Enshrouded server hosting: three adventurers on a cliff above a misty valley of forests, ruins and mountains

Enshrouded 1.0 is out now

Enshrouded Server Hosting

Enshrouded server hosting for groups who are tired of waiting for the host to log in. Your Flame Altars, workers and half-built castle stay live around the clock, so anyone in the party can push into the Shroud whenever they have an hour free.

Excellent on Trustpilot Hosting since 2004 9 locations 24/7 support in 9 languages

Size your party

Enshrouded Server Hosting Plans and Prices

Choose the plan that matches the number of Flameborn online together. Every plan uses the same hardware and data centres; memory climbs with each step up, and paying for 3, 6 or 12 months brings the monthly price down.

  1. 4player slots
    5GB RAM

    A duo or a small party

    • The world keeps running when the host is offline
    • Ideal for a couple or a regular trio
    • The cheapest way to keep your altars lit
    £4.32/moMonthly, no contract
  2. 8player slots
    8GB RAM

    A friends group of up to 8

    • Enough room for two parties exploring at once
    • Extra memory for a sprawling base
    • Role passwords for friends and guests
    £10.59/moMonthly, no contract
  3. 12player slots
    12GB RAM

    A small community, up to 12

    • Several bases and many workers in one world
    • Reserved slots keep space for admins
    • More memory for a busy evening
    £17.55/moMonthly, no contract
  4. 16player slots
    16GB RAM

    A full 16 player worldFull world

    • Every slot Enshrouded supports in one world
    • 16GB, the memory Keen recommends for 16 players
    • Built for guilds and Discord communities
    £24.11/moMonthly, no contract

Every plan: NVMe 7500MB/s · 5.0GHz · Up to 100GB. No setup fee. Upgrades and details

At a glance

Gaming Deluxe rents Enshrouded dedicated servers from £4.32/mo, sized from 4 to 16 player slots with 5GB to 16GB of memory bundled by plan. Each one runs Keen Games' own dedicated server on 5.0GHz processors and NVMe drives, in 9 locations across Europe, North America and Australia, and goes live automatically once your payment clears.

Key facts checked against our order form, updated .

  • 4 to 16 player slots16 is the most Enshrouded allows in one world
  • 5GB to 16GB RAMGrows with the plan, no add-on needed
  • 9 locationsUK, France, Germany, five US cities and Sydney
  • World settingsPresets or over 30 custom difficulty values
  • Role passwordsAdmin, Friend, Guest and Visitor access levels
  • Offsite backupsSeven days kept, on top of the game's own copies
  • DDoS protectionFiltering at every data centre we use
  • 24/7 support in 9 languagesGame server specialists since 2004

Tend the flame

Run Enshrouded Server Hosting from One Panel

A browser-based game panel handles the whole server: start and stop, the config file, uploads, scheduled restarts and backups. You never need remote desktop or a command line to look after your world.

Gaming Deluxe game panel showing the service menu, connection details and the Start, Stop and Restart controls

Our game panel, photographed on a Windrose server. Enshrouded servers get the same layout and buttons.

Configuration Files

Open enshrouded_server.json to rename the server, change the slot count, pick a difficulty preset or set the passwords for each user group.

File Manager and SFTP

Drop a world from your own PC into the savegame folder, or pull a copy down before you try something risky.

Sub users

Give a co-admin their own panel login with only the permissions they need, so nobody has to share your password.

Backups and Scheduled Tasks

Snapshot the world before a boss or a big rebuild, and plan restarts or updates for the hours nobody plays.

Steam Update

Fetch the latest dedicated server build after a patch so the server and every player are on the same version.

Web Console and logs

Watch the server reach Host_Online during start-up, see who joins, and read the log if something refuses to load.

Out of Early Access

Enshrouded 1.0 on a Dedicated Server

Enshrouded 1.0 has been out since 15 October 2026, ending an Early Access run that began on 24 January 2024, and Keen shipped hotfix 1.0.0.1 the same evening. Here is what the full release changes for anyone running a hosted world.

1.0Out since 15 October 2026Forging the Path21 April 2026Early Access24 January 2024

01

The whole map opens up

According to the 1.0 changelog, the full game world is now accessible: the new Cinder's Cradle biome in the far north with 12 Shroud Roots, two Hollow Halls that finally open their gates, and extra land at the edges of the Springlands, Blackmire and Kindlewastes with new quests and 6 more Shroud Roots.

02

Old saves still load

Early Access worlds work in 1.0. On first load the game backs up older save data and converts it to a new, smaller format. Characters lose their skill tree allocation and get the points back to spend again.

