Assetto Corsa server hosting: a red classic sports car parked beside a sunlit stone wall

Race servers for leagues

Assetto Corsa Server Hosting

Assetto Corsa server hosting for leagues, club racers and hotlap regulars. Your track, your car list and your session timetable stay online all week, and mod cars and circuits go on with a few uploads.

Excellent on Trustpilot Hosting since 2004 9 locations 24/7 support in 9 languages

Choose your grid

Assetto Corsa Server Hosting Plans by Grid Size

Pick the plan that matches your biggest grid, and check your circuit has that many pit boxes. Hardware, memory and locations are the same on every plan, and 3, 6 or 12 month terms lower the monthly cost.

  1. 16player slots
    5GB RAM

    A club race or hotlap serverBest to start

    • The smallest grid we offer
    • Ideal for small clubs and hotlapping
    • Mod cars and tracks welcome
    $6.72/moMonthly, no contract
  2. 24player slots
    5GB RAM

    A league with a full fieldLeague grid

    • A typical league grid
    • Room for timing and admin tools
    • Practice, qualifying and race
    $10.08/moMonthly, no contract
  3. 32player slots
    5GB RAM

    Big grids and multi-class racing

    • For tracks with 32 or more pit boxes
    • Mixed classes on one server
    • Long sessions with many mod cars
    $13.44/moMonthly, no contract
  4. 48player slots
    5GB RAM

    Large circuits and open lobbies

    • Needs a track with 48 pit boxes
    • Up to 64 slots at checkout
    • More RAM available at checkout
    $20.16/moMonthly, no contract

Every plan: NVMe 7500MB/s · 5.0GHz · Up to 100GB. No setup fee. Upgrades and details

In short

Gaming Deluxe hosts Assetto Corsa dedicated servers from $6.72/mo, with grids of 16 to 48 cars on the plans below (the order form goes up to 64) and 5GB of RAM on every plan. You get Kunos' official server with full access to server_cfg.ini and entry_list.ini, AC Server Manager in the Mod Manager, and 5.0GHz CPUs with NVMe storage in 9 locations across the UK, France, Germany, the US and Australia.

Key facts checked against our order form, updated .

  • 16 to 48 car gridsUp to 64 slots on the order form
  • 5GB RAMOn every plan, more at checkout
  • Mod cars and tracksUpload through File Manager or SFTP
  • AC Server ManagerA web manager from the Mod Manager
  • Full race weekendsPractice, qualifying and race sessions
  • 9 locationsOne price in Europe, the US and Australia
  • DDoS protectionRacing without interruptions
  • 24/7 support in 9 languagesHosting game servers since 2004

Race control in a browser

Managing Assetto Corsa Server Hosting in the Panel

Configs, content folders and the server manager are all in a web panel, so changing the track for tonight's race takes minutes and no remote desktop.

Gaming Deluxe game server control panel with the server menu, connection details and Stop and Restart buttons

The control panel, pictured with a Windrose server. Assetto Corsa servers use the same panel with their own config files and an AC Server Manager button.

Configuration Files

Open server_cfg.ini and entry_list.ini straight from the panel to change the track, car list, sessions and grid.

File Manager and SFTP

Create folders under content/cars and content/tracks and upload the data files mod cars and circuits need.

AC Server Manager

Install it from the Mod Manager for a web interface to the server, then change its default login straight away.

Steam Update

Keep the server's game files in step with players after an update from Steam.

Scheduled restarts

Restart between race nights so every event starts from a fresh server.

Logs

Read the server log when a player is kicked for missing content or a session will not start.

Version 1.16 and beyond

Assetto Corsa 1.16 and the Community Era

Kunos released Assetto Corsa on Steam on 19 December 2014 after a year in Early Access. Its last announced update, version 1.16, arrived on 20 December 2017, and since then the community has kept the game moving.

1.1620 December 2017Release19 December 2014Early Access8 November 2013

01

Version 1.16, the final announced patch

It came with Bonus Pack 3 and Laguna Seca. No later version has been announced by Kunos, so a server set up for 1.16 matches what players run.

02

Update the server content

Kunos' server manual asks owners to refresh the server content after every Steam update, so cars and tracks match the players' files.

