Project Zomboid server hosting: a snowy small town at night, houses lit by streetlights, seen from above

Build 42 Stable and legacy 41

Project Zomboid Server Hosting

Project Zomboid server hosting for groups who want Knox County to keep turning without them. Your safehouse, the generator in the garage and every boarded window stay exactly as you left them, while you choose the build, the mod list and how cruel the dead should be.

Excellent on Trustpilot Hosting since 2004 9 locations 24/7 support in 9 languages

Size your safehouse

Project Zomboid Server Hosting Plans and Prices

Choose a plan for the number of survivors online at the same time. Hardware and data centres are the same on every plan, the bundled memory rises with each one, and 3, 6 or 12 month billing reduces the monthly price.

  1. 10player slots
    10GB RAM

    A private group, up to 10Best for friends

    • Your own Knox County for friends
    • Vanilla or a short mod list
    • The lowest-cost persistent world
    £9.50/moMonthly, no contract
  2. 20player slots
    12GB RAM

    A small community, up to 20

    • Room for a roleplay group
    • Extra memory for map mods
    • Whitelist or password access
    £25.50/moMonthly, no contract
  3. 40player slots
    14GB RAM

    A busy server, up to 40

    • Several factions across the map
    • Suits a solid Workshop collection
    • Safehouses and PvP rules to taste
    £44.10/moMonthly, no contract
  4. 60player slots
    16GB RAM

    A public server, up to 60

    • Built for public or Discord servers
    • Memory for large map packs
    • More RAM available at checkout
    £60.70/moMonthly, no contract

Every plan: NVMe 7500MB/s · 5.0GHz · Up to 100GB. No setup fee. Upgrades and details

In short

Gaming Deluxe hosts Project Zomboid servers from £9.50/mo, with 10 to 100 player slots and 10GB to 24GB of memory included according to the plan. Servers run The Indie Stone's dedicated server on 5.0GHz CPUs and NVMe storage in 9 locations across the UK, Europe, the US and Australia. Build 42 Stable comes pre-installed, and the legacy Build 41 is still available: ask us to move your server to the legacy template, then pick the version in the game panel.

Key facts checked against our order form, updated .

  • 10 to 100 player slotsFrom a duo's safehouse to a 100 player town
  • 10GB to 24GB RAMSteps up with each larger plan
  • Build 42 or 4142 pre-installed, legacy 41 on request
  • Workshop installerMods, maps and spawn regions set up for you
  • 9 locationsSame price from London to Sydney
  • Offsite backupsSeven days kept, beside the game's own
  • DDoS protectionOn every server, in every location
  • 24/7 support in 9 languagesHosting game servers since 2004

Run the county

Run Project Zomboid Server Hosting from One Panel

A web-based game panel covers everything from choosing the build to restoring a save: server settings, the sandbox file, Workshop mods, scheduled restarts and backups, all without remote desktop.

Gaming Deluxe game panel showing the server menu, connection details and the Start, Stop and Restart buttons

The game panel, photographed with a Windrose server. Project Zomboid servers use the same layout.

Configuration Files

Edit the server settings file (GamingDeluxe.ini on our servers) and the sandbox options that decide zombie numbers, speed and loot.

File Manager and SFTP

Upload a save, edit spawn regions or download the world before an experiment.

Steam Workshop installer

Install mods and maps by name. The installer fills in the Workshop, mod and map lines and sets up spawn regions where a map supports it.

Version selection

Build 42 Stable comes pre-installed. When your group or your mod list needs the legacy Build 41, we move the server to the legacy template and you pick the version here.

Backups and Scheduled Tasks

Take a snapshot before a big mod change and schedule restarts or updates for quiet hours.

Web Console and logs

Follow the server start, spot a mod that fails to load and see who connects.

Build 42 is stable

Build 42 Stable on Project Zomboid Server Hosting

Build 42 became Project Zomboid's stable branch with 42.20.0 on 29 July 2026, after its unstable launch in December 2024 and multiplayer testing from December 2025. The latest stable release is 42.21 from 28 September 2026.

42Stable since 29 July 202642.2128 September 2026Early Access8 November 2013 on Steam

01

A bigger, deeper Knox County

The Indie Stone lists a doubled map surface, three new towns (Ekron, Irvington and Brandenburg), basements, randomised wilderness at the map edges and around 1,400 unique buildings.

