IOSoccer server hosting: a packed football stadium with a roofed grandstand glows under a sunset sky above a striped pitch

Match servers for leagues, cups and pickup games

IOSoccer Server Hosting

IOSoccer is competitive online football where every pass, shot and dive is yours to time. It is free, it left Early Access on 12 June 2026, and its competitive scene runs on leagues and cups organised by the community. IOSoccer server hosting gives your club or league a match server of its own.

Excellent on Trustpilot Hosting since 2004 9 locations 24/7 support in 9 languages

Pick your format

IOSoccer Server Hosting Plans and Prices

IOSoccer supports anything from 1 to 11 players a side, so choose the plan by your format and how many spectators, referees or casters you expect. Memory is the same 5GB on every plan, monthly billing has no minimum term, and 3, 6 or 12 month terms cost less per month.

  1. 16player slots
    5GB RAM

    Up to 8v8Best for 8v8

    • Fits 8v8 exactly
    • Or 6v6 with room for subs
    • 5GB of RAM included
    $6.79/moMonthly, no contract
  2. 20player slots
    5GB RAM

    8v8 with spectators

    • Room for referees and casters
    • Or 9v9 and 10v10
    • 5GB of RAM included
    $8.49/moMonthly, no contract
  3. 24player slots
    5GB RAM

    Full 11v11

    • Two full teams of eleven
    • Two seats to spare
    • 5GB of RAM included
    $10.19/moMonthly, no contract
  4. 32player slots
    5GB RAM

    11v11 with a crowd

    • Ten spectators on top of 11v11
    • For league finals and events
    • Our largest IOSoccer plan
    $13.58/moMonthly, no contract

Every plan: NVMe 7500MB/s · 5.0GHz · Up to 100GB. No setup fee. Upgrades and details

In short

Gaming Deluxe hosts IOSoccer dedicated servers from $6.79/mo, with 16 to 32 player slots and 5GB of RAM on every plan, enough for anything from 4v4 to a full 11v11 with spectators. Pick from 9 locations across the UK, France, Germany, the US and Australia; setup is automatic after payment, and the order form lets you set the hostname and RCON password up front.

Key facts checked against our order form, updated .

  • 16 to 32 player slots4v4 up to 11v11 with spectators
  • 5GB RAM on every planMore than a match server needs
  • 9 locationsSame price everywhere
  • Custom contentYour club's kits, balls, shoes and maps
  • FastDLMaps and player skins served quickly
  • Offsite backupsThe last 7 days, restore from the panel
  • DDoS protectionIncluded at every location
  • 24/7 support in 9 languagesHosting game servers since 2004

The dugout

Your IOSoccer Server Hosting Control Panel

IOSoccer grew out of a Half-Life mod and was ported to the Source engine, so a server is a set of config files, a map list and custom content. The panel puts all of it in a browser tab.

Gaming Deluxe game server control panel with the server menu, connection details and Stop and Restart buttons

The Gaming Deluxe control panel, pictured with a Windrose server. IOSoccer servers use the same panel and menu.

File Manager and SFTP

Edit the server's config files in the browser, or upload maps and kit packs over SFTP.

Steam Update

IOSoccer patched more than a dozen times between its 1.0 release and October 2026. Update the server after each one so players can connect.

FastDL

Our FastDL system serves custom maps and player skins to joining players, as our knowledge base explains.

Backup Manager

Snapshot the server before a season starts or a kit pack changes, and roll back in a few clicks.

Web Console

Follow the match log live and send admin commands without joining as a player.

Sub users

Give your league's referees or admins their own panel logins with only the rights they need.

IOSoccer 1.0

IOSoccer 1.0: Out of Early Access in 2026

IOSoccer began as International Online Soccer, a Half-Life mod, was ported to the Source engine and re-released in 2008, and arrived in Steam Early Access on 8 June 2018. It left Early Access on 12 June 2026, and it is still 100% free, with no microtransactions or hidden costs.

1.012 June 2026Early Access8 June 2018Latest update6 October 2026

01

Matchmaking regions

The 14 June 2026 update added Korea to the matchmaking regions, along with a red card pop-up.

02

League-ready data

Since 22 June 2026 the match event JSON includes expected goals (xG), and a team name setting that did not apply on map changes was fixed.

03

Constant tuning

Since 1.0 the team has tuned keepers, headers, slide tackles, fouls and injury time in frequent small updates, the latest on 6 October 2026.

04

Kits keep coming

Updates keep adding national team kits, such as Greece, Japan, Korea Republic, Morocco and Scotland in July 2026.