03

Fresh start recommended

Keen reworked the early areas so thoroughly that it encourages players to begin again. On a rented server you can keep the old world as a backup and generate a new one beside it.

04

Server-side changes

A new Automatic option scales enemy numbers to the size of the party, Flame Altars are capped at 16 from Flame level 11, where they can also push back the Shroud (a world setting lowers that level), and admins see a chat message with the permission level of each player who joins.

Mods & platforms

Mods, Platforms and Enshrouded Server Hosting

Two questions come up before almost every Enshrouded order: can we use mods, and can our console friends join? Keen Games answers both plainly, and the answers shape how you set up the world.

Mods

No official mod support

Keen's FAQ says it cannot promise the game will be moddable, although it would like to add support later. There is no Workshop for Enshrouded, so a hosted server runs the game exactly as Keen ships it.

World settings do the heavy lifting

What other games solve with mods, Enshrouded handles in the server config: experience rates, resource yield, enemy health and damage, day and night length, hunger and what you drop when you die.

Sparkworks in 1.0

The 1.0 release adds Sparkworks, a logic system that links inputs such as levers and pressure plates to outputs such as doors and trapdoors. Builders get puzzles and traps without any add-ons.

Platforms

Who can join a hosted world

The dedicated server is part of the Steam version for Windows. Players connect from Steam on a PC, and Keen reports that the game also runs on Steam Deck with its default settings.

PlayStation 5, without crossplay for now

The PS5 edition came out alongside 1.0 on 15 October 2026. Keen's launch FAQ says the game is not cross-platform at launch and gives no date for it, so PS5 players cannot join a PC server yet.

Characters travel, worlds stay

Characters are saved on each player's own machine and keep their gear, levels and skills on any server. The world itself, with its bases and unlocked survivors, lives on your server.

Windows PC (Steam)Steam Deck

Memory per plan

Enshrouded Server Hosting RAM: Sizing Each Plan

Keen publishes unusually clear figures: the server uses about 4.4GB when idle, each player adds up to 100MB, and in total it should stay under 6GB. Keen also recommends 16GB in a machine built for 16 players. Our bundles start at 5GB on 4 slots and rise to 16GB on 16 slots.

  • 1 to 4 players

    Plan: 4 Slots
    RAM included: 5GB

    When to add more: Covers Keen's idle figure plus a full party. Step up if the memory graph runs close to the limit once your base gets large.

  • 5 to 8 players

    Plan: 8 Slots
    RAM included: 8GB

    When to add more: Comfortably above Keen's 6GB ceiling, so most groups never touch it.

  • 9 to 12 players

    Plan: 12 Slots
    RAM included: 12GB

    When to add more: Headroom for several big bases, lots of workers and long sessions between restarts.

  • 13 to 16 players

    Plan: 16 Slots
    RAM included: 16GB

    When to add more: Matches the 16GB in Keen's recommended setup for a 16 player server.

Memory tiers on the Enshrouded order form: 5GB, 8GB, 12GB, 16GB, 20GB, 24GB and 32GB. Upgrades are made from the client area, and the world is not touched.

Close to your crew

Enshrouded Server Hosting Locations and Ping

Host your world in any of 9 data centres: London, Paris, Frankfurt, five cities across the United States, and Sydney. Run the ping test on the device you play on, then pick the closest result for most of your group.

LondonUnited Kingdom · Europe -
ParisFrance · Europe -
FrankfurtGermany · Europe -
New York (Buffalo)United States · North America -
DallasUnited States · North America -
Los AngelesUnited States · North America -
ChicagoUnited States · North America -
MiamiUnited States · North America No test
SydneyAustralia · Oceania -

Packed for the journey

Included with Every Enshrouded Server Hosting Plan

There is no setup fee and nothing else to buy before you can play. Every Enshrouded plan comes with the following, as listed on our order form.

  • Server softwareKeen Games' Enshrouded dedicated server, updated through the panel
  • Player slots4, 8, 12 or 16, up to the game's 16 player limit
  • Memory5GB on 4 slots rising to 16GB on 16 slots, with tiers up to 32GB
  • StorageUp to 100GB of NVMe at 7,500MB/s, with 200GB and 14,000MB/s upgrades
  • Processor5.0GHz as standard, 5.2GHz+ and 5.6GHz+ available
  • Locations9 data centres, all at the same price
  • ConfigurationFull access to enshrouded_server.json, the savegame folder and the logs
  • BackupsOffsite copies for the last 7 days, panel snapshots, and the game's 10 rolling saves per world
  • ProtectionDDoS mitigation in every location
  • SupportRound-the-clock tickets answered by a team hosting game servers since 2004

Optional upgrades

Added at checkout, billed with your plan.

