Killing Floor server hosting: a grinning, blood-soaked specimen stalks towards a player's raised gun under a green storm sky and an airship

The original ZED cleanup, on your own server

Killing Floor Server Hosting

Killing Floor server hosting for squads who still prefer the 2009 original: weld the door, watch each other's backs and wait for ZED time, on a server with your own maps, mutators and difficulty.

Excellent on Trustpilot Hosting since 2004 9 locations 24/7 support in 9 languages

Pick your squad size

Killing Floor Server Hosting: Plans & Pricing

Killing Floor is built for six players, so most squads only need the first plan. The bigger plans are for servers that run a mutator to raise the player limit. Memory is the same 5GB everywhere, so you pay for slots only, and 3, 6 or 12 month terms bring the monthly price down.

  1. 6player slots
    5GB RAM

    A full squad, as Tripwire designed itBest for vanilla

    • No mutator needed
    • Every map and difficulty as standard
    • Lowest monthly price
    $4.56/moMonthly, no contract
  2. 8player slots
    5GB RAM

    A squad plus twoMutator*

    • Room for latecomers
    • Same 5GB as every plan
    • Mutator required
    $6.08/moMonthly, no contract
  3. 10player slots
    5GB RAM

    A busy community nightMutator*

    • Bigger waves feel crowded, in a good way
    • Pair it with harder difficulty
    • Mutator required
    $7.60/moMonthly, no contract
  4. 12player slots
    5GB RAM

    Our largest Killing Floor planMutator*

    • Two squads on one map
    • For public servers
    • Mutator required
    $9.12/moMonthly, no contract

* Killing Floor supports six players as standard. More than six needs a player-limit mutator from the Steam Workshop, uploaded to your server.

Every plan: NVMe 7500MB/s · 5.0GHz · Up to 100GB. No setup fee. Upgrades and details

In short

Gaming Deluxe hosts Killing Floor dedicated servers from $4.56/mo, with 6 to 12 player slots and 5GB of RAM on every plan. Plans above six players use a player-limit mutator from the Steam Workshop. Servers run on 5.0GHz CPUs and NVMe storage in 9 locations across the UK, France, Germany, the US and Australia, and are set up automatically within minutes of payment.

Key facts checked against our order form, updated .

  • 6 to 12 player slots6 is the game's own squad size
  • 5GB RAM on every planGenerous for an Unreal Engine 2 server
  • 9 locationsOne price in the UK, EU, US and Australia
  • FastDownload SyncCustom maps reach players quickly
  • Workshop contentUpload maps and mutators by SFTP
  • Offsite backups7 days of copies, restore from the panel
  • DDoS protectionIncluded at every location
  • 24/7 support in 9 languagesA team hosting game servers since 2004

Trader's desk

Your Killing Floor Server Hosting Control Panel

Running a Killing Floor server means copying content folders, editing an ini file and making sure players can download your maps. The panel handles each of those from a browser.

Gaming Deluxe game server control panel with the server menu, connection details and Stop and Restart buttons

The Gaming Deluxe control panel, pictured with a Windrose server. Killing Floor servers use the same panel and menu.

FastDownload Sync

After you upload maps or mutators, press the sync button and joining players fetch them from our web download instead of the game connection.

SFTP and File Manager

Copy the Maps, System, Textures, Sounds and other content folders from your own install straight to the server.

Steam Update

Fetch the server files from Steam in one click, for example after a reinstall.

Scheduled restarts

Restart once a day at a quiet hour so the server starts every evening clean.

Log viewer

Spot a map or mutator that fails to load, which is the usual cause of a server that will not start.

Sub users

Give a trusted squad member their own panel login with only the rights they need.

The original

Killing Floor Today: The Original, Last Patched in 2016

Tripwire Interactive released Killing Floor on 14 May 2009. The last game update on its Steam news page is KF 1065, a required security update for clients and servers in April 2016. Since then the official news has been community tournaments and sales. Killing Floor is a finished game, and the series has moved on to its sequels.

Release14 May 2009Last updateKF 1065 · April 2016SquadUp to 6 players

01

A build that will not change

Ten years without a patch means your maps, mutators and settings keep working. Nothing is going to break on update day.

02

Why people still play it

Six-player co-op against waves of specimens, persistent perks, slow-motion ZED time and an open level design where you weld doors to steer the horde. Some squads still prefer it to the sequels.

03

Workshop and SDK

Killing Floor supports the Steam Workshop and includes a Windows-only SDK for making levels and mods, so community content is still there to run.

04

Looking for the sequels?

We host Killing Floor 2 as a separate product. This page is for the 2009 original.

