SWAT 4 server hosting: a SWAT team in police helmets advances with shotguns and rifles through blue smoke

Always-on servers for your element

SWAT 4 Server Hosting

SWAT 4 server hosting for squads who still want to breach, bang and clear with real people instead of AI officers. Your server keeps a fixed address, so the whole team types one IP and is in the briefing room before the coffee goes cold.

Excellent on Trustpilot Hosting since 2004 9 locations 24/7 support in 9 languages

Size your element

SWAT 4 Server Hosting Plans and Prices

Two ready-made sizes cover most SWAT 4 groups: a tight element of ten, or a sixteen slot server for bigger nights. Need something in between or above? The slider on the order form takes any number from 10 to 32 at the same price per slot.

  1. 10player slots
    5GB RAM

    A regular squad and a few guestsBest to start

    • Our entry SWAT 4 server
    • Room for two full elements
    • Ideal for a weekly co-op night
    $7.10/moMonthly, no contract
  2. 16player slots
    5GB RAM

    Clan nights and team matchesClan night

    • Space for two sides of eight
    • Spare seats for spectators and late arrivals
    • Same hardware as the 10 slot plan
    $11.36/moMonthly, no contract

Every plan: NVMe 7500MB/s · 5.0GHz · Up to 100GB. No setup fee. Upgrades and details

Sitrep

Gaming Deluxe hosts SWAT 4 servers from $7.10/mo, with plans of 10 or 16 player slots (the checkout slider runs from 10 to 32) and 5GB of RAM on every plan. We support versions 1.0, 1.1 and Gold, on 5.0GHz CPUs and NVMe storage in 9 locations across the UK, France, Germany, the US and Australia, with the server set up automatically after payment.

Key facts checked against our order form, updated .

  • 10 or 16 player slotsAny size from 10 to 32 on the slider
  • 5GB RAMBundled with every plan at no extra cost
  • 1.0, 1.1 and GoldTell us which build your squad runs
  • Direct IP joiningThe way GOG says to connect today
  • 9 locationsOne price in the UK, EU, US and Australia
  • Offsite backupsCopies kept for the last 7 days
  • DDoS protectionFiltering at every location
  • 24/7 support in 9 languagesRunning game servers since 2004

Command post

Run SWAT 4 Server Hosting from One Web Panel

Everything a server admin touches lives in the browser: start and stop, edit the server's settings files, upload maps and mods, and roll back a backup. No remote desktop, no batch files on your own PC.

Gaming Deluxe game server control panel with the server menu, connection details and Stop and Restart buttons

The Gaming Deluxe control panel, shown here with a Windrose server. SWAT 4 servers use the same panel and menus.

Config file editor

Change the server name, join password, map list and match rules in the browser, then restart to apply them.

File Manager, FTP and SFTP

Drop in custom maps or a mod folder, or pull a settings file down to compare it with the one you used before.

Web console

Watch the server start, see who connects and spot a broken file before the squad notices.

Backup manager

Snapshot the server before you try a new mod, and put it back in a couple of clicks if the night goes sideways.

Scheduled tasks

Set a restart for the small hours so a long-running server always starts the evening fresh.

Connection details

The IP and port your players type into Direct IP sit on the front page of the panel, ready to copy.

1.0, 1.1 and Gold

SWAT 4 Versions and The Stetchkov Syndicate

SWAT 4 came out in 2005 and was followed by The Stetchkov Syndicate expansion. Copies in the wild today run different builds, so it pays to know which one your squad has before you order.

Released2005Supported1.0, 1.1 and GoldSold onGOG, as the Gold Edition

01

Builds we support

Our SWAT 4 product supports the 1.0, 1.1 and Gold versions of the game. Match the server to the build your players actually launch, and say which one you need in a ticket if you are unsure.

02

What the Gold Edition contains

GOG sells SWAT 4: Gold Edition, which bundles the original game with The Stetchkov Syndicate. It is the easiest way for a new recruit to buy a copy today.

03

Expansion servers are a separate order

If your group plays The Stetchkov Syndicate rather than the base game, order our SWAT 4: The Stetchkov Syndicate product instead. This page and its plans cover the base SWAT 4 server.

