Assetto Corsa Competizione server hosting: GT3 race cars battling through a corner at night, rear lights glowing

League servers for ACC

Assetto Corsa Competizione Server Hosting

Assetto Corsa Competizione server hosting for leagues, practice nights and endurance races: your own grid, your own rules, and a server that is ready whenever the paddock is. Set the entry list, pit rules and weather, then let race control run the weekend.

Excellent on Trustpilot Hosting since 2004 9 locations 24/7 support in 9 languages

Size your grid

Assetto Corsa Competizione Server Hosting Plans

Pick a size for your grid. These five plans cover the common league formats, and the order form takes any slot count from 16 to 64. Hardware and locations are identical on every plan, and paying for 3, 6 or 12 months lowers the monthly cost.

  1. 16player slots
    5GB RAM

    Practice nights and small leaguesBest for practice

    • Hotlap sessions and club races
    • Our smallest ACC server
    $6.72/moMonthly, no contract
  2. 24player slots
    5GB RAM

    A full league gridMost popular

    • Room for a busy championship field
    $10.08/moMonthly, no contract
  3. 30player slots
    8GB RAM

    Large grids and public racing

    • Kunos' public server limit is 30 cars
    $16.83/moMonthly, no contract
  4. 40player slots
    8GB RAM

    Big events with spectators and swaps

    $21.03/moMonthly, no contract

Every plan: NVMe 7500MB/s · 5.0GHz · Up to 100GB. No setup fee. Upgrades and details

In short

ACC servers from Gaming Deluxe start at $6.72/mo for 16 slots, with plans up to 64 slots and 5GB to 12GB of memory included. They run Kunos' official ACC dedicated server on 5.0GHz CPUs and NVMe storage in 9 locations across the UK, France, Germany, the US and Australia, and any slot count from 16 to 64 can be chosen at checkout.

Key facts checked against our order form, updated .

  • 16 to 64 slotsAny number in between at checkout
  • Entry lists and pit rulesLock a league grid, set stints and windows
  • Custom BoPBallast and restrictors on private servers
  • 9 locationsRace close to your drivers
  • 5GB to 12GB RAMRising with the plan size
  • Full config accesssettings, event and entry list files
  • DDoS protectionIncluded at every location
  • 24/7 support in 9 languagesHosting game servers since 2004

Race control

Assetto Corsa Competizione Server Hosting Control Panel

The ACC server is configured through JSON files, and our panel puts them, the console, the logs and your results in one place. No remote desktop and no Windows machine left running at home.

Gaming Deluxe game server control panel with the server menu, connection details and Stop and Restart buttons

The Gaming Deluxe control panel, pictured with a Windrose server. ACC servers use the same panel and menu.

Start, stop and restart

Restart the server between events, or let a scheduled restart load the next round's event file overnight.

Configuration Files

Edit settings.json, event.json, the entry list and the assist and pit rules in the browser, with the server stopped.

File Manager and SFTP

Download result files after a race, or upload a prepared set of config files for the next round of the championship.

Scheduled Tasks

Schedule restarts and updates for when nobody is racing, so the server is fresh before every session.

Updates

Bring the dedicated server up to date when Kunos releases a patch, so every driver can join on the same version.

Log Viewer

Read the server log to see who connected, which settings were applied and why a driver was turned away.

Latest from Kunos

ACC in 2026: 1.10, GT2 and the 2025 Season Update

Assetto Corsa Competizione launched on PC on 29 May 2019 as the official GT World Challenge game. Kunos has kept adding cars, tracks and seasons since, and the latest free content arrived in December 2025.

1.10.328 August 20242025 season22 December 2025PC launch29 May 2019

01

The 2025 season update

On 22 December 2025 Kunos added the official car liveries from the 2025 championship season as a free update on PC.

02

1.10 and the Nordschleife

Update 1.10 on 1 April 2024 brought the Nürburgring Nordschleife with the 24H Nürburgring Pack. 1.10.3 followed on 28 August 2024 with the 2024 GT World Challenge Europe season.

