Stationeers server hosting: solar panels on a rocky moon under a blazing sun and a starry sky

Dedicated servers for co-op crews

Stationeers Server Hosting

Stationeers server hosting for crews who want the furnace, the greenhouse and the IC10 scripts to keep ticking after the host logs off. Your station lives on a dedicated machine, with Steam Workshop mods and StationeersLaunchPad a few clicks away.

Excellent on Trustpilot Hosting since 2004 9 locations 24/7 support in 9 languages

Size your crew

Stationeers Server Hosting: Plans & Pricing

Choose a plan by the size of your crew. Every plan runs on the same hardware in the same locations; the bigger plans add memory for larger bases and busier atmospherics, and paying for 3, 6 or 12 months lowers the cost.

  1. 16player slots
    8GB RAM

    A crew of friends, up to 16 playersBest for a crew

    • Covers the game's default of 10 with room to spare
    • 8GB of memory included
    • Workshop mods from the panel
    $11.36/moMonthly, no contract
  2. 24player slots
    12GB RAM

    Busy station, up to 24 players

    • For groups who split into teams
    • 12GB for larger bases and logic
    • Room for a LaunchPad mod list
    $26.93/moMonthly, no contract
  3. 30player slots
    16GB RAM

    Community server, up to 30 players

    • The top of the server guide's player range
    • 16GB for sprawling stations
    • More RAM available at checkout
    $36.85/moMonthly, no contract

Every plan: NVMe 7500MB/s · 5.0GHz · Up to 100GB. No setup fee. Upgrades and details

In short

Gaming Deluxe runs Stationeers dedicated servers from $11.36/mo, with 16 to 30 player slots and 8GB to 16GB of memory depending on the plan. Each server uses the official Stationeers Dedicated Server on 5.0GHz CPUs and NVMe drives, in 9 locations across the UK, France, Germany, the US and Australia, and is set up automatically after payment.

Key facts checked against our order form, updated .

  • 16 to 30 player slotsThe game defaults to 10, the server guide allows 30
  • 8GB to 16GB RAMBigger crews get more memory for bigger bases
  • 9 locationsOne price whichever data centre you pick
  • Workshop and LaunchPadWorkshop button plus a one-click LaunchPad install
  • Admin from in gameShare one secret, then run serverrun commands
  • Offsite backups7 days of copies, plus snapshots on demand
  • DDoS protectionOn every server at every location
  • 24/7 support in 9 languagesGame server specialists since 2004

Run the station

Your Stationeers Server Hosting Control Panel

The station is yours to run from a browser: start and stop it, edit the settings file, add Workshop content and roll back a save without opening a remote desktop.

Gaming Deluxe game server control panel with the server menu, connection details and Stop and Restart buttons

The Gaming Deluxe control panel, pictured with a Windrose server. Stationeers servers use the same panel and menu.

Configuration Files

Open settings.xml in the config editor to set the server name, password, player limit and admin secret, then save and start the server.

Steam Workshop button

Search the Stationeers Workshop from the panel and install items straight onto the server while it is stopped.

Mod Manager

Install StationeersLaunchPad with BepInEx in one go when a Workshop mod says it needs the plugin loader.

File Manager and SFTP

Upload a .save file from your own PC, download the latest one, or clear out old autosaves.

Backup Manager and Scheduled Tasks

Snapshot the station before a risky pressure test and schedule restarts for when nobody is online.

Steam Update and Log Viewer

Pull the newest server build after a patch, then watch the log stream live to confirm the world loaded cleanly.

Still evolving

Stationeers in Early Access: What Recent Updates Changed

Stationeers has been in Early Access since 12 December 2017 and RocketWerkz still ships large updates every few weeks. Several of them changed how a dedicated server behaves, so here is what matters if you host a station today.

Early Access12 December 2017New save system15 September 2025Latest hotfixv0.2.6428 · 13 August 2026

01

September 2025 reset everything

The update RocketWerkz called its biggest ever brought new terrain, redesigned worlds and a new save system. Saves made before it stopped working, so any station you host now starts from the new format.

02

A faster multiplayer layer

The Multiplayer Update of 28 January 2026 moved the game to a new RakNet package and a newer Unity version, with network messages about 30% faster according to the developers.

03

New needs, new gases, new power

The Gases Update (March 2026) added eight gases and liquids, Sanitation (July 2026) added a toilet need and new admin commands, and the Power Line Update (August 2026) added pylons and the Cable Gun.