  • Memory AllocationTiers up to 32GBtiered
  • Hard DiskNVMe 14,000Mb/sfrom £4.99
  • CPU Clock Speed5.2GHz+ - 5.6GHz+from £4.99
  • CPU PriorityHigh CPU Priority - Realtime CPU Priorityfrom £4.99
  • VIP Ticket Priority SupportPrioritise My Ticket Pleasefrom £1.99
  • Disk SpaceUp to 120GB - Up to 200GBfrom £6.99

The memory on each card is part of the plan price. If you need more, tiers up to 32GB can be picked on the order form. Every location is the same price, so choose by ping, not by cost. Prices read from our order form on 14 October 2026. Taxes, if any, are shown at checkout.

Made for Flameborn

Enshrouded Server Hosting Features

What makes the biggest difference once a group settles into a shared world.

Passwords per role

Give friends building rights, keep guests out of your chests and hold reserved slots for admins.

Tune the difficulty

Pick Relaxed, Hard or Survival, or switch to Custom and set enemy damage, loot and day length yourself.

Move your world in

Bring a world you started at home onto the server and carry on with the same bases and altars.

Undo a disaster

Roll back to an earlier save if a terraforming experiment or a raid on a boss goes badly wrong.

Always online

Workers keep farming and crafting stations keep running for the next player who logs in.

Fast cores, NVMe storage

High clock speeds help when many players build, fight and glide across Embervale at the same time.

Before you set out

Enshrouded Server Hosting Essentials

Five details that save time on the first evening.

  1. Change the passwords first

    Each user group starts with a random password. Replace them with ones you can share, and give the Admin password only to people you trust.

  2. Find the server in game

    Open Join from the main menu and tick the option to show dedicated servers. Mark yours with the star and it stays at the top of the list.

  3. Or add it through Steam

    In Steam, open View, then Game Servers, then Favourites, and add the IP and query port shown in the panel. Enshrouded lists favourited servers first.

  4. Pick the preset early

    Difficulty presets and custom values apply to the whole world. Agree them with the group before the first night rather than halfway through.

  5. Characters stay with players

    Only the world is stored on the server. Everyone joins with the character from their own PC, gear and levels included.

Answers

Enshrouded Server Hosting FAQ

Quick answers to the questions Enshrouded server owners send us most often.

Setting up

How long until my Enshrouded server is ready?

It is created automatically as soon as payment clears, and your panel details arrive by email. Most groups are loading into Embervale a few minutes later.

How do my friends find the server?

In Enshrouded, open Join and enable the dedicated server filter, then search for the server name. You can also add the IP and query port from the panel to your Steam favourites, which puts the server at the top of the in-game list.

Can I move my existing world to the server?

Yes. Stop the server, upload the world's save files into the savegame folder with the File Manager or SFTP, and start it again. Back up the server's current files first in case you want to switch back.

Which location should I pick?

Use the ping test on this page from the computer you play on. Choose the location with the lowest result for most of your group; all 9 cost the same.

Players and access

How many players can join an Enshrouded server?

Up to 16. Keen allows a slot count between 1 and 16 for a dedicated server, which is why our largest plan stops at 16 slots.

How do admin and guest passwords work?

The server config holds several user groups, each with its own password and permissions. The password a player types when joining decides their role, so admins, friends and guests can share one server with different rights.

Can PlayStation or Xbox players join?

Not at the moment. The PS5 edition came out alongside 1.0, but Keen's launch FAQ says the game is not cross-platform at launch. A hosted dedicated server is for players on the Steam version.

Can I install mods on my Enshrouded server?

Enshrouded has no official mod support. Keen says it would like to add it in the future but cannot promise it. The custom world settings cover many of the changes groups usually want from mods.

Worlds, saves and 1.0

Will my Early Access world work in 1.0?

Yes. Keen confirmed that Early Access saves load in 1.0 and are converted to a new save format. The game makes a backup before converting, and skill points are refunded so players can spend them again.

How do I roll back to an earlier save?

Keen's help article on saves, updated on launch day, still describes 10 numbered copies per world: with the server stopped, edit the world's index file and set latest to the copy you want, from 0 to 9. Take a snapshot in our Backup Manager first; it and our offsite copies give you further restore points.

Can I change the difficulty after we start?

Yes. Stop the server, change the preset or the custom values in enshrouded_server.json, and start it again. The new settings apply to the existing world.

Billing

How much is Enshrouded server hosting?