04

No CD key on GOG

GOG's support team notes that its copy needs no CD key. It also warns that creating an Internet game from that copy may ask for one, which is one reason a hosted server is simpler.

Mods & Direct IP

Mods and Joining Your SWAT 4 Server Hosting

The SWAT 4 scene has kept itself alive with fan-made maps and mods long after the official online service went away. How your players reach the server has changed too, so both halves are worth reading.

Mods

Uploading a mod

Mods and custom maps go onto the server through the File Manager or SFTP. Follow the install notes that come with each mod, and keep a backup of the clean server first.

Players need the same files

A mod that changes maps, gear or rules usually has to be installed on every player's PC as well. Share the exact download with the squad so nobody is stuck at the loading screen.

One change at a time

Add a single mod, restart, and check the console before you add the next. When something breaks you will know exactly which file to blame.

Connecting today

GameSpy has gone

GOG's support article explains that the game's server list relied on GameSpy, which is no longer available. The in-game Internet browser therefore cannot list servers the way it used to.

Joining by Direct IP

From the main menu, players pick Join Game, then Direct IP, type the server's address and confirm. Your panel shows the IP and port to hand out.

Where players look for servers

GOG points players to swat4stats.com to find servers, and mentions GameRanger as another way to play together. Your own squad only ever needs the address.

Memory, sorted

RAM for SWAT 4 Server Hosting: What You Actually Need

Neither Irrational nor GOG publishes memory figures for a SWAT 4 server, so this is our own sizing. A 2005 shooter is light on memory, which is why every plan includes 5GB and you only pay more if you choose a bigger tier yourself.

  • A squad of up to 10

    Plan: 10 Slots
    RAM included: 5GB

    When to add more: Not needed. A vanilla server barely touches it.

  • Clan nights of up to 16

    Plan: 16 Slots
    RAM included: 5GB

    When to add more: Still plenty, even with a few custom maps in the rotation.

  • A larger custom size up to 32

    Plan: Slider at checkout
    RAM included: 5GB

    When to add more: Only consider 8GB if a heavy mod pack shows memory pressure in the panel.

RAM tiers on the order form: 5GB (included), 8GB, 12GB, 16GB, 20GB, 24GB and 32GB. You can change tier later from the client area without reinstalling.

Pick your staging area

SWAT 4 Server Hosting Locations with a Ping Test

Pick from 9 locations in the UK, France, Germany, the United States and Australia. Room clearing rewards quick reactions, so run the ping test from the PC you play on and choose the spot that suits most of the team.

LondonUnited Kingdom · Europe -
ParisFrance · Europe -
FrankfurtGermany · Europe -
New York (Buffalo)United States · North America -
DallasUnited States · North America -
Los AngelesUnited States · North America -
ChicagoUnited States · North America -
MiamiUnited States · North America No test
SydneyAustralia · Oceania -

Always-On Protection

SWAT 4 Server Hosting with DDoS Protection

Watch how our multi-layered defence system filters malicious traffic while legitimate connections pass through uninterrupted.

Internet DDoS Protection Game Server

Malicious traffic is filtered at the edge, while legitimate traffic passes through uninterrupted.

Malicious Traffic (Blocked)Legitimate Traffic (Allowed)

At Every Location
Included
Full Protection
Layer 3/4/7
24/7 Active Filtering
Always-On
Added Latency
<1ms

Standard issue

What Comes with SWAT 4 Server Hosting

No setup fee and no hidden extras. Every SWAT 4 plan ships with the following, taken from our order form.

  • Game serverA SWAT 4 dedicated server for the 1.0, 1.1 or Gold version
  • Player slots10 or 16 on the plans above, any number from 10 to 32 at checkout
  • Memory5GB on every plan, tiers up to 32GB if you want them
  • Storage100GB NVMe at 7,500MB/s, with upgrades to 200GB and 14,000MB/s drives
  • Processor5.0GHz as standard, 5.2GHz+ and 5.6GHz+ options available
  • Locations9 to pick from, all at the same price
  • File accessFile Manager, FTP and SFTP, plus a config file editor
  • BackupsOffsite copies for the last 7 days and a backup manager in the panel
  • ProtectionDDoS protection in every location
  • Support24/7 tickets, answered by a team hosting game servers since 2004

Optional upgrades

Added at checkout, billed with your plan.