03

GT2 on the grid

Version 1.9.6 added GT2 as a class in the multiplayer filters, so a server can run a GT2 field alongside the GT3, GT4 and GTC groups.

04

Keep the server current

When a patch lands, drivers on the new build need the server on the same version. Update the server from the panel before the next session.

Rules & platforms

Race Rules and Platforms for Assetto Corsa Competizione Server Hosting

ACC servers are about rules more than mods: who may join, which cars, which assists, how the pit stops work and how the field is balanced. Platform-wise, the dedicated server is a PC tool for Steam drivers.

Race rules

Car groups and BoP

Restrict a server to one car group, such as GT3, GT4, GTC or GT2, or leave it open. Private servers can add custom ballast and intake restrictors on top of the official balance of performance.

Pit stop and stint rules

Non-public servers can require mandatory stops, open a pit window and set maximum stints and minimum driving times, which is what turns a sprint server into an endurance event.

Assist rules

assistRules.json lets a private server limit driving aids, so a league can race on equal terms.

Platforms

A PC server for Steam drivers

Kunos moved the dedicated server into the Steam Tools library in 2020. It is a PC tool, and the drivers who join it race on PC through Steam.

Console crossplay is console only

Kunos describes crossplay between PlayStation 5 and Xbox Series X|S. It does not include PC, so console drivers cannot join a PC server.

DLC tracks on a server

Since version 1.3, a server can be set up on DLC tracks even if the person running it does not own them. Check which packs your drivers own before scheduling a DLC round.

PC (Steam)

Memory, sized for you

RAM for Assetto Corsa Competizione Server Hosting

Kunos does not publish memory figures for the dedicated server, and an ACC server is light compared with survival games. The memory in each plan is our own sizing and rises modestly with the slot count to leave headroom for long endurance sessions and full grids.

  • Practice and small club races

    Plan: 16 Slots
    RAM included: 5GB

    Notes: Plenty for hotlap and sprint sessions.

  • A league championship

    Plan: 24 Slots
    RAM included: 5GB

    Notes: A full grid with qualifying and race sessions runs comfortably here.

  • Large grids, public racing

    Plan: 30 Slots
    RAM included: 8GB

    Notes: Extra headroom for busy public servers and long race weekends.

  • Events with spectators and swaps

    Plan: 40 Slots
    RAM included: 8GB

    Notes: Team-mates and spectators connected alongside a full field.

  • Endurance specials

    Plan: 64 Slots
    RAM included: 12GB

    Notes: Our largest plan for 12 and 24 hour events with whole teams online.

Memory tiers on the order form: 5GB, 8GB, 12GB, 16GB, 20GB, 24GB and 32GB. For ACC, a faster CPU option usually matters more than extra memory.

Low ping, worldwide

Assetto Corsa Competizione Server Hosting Locations

Race from 9 locations in the UK, France, Germany, the United States and Australia. Close racing depends on low latency for the whole grid, so run the ping test below and pick the location nearest to most of your drivers.

LondonUnited Kingdom · Europe -
ParisFrance · Europe -
FrankfurtGermany · Europe -
New York (Buffalo)United States · North America -
DallasUnited States · North America -
Los AngelesUnited States · North America -
ChicagoUnited States · North America -
MiamiUnited States · North America No test
SydneyAustralia · Oceania -

On every grid

What Assetto Corsa Competizione Server Hosting Includes

No setup fee and nothing else to buy before the first race. This is what every ACC plan includes, read from our order form.