04

Plans, not promises

RocketWerkz has said it is looking into nuclear reactors, rocket travel to new worlds and vehicle work, without fixed dates. Treat anything unannounced as a maybe until it appears in the patch notes.

Mods & multiplayer

Mods and Multiplayer for Stationeers Server Hosting

Stationeers has official Steam Workshop support, and recent updates opened up worlds, start conditions and plants to modders. Multiplayer is Steam co-op on Windows, with no console versions.

Mods

Workshop content

Our panel has a Steam Workshop button that installs items on the server. Older mods are often XML-only and need nothing else; always read the Workshop page for dependencies first.

StationeersLaunchPad and BepInEx

Most newer code mods run through the StationeersLaunchPad plugin. Our Mod Manager installs it together with BepInEx on the server, and each player adds the client version on their own PC.

Install one at a time

Some mods only work in local games and some are server-only. Add mods one by one and restart in between, so a crash at start-up points straight at the culprit.

Multiplayer

Steam co-op on Windows

Stationeers is sold for Windows on Steam, and RocketWerkz has made no crossplay or console announcement. Everyone who joins needs the PC version on the same build as the server.

Finding the server

With the visible setting on, the server appears in the in-game list under its name. Players can also connect with the IP and port from your panel, plus the password if you set one.

Private crews

Set a server password in settings.xml and only people you give it to can join. Admins can still kick or ban anyone who causes trouble.

WindowsSteam

Memory for big bases

RAM for Stationeers Server Hosting: Sizing Your Station

RocketWerkz publishes no memory figure for the dedicated server, only for the game itself (4GB minimum, 8GB recommended), and notes that world generation is memory and CPU heavy. The RAM bundled with each plan is our own sizing: 8GB on 16 slots, 12GB on 24 and 16GB on 30.

  • Up to 10 players, one main base

    Plan: 16 Slots
    RAM included: 8GB

    When to add more: Rarely. Watch the graph once you run several pressurised modules and dozens of IC10 chips.

  • 11 to 20 players, outposts and rockets

    Plan: 24 Slots
    RAM included: 12GB

    When to add more: If memory climbs close to the limit when everyone is online, step up to 16GB.

  • 21 to 30 players, community station

    Plan: 30 Slots
    RAM included: 16GB

    When to add more: Large automated factories and heavy LaunchPad mod lists are happier on 20GB or 24GB.

RAM tiers on the order form: 8GB, 12GB, 16GB, 20GB, 24GB and 32GB. You can upgrade from the client area later and the save stays on the server.

Low ping, worldwide

Stationeers Server Hosting Locations and Ping Test

Pick one of 9 locations in the UK, France, Germany, the United States and Australia. Test the ping from the PC you play on, then choose the site that suits most of your crew.

LondonUnited Kingdom · Europe -
ParisFrance · Europe -
FrankfurtGermany · Europe -
New York (Buffalo)United States · North America -
DallasUnited States · North America -
Los AngelesUnited States · North America -
ChicagoUnited States · North America -
MiamiUnited States · North America No test
SydneyAustralia · Oceania -

In every station

What Stationeers Server Hosting Includes

No setup fee and no add-ons you must buy before the first airlock cycles. This is what comes with every Stationeers plan, taken from our order form.

  • Game serverThe official Stationeers Dedicated Server, updated from the panel with Steam Update
  • Player slots16, 24 or 30 on the plans shown here
  • Memory8GB on 16 slots, 12GB on 24 and 16GB on 30, with tiers up to 32GB
  • Storage100GB of NVMe at 7,500MB/s, with upgrades to 200GB and 14,000MB/s drives
  • Processor5.0GHz as standard, 5.2GHz+ and 5.6GHz+ available
  • Locations9 to choose from at the same price
  • ModsSteam Workshop button, StationeersLaunchPad with BepInEx in the Mod Manager, File Manager and SFTP
  • BackupsOffsite copies for the last 7 days and the panel's Backup Manager
  • ProtectionDDoS protection at every location
  • Support24/7 ticket support from a host running game servers since 2004

Optional upgrades

Added at checkout, billed with your plan.

