ECO server hosting: an elk on a grassy cliff above a riverside town with factories and a meteor

Dedicated servers for Eco worlds

Eco Server Hosting

Eco server hosting for communities that want their economy, their laws and their race against the meteor to carry on around the clock. Run a friendly town of ten or a civilisation of hundreds, with mod.io mods and the web interface ready from day one.

Excellent on Trustpilot Hosting since 2004 9 locations 24/7 support in 9 languages

Size your society

Eco Server Hosting: Plans & Pricing

Eco plans follow the size of your community, from ten players to five hundred. The hardware and locations are the same on every plan, memory rises with the slot count, and you can pay monthly or for 3, 6 or 12 months at a time.

  1. 10player slots
    5GB RAM

    A small group of friends

    • A cosy world with a slower economy
    • 5GB of memory included
    • Ideal for learning the systems
    £7.99/moMonthly, no contract
  2. 50player slots
    8GB RAM

    A town with real specialisationBest for a town

    • Enough people for a working economy
    • 8GB for a growing world
    • Elections and laws come alive
    £11.98/moMonthly, no contract
  3. 100player slots
    12GB RAM

    An active community server

    • Several settlements and currencies
    • 12GB of memory
    • Room for a bigger map
    £16.98/moMonthly, no contract
  4. 200player slots
    16GB RAM

    A public server with a following

    • Busy markets and governments
    • 16GB of memory
    • Listed for players to discover
    £23.98/moMonthly, no contract

Every plan: NVMe 7500MB/s · 5.0GHz · Up to 100GB. No setup fee. Upgrades and details

In short

Gaming Deluxe hosts Eco dedicated servers from £7.99/mo, with 10 to 500 player slots and 5GB to 32GB of memory depending on the plan. Every server runs the official Eco Server on 5.0GHz CPUs and NVMe storage, in 9 locations across the UK, France, Germany, the US and Australia, and is set up automatically after payment.

Key facts checked against our order form, updated .

  • 10 to 500 player slotsFrom a small group to a whole civilisation
  • 5GB to 32GB RAMMore memory with every larger plan
  • 9 locationsSame price wherever you host
  • mod.io modsPlayers receive server mods automatically
  • Meteor clock30 days by default, adjustable or off
  • Offsite backups7 days of copies, plus snapshots on demand
  • DDoS protectionIncluded at every location
  • 24/7 support in 9 languagesHosting game servers since 2004

Govern the server

Your Eco Server Hosting Control Panel

Run the world from a browser: add your Strange Loop Games token, edit the .eco config files, upload a save, update the server and restore a backup without touching a remote desktop.

Gaming Deluxe game server control panel with the server menu, connection details and Stop and Restart buttons

The Gaming Deluxe control panel, pictured with a Windrose server. Eco servers use the same panel and menu.

Commandline Manager

Paste your Server Authentication Token from your play.eco account into the Token field, which every Eco server needs to start.

Configuration Files

Edit Network.eco, Difficulty.eco, WorldGenerator.eco and Users.eco to name the server, set the meteor and choose the map size.

File Manager and SFTP

Upload a world from your own PC, add mods to the Mods folder, or download the Storage folder for safekeeping.

Wipe Server

Start a new cycle with a fresh world when the meteor has passed and the community is ready to begin again.

Backup Manager and Scheduled Tasks

Snapshot the world before an update and schedule restarts at quiet times.

Steam Update and automatic updates

Keep the server on the same version as players, by hand or on a schedule.

Heading for 1.0

Eco Update 14 and the Road to 1.0

Eco has been in Early Access since 6 February 2018 and is now on version 0.14.2. Strange Loop Games says the 1.0 release, which takes Eco out of Early Access, is planned for the end of 2026, though that date has moved before.

Early Access6 February 2018LatestUpdate 14.2 · 8 October 20261.0Planned for late 2026

01

Update 14: garbage and pollution

Released on 6 August 2026 with garbage and recycling, the Recycler, four types of ground pollution, decontaminants and reworked modules. Pollution now lowers house value and harms fish and animals.