  • Game serverKunos' official Assetto Corsa Competizione dedicated server
  • SlotsAny number from 16 to 64; plans at 16, 24, 30, 40 and 64
  • Memory5GB on 16 and 24 slots, 8GB on 30 and 40, 12GB on 64
  • ConfigurationFull access to settings, event, entry list, assist and pit rule files
  • Storage100GB NVMe at 7,500MB/s included, upgrades to 200GB and 14,000MB/s drives
  • Processor5.0GHz included, with 5.2GHz+ and 5.6GHz+ options
  • Locations9 to choose from at one price
  • Backups7 days of offsite copies, so a lost config or result file can be recovered
  • ProtectionDDoS protection at every location
  • Support24/7 tickets from a team hosting game servers since 2004

Optional upgrades

Added at checkout, billed with your plan.

  • Memory AllocationTiers up to 32GBtiered
  • Hard DiskNVMe 14,000Mb/sfrom $7.06
  • CPU Clock Speed5.2GHz+ - 5.6GHz+from $7.06
  • CPU PriorityHigh CPU Priority - Realtime CPU Priorityfrom $7.06
  • VIP Ticket Priority SupportPrioritise My Ticket Pleasefrom $2.82
  • Disk SpaceUp to 120GB - Up to 200GBfrom $9.89

Any slot count from 16 to 64 is available on the order form; these plans are the most common sizes. Each plan includes the memory shown on its row. All 9 locations are priced the same. Prices read from our order form on October 14, 2026. Taxes, if any, are shown at checkout.

Built for leagues

Assetto Corsa Competizione Server Hosting Features

What league organisers and race directors use most.

Locked entry lists

Force the entry list so only registered drivers join, with forced car models and fixed grid positions.

Endurance rules

Mandatory stops, pit windows, stint limits and driver swaps for team races.

Your own BoP

Add ballast or intake restrictors per car on a private server to balance a one-make or mixed grid.

Results you keep

Download the server's result files after each session for standings and penalty reviews.

DDoS protection

Attack traffic is filtered before it reaches the server, so a championship round runs to the flag.

5.0GHz CPUs

Fast processors with 5.2GHz+ and 5.6GHz+ options for full grids and long races.

Before lights out

Assetto Corsa Competizione Server Hosting Essentials

Five things to know before the first race on your server.

  1. PC drivers only

    The dedicated server is a PC tool and console crossplay covers PS5 and Xbox Series X|S only, so every driver on your server races on PC through Steam.

  2. Public or private

    Public servers follow Kunos' rating rules and car-slot limits. A private server with a password, or an entry list, gives you full control of who races.

  3. Pit boxes cap the grid

    Since 1.1.2, car slots on a private server are limited by the track's pit count. Big plans suit large pit lanes, spectators and driver swaps.

  4. Edit with the server stopped

    Stop the server before changing its JSON files, then start it and check the log to confirm the settings were picked up.

  5. Use current track names

    Since 1.8, event.json takes track names without a year, for example misano. The server always runs the latest track and BoP data.

Answers

Assetto Corsa Competizione Server Hosting FAQ

Answers to the questions league admins send us most.

Getting started

How quickly is my ACC server ready?

It is set up automatically once your payment clears, normally within a few minutes and at most about 20. The panel login arrives by email.

How do drivers find the server?

Drivers search for its name in the multiplayer server list in ACC. Give private events a password, and share it only with your entrants.

Can console drivers join?

No. Kunos' crossplay links PlayStation 5 and Xbox Series X|S with each other, and the dedicated server is a PC tool, so drivers on our servers race on PC through Steam.

Which location should I choose?

Run the ping test on this page from your sim rig and pick the lowest result for most of your drivers. All 9 locations cost the same.

Slots and grids

How many cars can race on my server?

On a private server, the track's pit count sets the maximum number of cars. On public servers Kunos also ties the car slots to the drivers' Safety Rating and track medals, up to a public maximum of 30.

Which plan suits a league?

Most leagues run on 24 or 30 slots. Endurance events with driver swaps and spectators benefit from 40 or more, and the order form takes any number from 16 to 64.

Can I change the slot count later?

Yes. Add slots, memory or a faster CPU from the client area at any time. Your configuration files stay as they are.

Running events

Can I lock the server to my entry list?