Maps & mutators

Maps, Mutators and Workshop Content for Killing Floor Server Hosting

Custom maps and mutators are most of what keeps a Killing Floor server interesting after a decade and a half. Here is how they get onto your server, using our own step-by-step guide.

Workshop content

Subscribe on the Workshop

Subscribe to the maps and mutators you want, including any dependencies, then open Multiplayer in the game so Steam downloads them to your PC.

Copy the folders up

Copy the Animations, Maps, StaticMeshes, System, Textures, Music and Sounds content from your install to the server over SFTP.

Sync FastDownload

Press FastDownload Sync in the panel. Killing Floor's web download content goes in the webdl folder, so players get maps quickly.

Rules and players

Player-limit mutators

Six players is the standard. Our 8, 10 and 12 slot plans need a mutator from the Workshop that raises the limit.

Difficulty and waves

Tripwire made Killing Floor fully configurable: set the difficulty, the number of waves, or build your own favourite waves of monsters.

Windows, Mac and Linux

The game runs on all three, and Steam lists cross-platform multiplayer, so a mixed squad can join one server.

WindowsmacOSLinux

Light on memory

RAM for Killing Floor Server Hosting: 5GB Covers Every Plan

Tripwire asked for 1GB of RAM to play Killing Floor on Windows XP or Vista, and the dedicated server is modest too. So every plan includes the free 5GB tier, and the price reflects the slot count alone. Twelve players and a large custom map list still sit comfortably inside it.

  • One squad, stock maps

    Plan: 6 Slots
    RAM included: 5GB

    Is it enough?: Easily. A vanilla six-player server uses a small part of it.

  • Squad plus friends, a mutator

    Plan: 8 Slots
    RAM included: 5GB

    Is it enough?: Yes, even with a few custom maps.

  • Community night, harder waves

    Plan: 10 Slots
    RAM included: 5GB

    Is it enough?: Yes. More specimens on screen barely move the memory graph.

  • Public server, big map list

    Plan: 12 Slots
    RAM included: 5GB

    Is it enough?: Normally yes. Larger tiers are on the order form if you ever want them.

Memory tiers on the order form: 5GB, 8GB, 12GB, 16GB, 20GB, 24GB and 32GB, changeable later from the client area.

Low ping, clean headshots

Killing Floor Server Hosting Locations and Ping Test

Choose from 9 locations in the UK, France, Germany, the United States and Australia. A clean headshot in ZED time still depends on your ping, so run the test from your own PC and pick the location that is lowest for most of your squad.

LondonUnited Kingdom · Europe -
ParisFrance · Europe -
FrankfurtGermany · Europe -
New York (Buffalo)United States · North America -
DallasUnited States · North America -
Los AngelesUnited States · North America -
ChicagoUnited States · North America -
MiamiUnited States · North America No test
SydneyAustralia · Oceania -

Always-On Protection

Killing Floor Server Hosting with DDoS Protection

Watch how our multi-layered defence system filters malicious traffic while legitimate connections pass through uninterrupted.

Internet DDoS Protection Game Server

Malicious traffic is filtered at the edge, while legitimate traffic passes through uninterrupted.

Malicious Traffic (Blocked)Legitimate Traffic (Allowed)

At Every Location
Included
Full Protection
Layer 3/4/7
24/7 Active Filtering
Always-On
Added Latency
<1ms

In every plan

What Killing Floor Server Hosting Includes

There is no setup fee and nothing you are required to add. Each Killing Floor plan comes with the following, as our order form shows today.

  • Game serverThe Killing Floor dedicated server from Steam
  • Player slots6, 8, 10 or 12 (above 6 needs a player-limit mutator)
  • MemoryThe free 5GB tier on all four plans; up to 32GB if you choose
  • Custom contentFastDownload Sync for maps and mutators
  • Storage100GB NVMe at 7,500MB/s, with 200GB and 14,000MB/s upgrades
  • Processor5.0GHz as standard, faster 5.2GHz+ and 5.6GHz+ options
  • Locations9, all at the same price
  • BackupsOffsite copies of the last 7 days, restorable in the panel
  • ProtectionDDoS filtering in front of every server
  • Support24/7 tickets from a team that has run game servers since 2004

Optional upgrades

Added at checkout, billed with your plan.

  • Memory AllocationTiers up to 32GBtiered
  • Hard DiskNVMe 14,000Mb/sfrom $7.06
  • CPU Clock Speed5.2GHz+ - 5.6GHz+from $7.06
  • CPU PriorityHigh CPU Priority - Realtime CPU Priorityfrom $7.06
  • VIP Ticket Priority SupportPrioritise My Ticket Pleasefrom $2.82
  • Disk SpaceUp to 120GB - Up to 200GBfrom $9.89

Every plan includes 5GB of RAM. Slots are sold one at a time from 6 to 12, so any count in between is on the order form. All 9 locations cost the same. Prices read from our order form on October 22, 2026. Taxes, if any, are shown at checkout.