  • Memory AllocationTiers up to 32GBtiered
  • Hard DiskNVMe 14,000Mb/sfrom $7.06
  • CPU Clock Speed5.2GHz+ - 5.6GHz+from $7.06
  • CPU PriorityHigh CPU Priority - Realtime CPU Priorityfrom $7.06
  • VIP Ticket Priority SupportPrioritise My Ticket Pleasefrom $2.82
  • Disk SpaceUp to 120GB - Up to 200GBfrom $9.89

Each plan includes the memory shown on its card. The order form also offers 20GB, 24GB and 32GB if your station outgrows it. All 9 locations cost the same, so choose the one with the best ping for your crew. Prices read from our order form on October 14, 2026. Taxes, if any, are shown at checkout.

Built for engineers

Stationeers Server Hosting Features

The parts of our service that matter most when your crew is keeping a station alive together.

Always on

The station stays up after the host leaves, and dedicated servers now save when the last player logs off.

Workshop from the panel

Browse and install Stationeers Workshop items without uploading files by hand.

Remote admin

Match the server's admin secret on your PC and run save, kick or ban from the game console.

Undo a blowout

Restore a snapshot after a fire, a vented hab or a mod that broke the save.

Bring your save

Upload a station you started in single player and continue it with the whole crew.

Fast cores for atmospherics

High clock speeds help a simulation that tracks gas, heat and pressure all over the base.

Before you land

Stationeers Server Hosting Essentials Before You Order

Five details that save time on your first evening.

  1. New format saves only

    Stations saved before the September 2025 update do not load in the current game. Bring a save from a recent version, or start fresh.

  2. Same build for everyone

    Players on an older or newer version than the server cannot join. After a patch, run Steam Update and restart before the evening starts.

  3. Admin secret

    Admin rights work through a shared secret: set it on the server in settings.xml and add the same value to ServerAuthSecret in your own setting.xml.

  4. Plugin mods need a client install

    Mods built on StationeersLaunchPad need BepInEx and the LaunchPad client on every player's PC, as well as on the server.

  5. Ports are open

    Our network already has the game port open, so there is no router setup. Share the address and port from the panel.

Answers

Stationeers Server Hosting Questions

Quick answers to what Stationeers crews ask before and after they order.

Getting started

How fast is my Stationeers server ready?

The server is created automatically once payment clears, usually within 20 minutes, and your panel login arrives by email.

Can I move my single player station to the server?

Yes, as long as it was saved on a current version. Stop the server, upload the .save file with the File Manager or SFTP, point the server at it and start again. Saves from before the September 2025 update no longer load.

How do I become an admin?

Set an admin password in settings.xml through the config editor, then put the same value in the ServerAuthSecret line of setting.xml in Documents\My Games\Stationeers on your PC. You can then run commands such as serverrun save from the game console.

Which location should I choose?

Use the ping test on this page from the PC you play on and pick the lowest result for most of the crew. All 9 locations cost the same.

Players and mods

How many players can join a Stationeers server?

The server's player limit defaults to 10, and the RocketWerkz dedicated server guide gives it a range of 1 to 30. Our plans offer 16, 24 and 30 slots, with more memory on each bigger plan.

Does Stationeers have crossplay or a console version?

No. Stationeers is a Windows game on Steam, and RocketWerkz has announced no console version or crossplay. Everyone joins from a PC.

Can I use Steam Workshop mods?

Yes. Stop the server, use the Steam Workshop button in the panel to find and install items, then start it again. Mods that need StationeersLaunchPad also need the Mod Manager install on the server and the client version on each PC.

Do I need to forward ports?

No. The server sits in our data centre with its ports already open. Port forwarding only matters when you host from home.

Worlds, saves and updates

Which worlds can my server run?

The six worlds redesigned in September 2025: the Moon, Mars, Mimas, Europa, Venus and Vulcan. Difficulty runs from Creative and Easy to Normal and Stationeer.

What happens when Stationeers updates?

Run Steam Update in the panel and restart so the server matches the new client. Take a backup first, and check that your mods have been updated for the new build.

How are backups handled?

The game autosaves on its own schedule, our Backup Manager takes snapshots when you ask, and we keep offsite copies for the last 7 days.

Billing and plans

How much does Stationeers server hosting cost?

The 16 slot plan is the cheapest at $11.36 a month. The plans above show every plan for 1, 3, 6 or 12 months, and the longer cycles lower the monthly price.

Can I change plan later?

Yes. Add slots or memory from the client area whenever the crew grows. The station stays on the same server.

Do I have to sign a contract?