Kits, maps & rules

Kits, Maps and Match Rules for IOSoccer Server Hosting

IOSoccer is built for community content: its Steam page invites you to make your own maps, team kits, balls, shoes and keeper gloves. This is how that content and your match rules come together on a server.

Custom content

Club kits

Upload your club's kits so league matches look the part. Since 14 June 2026, SourceMod admins can change team kits with commands.

Maps

Add community stadiums and training maps to the server and its map list.

FastDL

Our FastDL system hands custom maps and player skins to joining players, so new content does not hold up kick-off.

Match setup

Any team size

From 1 to 11 players a side. Size the server for the players plus the spectators, referees or casters you expect.

Keepers

Matches can use AI goalkeepers or human ones.

Match modes

Public matches, competitive matches and a warm-up mode for before kick-off.

WindowsSteam

Light on memory

RAM for IOSoccer Server Hosting

A Source engine match server needs little memory, so every plan includes the free 5GB tier and the price follows the slot count. For comparison, the game asks players for 4GB of RAM on their own PCs.

  • Up to 8v8

    Plan: 16 Slots
    RAM included: 5GB

    Headroom: Plenty, even with custom kits and maps.

  • 8v8 with spectators

    Plan: 20 Slots
    RAM included: 5GB

    Headroom: Plenty.

  • 11v11

    Plan: 24 Slots
    RAM included: 5GB

    Headroom: Yes, with room to spare.

  • 11v11 events

    Plan: 32 Slots
    RAM included: 5GB

    Headroom: Normally yes; bigger tiers are on the order form.

Memory tiers on the order form: 5GB, 8GB, 12GB, 16GB, 20GB, 24GB and 32GB, changeable later from the client area.

Low ping, clean volleys

IOSoccer Server Hosting Locations and Ping Test

Pick from 9 locations across the UK, France, Germany, the United States and Australia. A volley or a diving save comes down to timing, so run the test from the PC you play on and choose the lowest result for most of your league.

LondonUnited Kingdom · Europe -
ParisFrance · Europe -
FrankfurtGermany · Europe -
New York (Buffalo)United States · North America -
DallasUnited States · North America -
Los AngelesUnited States · North America -
ChicagoUnited States · North America -
MiamiUnited States · North America No test
SydneyAustralia · Oceania -

Always-On Protection

IOSoccer Server Hosting with DDoS Protection

Watch how our multi-layered defence system filters malicious traffic while legitimate connections pass through uninterrupted.

Internet DDoS Protection Game Server

Malicious traffic is filtered at the edge, while legitimate traffic passes through uninterrupted.

Malicious Traffic (Blocked)Legitimate Traffic (Allowed)

At Every Location
Included
Full Protection
Layer 3/4/7
24/7 Active Filtering
Always-On
Added Latency
<1ms

In every plan

What IOSoccer Server Hosting Includes

No setup fee and nothing you must add. Every IOSoccer plan comes with the following, as our order form shows today.

  • Game serverThe IOSoccer dedicated server, kept current with Steam Update
  • Player slots16, 20, 24 or 32 on the plans above, with 28 also on the order form
  • MemoryThe free 5GB tier on every plan, with tiers up to 32GB
  • Storage100GB NVMe at 7,500MB/s, with 200GB and 14,000MB/s upgrades
  • Processor5.0GHz included, with 5.2GHz+ and 5.6GHz+ options
  • Locations9, all at the same price
  • Custom contentFastDL for maps and player skins, plus File Manager and SFTP
  • SetupHostname and RCON password fields on the order form
  • BackupsOffsite copies of the last 7 days, restorable in the panel
  • Protection and supportDDoS protection everywhere and 24/7 tickets from a team hosting since 2004

Optional upgrades

Added at checkout, billed with your plan.

  • Memory AllocationTiers up to 32GBtiered
  • Hard DiskNVMe 14,000Mb/sfrom $7.06
  • CPU Clock Speed5.2GHz+ - 5.6GHz+from $7.06
  • CPU PriorityHigh CPU Priority - Realtime CPU Priorityfrom $7.06
  • VIP Ticket Priority SupportPrioritise My Ticket Pleasefrom $2.82
  • Disk SpaceUp to 120GB - Up to 200GBfrom $9.89

Every plan includes 5GB of RAM. Larger memory tiers, faster CPUs and extra disk are on the order form, and a 28 slot option is there too. All 9 locations cost the same. Prices read from our order form on October 22, 2026. Taxes, if any, are shown at checkout.

Built for leagues

IOSoccer Server Hosting Features

What a club or league gets from its own IOSoccer server.