03

Community tools took over

Content Manager and Custom Shaders Patch are widely used community projects; the current CSP requires the game's 1.16.3 or 1.16.4 build.

04

Still on sale with its DLC

The Ultimate Edition bundle on Steam includes the Dream Packs, the Japanese Pack, the Porsche packs and the rest of the official DLC.

Cars, tracks & tools

Mod Cars, Tracks and Tools for Assetto Corsa Server Hosting

Kunos built Assetto Corsa to be modified with the same tools its developers used, and the community has built many cars and circuits for it since. A server needs only a small part of each mod, but the names have to match exactly.

Cars and tracks

Mod cars

Create content/cars/<car name> and upload the car's data.acd, or its data folder. A car with neither needs no files on the server. Then add it to CARS= and the entry list.

Mod tracks

Create content/tracks/<track name>/data and upload the track's surfaces.ini, then set TRACK= in server_cfg.ini. Players need the same track installed.

Names must match

Kunos' manual is clear: car and track names must match the content folder names, or players are kicked when they try to join.

Community tools

Content Manager

A widely used community launcher. It lists servers and can download missing content for a player before they join.

Custom Shaders Patch

A community patch whose server extra options, set in the welcome message, add things like extra rules, a pit limiter and weather control.

AssettoServer

A community-built replacement server focused on freeroam with AI traffic. It is not the official server, so ask support before switching.

Steam (Windows)Content ManagerCustom Shaders Patch

Memory per grid

RAM for Assetto Corsa Server Hosting by Grid

A race server is light on memory; Kunos' manual worries more about upload bandwidth than RAM. So every plan includes the same 5GB, which leaves room for tools, plugins and busy lobbies; heavy setups can add a tier at checkout.

  • Club race or hotlap server

    Plan: 16 Slots
    RAM included: 5GB

    When to add more: Rarely. A standard race server uses little memory.

  • League grid of up to 24

    Plan: 24 Slots
    RAM included: 5GB

    When to add more: Plenty for a race weekend with a manager and timing tools.

  • Up to 32 cars, multi-class

    Plan: 32 Slots
    RAM included: 5GB

    When to add more: Comfortable for many mod cars and long sessions.

  • Up to 48 cars on a big circuit

    Plan: 48 Slots
    RAM included: 5GB

    When to add more: Add a tier only for heavy plugins or a busy freeroam setup.

RAM tiers on the order form: 5GB, 8GB, 12GB, 16GB, 20GB, 24GB and 32GB. Upgrade from the client area at any time.

Low ping, worldwide

Assetto Corsa Server Hosting Locations and Ping

9 locations in the UK, France, Germany, the United States and Australia. Close racing needs low latency, so test from the PC you race on and pick the location nearest most of your grid.

LondonUnited Kingdom · Europe -
ParisFrance · Europe -
FrankfurtGermany · Europe -
New York (Buffalo)United States · North America -
DallasUnited States · North America -
Los AngelesUnited States · North America -
ChicagoUnited States · North America -
MiamiUnited States · North America No test
SydneyAustralia · Oceania -

Always-On Protection

Assetto Corsa Server Hosting with DDoS Protection

Watch how our multi-layered defence system filters malicious traffic while legitimate connections pass through uninterrupted.

Internet DDoS Protection Game Server

Malicious traffic is filtered at the edge, while legitimate traffic passes through uninterrupted.

Malicious Traffic (Blocked)Legitimate Traffic (Allowed)

At Every Location
Included
Full Protection
Layer 3/4/7
24/7 Active Filtering
Always-On
Added Latency
<1ms

In every plan

What Comes with Assetto Corsa Server Hosting

No setup fee and nothing more to buy before lights out. This list is taken from our Assetto Corsa order form and knowledge base.

  • Game serverKunos' official Assetto Corsa dedicated server
  • Grid slots16, 24, 32 or 48 here, any number from 16 to 64 at checkout
  • Memory5GB on every plan, tiers to 32GB at checkout
  • Storage100GB NVMe at 7,500MB/s, upgrades to 200GB and 14,000MB/s drives
  • Processor5.0GHz included, 5.2GHz+ and 5.6GHz+ options
  • Locations9, same price at each
  • ContentFile Manager and SFTP for mod cars and tracks
  • ToolsAC Server Manager from the Mod Manager
  • ProtectionDDoS protection at every location
  • Support24/7 tickets from a team hosting game servers since 2004

Optional upgrades

Added at checkout, billed with your plan.