  • Memory AllocationTiers up to 32GBtiered
  • Hard DiskNVMe 14,000Mb/sfrom $7.06
  • CPU Clock Speed5.2GHz+ - 5.6GHz+from $7.06
  • CPU PriorityHigh CPU Priority - Realtime CPU Priorityfrom $7.06
  • VIP Ticket Priority SupportPrioritise My Ticket Pleasefrom $2.82
  • Disk SpaceUp to 120GB - Up to 200GBfrom $9.89

Both plans include 5GB of RAM, which is far more than a SWAT 4 server needs; bigger tiers stay on the order form if you want them. Slots are a slider at checkout, from 10 to 32. This page orders the base SWAT 4 server. The Stetchkov Syndicate is a separate product on our order form. All 9 locations cost the same. Prices read from our order form on October 21, 2026. Taxes, if any, are shown at checkout.

Built for breach and clear

SWAT 4 Server Hosting Features

What makes a hosted server worth it for a SWAT 4 squad.

A fixed address

One IP and port that never changes, so Direct IP joining takes seconds instead of a round of messages.

Online when you are not

The server keeps running after the host logs off, so members in other time zones can still drop in.

Your rules, in a text editor

Edit the server's settings in the browser and restart to try a new rotation or a tougher rule set.

Undo a bad experiment

Take a snapshot before adding a mod and restore it if the server will not start.

DDoS filtering

Attack traffic is stopped upstream, so a sore loser cannot knock the whole squad offline.

5.0GHz CPUs and NVMe

Quick map loads between rounds and steady performance when every slot is full.

Before the first stack-up

SWAT 4 Server Hosting Essentials Before You Order

Five checks that save a wasted first night.

  1. Know your build

    Ask the squad which version they launch: 1.0, 1.1 or the Gold Edition from GOG. A server on a different build turns into an empty server.

  2. Base game or expansion

    This plan is the base SWAT 4 server. Groups that play The Stetchkov Syndicate should order that product instead.

  3. Share the address

    Post the IP and port from the panel in your group chat. Players use Join Game and Direct IP, as GOG's support page describes.

  4. Lock it if you need to

    Set a join password in the server settings for private training nights, and remove it when you want new faces.

  5. Ports are already open

    Your server sits in our data centre with its ports reachable, so no router changes are needed on anyone's side.

Debrief

SWAT 4 Server Hosting FAQ

Quick answers to what SWAT 4 squads ask before and after ordering.

Ordering and setup

How long until my SWAT 4 server is ready?

Setup is automatic once payment clears, and your panel login arrives by email. Most squads are connected within a few minutes.

Which SWAT 4 versions can you host?

We support the 1.0, 1.1 and Gold versions. Pick the one your players run, and open a ticket if you want us to check which build suits your group.

Can I host The Stetchkov Syndicate here?

The expansion has its own product on our order form, SWAT 4: The Stetchkov Syndicate. This page orders the base SWAT 4 server.

Which location should I pick?

Run the ping test on this page from the PC you play on, and pick the result that is lowest for most of the squad. All 9 locations cost the same.

Joining and players

How do players find my server without GameSpy?

They connect by address. In the main menu, players choose Join Game, then Direct IP, enter the IP and port from your panel and confirm. GOG's support article describes the same steps.

Do my players need a CD key?

GOG says its Gold Edition does not need one. Players on old retail discs will have their own key; either way, joining your server only needs the address and any password you set.

How many slots should I choose?

Ten suits a regular squad, and sixteen gives room for team matches or extra guests. The slider at checkout accepts any number from 10 to 32 if you need a different size.

Can I make the server private?

Yes. Add a join password in the server settings and restart. Only people with the password and the address can get in.

Mods and settings

Can I add mods and custom maps?

Yes. Upload them with the File Manager or SFTP and follow each mod's install notes. Most mods also need to be installed by every player, so share the same download with the squad.

Where do I change the map list and rules?

In the server's settings files, which you open in the panel's config file editor. Save, restart, and the new settings apply from the next map.

How are backups handled?

The panel's backup manager takes snapshots whenever you like, and we keep offsite copies for the last 7 days.