02

Animals, crafting and new modes

Build 42 adds animals and husbandry, a crafting overhaul and new starting modes. It is a different game to Build 41 in many ways, so expect to relearn a few habits.

03

41 and 42 do not mix

Build 41 saves and mods are not compatible with Build 42. Players who want to stay on 41 choose the legacy41 branch in Steam, and the server has to run the same build.

04

Bigger servers, fewer leaks

Hotfix 42.20.3 improved player limit handling, with support for up to 254 players and admin access when a server is full, and fixed several causes of a memory leak.

Mods & platforms

Mods and Platforms for Project Zomboid Server Hosting

The Steam Workshop is where most of Project Zomboid's community content lives, from single-item tweaks to whole new towns. Our installer does the fiddly part of the setup, and the build you choose decides which mods will work.

Mods

One installer for mods and maps

Pick mods or maps in the panel's Steam Workshop section. It adds their Workshop IDs, mod IDs and map folders to the right lines, avoids duplicates and creates spawn regions when the map supports it.

Mods with several versions

Some mods ship variants, such as alternative vehicle skins. The installer loads the first one and leaves the others as comments in the config, so switching is a one-line edit.

Build 41 or 42 mods

The Indie Stone states that Build 41 mods do not work on Build 42. Check each mod page for the builds it supports before you switch the server's version.

Platforms

Windows, macOS and Linux

Project Zomboid runs on Windows, macOS and Linux, and Steam lists cross-platform multiplayer between them. Everyone joins the same server from the Steam client.

Same build for everyone

Players must run the same build as the server. If your group stays on Build 41, everyone selects the legacy41 branch in Steam; the newest releases are Build 42.

Mods download on join

The server tells connecting players which Workshop items it uses, and they are downloaded automatically before the player spawns.

WindowsmacOSLinuxSteam

Memory per plan

RAM for Project Zomboid Server Hosting

The Indie Stone does not publish a per-player memory figure. The server is a Java program whose memory ceiling is set with the -Xmx option, and heavy mod lists, extra map packs and high zombie populations all raise what it needs. Our plans bundle 10GB on 10 slots, rising one tier at a time to 24GB on 100 slots.

  • A group of up to 10

    Plan: 10 Slots
    RAM included: 10GB

    When to add more: Plenty for vanilla and a modest mod list. Large map mods are the first reason to move up.

  • Up to 20 players

    Plan: 20 Slots
    RAM included: 12GB

    When to add more: Good for a community with a curated Workshop collection.

  • Up to 40 players

    Plan: 40 Slots
    RAM included: 14GB

    When to add more: Several groups spread across the map load more of it at once; 16GB adds headroom.

  • Up to 60 players

    Plan: 60 Slots
    RAM included: 16GB

    When to add more: Public servers with extra towns and high zombie counts can justify 20GB.

  • Up to 80 players

    Plan: 80 Slots
    RAM included: 20GB

    When to add more: A large roleplay or survival server with a long mod list.

  • Up to 100 players

    Plan: 100 Slots
    RAM included: 24GB

    When to add more: Our largest bundle. The 32GB tier is there for the heaviest setups.

Memory tiers on the Project Zomboid order form: 10GB, 12GB, 14GB, 16GB, 20GB, 24GB and 32GB. Upgrade any time from the client area without moving the world.

Low ping, worldwide

Project Zomboid Server Hosting Locations

Pick from 9 locations: the UK, France, Germany, five cities in the United States and Sydney. Test from the PC you play on and choose the location that suits most of your group.

LondonUnited Kingdom · Europe -
ParisFrance · Europe -
FrankfurtGermany · Europe -
New York (Buffalo)United States · North America -
DallasUnited States · North America -
Los AngelesUnited States · North America -
ChicagoUnited States · North America -
MiamiUnited States · North America No test
SydneyAustralia · Oceania -

Stocked in every server

What Project Zomboid Server Hosting Includes

No setup fee and nothing to add before your first night in Muldraugh. Every Project Zomboid plan includes the following, as listed on our order form.

  • Server softwareThe Indie Stone's Project Zomboid dedicated server, Build 42 or legacy Build 41
  • Player slots10 to 100; six plans on this page and every step of ten on the order form
  • Memory10GB on 10 slots, rising to 24GB on 100 slots, with tiers to 32GB
  • StorageUp to 100GB of NVMe at 7,500MB/s, upgradeable to 200GB and 14,000MB/s
  • Processor5.0GHz included, with 5.2GHz+ and 5.6GHz+ options
  • Mods and mapsSteam Workshop installer that configures mods, maps and spawn regions
  • Locations9 to choose from, all at the same price
  • BackupsOffsite copies for the last 7 days, panel backups, and the game's own backups on start
  • ProtectionDDoS protection at every location
  • Support24/7 tickets answered by a team hosting game servers since 2004

Optional upgrades

Added at checkout, billed with your plan.