  • Memory AllocationTiers up to 32GBtiered
  • Hard DiskNVMe 14,000Mb/sfrom $7.06
  • CPU Clock Speed5.2GHz+ - 5.6GHz+from $7.06
  • CPU PriorityHigh CPU Priority - Realtime CPU Priorityfrom $7.06
  • VIP Ticket Priority SupportPrioritise My Ticket Pleasefrom $2.82
  • Disk SpaceUp to 120GB - Up to 200GBfrom $9.89

Every plan includes 5GB of RAM, plenty for a race server; more is on the order form. Slots are set on a slider at checkout, from 16 to 64. Every one of the 9 locations costs the same. Prices read from our order form on October 14, 2026. Taxes, if any, are shown at checkout.

Built for race night

Assetto Corsa Server Hosting Features

What makes running a racing server easier from one week to the next.

Any car, any circuit

Upload mod cars and tracks yourself and race them the same evening.

Race weekends

Practice, qualifying and race sessions with your own lengths and join rules.

Realism your way

Choose assists, damage, fuel and tyre wear rates, tyre blankets and a dynamic track.

AC Server Manager

A web interface for the server, installed from the Mod Manager.

DDoS protection

Attack traffic is filtered upstream, so a race is not lost to the network.

5.0GHz CPUs

Fast processors and NVMe storage keep the server responsive with a full grid.

Before lights out

Assetto Corsa Server Hosting Essentials

Five things to get right before the first race night.

  1. Use pickup mode

    With pickup mode players simply join a free car. Kunos' manual says booking mode is not fully supported and advises against it.

  2. Grid size and pit boxes

    MAX_CLIENTS cannot be higher than the track's number of pit boxes, and the entry list needs at least as many cars as the grid.

  3. Match the content

    Car and track names in the config must match the folder names, and players need the same mods installed.

  4. Admin during a race

    Set ADMIN_PASSWORD, then type /admin and the password in chat to use commands such as /next_session and /kick.

  5. Ports are handled

    The server's TCP, UDP and HTTP ports are open on our network. Players find the server in the lobby or connect with Content Manager.

Answers

Assetto Corsa Server Hosting FAQ

Answers to the questions racers ask us before their first league night.

Getting started

How quickly is my Assetto Corsa server ready?

It is created automatically after payment, within 20 minutes, and your panel login arrives by email. Set your track and car list, start the server and it is ready to race.

How do players find my server?

With REGISTER_TO_LOBBY on, the server appears in the online lobby. Many racers join through Content Manager, which can also fetch missing cars and tracks.

How do I use admin commands in a race?

Set ADMIN_PASSWORD in server_cfg.ini. In game, type /admin followed by the password in chat; you can then skip sessions, kick or ban players, and add ballast or a restrictor.

Which location should I choose?

Run the ping test on this page from your racing PC. All 9 locations are the same price, so choose the one with the lowest ping for most of the grid.

Cars and tracks

How do I add a mod car?

In the File Manager, create a folder under content/cars with the car's exact name and upload its data.acd or data folder. Add the car to CARS= in server_cfg.ini and to entry_list.ini, then restart.

How do I add a mod track?

Stop the server, create content/tracks/<track name>/data and upload the track's surfaces.ini there. Set TRACK= to the folder name and start the server. Every player needs the same track installed.

Why are players kicked when they join?

Usually a content mismatch. Kunos' server manual says car and track names must match the content folders exactly; players with a different or missing version of a mod are kicked.

Race setup

How many cars can race on my server?

As many as your slots, up to the number of pit boxes on the track. A 48 slot server needs a circuit with at least 48 pit boxes, and enough cars in the entry list to fill them.

Should I use pickup or booking mode?

Pickup mode. Players join and take a free car. Kunos' manual says booking mode is not fully supported and should not be used.

Can I run a full race weekend?

Yes. Set up practice, qualifying and race sessions with their own lengths, choose whether players can join each one, and add a dynamic track that rubbers in across the event.