No. Monthly billing renews month by month and you can cancel at any time. The longer cycles are paid upfront for a lower rate.

The complete guide · 7 min read

Stationeers Server Hosting Explained: A Complete Guide

This guide covers running a Stationeers station on a rented server after the 2025 and 2026 updates: picking a world and difficulty, sizing the plan, setting up admin rights, handling Workshop and LaunchPad mods, and keeping saves safe. It is written for whoever in the crew ends up being the station's engineer.

By , Owner, Gaming DeluxePublished · Updated

In this guide
  1. Why a Stationeers Station Belongs on a Dedicated Server
  2. Stationeers in 2026: Early Access and the New Save Format
  3. Choosing a World and Difficulty for the Server
  4. How Many Slots and How Much Memory a Station Needs
  5. Server Settings, Admin Rights and Commands
  6. Workshop Mods and StationeersLaunchPad on a Server
  7. Saves, Backups and Moving a Station
  8. What to Compare Before You Rent a Stationeers Server
  9. Stationeers Server Glossary
  10. Stationeers Server Help and Next Steps

Why a Stationeers Station Belongs on a Dedicated Server

A Stationeers base is a running simulation. Gas moves between rooms, heat leaks through walls, plants grow, batteries drain and IC10 chips keep looping through their code. When one player hosts from their own PC, all of that stops the moment they close the game, and the rest of the crew cannot touch the station until the host returns.

A dedicated server separates the station from any one player. It runs the official Stationeers Dedicated Server on a machine in a data centre, with a fixed address, steady bandwidth and nobody's gaming PC working double shifts. Crew members in different time zones can log in when it suits them, finish a wiring job or check the greenhouse, and log out again. Since December 2025 the dedicated server also saves the world when the last player leaves, so a quiet night does not cost you progress.

Stationeers in 2026: Early Access and the New Save Format

Stationeers entered Steam Early Access on 12 December 2017 and has not reached 1.0. RocketWerkz still releases big updates regularly, and its Early Access notes say development continues until a 1.0 release, without giving a date.

The turning point for server owners was 15 September 2025. That update introduced a new terrain system, redesigned the worlds and replaced the save system with a single compressed .save file. Saves made before it no longer load in the current game. If somebody in your group still has an old station, it can be kept as a memory, but the crew will be building again on the new format.

  • 28 January 2026, the Multiplayer Update: a new RakNet networking package and a Unity upgrade, with network messages roughly 30% faster.
  • 19 March 2026, the Gases Update: eight new gases and liquids, and Volatiles renamed to Methane.
  • 2 July 2026, the Sanitation Update: a sanitation need, the toilet, new admin commands and dedicated server fixes.
  • 12 August 2026, the Power Line Update: power pylons, the Cable Gun and changes to multiplayer traffic, followed by a hotfix on 13 August.

Choosing a World and Difficulty for the Server

The September 2025 update redesigned six worlds, each with its own named map. Pick the world before the first session, because moving to another world means a new station.

Worlds redesigned in the September 2025 update
WorldMap name
MoonGreat Mare
MarsThe Canyon
MimasImpact
EuropaColosseum
VenusMiasma
VulcanFoundry

Difficulty runs from Creative and Easy through Normal to Stationeer, and start conditions change how the crew arrives. Brutal drops you in with almost nothing, while the Community start added in December 2025 spreads players across spawn points with Round Robin spawning, each with a lander of supplies. For a first server, Normal with a standard start is the gentle way in; groups that know their way around a furnace often prefer Stationeer.

How Many Slots and How Much Memory a Station Needs

Out of the box the server's player limit is 10, and RocketWerkz's dedicated server guide lists a range of 1 to 30 for that setting. Our smallest plan has 16 slots, which already covers the default with space for visitors, and the largest has 30, the top of the documented range.

Memory matters more than slots for most crews. A station with a few rooms and a solar array is light work. A base with greenhouses, a furnace line, several pressurised modules, rockets and hundreds of logic devices gives the server far more to track, and so does every mod. That is why our plans add memory as they grow: 8GB on 16 slots, 12GB on 24 slots and 16GB on 30 slots.

The panel shows a live memory graph. If it sits near your allowance while everyone is online, move up a tier from the client area; the order form goes up to 32GB, and the station stays where it is.

Server Settings, Admin Rights and Commands

Stationeers keeps its server options in an XML settings file, which you edit in our panel under Configuration Files with the config editor. Stop the server before editing, or your changes will not apply.