  • Memory AllocationTiers up to 32GBtiered
  • Hard DiskNVMe 14,000Mb/sfrom £4.99
  • CPU Clock Speed5.2GHz+ - 5.6GHz+from £4.99
  • CPU PriorityHigh CPU Priority - Realtime CPU Priorityfrom £4.99
  • VIP Ticket Priority SupportPrioritise My Ticket Pleasefrom £1.99
  • Disk SpaceUp to 120GB - Up to 200GBfrom £6.99

The memory shown on each card is part of its price. The order form also sells 30, 50, 70 and 90 slots, and memory up to 32GB. All 9 locations cost the same; pick the one closest to most of your players. Prices read from our order form on 15 October 2026. Taxes, if any, are shown at checkout.

Built for survivors

Project Zomboid Server Hosting Features

What matters most to a group that plans to survive for months, not days.

Choose your build

Stay on the legacy Build 41 for an old mod list, or move to Build 42 Stable when you are ready.

Maps that just work

Map mods install with their spawn regions, so new towns appear on the spawn screen straight away.

Your apocalypse, your rules

Sprinters or shamblers, loot respawn or none, PvP or safehouses: every sandbox option is yours.

Undo a bad night

Restore a backup when a mod update or a horde breaks more than it should.

DDoS protection

Filtering ahead of the server keeps a public world online when someone holds a grudge.

Fast CPUs and NVMe

High clock speeds help when large hordes and many players are simulated at once.

Before the first night

Project Zomboid Server Hosting Essentials

Five decisions to make before your first night in Knox County.

  1. Choose the build first

    Build 42 and Build 41 saves and mods do not mix. Decide which one the group plays before you install mods or start a world.

  2. Open or whitelisted

    With Open set to false, only accounts an admin creates can join, which turns the server into a whitelist.

  3. PvP and the safety system

    PvP is on by default, but the safety system lets each player choose when they can be hurt. Turn PvP off for a purely co-operative world.

  4. Pause when empty

    PauseEmpty is on by default, so time stops while nobody is online. Turn it off if you want the world to age around the clock.

  5. Admin access levels

    Admins can give players graded roles, from observer and moderator to full admin, instead of handing out full control.

Answers

Project Zomboid Server Hosting FAQ

Straight answers to the questions Project Zomboid server owners ask us most.

Getting started

How long does my Project Zomboid server take to set up?

It is created automatically once payment clears, and the game panel login arrives by email. Most groups are on the server within a few minutes.

Can I run Build 41 instead of Build 42?

Yes. Build 42 Stable comes pre-installed. Ask us from your client area to move your server to the legacy template, then choose Build 41 in the game panel. Your players select the legacy41 branch in Steam under Game Version and Betas, so their game matches the server.

Can I upload my existing world?

Yes, if it was made on the same build. Stop the server, upload the save with the File Manager or SFTP, and start it again. Build 41 saves cannot be loaded on Build 42.

Which location should I pick?

Run the ping test on this page from the PC you play on, and choose the lowest result for most of your group. Every location costs the same.

Players, mods and maps

How many players can join a Project Zomboid server?

Our plans go from 10 to 100 slots. The server setting defaults to 32 players, and The Indie Stone's 42.20.3 hotfix added support for up to 254 players.

How do I add Workshop mods and maps?

Stop the server, open the Steam Workshop section in the panel, install what you want and start the server. Our installer fills in the mod, Workshop and map lines and adds spawn regions where the map supports it.

Why won't my Build 41 mods load?

Build 41 mods are not compatible with Build 42. Look for an updated version of each mod, or switch the server and your players to the legacy Build 41.

Can friends on Mac or Linux join?

Yes. Project Zomboid runs on Windows, macOS and Linux, and Steam lists cross-platform multiplayer between them, as long as everyone runs the same build.

Running the server

How do I make myself an admin?

The server's admin account is set when it is created. Admins can then use the setaccesslevel command to give other players roles such as moderator, gm, observer or admin.

How are backups handled?