The 4 slot plan is the cheapest at £4.32 per month. The table above shows every plan on monthly, 3, 6 and 12 month billing, and the longer terms work out cheaper each month.

Can I move to a bigger plan later?

Yes. Upgrade slots, memory, CPU or storage from the client area whenever your group grows. The world stays on the same server.

Do I have to sign a contract?

No. Monthly billing rolls on month to month and you can cancel any time. Longer cycles are paid in advance in exchange for the lower monthly rate.

The complete guide · 7 min read

Enshrouded Server Hosting Explained: The Complete Guide

Everything a group needs to know about running Enshrouded 1.0 on a rented dedicated server: how hosting works in this game, roles and passwords, world settings, memory, saves and getting everyone connected.

By , Owner, Gaming DeluxePublished · Updated

In this guide
  1. Why Enshrouded Groups Move to a Dedicated Server
  2. Enshrouded 1.0: What Changes for Your World
  3. User Groups, Passwords and Permissions
  4. Difficulty Presets and Custom World Settings
  5. Choosing Slots and Memory for Your Group
  6. Saves, Rollbacks and Moving a World
  7. Getting Everyone Connected
  8. What to Compare Before You Rent an Enshrouded Server
  9. Enshrouded Server Glossary
  10. Enshrouded Server Help and Next Steps

Why Enshrouded Groups Move to a Dedicated Server

Enshrouded can be hosted in two ways. In a peer-to-peer session one player's game is the host, and the world exists only while that person is playing. Everyone else depends on their schedule, their upload speed and whether their PC is having a good day. A dedicated server is a separate program that runs the world on its own, so the session is there whether the original host is online or not.

The split of data makes this work well. Keen stores world progress on the server and character progress on each player's machine. Bases, Flame Altars, rescued survivors and the state of the map belong to the world; levels, skills, equipment and personal recipes belong to the character. That means anyone can log in and carry on building while the rest of the group is asleep, and nobody loses their character by joining.

You could run the server yourself. Keen ships it as a free tool for owners of the game, but it is Windows only for now, it wants its own machine, and the company suggests around 2Mbit/s of upload per player. Renting moves all of that into a data centre with a fixed address, proper bandwidth and someone to call when it misbehaves.

Enshrouded 1.0: What Changes for Your World

Enshrouded 1.0 came out on 15 October 2026, ending Early Access, and it is the biggest single update the game has had. Keen published the full changelog a day before launch and hotfix 1.0.0.1 the same evening. For a server owner, four parts of it matter most.

  • A bigger map: the full world is accessible, including the new Cinder's Cradle biome with 12 Shroud Roots, plus new land at the outer edges of several biomes with more quests and 6 extra Shroud Roots.
  • A new save format: older worlds are backed up and converted automatically the first time 1.0 loads them, and the files end up smaller.
  • Skill tree reset: returning characters get their skill points back to spend again, which is worth telling your group before they log in.
  • New limits: Flame Altars top out at 16 once you reach Flame level 11, and the number of factories per world is now capped.

Keen recommends starting a new world for 1.0, because the opening areas were reworked in detail. A server makes that an easy choice rather than a painful one: take a backup of the Early Access world, generate a fresh one for the release, and keep the old save in case anyone wants to revisit their first castle.

User Groups, Passwords and Permissions

Access to an Enshrouded dedicated server is not handled with an admin list. Instead, enshrouded_server.json defines user groups, each with a password and a set of permissions. The password a player enters when joining decides which group they land in. A fresh config comes with four groups, and you can add your own.

PermissionWhat it allowsDefault groups that have it
canKickBanKick and ban other playersAdmin
canAccessInventoriesOpen chests, containers and workstationsAdmin, Friend
canEditWorldChange the world outside the basesAdmin, Friend, Guest
canEditBaseAdd or remove blocks and props in basesAdmin, Friend
canExtendBasePlace, upgrade and remove Flame AltarsAdmin
reservedSlotsSlots kept free for this group when the server fills upSet per group, 0 by default

Two habits keep this tidy. Change every default password straight away, because a group with an empty password lets anyone in at that permission level. And remember that roles are fixed by the password: in 1.0 a player cannot be promoted or demoted while they are on the server, so to change someone's role, give them a different password and have them rejoin.

Difficulty Presets and Custom World Settings

The gameSettingsPreset line picks one of five profiles. Default is the standard experience and the one Keen suggests for first-time players. Relaxed means fewer enemies and more resources, aimed at builders. Hard brings more enemies with more aggression, Survival adds extra survival mechanics on top, and Custom unlocks the individual values under gameSettings.