Can I use AC Server Manager?

Yes. Install it from the Mod Manager, start the server and open the AC Server Manager button in the panel. Change the default login the first time you sign in.

Billing

How much does Assetto Corsa server hosting cost?

The 16 slot plan costs $6.72 a month. All plans are listed above for 1, 3, 6 and 12 months, and longer terms cost less per month.

Can I make the grid bigger later?

Yes. Add slots or memory from the client area as your league grows. You pay the difference for the rest of the cycle.

Is there a contract?

No. Monthly plans renew until you cancel. The 3, 6 and 12 month terms are paid upfront for a lower price.

The complete guide · 5 min read

Assetto Corsa Server Hosting: The Complete Guide

Everything a league organiser or club admin needs to run an Assetto Corsa server: the two config files, sessions and grids, realism settings, mod content, community tools, bandwidth and race-night admin.

By , Owner, Gaming DeluxePublished · Updated

In this guide
  1. What an Assetto Corsa Server Is For
  2. server_cfg.ini and entry_list.ini
  3. Sessions, Pickup Mode and the Grid
  4. Assists, Damage, Fuel and Tyres
  5. Adding Mod Cars and Tracks
  6. Content Manager, CSP and AssettoServer
  7. Slots, Bandwidth and Memory
  8. Running a Race Night
  9. What to Compare Before You Rent an Assetto Corsa Server
  10. Assetto Corsa Server Glossary
  11. Assetto Corsa Server Help and Next Steps

What an Assetto Corsa Server Is For

Assetto Corsa ships with its own dedicated server, acServer, in the game's server folder, along with acServerManager to prepare it. That makes it easy to race on the official servers of others, but a league or a club wants a server that is always there with the right track, the right cars and the right rules.

Typical uses are a weekly league with a fixed calendar, a hotlap server where drivers chase each other's times all week, a drift or touge server for one car class, and open lobbies on long circuits. A hosted server keeps any of these online with a fixed address, steady upload bandwidth and no home PC left running.

server_cfg.ini and entry_list.ini

Two files in the cfg folder define the server. server_cfg.ini holds the server-wide settings, and entry_list.ini lists the cars on the grid, one CAR_ entry per slot with its model and skin. A blacklist file can hold banned Steam GUIDs.

SettingWhat it does
NAMEThe server name in the lobby
CARSAllowed car models, separated by semicolons
TRACK and CONFIG_TRACKThe circuit and its layout
MAX_CLIENTSGrid size, no more than the track's pit boxes
PASSWORD and ADMIN_PASSWORDEntry password and admin password
UDP_PORT, TCP_PORT, HTTP_PORTGame and lobby ports; Kunos' manual uses 9600, 9600 and 8081
PICKUP_MODE_ENABLED1 for pickup mode, the recommended setting
LOOP_MODE1 to cycle through sessions continuously
SUN_ANGLETime of day on track
WELCOME_MESSAGEA message shown to drivers when they join

Sessions, Pickup Mode and the Grid

The server runs a sequence of sessions: booking, practice, qualifying and race. Each has a length in minutes or laps and a join rule: IS_OPEN set to 0 locks the session, 1 lets anyone join, and 2 allows joining until 20 seconds before the start. You can remove any session you do not need, so a hotlap server might be one long practice.

Kunos' manual recommends pickup mode, where drivers join and take any free car from the entry list, and says booking mode is not fully supported. In pickup mode the entry list needs at least as many CAR_ entries as MAX_CLIENTS, and the grid can never be larger than the number of pit boxes on the chosen circuit. Check that number before you pick a plan.

Assists, Damage, Fuel and Tyres

Realism is a set of server rules. Traction control and ABS each take 0 for off, 1 for cars that have them fitted, or 2 for any car. Stability control and automatic clutch can be allowed or blocked. DAMAGE_MULTIPLIER runs from 0 to 100, and FUEL_RATE and TYRE_WEAR_RATE treat 100 as realistic.

  • Tyre blankets: cars leave the pits with tyres at their working temperature.
  • Dynamic track: grip builds up as rubber goes down, with settings for the starting level, randomness and how much carries into the next session.
  • Weather: one or more weather blocks set the sky, air and road temperatures and wind; with several, the server picks one at random.
  • Race extras: mandatory pit windows, reversed grids for a second race, ballast and restrictors.