Project Zomboid can back up the world each time the server starts and keeps a set number of copies. On top of that you get panel backups and seven days of offsite copies.

What happens when the game updates?

Players on a newer build cannot join an older server. Update the server from the panel and restart, and check that your mods support the new release first.

Billing

How much is Project Zomboid server hosting?

The 10 slot plan is the cheapest at £9.50 a month. The plans table shows every plan on monthly, 3, 6 and 12 month billing, with lower monthly prices on longer terms.

Can I upgrade my plan?

Yes. Add slots, memory, CPU speed or storage from the client area as your community grows. The world stays on the same server.

Do I need to sign a contract?

No. Monthly billing can be cancelled whenever you like. The 3, 6 and 12 month options are paid upfront for a better monthly rate.

The complete guide · 6 min read

Project Zomboid Server Hosting Explained: The Complete Guide

How a hosted Project Zomboid server works now that Build 42 is stable: choosing between 42 and 41, the settings that shape a world, sandbox rules, admin roles, mods and maps, memory and keeping your saves safe.

By , Owner, Gaming DeluxePublished · Updated

In this guide
  1. Why Run Project Zomboid on a Dedicated Server
  2. Build 42 or Build 41: Choosing a Version
  3. Server Settings That Shape the World
  4. Sandbox Options: How Hard Should It Be?
  5. Admins, Whitelists and Access Levels
  6. Mods and Maps from the Workshop
  7. Slots, Memory and Performance
  8. Saves, Backups and Updates
  9. What to Compare Before You Rent a Project Zomboid Server
  10. Project Zomboid Server Glossary
  11. Project Zomboid Server Help and Next Steps

Why Run Project Zomboid on a Dedicated Server

Project Zomboid is a long game. Groups spend weeks fortifying a house, learning carpentry, farming and building up a supply of tinned food, and the world remembers all of it. Hosting from one player's PC ties that world to their schedule. A dedicated server keeps it available to everyone, and with PauseEmpty turned off it can even let time pass while nobody is online.

The Indie Stone ships a dedicated server for Windows and Linux, and its official wiki documents how to run it. At home that means a machine left on, two UDP ports forwarded (16261 and 16262 by default) and updates applied by hand. Renting moves the server to a data centre with a fixed address and stable bandwidth, plus a panel for mods, versions and backups.

Build 42 or Build 41: Choosing a Version

For years Build 41 was the multiplayer version of Project Zomboid. Build 42 arrived as an unstable beta in December 2024 without multiplayer, gained multiplayer on the unstable branch in December 2025, and became the stable branch on 29 July 2026. Build 41 remains available on Steam's legacy41 branch and still receives occasional hotfixes.

QuestionBuild 42 StableLegacy Build 41
Default for new playersYes, the standard Steam versionNo, players opt in to legacy41
ContentBigger map, new towns, basements, animals, crafting overhaulThe long-standing Build 41 game
ModsMods made or updated for 42The large back catalogue of 41 mods
SavesNot compatible with 41 savesNot compatible with 42 saves

For a new world, Build 42 is the natural choice, and it is where The Indie Stone's work continues. Stay on 41 if your group depends on mods that have not been updated, or you want to finish a long-running save. Whichever you pick, everyone in the group has to be on the same build as the server.

Server Settings That Shape the World

Server behaviour is controlled by one settings file (servertest.ini in The Indie Stone's documentation, GamingDeluxe.ini on our servers) and gameplay by the sandbox file next to it. These settings in the main file decide how the server feels to join.

SettingWhat it doesDefault
PVPAllows players to hurt each othertrue
SafetySystemLets each player toggle when PvP applies to themtrue
PauseEmptyStops the clock while nobody is onlinetrue
Openfalse means only admin-created accounts can jointrue
PublicLists the server in the in-game browserfalse
MaxPlayersMost players online at once, admins not counted32
BackupsOnStart and BackupsCountBack up the world at each start and how many copies to keeptrue, 5

Sandbox Options: How Hard Should It Be?

Sandbox options are where a server gets its personality. They control the dead, the loot and the passage of time, and they are best agreed with the group before the first character is created.

  • Zombie count: from None and Low up to High, Very High and Insane, with finer multipliers for each.
  • Zombie speed: Shamblers, Fast Shamblers, Sprinters or Random, with a sprinter percentage for mixed hordes.
  • Day length: from 15 minutes up to 23 hours per in-game day, or real time.
  • Loot respawn: off by default; turn it on for long-running servers so looted towns slowly refill.
  • Zombie respawn: controls whether cleared areas fill up again over time.