Built for squads

Killing Floor Server Hosting Features

What a squad gets from running its own Killing Floor server.

Quick custom map downloads

FastDownload Sync serves your maps over the web, so new players are not stuck on a crawling download.

Your difficulty, your waves

Set the difficulty and wave count, or build your own wave line-ups for a nasty night.

Room beyond six

Add a player-limit mutator and run 8, 10 or 12 players on one map.

Backups before mutators

Try a new mutator and roll back in a few clicks if it breaks the server.

DDoS protection

Attack traffic is filtered before it reaches the server, so the final wave is not cut short.

5.0GHz CPUs

A fast core keeps the server steady when a late wave fills the screen with specimens.

Before the first wave

Killing Floor Server Hosting Essentials Before You Order

Five things to know before the first wave.

  1. Six is the design

    Killing Floor is a six-player game. Start on 6 slots unless you already know you want a player-limit mutator.

  2. Grab dependencies too

    Workshop maps and mutators often rely on other items. Subscribe to those as well, or the server will not load them.

  3. Sync after every upload

    Press FastDownload Sync after adding content and wait for it to finish before starting the server.

  4. Compression is optional

    If you would rather not compress maps for download, set UseCompression=False in the ini and serve the plain files.

  5. This is the original game

    Killing Floor 2 is a separate product with its own servers. Pick the one your squad plays.

Answers

Killing Floor Server Hosting Questions

Short answers to what Killing Floor server owners ask us most.

Getting started

How quickly is my Killing Floor server ready?

It is created automatically once your payment clears, and the panel login arrives by email. Most squads are fighting the first wave within a few minutes.

Is this Killing Floor 1, 2 or 3?

This page is for the original Killing Floor from 2009. We host Killing Floor 2 as a separate product.

Which location should I choose?

Run the ping test on this page from your own PC. Choose the location with the lowest result for most of your squad; all 9 cost the same.

Players and mutators

How many players can join a Killing Floor server?

Killing Floor is built for up to six players in co-op. Our order form sells 6 to 12 slots, and anything above six needs a player-limit mutator from the Steam Workshop.

How do I add Workshop maps and mutators?

Subscribe on the Workshop, open Multiplayer in the game so Steam downloads them, then copy the content folders from your install to the server over SFTP and press FastDownload Sync. Our knowledge base has the full steps.

Why do players get stuck downloading my maps?

Usually because FastDownload Sync has not been run since the last upload. Sync, wait for it to finish, then restart the server.

Can Mac and Linux players join?

Yes. Killing Floor runs on Windows, macOS and Linux, and Steam lists cross-platform multiplayer, so a mixed squad can share one server.

Settings and updates

Can I change the difficulty and number of waves?

Yes. Tripwire made the game fully configurable: difficulty, the number of waves and even your own favourite wave line-ups can all be set for the server.

Is Killing Floor still updated?

No. The last update on the game's Steam news page is KF 1065, a required security update for clients and servers in April 2016. Treat it as a finished game.

Are backups included?

Yes. We keep offsite copies of the last 7 days that you can restore from the panel. Take one before you add a new mutator.

Plans and payment

How much does Killing Floor server hosting cost?

The 6 slot plan is the cheapest, at $4.56 a month. Slots are priced one at a time, so 7, 9 or 11 slots are on the order form too.

Why is the RAM the same on every plan?

A Killing Floor server needs little memory, so all four plans include the free 5GB tier and you pay for slots alone.

Can I cancel at any time?

Yes. The monthly cycle has no minimum term, so you can cancel whenever you like. Longer terms of 3, 6 or 12 months are paid in advance and work out cheaper per month.

The complete guide · 4 min read

Killing Floor Server Hosting Explained: A Complete Guide

This guide covers running a server for the original Killing Floor today: what the game offers a squad, sizing slots, mutators and Workshop content, FastDownload, settings and keeping the server healthy. It is written for the squad member who ends up owning the server.