Yes. On a non-public server, forceEntryList limits the server to drivers in your entry list, which can also set forced car models, admin rights and default grid positions.

Can I set mandatory pit stops?

Yes. Non-public servers support mandatory pit stop counts, a pit window, maximum stint times and minimum driving times for driver swaps.

Can I hand out penalties during a race?

Yes. Admins can issue drive-throughs, time penalties and stop-and-go penalties from the chat, clear penalties, and add ballast or restrictors on private servers.

Can my server use DLC tracks?

Yes. Since version 1.3 a server can run DLC tracks even if its admin does not own them. Check which packs your drivers own before you schedule the round.

Billing

How much does ACC server hosting cost?

The 16 slot plan is the cheapest at $6.72 a month. Every plan is also available for 3, 6 or 12 months at a lower monthly rate.

Is there a minimum term?

No. Monthly plans renew month by month and can be cancelled at any time. Longer terms are paid upfront.

The complete guide · 5 min read

Assetto Corsa Competizione Server Hosting: The Complete Guide

This guide explains how a hosted ACC server works for leagues and race nights: public and private servers, the configuration files, building a championship weekend, race control commands, car groups and BoP, ratings and results. It is written for the league admin who also has to drive.

By , Owner, Gaming DeluxePublished · Updated

In this guide
  1. Public, Private and League Servers
  2. The ACC Server's Configuration Files
  3. Building a League Race Weekend
  4. Race Control and Admin Commands
  5. Car Groups, Classes and Balance of Performance
  6. Ratings and Track Medals Explained
  7. Results, Logs and Backups
  8. What to Compare Before You Rent an ACC Server
  9. ACC Server Glossary
  10. ACC Server Help and Next Steps

Public, Private and League Servers

ACC has three kinds of online racing. Kunos runs its own public and competition servers with matchmaking by rating. Anyone can also run a public server of their own, listed for everybody, which follows Kunos' rating rules. A private server, protected by a password or an entry list, is where leagues live: it is the only kind that can use custom pit rules, assist rules, custom balance of performance and locked grids.

On public servers the number of cars is tied to driver ratings. Kunos explained at version 1.0 that an unrestricted server starts with 10 car slots and gains more as the Safety Rating requirement and required track medals rise, up to a public maximum of 30. Private servers are not bound by that formula, but since 1.1.2 they are limited by the number of pit boxes on the track.

The ACC Server's Configuration Files

The dedicated server is configured through JSON files rather than menus. Kunos documents them in the Server Admin Handbook that ships in the server's folder. On our servers you edit them from Configuration Files in the panel, with the server stopped.

FileWhat it holds
settings.jsonGeneral server settings, including the formation lap type and the race and preparation-phase locks
event.jsonTrack, session schedule for practice, qualifying and race, and weather
entrylist.jsonRegistered drivers, forced car models, admin rights and default grid positions
assistRules.jsonDriving aids allowed on a non-public server
Pit and stint rulesMandatory stops, pit window, maximum stint and minimum driving times on non-public servers

Building a League Race Weekend

A typical championship round on a private server comes together in a handful of steps. Everything below is available on non-public servers.

  1. Build the entry list with every registered driver and, if needed, a forced car model.
  2. Switch on forceEntryList so only registered drivers can join.
  3. Set the track and the practice, qualifying and race sessions in event.json, with the weather you want.
  4. Add pit rules: mandatory stops, a pit window or stint limits for longer races.
  5. Choose the formation lap type and whether late joiners are locked out of the race.
  6. Restart the server and check the log before drivers arrive.

Two features help with multi-part events. The defaultGridPosition setting in the entry list lets a race resume from a fixed grid, and dumpEntryList saves everyone who took part in qualifying to an entry list file. Admins can also save the current field with the /manual entrylist command.