Billing and plans

How much does SWAT 4 server hosting cost?

The 10 slot plan is the cheapest, at $7.10 a month. The plans table above shows each plan on 1, 3, 6 and 12 month terms, and the longer terms lower the monthly price.

Can I change my slot count later?

Yes. Add slots, memory, a faster CPU or more disk from the client area whenever you need to, without starting again.

Am I tied into a contract?

No. Monthly billing rolls on month by month and you can cancel at any time. The 3, 6 and 12 month terms are paid upfront for a lower monthly rate.

The complete guide · 6 min read

SWAT 4 Server Hosting Guide: Running a Server Today

SWAT 4 is two decades old, yet squads still gather to clear rooms the slow, careful way. This guide covers what changes when you run your own server in 2026: how players connect now that GameSpy is gone, which version to pick, how many slots to buy, and how to look after settings, mods and backups.

By , Owner, Gaming DeluxePublished · Updated

In this guide
  1. Why a SWAT 4 Squad Runs Its Own Server
  2. How Players Connect Now That GameSpy Has Gone
  3. Choosing a Version: 1.0, 1.1, Gold and the Expansion
  4. Picking a Slot Count for Co-op and Team Play
  5. Server Settings, Passwords and Restarts
  6. Mods and Custom Maps on a SWAT 4 Server
  7. Backups, Moving Servers and Choosing a Location
  8. What to Check Before Renting a SWAT 4 Server
  9. SWAT 4 Server Glossary
  10. SWAT 4 Server Help and Next Steps

Why a SWAT 4 Squad Runs Its Own Server

When one player hosts a SWAT 4 game from their own PC, the session lives and dies with that machine. If the host's connection wobbles, everyone lags; if the host has to leave, the mission ends for the whole element. A dedicated server separates the game from any one player. It runs on its own hardware, keeps the same address from week to week, and is there whether the usual host is online or not.

There is a second reason that matters more for SWAT 4 than for most games. GOG's support article for the Gold Edition says its copy can only create LAN games, and that choosing an Internet game may ask for a CD key. A hosted server sidesteps that: the squad simply joins an address that is already online, instead of someone wrestling with home hosting, router ports and an upload speed that was never meant for a full team.

Owning the server also means owning the rules. You decide the map list, whether a password keeps it private, and when it restarts. For a group that plays the same night every week, that consistency is most of the value.

How Players Connect Now That GameSpy Has Gone

SWAT 4's built-in server list depended on GameSpy, and GOG's support team confirms that service is no longer available. That changes how you share a server, not whether you can play. Every player connects by address, which is quick once they have done it once.

  1. Copy the IP and port from the front page of your control panel.
  2. Post them, plus any join password, wherever your squad talks.
  3. Players launch SWAT 4 and choose Join Game from the main menu.
  4. They pick Direct IP, type the address and press the tick to connect.

GOG's article also points players to swat4stats.com for finding servers, and mentions GameRanger as another option for playing together. Neither is needed for your own squad, because a fixed address is all they require.

Choosing a Version: 1.0, 1.1, Gold and the Expansion

Copies of SWAT 4 come from different eras: original retail discs, the updated 1.1 build, and the Gold Edition that GOG sells today, which bundles the base game with The Stetchkov Syndicate. Our SWAT 4 product supports the 1.0, 1.1 and Gold versions, so the job is to match the server to what your players actually run.

Your squad playsWhat to orderTip
The base game, any supported buildSWAT 4 (this page)Confirm the build in a ticket if players are mixed
The Gold Edition from GOG, base campaign and mapsSWAT 4 (this page)Gold covers the base game as well as the expansion
The Stetchkov SyndicateSWAT 4: The Stetchkov SyndicateA separate product on our order form

If half the group bought the Gold Edition recently and the other half still has an old disc, settle on one version before ordering. A short poll in the group chat saves a frustrating first evening of failed connections.

Picking a Slot Count for Co-op and Team Play

GOG describes SWAT 4 as having several co-op and competitive multiplayer modes, and the right slot count depends on which ones your group enjoys. A co-op squad working through missions rarely wants a crowd; a competitive night with two full teams needs more room.