02

Update 14.1 and 14.2

14.1 on 2 September reworked storage management. 14.2 on 8 October added economic statistics, a full bank transaction history, named taxes and a built-in mod.io integration for servers.

03

Update 13: a new progression

Released on 8 April 2026. Stars are now spent on specialties and talents, and logging machines and store tags arrived. Server owners got new balance settings for experience and star costs.

04

Still to come

Animal husbandry is promised for the 1.0 update. Until it ships, treat both the feature list and the date as plans rather than facts.

Mods & multiplayer

Mods and Multiplayer for Eco Server Hosting

Eco's official home for mods is mod.io, and since Update 14.2 the server can install and update mod.io mods itself. On the player side, Eco is a Windows game sold on Steam and through play.eco.

Mods

Mods download to players

Mods that change the client only need to be on the server: players receive them automatically when they join, so nobody has to install anything by hand.

Built-in mod.io tools

Update 14.2 added the /mods track, sync, pin and trackcollection commands, and ModKit.eco settings that decide whether updates are only announced, downloaded or installed.

Make your own

Strange Loop's free ModKit uses Unity for new objects, items and blocks, and C# plugins for server behaviour. Manual installs go in the server's Mods folder.

Multiplayer

Windows players

Strange Loop supports the Eco client on Windows. Mac and Linux clients exist but are provided as-is, and there is no console version.

Steam or play.eco

Players can buy on Steam or directly from play.eco and link the two accounts. Either way they find your server in the in-game browser.

Listed or private

With PublicServer on, the server appears in Strange Loop's public listings under a category you choose. Turn it off and share the address with your group instead.

WindowsSteamplay.eco

Memory per plan

RAM for Eco Server Hosting: Matching Memory to Your Community

Strange Loop's wiki lists 4GB of RAM as the minimum for a server on the default 72 by 72 world. Bigger maps, more players and more mods all add to that, so the memory in each plan is our own sizing, from 5GB on 10 slots to 32GB on 500.

  • Up to 10 players, default map

    Plan: 10 Slots
    RAM included: 5GB

    When to add more: If you enlarge the map or add several mods, 8GB gives headroom.

  • Up to 50 players

    Plan: 50 Slots
    RAM included: 8GB

    When to add more: Medium or large maps and late-game industry are happier on 12GB.

  • Up to 100 players

    Plan: 100 Slots
    RAM included: 12GB

    When to add more: Step up if the memory graph runs high when several settlements are busy.

  • Up to 200 players

    Plan: 200 Slots
    RAM included: 16GB

    When to add more: Large maps with heavy pollution and many machines can use 20GB.

  • Up to 300 players

    Plan: 300 Slots
    RAM included: 20GB

    When to add more: Peak evenings on a big public world may justify 24GB.

  • Up to 400 players

    Plan: 400 Slots
    RAM included: 24GB

    When to add more: The 32GB tier is there for the largest worlds.

  • Up to 500 players

    Plan: 500 Slots
    RAM included: 32GB

    When to add more: Our top tier. Keep an eye on the graph after major updates.

RAM tiers on the order form: 5GB, 8GB, 12GB, 16GB, 20GB, 24GB and 32GB. You can change plan later from the client area and the world stays on the server.

Low ping, worldwide

Eco Server Hosting Locations and Ping Test

Choose from 9 locations in the UK, France, Germany, the United States and Australia. Run the ping test from the PC you play on, then pick the location that suits most of your community.

LondonUnited Kingdom · Europe -
ParisFrance · Europe -
FrankfurtGermany · Europe -
New York (Buffalo)United States · North America -
DallasUnited States · North America -
Los AngelesUnited States · North America -
ChicagoUnited States · North America -
MiamiUnited States · North America No test
SydneyAustralia · Oceania -

In every world

What Eco Server Hosting Includes

No setup fee and nothing else to buy before the first tree comes down. This is what every Eco plan includes, from our order form.

