.82
  • CPU Clock Speed5.2GHz+ - 5.6GHz+from €5.82
  • CPU PriorityHigh CPU Priority - Realtime CPU Priorityfrom €5.82
  • VIP Ticket Priority SupportPrioritise My Ticket Pleasefrom €2.32
  • Disk SpaceUp to 120GB - Up to 200GBfrom €8.16

Every card includes the free 5GB memory tier. Any slot count from 10 to 200, and memory tiers up to 32GB, are on the order form. All 9 locations cost the same, so choose the one closest to most of your players. Prices read from our order form on 22 October 2026. Taxes, if any, are shown at checkout.

Built for battles

Mount and Blade Warband Server Hosting Features

What a Warband community needs from its server.

Any size you like

Slots go from 10 to 200 in single steps, so a 20 against 20 clan server costs exactly that.

Your module, your maps

Upload a multiplayer module or custom scenes over SFTP and point the server at them.

Safe experiments

Snapshot a working setup before testing a new module and roll back in a click.

Scheduled restarts

A nightly restart keeps a long-running public server fresh.

DDoS protection

Public siege servers attract sore losers. Attack traffic is filtered before it arrives.

5.0GHz CPUs

Fast cores keep the server smooth when a siege ladder fills with players.

Before the first charge

Mount and Blade Warband Server Hosting Essentials

Five things to settle before the first charge.

  1. Pick the mode first

    A duel server, a Battle clan server and a public Siege server want different sizes and rules.

  2. Set the map rotation

    Choose maps that suit your slot count. A 16-slot server on a huge field map feels empty.

  3. Decide on a module

    Native works for everyone. A custom module means every player installs it first.

  4. Set admin and server passwords

    Use a strong admin password, and a server password if the server is for your clan only.

  5. Write the server rules

    Spawn camping, team hitting and duel etiquette: post the rules where players see them.

Answers

Mount and Blade Warband Server Hosting FAQ

Quick answers to what Warband server owners ask us.

Getting started

How quickly is my Warband server online?

The server is installed automatically after payment, usually within 20 minutes. Your login details arrive by email and in the client area.

How do players find my server?

A public server appears in Warband's multiplayer server list. Players can also connect by IP, which is shown in the panel and your welcome email.

Which location should I choose?

The one with the lowest ping for most of your players. Melee timing in Warband depends on it; run the test on this page.

Modes, modules and DLC

Which game modes can I run?

Warband's multiplayer has Deathmatch, Team Deathmatch, Capture the Flag, Conquest, Battle and Siege, plus the Invasion co-op mode added in 2016.

Can I run a custom module?

Yes. Upload the module over SFTP and set the server to use it. Every player needs the same module installed, often from the Steam Workshop.

Does this run Napoleonic Wars or Viking Conquest?

This product is the Warband dedicated server. Both DLCs have their own server files from TaleWorlds, so open a ticket before ordering if you want to run one.

Can I keep the server private for my clan?

Yes. Set a join password in the server config and share it with your clan. Remove it later if you want to go public.

Players and performance

How many players can a Warband server hold?

TaleWorlds advertises multiplayer battles with up to 64 players. Our order form sells any size from 10 to 200 slots, and the higher counts suit events and large modded battles.

Why is RAM the same on every plan?

Warband's server is light. The free 5GB tier covers it at any size we sell, so you only pay for slots.

Is Warband still updated?

Warband's current build is 1.174 from October 2018. TaleWorlds still patched the Viking Conquest DLC in July 2026.

Billing and plans

Can I change my slot count later?

Yes. Upgrade or downgrade slots and other options from the client area at any time.

Is there a setup fee?

No. You pay for the plan and cycle you choose, and 3, 6 and 12 month billing lowers the monthly price.

The complete guide · 6 min read

The Complete Mount and Blade Warband Server Hosting Guide

A guide for whoever runs the server for their clan or community: which mode to build around, how many slots that needs, how modules fit in, and how to keep a public battlefield fair.

By , Owner, Gaming DeluxePublished · Updated

In this guide
  1. Why Warband Still Fills Servers
  2. Choosing a Game Mode
  3. How Many Slots You Need
  4. Native, Modules and the Steam Workshop
  5. Server Settings and Admins
  6. Running Clan Nights and Events
  7. Updates, Backups and a Stable Server
  8. What to Compare Before You Rent a Warband Server
  9. Mount and Blade Warband Server Glossary
  10. Warband Server Help and Next Steps

Why Warband Still Fills Servers

Mount & Blade: Warband came out on 31 March 2010 as a standalone expansion to the original Mount & Blade, with a graphical overhaul, new motion-captured combat animations and, above all, proper multiplayer. Its combat is the draw: realistic mounted fighting, a detailed melee system, shields that stop arrows even when you are not defending, and projectiles you can pick up off the field and throw back.

That skill-based melee has kept a multiplayer community going for well over a decade, from clans and duel communities to public siege servers, and TaleWorlds was still announcing its Warband Native League tournaments in 2020. A game that rewards practice needs a place to practise, and that is what a dedicated server gives you.

Running your own server means you choose the mode, the maps, the module and the rules. It stays online between sessions, it does not depend on a player's home connection, and your clan always knows where to find each other.

Choosing a Game Mode

Warband's multiplayer modes play very differently, and the right server size follows from the mode. TaleWorlds lists Deathmatch, Team Deathmatch, Capture the Flag, Conquest, Battle and Siege, and the free Invasion update in December 2016 added a co-op mode against waves of AI.