Your club's colours

Upload kits, balls and shoes so every match looks like your league.

FastDL

Custom maps and player skins reach joining players quickly through our FastDL system.

Any format

Run 4v4 practice, 8v8 publics or full 11v11 league matches on one server.

Admin commands

Change kits and manage matches from the console; SourceMod admins can switch team kits since June 2026.

Backups

Snapshot before a season or a content change and restore it in a few clicks.

DDoS protection

Attack traffic is filtered before it reaches the server, so the final whistle comes on time.

Before kick-off

IOSoccer Server Hosting Essentials Before You Order

Five things worth knowing before kick-off.

  1. Free for every player

    IOSoccer is free on Steam, so anyone in your league can join without buying anything.

  2. Size for spectators

    Count referees, casters and substitutes as well as players. 11v11 alone needs 22 slots.

  3. Choose an RCON password

    The order form asks for one. Keep it to your admins and change it when the admin team changes.

  4. Update after patches

    IOSoccer updates often. When the game patches, update the server so players can still connect.

  5. Windows players

    IOSoccer lists Windows 10 as its minimum operating system.

Answers

IOSoccer Server Hosting Questions

Short answers to what IOSoccer server owners ask us most.

Getting started

How quickly is my IOSoccer server ready?

It is created automatically once your payment clears, and the panel login arrives by email. With the hostname and RCON password set on the order form, most clubs are on the pitch within minutes.

Do players need to buy anything?

No. IOSoccer is 100% free on Steam, with no microtransactions or hidden costs, so every player in your league can join.

Which location should I choose?

Run the ping test on this page from your own PC and pick the lowest result for most of your players. All 9 locations cost the same.

Matches and content

How many players can an IOSoccer server hold?

IOSoccer supports anything from 1 to 11 players a side. Our plans run from 16 to 32 slots, so a full 11v11 with spectators fits on the larger plans.

Can I use my club's own kits?

Yes. The game is built for custom kits, balls, shoes, gloves and maps. Upload them to the server, and since June 2026 SourceMod admins can change team kits with commands.

How do custom maps and kits reach players?

Through our FastDL system, which serves maps and player skins to players as they join. Our knowledge base has the steps.

Can matches use AI goalkeepers?

Yes. IOSoccer supports both AI and human goalkeepers.

Settings and updates

How often does IOSoccer update?

Often. The team released more than a dozen updates between the 1.0 launch on 12 June 2026 and early October. Run Steam Update in the panel after each one.

What does the order form ask for?

A hostname and an RCON password, so the server starts with your name and your admin access already set.

Are backups included?

Yes. We keep offsite copies of the last 7 days that you can restore from the panel.

Billing and plans

How much does IOSoccer server hosting cost?

The 16 slot plan is the cheapest at $6.79 a month, RAM included. Bigger plans add slots for 11v11 and spectators.

Is it cheaper to pay for longer?

Yes. Paying for 3, 6 or 12 months at once lowers the monthly cost.

Is there a contract?

No. Monthly billing has no minimum term and you can cancel at any time.

The complete guide · 5 min read

IOSoccer Server Hosting: The Complete Guide

This guide covers running an IOSoccer server for a club or league: why a server of your own helps, where the game came from, picking a format and slot count, kits and maps, match settings, admins and keeping up with frequent updates.

By , Owner, Gaming DeluxePublished · Updated

In this guide
  1. Why Clubs and Leagues Run Their Own Server
  2. From Half-Life Mod to IOSoccer 1.0
  3. Formats, Slots and Spectators
  4. Kits, Maps and FastDL
  5. Match Settings, Keepers and Modes
  6. Admins, RCON and Fair Matches
  7. Frequent Updates and Backups
  8. What to Compare Before You Rent an IOSoccer Server
  9. IOSoccer Server Glossary
  10. IOSoccer Server Help and Next Steps

Why Clubs and Leagues Run Their Own Server

IOSoccer describes itself as a free, non-commercial, competitive third-person online football game, and its competitive life happens in leagues and cups organised by the community, where you play with your club, your national team or a mixed side. Public servers are fine for a kickabout, but a league needs more control than that.

A server of your own gives you a fixed address for fixtures, your own kits on the pitch, the right number of slots for your format and an admin team you trust. It also means training sessions and friendlies can happen whenever your players are free, without hunting for an empty public server.

From Half-Life Mod to IOSoccer 1.0

The game's history is a long one. It started as International Online Soccer, a Half-Life mod, then moved to the Source engine and was re-released in 2008. Its code has since been completely rewritten, and it reached Steam Early Access on 8 June 2018. On 12 June 2026 it left Early Access as a full release, still free and still without microtransactions.