  • Game serverThe official Eco Server, kept current with Steam Update
  • Player slots10, 50, 100, 200, 300, 400 or 500
  • Memory5GB on 10 slots, rising to 32GB on 500
  • Storage100GB NVMe at 7,500MB/s, upgradable to 200GB and 14,000MB/s drives
  • Processor5.0GHz as standard, with 5.2GHz+ and 5.6GHz+ options
  • Locations9 to choose from at one price
  • ConfigurationFull access to the .eco config files, plus a Token field for your Strange Loop authentication
  • BackupsOffsite copies for the last 7 days and the panel's Backup Manager
  • ProtectionDDoS protection at every location
  • Support24/7 ticket support from a team hosting game servers since 2004

Optional upgrades

Added at checkout, billed with your plan.

  • Memory AllocationTiers up to 32GBtiered
  • Hard DiskNVMe 14,000Mb/sfrom £4.99
  • CPU Clock Speed5.2GHz+ - 5.6GHz+from £4.99
  • CPU PriorityHigh CPU Priority - Realtime CPU Priorityfrom £4.99
  • VIP Ticket Priority SupportPrioritise My Ticket Pleasefrom £1.99
  • Disk SpaceUp to 120GB - Up to 200GBfrom £6.99

Each plan includes the memory shown on its card, rising with the slot count. The order form offers every tier from 5GB to 32GB. All 9 locations cost the same, so choose the one closest to most of your players. Prices read from our order form on 14 October 2026. Taxes, if any, are shown at checkout.

Built for civilisations

Eco Server Hosting Features

What matters most when you run an Eco world for other people.

A world that keeps time

Days pass, plants grow and the meteor approaches even when you are offline.

Tune the difficulty

Set the meteor timer, game speed, skill costs and collaboration level in Difficulty.eco.

mod.io integration

Track mods and collections on mod.io and let the server keep them up to date.

Backups before every change

Snapshot the Storage folder before an update or a law that might go wrong.

Bring your world

Upload a world started at home and invite the whole community into it.

Fast single cores

Eco's server leans on one core, so high clock speeds matter more than core count.

Before the first cycle

Eco Server Hosting Essentials Before You Order

Five things to know before your first cycle.

  1. Get your token ready

    Since Update 11 every server needs a Server Authentication Token from your account at play.eco. Generate it there and paste it into the Token field.

  2. Edit copies, not templates

    Each config file ships as a .template. Leave those untouched and edit the matching .eco file, then restart.

  3. Map size needs a wipe

    WorldGenerator.eco only takes effect on a new world. Decide the map size before the community starts building.

  4. Admins by ID

    Add admins to Users.eco by their Strange Loop or Steam64 ID, then restart the server.

  5. Ports are open

    The game port and the web interface port are already open on our network, so players and voters can reach both.

Answers

Eco Server Hosting Questions

Answers to what Eco server owners ask us most.

Getting started

How quickly is my Eco server ready?

It is created automatically once payment clears, usually within 20 minutes, and the panel login arrives by email. Add your Server Authentication Token before the first start.

Where do I get the Server Authentication Token?

Log in to your account at play.eco, open the Server Authentication section, generate a token and copy it. In our panel, open the Commandline Manager, select the token option and paste it in.

How do I make myself an admin?

Add your Strange Loop account ID or Steam64 ID to the admin list in Users.eco and restart. Admin commands such as /ban, /kick and /tp then work in chat.

Which location should I choose?

Use the ping test on this page from your own PC and pick the lowest result for most of your players. All 9 locations cost the same.

World and rules

How long until the meteor hits?

Thirty days by default. Change MeteorImpactInDays in Difficulty.eco, or turn the meteor off with HasMeteor, before you start the world.

How big can the world be?

WorldGenerator.eco offers small, medium and large presets of 72 by 72, 100 by 100 and 160 by 160 chunks, and since Update 12 custom sizes from 40 to 400. Changing size needs a new world.

Which collaboration setting should I use?

Strange Loop's wiki suggests matching it to your player count: None for 1 to 3, Low for 3 to 10, Medium for 10 to 30 and High for 30 or more. Higher settings slow individual skill gain so players depend on each other.