Adding Mod Cars and Tracks

The server does not need a whole mod, only the files it uses to check players. For a car that is the data.acd file or the data folder; some cars need nothing at all. For a track it is the surfaces.ini file inside a data folder.

  1. Stop the server and open the File Manager, or connect over SFTP.
  2. For a car, create content/cars/<exact car folder name> and upload data.acd or the data folder.
  3. For a track, create content/tracks/<exact track folder name>/data and upload surfaces.ini.
  4. Add the car to CARS= and entry_list.ini, or set TRACK= to the new circuit, and start the server.

Players need the same mods, with the same folder names. Share a download link with your league, or let Content Manager fetch missing content when drivers join.

Content Manager, CSP and AssettoServer

Much of today's online Assetto Corsa runs on community tools, none of them made by Kunos. Content Manager is a replacement launcher with a server browser, favourites and missing content download. Custom Shaders Patch (CSP) adds graphics and physics features, and its server extra options, hidden in the welcome message, let a server set extra rules, a pit limiter, weather and more for drivers who run CSP.

AssettoServer is an open-source replacement for the official server, built around freeroam with AI traffic and dynamic weather for CSP users. It suits cruising and traffic servers rather than league racing. Because it replaces Kunos' server, talk to our support team before you switch.

Slots, Bandwidth and Memory

Kunos' manual warns against running more slots than your upload bandwidth can carry, which is one of the main reasons to host a race server in a data centre rather than at home. Memory matters far less: a race server is light. So every plan includes the same 5GB, which leaves room for AC Server Manager, plugins and busy lobbies.

Grid size is limited by the track, not just the plan. Pick a plan that fits the pit lane of the circuits you race most, and use the order form's slider if you need a grid size between our plans.

Running a Race Night

On the night, the admin password does the work. Log in with /admin and the password in chat, move the event on with /next_session, remove problems with /kick or /ban_id, and balance a field with /ballast or /restrictor. A welcome message is the place for the rules, the stewarding policy and your Discord link.

Between events, change the track and car list in the config files, restart the server and check the log for any car or track it could not load. Back up your configs before a big change of calendar, and schedule a restart before each race night so every event starts clean.

What to Compare Before You Rent an Assetto Corsa Server

Seven things a league should check before paying for a server.

  1. Grid sizes on offerMake sure you can match your grid to your circuits' pit boxes, and grow it later.
  2. File access for modsYou need to upload car and track data yourself, so check you get a file manager and SFTP.
  3. Config file accessDirect access to server_cfg.ini and entry_list.ini matters more than a simplified form.
  4. Ping to your driversTest from where your league races; close racing punishes latency.
  5. Server toolsA web manager and scheduled restarts make weekly events much easier.
  6. Bandwidth and protectionA data centre connection and DDoS filtering keep a race running on a busy night.
  7. TermsCompare monthly against longer terms, and check for setup fees and contracts.

Assetto Corsa Server Glossary

acServer
Kunos' official dedicated server program, shipped with the game.
server_cfg.ini
The main server settings file: track, cars, sessions and rules.
entry_list.ini
The list of cars on the grid, one CAR_ entry per slot.
Pickup mode
Drivers join and take any free car from the entry list.
Booking mode
Drivers book a car before the event; Kunos advises against using it.
Pit boxes
The number of garages on a track, which caps the grid size.
Dynamic track
Grip that builds up as cars lay rubber during an event.
data.acd
A car's packed data file, which the server uses to check players' cars.
Content Manager
A community launcher with a server browser and missing content download.
CSP
Custom Shaders Patch, a community extension with extra server options.

Assetto Corsa Server Help and Next Steps

Kunos' own manual, community tool pages and our guides.

How we made this guide: researched from Kunos' dedicated server manual and news, the Steam store and 505 Games pages, plus the community tools' own sites for Content Manager, CSP and AssettoServer, drafted with AI assistance, checked against our Assetto Corsa order form and knowledge base for every plan, price and location, and reviewed by Matthew Griffin before publishing. Spotted an error? Tell us.