SettingWhat it does
ServerNameThe name players see in the server list
ServerPasswordA join password for private crews
ServerMaxPlayersHow many players can be online at once
ServerVisibleWhether the server is listed publicly
AutoSave and SaveIntervalWhether the world saves on a timer, and how often
ServerAuthSecretThe shared secret that lets a player run server commands
  1. Stop the server and open settings.xml in the config editor.
  2. Set an admin password and save the file, then start the server.
  3. On your PC, close Stationeers and open setting.xml in Documents\My Games\Stationeers.
  4. Replace the empty ServerAuthSecret line with one holding the same password.
  5. Join the server and run commands from the console with serverrun, for example serverrun save.

Useful commands include save, say, status, kick and ban, and cleanupplayers for clearing out characters that are no longer needed. A clients command arrived in September 2025, and July 2026 added announce, which shows a pop-up to every player. Keep the admin secret to the people you trust, since it gives full control over the station.

Workshop Mods and StationeersLaunchPad on a Server

Mods are officially supported through the Steam Workshop, and RocketWerkz has widened what they can touch. A rework in March 2025 let mods change worlds, difficulty settings and start conditions, at the cost of breaking many older mods, and since September 2025 the whole world-creation process can be modded without Unity.

On a server, mods come in two kinds. XML-only mods are usually older and need nothing extra. Newer code mods run through the StationeersLaunchPad plugin, which in turn needs BepInEx, and the Workshop description normally says so clearly.

  • Stop the server, open the Steam Workshop button in the panel, and install the items you want.
  • For LaunchPad mods, install StationeersLaunchPad (BepInEx) from the Mod Manager first.
  • Ask each player to install BepInEx and the LaunchPad client on their own PC for those mods.
  • Add one mod at a time and check the log after each restart, because some mods only work in local games.

Saves, Backups and Moving a Station

Since the September 2025 update, a station is stored as one compressed .save file, which makes moving it simple. To bring a single player station online, stop the server, upload the file with the File Manager or SFTP, set the server to load it and start again. Taking a station home works the same way in reverse.

The game autosaves on a timer you control in the settings file, and newer builds let you cap how many autosaves and quicksaves are kept. On top of that, our Backup Manager takes a snapshot whenever you ask, and offsite copies cover the last 7 days. Take a manual snapshot before anything risky: a new pressure system, a reactor-sized furnace experiment, a mod update or a game patch.

What to Compare Before You Rent a Stationeers Server

Stationeers hosting offers look alike on paper. These are the details that decide how the station runs a month in.

  1. Memory, not just slotsA big automated base needs memory long before it needs 30 players. Check how much RAM the price includes and what the next tier costs.
  2. Workshop and LaunchPad toolsLook for a way to install Workshop items and the LaunchPad loader without uploading folders by hand.
  3. Settings file accessYou need to edit the server's settings file yourself for passwords, the player limit and the admin secret.
  4. Ping to your crewChoose a location close to most players and test it, since latency is what everyone feels on a busy station.
  5. Backups you controlCheck you can restore a snapshot yourself, and how many days of offsite copies are kept.
  6. Billing termsCompare monthly and longer cycles, and look for setup fees or minimum contracts.

Stationeers Server Glossary

Dedicated server
The standalone Stationeers server program that keeps a station running without a player hosting it.
Atmospherics
The simulation of gas mixtures, temperature, pressure, combustion and fire across the station.
IC10
The programmable integrated circuit you write assembly-style code for to automate the base.
Logic system
The network of sensors, switches and devices that lets you automate almost anything in the station.
Stationpedia
The in-game reference for devices, gases and IC instructions.
ServerAuthSecret
The shared secret in your settings file that lets you run server commands from the game.
StationeersLaunchPad
The plugin loader, built on BepInEx, that many newer code mods depend on.
Brutal start
A start condition where you crash-land with next to no equipment.
Round Robin
The Community start that spreads players over several spawn points, each with its own lander.
Slots
How many players can be on the server at the same time.

Stationeers Server Help and Next Steps

Guides and pages for setting up and running your station.

How this guide was made: researched from the Stationeers Steam store page, RocketWerkz's update posts and the developer's dedicated server guide, drafted with AI assistance, checked against our live order form and WHMCS for every plan, price and location, and reviewed by Matthew Griffin before publishing. Spotted something out of date? Tell us.