How do players vote on laws and elections?

Through the web interface, which the server provides on its web port. Our network has that port open, so voters can reach it from a browser.

Mods and updates

Do players need to install my mods?

No. Mods that affect the client only need to be on the server, and players receive them automatically when they connect.

What happens when Eco updates?

Run Steam Update in the panel, or schedule automatic updates, so the server matches the players' version. Back up the Storage folder first and check your mods support the new version.

Billing and plans

How much does Eco server hosting cost?

The 10 slot plan is the cheapest at £7.99 a month. The plans table shows all seven sizes for 1, 3, 6 or 12 months. On Eco, the longer cycles bill several months at once rather than adding a discount.

Can I upgrade as the community grows?

Yes. Move to more slots or more memory from the client area, and the world stays where it is.

Is there a contract?

No. Monthly billing renews month by month and you can cancel any time. The 3, 6 and 12 month cycles are simply paid upfront.

The complete guide · 5 min read

Eco Server Hosting Explained: A Complete Guide

This guide explains how to run an Eco world on a rented server in 2026: the authentication token, the config files, choosing world size, meteor and collaboration, sizing the plan, government and the web interface, mods and saves. It is written for whoever will be the server's founding admin.

By , Owner, Gaming DeluxePublished · Updated

In this guide
  1. Why an Eco World Needs a Dedicated Server
  2. Eco in 2026: Update 14 and the Plan for 1.0
  3. The Authentication Token and the Config Files
  4. World Size, the Meteor and Collaboration
  5. How Many Slots and How Much Memory
  6. Government, Laws and the Web Interface
  7. Mods, Saves and Starting a New Cycle
  8. What to Compare Before You Rent an Eco Server
  9. Eco Server Glossary
  10. Eco Server Help and Next Steps

Why an Eco World Needs a Dedicated Server

Eco is built around time and other people. Crops grow over real days, the meteor counts down whether anyone is logged in or not, and the economy only works when specialists can trade with each other. A world hosted on one player's PC freezes the whole society every time that player logs off.

A dedicated server keeps the world running for everybody. The farmer in Australia can harvest at breakfast, the blacksmith in the UK can fill orders in the evening, and votes close on time. Strange Loop Games provides the server for Windows and Linux, and we run it on fast hardware with the game and web ports already open.

Eco in 2026: Update 14 and the Plan for 1.0

Eco began as a Kickstarter in 2015 and entered Steam Early Access on 6 February 2018. It is still in Early Access, on version 0.14.2, and Strange Loop Games has said the 1.0 update is planned for the end of 2026. An earlier roadmap aimed for an exit around the turn of 2024 and 2025, so treat the new date as a plan.

  • Update 12, 8 October 2025: free object placement, reworked animal behaviour and a wider range of world sizes.
  • Update 13, 8 April 2026: a progression rework where stars buy specialties and talents, plus logging machines and store tags.
  • Update 14, 6 August 2026: garbage, recycling and four ground pollution types.
  • Update 14.2, 8 October 2026: economic statistics, bank transaction history, named taxes and the server's mod.io integration.

The Authentication Token and the Config Files

Since Update 11 an Eco server will not start correctly without a Server Authentication Token from Strange Loop. You need a play.eco account that owns the game; linking your Steam account is the easiest way. Generate the token in the Server Authentication section of your account and paste it into the Token field in our Commandline Manager.

Everything else lives in the Configs folder as .eco files. Each one ships alongside a .template copy, which you leave alone. Stop the server, edit the .eco file and start it again.

FileWhat you set there
Network.ecoServer name, password, description, public listing and category
Difficulty.ecoMeteor timer, game speed, skill costs, collaboration and animal behaviour
WorldGenerator.ecoMap size and generation, applied only to a new world
Users.ecoAdmins and the whitelist, by Strange Loop or Steam64 ID
ModKit.ecoHow the mod.io integration handles updates
Backup.ecoThe game's own backup settings

World Size, the Meteor and Collaboration

Three settings shape an Eco cycle more than any others. World size comes from WorldGenerator.eco: small is 72 by 72 chunks (the default), medium 100 by 100 and large 160 by 160, and since Update 12 you can choose anything from 40 to 400 in steps of four. More land means more room to spread out, and more for the server to simulate.