By , Owner, Gaming DeluxePublished · Updated

In this guide
  1. Why Squads Still Play the Original
  2. An Honest Word on the Game's Status
  3. Six Players or More
  4. Getting Workshop Content onto the Server
  5. Difficulty, Waves and Server Rules
  6. Keeping the Server Healthy
  7. What to Compare Before You Rent a Killing Floor Server
  8. Killing Floor Server Glossary
  9. Killing Floor Server Help and Next Steps

Why Squads Still Play the Original

Killing Floor is a co-op survival horror shooter set in the cities and countryside of England after military cloning experiments go badly wrong. You and up to five friends are dropped in to clear out the failed experiments, wave after wave of specimens. You weld doors shut to steer the horde, keep each other alive with medical tools and body armour, and enjoy ZED time, the slow-motion moment that works even in multiplayer.

Perks are what bring players back. Achievements in a perk turn into permanent improvements to that character's skills, so a squad grows stronger over weeks of play. Ten specimen types, 33 or more weapons and a fully configurable wave setup give plenty of variety, and the Steam Workshop and Tripwire's SDK added community maps on top.

An Honest Word on the Game's Status

Killing Floor came out on 14 May 2009. The newest update on its Steam news page is KF 1065, a required security update for clients and servers from April 2016. Since then Tripwire's announcements have covered community tournaments and sales, and the series has continued with its sequels, starting with Killing Floor 2. Nothing suggests the original will get new content.

For a server that is not a weakness. A game that never changes is easy to host: your maps, mutators and settings will still work next year, and there is no patch day to manage. If your squad wants the newer games instead, we host both sequels as their own products.

Six Players or More

Tripwire designed Killing Floor for up to six players, and that is what the 6 slot plan gives you with no extra setup. It is the right plan for most squads.

Some communities want more. Our order form sells up to 12 slots, but going past six needs a player-limit mutator from the Steam Workshop, which the order form itself points out. Install it the same way as any other Workshop content, then set the higher player count in the server settings.

PlanMutatorGood for
6 SlotsNot neededOne squad, the game as designed
8 SlotsRequiredA squad plus a couple of regulars
10 SlotsRequiredCommunity nights on harder difficulties
12 SlotsRequiredPublic servers and big events

Getting Workshop Content onto the Server

A server cannot subscribe to the Steam Workshop, so content travels through your own PC. Our knowledge base guide walks through it; the short version is below.

  1. Open the Killing Floor Workshop on Steam and subscribe to each map or mutator, plus anything it depends on.
  2. Start the game and open Multiplayer, then return to the main menu. Steam downloads the new content; repeat if anything is missing.
  3. Connect to the server over SFTP and copy the Animations, Maps, StaticMeshes, System, Textures, Music and Sounds content from your Killing Floor folder.
  4. Press FastDownload Sync in the panel and wait for it to finish.
  5. Start the server and check the log before you invite the squad.

Difficulty, Waves and Server Rules

Tripwire described Killing Floor as fully configurable. On your own server you choose the difficulty level, the number of waves and, if you like, your own favourite waves of monsters. A short game on a hard difficulty is a good test for a squad that thinks it has mastered the stock maps.

  • Short evenings: fewer waves keep a session to an hour.
  • Experienced squads: raise the difficulty before you raise the player count.
  • Events: custom waves and a themed map make a memorable night.

Keeping the Server Healthy

Most problems on a Killing Floor server come from content. A map that is missing a dependency, a mutator that clashes with another, or FastDownload not synced after an upload. Take a backup before every change, add one item at a time, and read the log after each restart.

A daily scheduled restart keeps long-running servers fresh, and sub users let a trusted squad member restart the server when you are away. If players report slow downloads, sync FastDownload again first; it fixes most cases.

What to Compare Before You Rent a Killing Floor Server

These details matter more than the headline price.

  1. Which Killing FloorMake sure the plan is for the game your squad plays: the original or Killing Floor 2.
  2. Fast downloads for custom mapsWithout a web download, players wait a long time for custom content. Ask how the host handles it.
  3. File accessWorkshop content has to be copied to the server. You need SFTP.
  4. Honest slot countsMore than six players needs a mutator. Do not pay for slots you will not use.
  5. Locations you can testRun a ping test before you buy; lag punishes every missed headshot.
  6. Billing termsCheck for setup fees and minimum terms.

Killing Floor Server Glossary

Specimens (ZEDs)
The failed clone experiments you fight, in ten types.
ZED time
Slow-motion moments during play, which work in multiplayer too.
Perks
Character specialisations that improve permanently as you earn achievements in them.
Welder
A tool that seals doors, used to steer the horde down another route.
Mutator
A server-side modification that changes rules, such as the player limit.
FastDownload
Web downloads of custom content, refreshed with the FastDownload Sync button.
webdl
The folder Killing Floor's web download content is served from.
KF 1065
The April 2016 security update, the game's last.
Slots
How many players can be on the server at once.

Killing Floor Server Help and Next Steps

Useful pages for setting up and running your server.