  • 10 slots: enough for a regular co-op element plus a couple of friends who drop in. Our entry plan, at the lowest price.
  • 16 slots: two sides of eight for team matches, or one big group with seats to spare for spectators and late arrivals.
  • Your own number: the slider on the order form takes anything from 10 to 32, priced per slot, if your community sits outside those two sizes.

You can change the slot count later from the client area, so there is no need to guess big on day one. Start with the size your group fills most weeks and grow when the server starts turning people away.

Server Settings, Passwords and Restarts

Most of what makes a server feel like yours lives in its settings files: the name players see, the join password, the maps in rotation and the rules for each round. Open them in the panel's config file editor, change a value, save, and restart the server so it reads the new file.

  • Keep a copy of a working settings file before you experiment, either with the backup manager or by downloading it over SFTP.
  • Use a join password for private practice and remove it on open nights.
  • Schedule a restart for the small hours so the server begins each evening with a clean start.
  • Watch the web console after any change; a typo usually shows up there within seconds.

If you share admin duties, agree on who changes what. Two people editing the same file on the same evening is the most common way a perfectly good server stops starting.

Mods and Custom Maps on a SWAT 4 Server

Fans have kept SWAT 4 fresh with custom maps and larger mods for years. On a hosted server you install them yourself, with full file access through the File Manager, FTP or SFTP.

  1. Take a snapshot of the working server with the backup manager.
  2. Read the mod's own install notes and upload the files where it says.
  3. Restart and check the web console for errors.
  4. Send the squad the exact same mod download so their game matches the server.

Mods that change maps, equipment or rules normally have to be on every player's PC as well as on the server. Pin the download link next to the server address, and when you update a mod, tell everyone before the next session.

Backups, Moving Servers and Choosing a Location

Two layers of backup protect your setup. The backup manager in the panel takes a snapshot whenever you ask and restores it in a couple of clicks, which is ideal before a mod install or a big settings change. Behind that, we keep offsite copies for the last 7 days in case something goes wrong that you only notice later.

Coming from another host or a home server? Upload your settings files and any mods over SFTP, restart, and check that the name, password and map list came across as expected.

Location matters in a game where a split second decides who reacts first. We offer locations across the UK, France, Germany, the United States and Australia, all at the same price. Run the ping test from the PC you play on, and if your squad is spread out, choose the spot with the fairest result for everyone rather than the best result for one person.

What to Check Before Renting a SWAT 4 Server

Old games are easy to list and harder to support well. These are the questions that separate a usable SWAT 4 server from one that only looks cheap.

  1. Which builds are supportedMake sure the host names the versions it runs. A server on a different build from your squad is no use at all.
  2. Expansion handlingCheck whether The Stetchkov Syndicate is offered, and whether it is a separate product or a setting on the same server.
  3. A stable addressWith no master server, players rely on Direct IP. An address that never changes is worth more here than in most games.
  4. File accessFTP or SFTP and a file editor are essential for custom maps, mods and settings, so confirm they are included.
  5. Slot flexibilityLook for a host that lets you pick an exact slot count and change it later, rather than forcing a large plan.
  6. Backups you controlFind out whether you can restore a snapshot yourself, and how many days of offsite copies are kept.
  7. Billing termsCompare monthly and longer terms, and look out for setup fees or minimum periods.

SWAT 4 Server Glossary

Dedicated server
A SWAT 4 server that runs on its own machine, independent of any player's PC.
Direct IP
The Join Game option where a player types a server's address to connect.
GameSpy
The online service that once listed SWAT 4 servers in game; it is no longer available.
Gold Edition
GOG's package of SWAT 4 together with The Stetchkov Syndicate.
The Stetchkov Syndicate
The SWAT 4 expansion, hosted with its own product on our order form.
Build
The game version a player or server runs, such as 1.0, 1.1 or Gold.
Slots
How many players can be connected to the server at the same moment.
Element
A SWAT team working together in a mission, the group your slot count is built around.
Join password
A password set in the server settings that players need before they can connect.

SWAT 4 Server Help and Next Steps

Pages that help with connecting, setting up and getting support.

How we wrote this page: facts about the game come from GOG's store listing and support articles, plans, prices and locations come from our own order form, the text was drafted with AI help, and it was reviewed by Matthew Griffin before publishing. Something out of date? Let us know.