Build 42 adds new starting modes alongside the classic ones, and version 42.20.0 raised the cap on how many zombies can exist before the game starts removing them, which matters for hardcore servers with huge populations.

Admins, Whitelists and Access Levels

Project Zomboid uses accounts on the server itself. The first admin is created when the server is set up, and admins can then give other players graded roles with the setaccesslevel command. The levels are user, priority, observer, gm, moderator and admin.

  • Give out the smallest role that works. A trusted regular who runs events rarely needs full admin rights.
  • Keep a short admin list. Fewer people with full control means fewer accidents and easier accountability.
  • Write the rules down. Post your PvP, safehouse and raiding rules where everyone can read them before they join.

For a private world, set Open to false. New players can then only join with an account an admin creates with the adduser command, which works as a whitelist. MaxAccountsPerUser limits how many accounts one person can make on an open server.

Mods and Maps from the Workshop

Behind the scenes, a Project Zomboid server needs three lists: WorkshopItems for the Workshop IDs, Mods for the mod IDs inside them, and Map for the map folders, with Muldraugh, KY as the default. Getting the order and spelling right by hand is where many first servers fail. Our Workshop installer writes all three for you and adds spawn regions for maps that support them.

Build 42 also brought an official in-game mod manager with load orders and presets, and mod authors can now ship separate Build 41 and Build 42 versions in one mod. Even so, check every mod page for its supported builds. In April 2026 The Indie Stone removed 14 Workshop mods that contained malicious code, a good reminder to stick to well-known authors.

Slots, Memory and Performance

The MaxPlayers setting defaults to 32, and the 42.20.3 hotfix raised the supported ceiling to 254, so slot counts are now a question of hardware and community rather than the game. Our plans run from 10 to 100 slots.

Memory needs grow with the parts of the map that are active at the same time, the size of the mod list and the number of zombies. Each plan bundles more as it grows: 10GB on 10 slots, 12GB on 20, 14GB on 40, 16GB on 60, 20GB on 80 and 24GB on 100. The panel's memory graph shows whether you need more, and a higher tier can be added from the client area at any time.

Saves, Backups and Updates

The game's own backups are switched on by default: the server copies the world each time it starts, keeps five copies unless you change BackupsCount, and takes an extra one when the game version changes. Our panel adds backups you can take or schedule yourself, and we keep offsite copies for the last 7 days.

The Indie Stone now sends each release to the unstable branch for testing before it goes stable. When a stable update lands, players who update cannot join an older server, so update from the panel, check your mods, and restart. Since 42.21, clients joining a server on a different version are told about the mismatch, which makes the cause easier to spot.

What to Compare Before You Rent a Project Zomboid Server

Project Zomboid hosting looks alike on a features page. These details decide whether a server still suits you months into a run.

  1. Build choiceCheck that the host still offers the legacy Build 41 next to Build 42 Stable, and how quickly you can switch between them.
  2. Workshop toolsA good installer writes the Workshop, mod and map lines for you. Typing them by hand is where most broken servers start.
  3. Memory in the priceMods and big maps eat memory. See what each plan really includes and what more costs.
  4. File accessYou will want to edit sandbox options, spawn regions and save files. Look for a file manager and SFTP.
  5. Backups you can restoreAsk how long backups are kept and whether you can restore them yourself.
  6. Billing termsCompare monthly with longer cycles and watch for setup fees or minimum terms.

Project Zomboid Server Glossary

Build 42
The current stable version of Project Zomboid, with a larger map, animals and a crafting overhaul.
legacy41
The Steam branch that keeps Build 41 available for players and servers.
servertest.ini
The default name of the main server settings file; our servers call it GamingDeluxe.ini.
Sandbox options
World rules such as zombie count and speed, loot respawn and day length.
WorkshopItems
The settings line listing the Steam Workshop IDs a server downloads.
Spawn regions
The places new characters can choose to start, including towns added by map mods.
Access level
A player's role on the server, from user to admin.
Safehouse
A building claimed by a player or group on a multiplayer server, protected by the server's safehouse rules.
Knox County
The fictional Kentucky county where Project Zomboid is set; Muldraugh is the default map's first town.
Slots
How many players can be online on the server at once.

Project Zomboid Server Help and Next Steps

Official documentation and our own pages.