The meteor strikes after 30 days unless you change MeteorImpactInDays or switch it off with HasMeteor in Difficulty.eco. A longer timer suits a casual community; a shorter one forces early cooperation. Players can also destroy it by building lasers and a Computer Lab.

Collaboration presets, as suggested on Strange Loop's wiki
PresetSuggested playersSkill gain
None1 to 3500%
Low3 to 10200%
Medium10 to 30100%
High30 or more100%, with a more expensive laser and Computer Lab

How Many Slots and How Much Memory

Eco itself sets no hard player cap, so the slot count is the limit you choose with your plan. Strange Loop lists 4GB of RAM, a fast single core and an SSD as the minimum for a server on the default map. Our plans start at 5GB on 10 slots and add memory at every step: 8GB on 50, 12GB on 100, 16GB on 200, 20GB on 300, 24GB on 400 and 32GB on 500.

Memory use climbs with map size, the number of active players and the amount of industry, pollution and stored goods in the world. Watch the memory graph in the panel; if it stays near the limit at peak times, move up a tier from the client area.

Government, Laws and the Web Interface

Eco's politics are what set it apart, and they run through the server. Players found settlements, write a constitution at a Capitol, hold elections for titles and pass laws at a Court. Each law is built from triggers, conditions and actions, and once passed the game enforces it automatically, from taxes on trades to limits on pollution.

Voting on laws and elections happens in the web interface, which the server serves on its web port. That port is open on our network, so citizens can vote from a browser even when they are not in game. The new economic statistics and bank history from Update 14.2 also make it easier for an elected treasurer to see where money flows.

Mods, Saves and Starting a New Cycle

Mods for Eco are hosted on mod.io. Since Update 14.2 the server can track individual mods or whole collections and keep them current, configured in ModKit.eco and managed with the /mods commands. You can also drop mods into the Mods folder by hand. Players receive client-side content automatically when they connect.

The whole world lives in the Storage folder. To move a world, stop the server and upload Storage with SFTP; to update safely, back up Storage and Configs first. When a cycle ends and the community wants a fresh start, the Wipe Server button lets you choose what to clear, and our Backup Manager plus 7 days of offsite copies mean the old world is still there if anyone wants to look back.

What to Compare Before You Rent an Eco Server

Eco servers look similar on paper. These are the details that decide whether a cycle runs smoothly to the end.

  1. Single-core speedEco's server relies on one fast core, so clock speed matters more than a long list of cores.
  2. Memory for your mapLarge maps and busy economies need more RAM. Check what each plan includes, not just the slot count.
  3. Config and token accessYou need to edit every .eco file and add your authentication token yourself.
  4. Web port openVoting on laws and elections needs the web interface to be reachable from outside.
  5. Backups and wipesLook for snapshots you restore yourself and a simple way to start a new cycle.
  6. Billing termsCompare monthly and longer cycles, and check for setup fees or minimum contracts.

Eco Server Glossary

Meteor
The impact due after 30 days by default; destroy it with lasers or switch it off in the config.
Laws
Player-written rules made of triggers, conditions and actions, passed by vote and enforced by the game.
Constitution
The founding rules for a government and its elections, set up at a Capitol.
Settlement
A player-founded community with its own laws and taxes.
Deed
A claim on land plots or objects, with access rights.
Specialties
Skill trees inside professions, unlocked with stars.
Stars
The progression currency earned through nutrition and housing.
Calories
The energy from food that every manual action uses.
Collaboration
A server preset that scales skill gain and specialty costs to the expected player count.
Server Authentication Token
The key from your play.eco account that every Eco server needs to start.
ModKit
Strange Loop's free toolkit for making Eco mods with Unity and C#.

Eco Server Help and Next Steps

Official and Gaming Deluxe guides for running your world.