SettingWhat it changesRange or options
playerHealthFactorMaximum player health0.25 to 4
enemyDamageFactorDamage from regular enemies0.25 to 5
resourceDropStackAmountFactorMaterials per loot stack0.25 to 2
randomSpawnerAmountHow many enemies roam the worldFew, Normal, Many, Extreme, or Automatic in 1.0
dayTimeDuration and nightTimeDurationLength of day and night2 to 60 minutes each
tombstoneModeWhat you drop on deathAddBackpackMaterials, Everything, NoTombstone
enableStarvingDebuffHunger that drains healthtrue or false

Choosing Slots and Memory for Your Group

Enshrouded caps a world at 16 players, and the slot count in the config must sit between 1 and 16. Our plans follow the natural group sizes: 4 for a duo or a small party, 8 for a circle of friends, 12 for a small community and 16 for a full world. Keen notes that every slot adds load, so a smaller slot count is also a simple way to keep a modest server responsive.

Memory is bundled with each plan. Keen's own numbers put the server process at roughly 4.4GB when idle and up to 100MB more per player, so 5GB covers a party of four. The larger plans step up to 8GB, 12GB and 16GB, the last matching the 16GB that Keen recommends for a machine hosting 16 players. Bases with hundreds of props and a crowd of workers are where extra headroom pays off.

The memory graph in the panel tells you more than any rule of thumb. If it sits near your limit on busy evenings, add the next tier from the client area; nothing about the world changes when you do.

Saves, Rollbacks and Moving a World

World files on the server live in the savegame folder. Each world has a fixed hexadecimal file name (the first world created is always 3ad85aea), an index file that records which copy is current, and an info file with details such as the world name. Enshrouded keeps 10 numbered copies of every world and overwrites the oldest one each time it saves.

  1. Stop the server and download the whole savegame folder as a safety copy.
  2. Open the world's index file in the File Manager.
  3. Change the latest value to the copy you want to load, any number from 0 to 9, using the file dates as a guide.
  4. Save the file and start the server again.

To bring a world from your own PC, find it under Saved Games in your Windows user folder (1.0 stores local saves under Saved Games, keen games, Enshrouded, default), stop the server, and upload the world's files into savegame. If you play with Steam Cloud turned on, the game now shows local and cloud saves on separate tabs, so check which one holds the latest copy before you upload.

Getting Everyone Connected

Players find a dedicated server through Join in the main menu. The server filter on the right has a switch for dedicated servers, plus filters for password protection, friends' sessions and free slots. Favourited servers appear at the top, so ask everyone to press the star the first time they find yours.

If the server does not show up in the list, add it as a Steam favourite instead: in the Steam client open View, Game Servers, the Favourites tab, then the plus button, and enter the IP and query port from the panel. Enshrouded uses IPv4 for multiplayer and listens on query port 15637 by default, both of which our network already allows.

What to Compare Before You Rent an Enshrouded Server

Most Enshrouded hosting looks the same on a features list. These are the points that decide whether the server still suits you a month in.

  1. Memory included in the priceFind out how much RAM the advertised price really includes, and what the next tier costs. A plan that runs short of memory when a base grows is no bargain.
  2. Access to the config fileMake sure you can edit enshrouded_server.json yourself, including the user groups and the custom gameSettings, without opening a ticket for each change.
  3. Backups you controlCheck that you can restore a backup from the panel and how many days of offsite copies are kept.
  4. Data centres you can testLook for a location near most of your players and test the ping. Combat and gliding feel better on a short connection.
  5. Honest slot countsEnshrouded stops at 16 players per world. Be wary of any listing that suggests more.
  6. Contract termsCompare monthly and longer billing, and check for setup fees or a minimum term before you commit.

Enshrouded Server Glossary

Dedicated server
A standalone program that runs an Enshrouded world without anyone playing on the host machine.
enshrouded_server.json
The server's config file, holding the name, slot count, user groups and world settings.
User group
A named role with its own password and permissions, such as Admin, Friend, Guest or Visitor.
Query port
The port players add to their Steam favourites to find the server, 15637 by default.
Flame Altar
The heart of a base. It claims the building area and pushes back the Shroud around it.
The Shroud
The corrupting fog that covers much of Embervale and limits how long players can stay inside it.
Shroud Root
A boss-guarded source of the Shroud. Destroying them is a major step in progression.
Flameborn
The player characters, the last survivors of a lost people.
Tombstone
The marker left where a player dies, holding the items they dropped.
Sparkworks
The logic system added in 1.0 that links levers and plates to doors, traps and other outputs.

Enshrouded Server Help and Next Steps

Official documentation and our own pages for running the world.