Modes and the server sizes that suit them
ModeHow it playsTypical size on our plans
Deathmatch, duelsEveryone for themselves, or one-on-one by agreement16 Slots
BattleOne life per round, the last team standing wins32 to 64 Slots
SiegeAttackers storm a castle, defenders hold the flag48 to 64 Slots
Conquest, Capture the FlagObjective play with respawns32 to 48 Slots
InvasionCo-op waves of AI and lords, then the king16 Slots

The multiplayer equipment system runs through all of them: players earn gold by fighting and completing objectives, then spend it on better gear, balanced so the leading team does not run away with the match. Matches can be played on random maps as well as hand-made ones.

How Many Slots You Need

TaleWorlds advertises multiplayer battles with up to 64 players, and that is the natural ceiling for most Native servers. Our order form sells any number of slots from 10 to 200, one at a time, so you can match the size to your community exactly instead of rounding up to a package.

Start smaller than you think. A server with 20 regulars feels lively at 32 slots and empty at 64, and players join busy servers rather than empty ones. When the regular crowd outgrows it, add slots from the client area; nothing else changes.

The higher counts are for events and for modules built around very large battles. If that is your plan, talk to us about the module first so we can make sure the server is set up for it.

Native, Modules and the Steam Workshop

Warband calls its mods modules. Native is the base game; anything else is a module folder that changes items, scenes, factions or rules. Steam lists Warband with Steam Workshop support, and update 1.174 fixed server names when running multiplayer Workshop mods.

A multiplayer module has to be on the server and on every player's PC, in the same version. Upload it to the server with SFTP, point the server at it, and post a link and the version number wherever your players gather. Keep Native available if you want casual players to drop in.

The two official DLCs are a separate case. Napoleonic Wars is a multiplayer expansion set in the last years of Napoleon's empire, and Viking Conquest brings Dark Age Britain. Each has its own server files on TaleWorlds' website. This product is the Warband server, so if you want to run a DLC, open a ticket before you order.

Server Settings and Admins

A Warband server reads its settings from a configuration file: the server name, admin and join passwords, game mode, map rotation, team factions and limits on team size. In our panel you edit that file in the browser, or keep several and switch between them with the Commandline Manager.

  1. Name the server clearly, with the mode and region in it.
  2. Set a strong admin password and keep it among trusted admins.
  3. Choose the mode, the factions and a map rotation that suits your slot count.
  4. Add a join password for clan-only practice, or leave it blank for a public server.
  5. Restart the server and check the log for errors before players arrive.

Admins can kick and ban from inside the game, which is the main tool for keeping a public server fair. Choose admins who are around at your busy hours and agree together what counts as team hitting or spawn camping.

Running Clan Nights and Events

Most Warband communities are built around a regular night: a weekly siege, a clan match, a duel tournament. The server makes that easy to repeat. Keep a config for each format, switch between them with the Commandline Manager, and the same server can host practice on Tuesday and a public siege on Saturday.

For a tournament, decide the format before you advertise it. Fix the mode, the map pool, the factions and the team size, put a join password on the server for the matches, and give the referees admin rights. Tell teams which version and which module the event uses, so nobody discovers a mismatch on the night.

  • Book a time and post it in advance, with the region of the server.
  • Test the exact config the day before with a few players.
  • Take a snapshot of the working setup, so you can restore it if anything changes.
  • Raise the slot count for the event and lower it again afterwards from the client area.

Updates, Backups and a Stable Server

Warband's own build has been 1.174 since October 2018, after 1.172 in March 2017 and 1.173 in January 2018, which brought stability and anti-cheat improvements. A stable build is good news for a server owner: a working setup keeps working.

Modules are where change comes from. Before updating one, take a snapshot in the Backup Manager; if the new version will not load, restore and carry on while you work out why. Keep a copy of your config files as well, since they hold most of what makes your server yours.

A nightly scheduled restart keeps a busy public server tidy, and the Log Viewer shows what went wrong if a module or map fails at start-up. If you get stuck, our support team is there around the clock.

What to Compare Before You Rent a Warband Server

For a classic like Warband, the details are simple but they matter.

  1. Slot flexibilityCheck you can choose the exact size you need, not just a few fixed packages.
  2. Memory includedWarband is light. You should not pay extra for RAM it does not use.
  3. File accessModules and configs go in by file, so SFTP and a file manager are essential.
  4. Locations with a ping testMelee timing depends on latency. Test from your own PC.
  5. DDoS protectionPublic PvP servers attract attacks. Filtering should be standard.
  6. Billing termsCompare monthly with 3, 6 and 12 month prices and look for setup fees.

Mount and Blade Warband Server Glossary

Native
The unmodded base game, which every Warband player has.
Module
Warband's word for a mod: a folder that changes items, scenes, factions or rules.
Siege
A mode where attackers storm a castle and defenders try to hold it.
Battle
A round-based mode with one life per round; the last team standing wins.
Invasion
The co-op mode added in 2016, fighting waves of AI opponents.
Multiplayer gold
Money earned in a match by fighting and objectives, spent on better equipment.
Random maps
Generated battlefields Warband can use alongside its hand-made multiplayer maps.
Napoleonic Wars
A multiplayer DLC for Warband set in the early 19th century.

Warband Server Help and Next Steps

Official pages and our own guides.