Race Control and Admin Commands

Admins run the session from the in-game chat. Over the years Kunos has added the tools a race director needs:

  • Session control: move to the next session, or start a free formation lap manually during the wait time.
  • Penalties: drive-throughs, 5 and 15 second time penalties, and 10, 20 or 30 second stop-and-go penalties.
  • Clean slate: clear every penalty on every car with clear_all.
  • Balancing: add ballast or an intake restrictor to a car on a private server.
  • Entry lists: save the connected field with /manual entrylist.

Since version 1.5.5, time penalties issued by race control are served at the next pit stop, as in real racing, and any that are left unserved are added to the driver's total time at the end of the session.

Car Groups, Classes and Balance of Performance

A server can be limited to a car group or left open to everything. Kunos added server-side car group restrictions in version 1.5, merged the Cup and ST cars into a single GTC group in 1.8, and added GT2 as a class in version 1.9.6. The GT4 and GT2 cars come from paid packs, so check what your drivers own before choosing a class.

Car groupWhat races
FreeForAllAny car the drivers own, for open practice and multi-class fun
GT3The core GT World Challenge field
GT4The GT4 cars from the GT4 Pack
GTCCup and Super Trofeo one-make cars
GT2The GT2 cars from the GT2 Pack

Balance of performance follows Kunos' official data, which the server always takes from the latest release. On a private server you can add your own adjustments with ballast and intake restrictors, useful for a success-ballast championship or a mixed grid of older and newer cars.

Ratings and Track Medals Explained

ACC tracks how each driver behaves online. The Safety Rating rewards clean, incident-free driving, and track medals show that a driver has proven themselves on a circuit. Public servers can require a minimum Safety Rating and a number of track medals, and Kunos uses these to decide how many car slots a public server gets.

For a league, ratings matter less: a private server with an entry list lets in the drivers you registered, and Kunos notes that server-defined entry lists bypass rating requirements as long as a pit box is free. For an open server, a modest Safety Rating requirement is a simple way to keep the first corner tidy.

Results, Logs and Backups

After each session the server writes result files with lap times and finishing positions. Download them with the File Manager or SFTP for your standings spreadsheet, penalty reviews or broadcast graphics. The server log records connections and the settings in use, which is the first place to look when a driver cannot join.

Keep a copy of each round's configuration files on your own computer, so you can rebuild an event quickly. We also keep offsite copies of the server for the last 7 days.

What to Compare Before You Rent an ACC Server

For sim racing, the details behind the price decide whether race night goes smoothly.

  1. Full config file accessLeagues need to edit the entry list, event, assist and pit rule files themselves, not pick from a short menu.
  2. Flexible slot countsCheck that you can choose the exact grid size you need and change it between seasons.
  3. Location and pingClose racing depends on low latency for the whole grid. Test from where your drivers live.
  4. Processor speedA full grid over a long race wants a fast CPU; look for upgrade options.
  5. Result file accessMake sure you can download result files easily after every session.
  6. Support during eventsCheck that help is available in the evenings and at weekends, when leagues actually race.
  7. Billing termsCompare monthly and longer terms, and look for setup fees or minimum contracts.

ACC Server Glossary

Entry list
The list of registered drivers and cars a private server accepts.
forceEntryList
A setting that only admits drivers on the entry list.
BoP
Balance of performance: the weight and power adjustments that keep different cars competitive.
Ballast and restrictor
Extra weight or reduced intake added to a car by the admin of a private server.
Car group
The class of cars a server allows: FreeForAll, GT3, GT4, GTC or GT2.
Safety Rating
A driver rating that rewards clean, incident-free racing online.
Track medals
Proof that a driver has earned competence on a circuit; public servers can require them.
Pit window
The part of a race in which mandatory pit stops must be made.
Driver swap
Handing a car to a team-mate during a pit stop in team races.
Formation lap
The paced lap before a rolling start; servers can choose its type and length.
Stop-and-go
A penalty that requires a driver to stop in their pit box for a set time.

ACC Server Help and Next Steps

Useful pages for setting up and running your league server.