The months since 1.0 have been busy. The team added Korea to the matchmaking regions on 14 June, put expected goals (xG) into the match event JSON on 22 June, added a ten second kick-off countdown and a fifteen second set-piece limit on 18 June, and has kept adjusting keepers, headers, slide tackles, fouls and injury time in small updates since. The most recent on Steam at the time of writing is dated 6 October 2026.

Formats, Slots and Spectators

The Steam page says IOSoccer supports everything from 1 to 11 players per side, with 4v4 and 8v8 as examples. Pick the plan by your biggest regular format, then add the people who are not playing but still need a slot: referees, casters, substitutes and spectators.

Our plan suggestions per format
FormatPlayersSuggested plan
4v4 or 6v6 practice8 to 1216 Slots
8v81616 Slots, or 20 with spectators
9v9 or 10v1018 to 2020 Slots
11v112224 Slots
11v11 finals and events22 plus a crowd32 Slots

Every plan includes the same 5GB of memory, because a match server needs little of it, so the price follows the slot count alone. Larger RAM tiers are on the order form if you ever want them.

Kits, Maps and FastDL

Custom content is part of the game's design: the Steam page invites players to make their own maps, team kits, balls, shoes and keeper gloves. Updates keep adding official kits too, including away kits for Egypt, Poland, Slovenia and Sweden in June 2026 and kits for Greece, Japan, Korea Republic, Morocco and Scotland in July.

  1. Collect the kits and maps your league uses, and agree on file names so nothing clashes.
  2. Upload them with SFTP or the File Manager.
  3. Use our FastDL system so joining players get custom maps and player skins quickly; our knowledge base has the steps.
  4. Restart the server and join to check that everything appears as it should.

Kits can change during a session too: since the 14 June 2026 update, SourceMod admins can change team kits with commands, which helps when two teams turn up in similar colours.

Match Settings, Keepers and Modes

IOSoccer offers public matches, competitive matches and a warm-up mode, and matches can use AI or human goalkeepers. A league server usually runs competitive matches with human keepers, while a public server might prefer AI keepers so a goal is always defended.

Recent updates changed a lot of match rules, from card decisions for fouls in a team's own defensive third to when injury time ends. If your league has its own rulebook, read the latest update notes before a season starts and adjust your settings, or your players will notice the difference before you do.

Admins, RCON and Fair Matches

The order form asks for an RCON password, which is the key to remote admin on the server. Give it to as few people as possible: your league admins and perhaps one referee per match. Change it when the admin team changes, and use sub user logins in our panel for anyone who only needs to restart the server.

For leagues, the match event JSON is worth knowing about. Since 22 June 2026 it includes expected goals, which makes post-match stats richer for anyone building tables or match reports.

Frequent Updates and Backups

IOSoccer updates often, sometimes several times in a week. When the game patches, players on the new version need the server to match, so run Steam Update in the panel and restart. A scheduled restart at a quiet hour is a good habit on a busy league server.

We keep offsite backups of the last 7 days, and you can restore them from the panel. Take your own snapshot before a new season, a big kit pack or a rule change. If you are moving from another host, copy your config files, maps and kits across, start the server, and play a test match before fixtures begin.

What to Compare Before You Rent an IOSoccer Server

These details matter more than the headline price for a club or league.

  1. Slots for your format11v11 needs 22 slots before anyone watches. Make sure the plan fits your biggest fixture.
  2. Custom content toolsKits and maps need file access and a fast download system for joining players.
  3. Quick updatesIOSoccer patches often. A server that lags behind locks your players out.
  4. Locations you can testRun a ping test before you buy and pick a location near most of your league.
  5. Backups you can restoreCheck you can roll back yourself before a season starts.
  6. Billing termsCompare monthly and longer cycles, and check for setup fees and minimum terms.

IOSoccer Server Glossary

Format
The team size of a match, from 1 to 11 players a side, written as 8v8 or 11v11.
Warm-up mode
The game's mode for practising before a match starts.
AI keeper
A computer-controlled goalkeeper, an alternative to a human one.
Kit
A team's playing strip; IOSoccer supports custom kits as well as official ones.
FastDL
Our system for serving custom maps and player skins to joining players.
RCON
Remote console access to the server, protected by the password you set on the order form.
SourceMod
The admin plugin framework whose admins can change team kits by command since June 2026.
xG
Expected goals, part of the match event JSON since 22 June 2026.

IOSoccer Server Help and Next Steps

Useful pages for setting up and running your server.