The complete guide · 5 min read
Day of Infamy Server Hosting: The Complete Guide
This guide covers running a Day of Infamy server in 2026: what makes the game different, PvP versus co-op, picking a slot count, Workshop content and conversions, keeping the server current after the BattlEye change, and building a community that turns up. It is written for whoever ends up holding the admin password.
By Matthew Griffin, Owner, Gaming DeluxePublished · Updated
In this guide
- Why Day of Infamy Still Has a Following
- PvP or Co-op: Deciding What Your Server Is For
- Naming the Server and Writing the Rules
- How Many Slots You Need
- Workshop Content and Total Conversions
- Keeping the Server Current After the BattlEye Change
- Building a Community That Turns Up
- Backups and Changing Hosts
- What to Compare Before You Rent a Day of Infamy Server
- Day of Infamy Server Glossary
- Day of Infamy Server Help and Next Steps
Why Day of Infamy Still Has a Following
Day of Infamy came from the team behind Insurgency and took its formula to World War II: few hit points, little on-screen help and a heavy reward for moving as a team. It ships with nine specialised classes, 14 levels based on battles across Europe, more than 60 weapons and 33 playable units from the US Army, the British Commonwealth and the German Wehrmacht.
What sets it apart is communication. Proximity voice means nearby friends and enemies can hear you, and a radioman's backpack lets officers talk further and call in support. Artillery with explosive, smoke or incendiary shells, carpet bombing, Stuka dive bombers, Typhoon rocket strafes, P-47 gun runs and supply drops all depend on two players working together.
- Classes: nine, each with its own role in the squad.
- Modes: seven player versus player modes and three co-op modes against AI.
- Voice: proximity VOIP for everyone, longer range through radios.
- Content: 14 official levels plus Workshop maps, sound packs, weapons and conversions.
PvP or Co-op: Deciding What Your Server Is For
Most Day of Infamy servers settle on one side of the game. A PvP server needs enough people online to fill two teams, and it lives or dies on a sensible map cycle and active admins. A co-op server pits your squad against bots, which is easier to fill and kinder to newcomers, but it attracts a smaller and more regular crowd.
| Server type | What it suits | Suggested slots |
|---|---|---|
| Co-op against AI | A unit's squad, training nights | 12 to 16 |
| Small PvP | Clan matches and 8v8 | 16 |
| Public PvP | Regulars plus strangers | 24 |
| Event server | 16v16 nights and big conversions | 32 |
There is no rule against both. Some communities run PvP at weekends and co-op on weeknights, switching the map cycle and restarting. Keep two config files ready and the switch takes a minute.
Naming the Server and Writing the Rules
Most players pick a server from the browser in a few seconds, so the name does the selling. Say whether you run PvP or co-op, vanilla or modded, and where you are, and keep it the same so regulars can find you again. Put the house rules in the message players see on joining: no team killing, use of voice, how admins handle disputes.
How Many Slots You Need
Plan for your busiest night. Slots are sold one at a time between 12 and 32, so a unit of 14 is not forced to pay for 32. If the server grows, upgrade from the client area and it keeps its configs and files.
Memory follows the plan. The 12 and 16 slot plans run on the free 5GB tier, which is far more than the game's Source-based server needs for those numbers. The 24 and 32 slot plans include 8GB, so a long map cycle, bots and a heavy conversion still have room.
Workshop Content and Total Conversions
Day of Infamy includes a level editor and the Source SDK, and its community has used them well: Steam counts more than 1,200 mods, levels, sound packs and weapons. Custom maps are the obvious place to start, because they freshen a rotation without changing how the game plays.
Screaming Steel goes further. It is a free WW1 total conversion released on the Workshop in July 2018, with its own maps, units and weapons. Its 2019 Wintersturm update added co-op, and the Endgame update of 22 July 2021 was billed as its final release, with a new map, a new class and more weapons.
- Pick the Workshop items you want and make a collection for your players.
- Add the same content to the server and list the maps in its map cycle.
- Restart and watch the console for missing files.
- Post the collection link where newcomers will see it.
Keeping the Server Current After the BattlEye Change
On 24 December 2025 New World Interactive removed BattlEye from both the game client and the Windows dedicated server. Players only had to update through Steam. Server owners had to update the dedicated server too, and the announcement warned that some setups would need extra configuration afterwards.
The lesson for any Day of Infamy host is simple: when Steam ships a build, update the server soon after, or players on the new client may not be able to join. Use the panel's update and take a backup first. If the server misbehaves after an update, the official announcement points players to the Saber support portal, and our own support team can help with the server side.
Building a Community That Turns Up
A WWII shooter that rewards teamwork rewards regulars. Pick fixed event nights, run the same map cycle long enough for people to learn it, and give squads a reason to come back together. Co-op against bots is a gentle way to teach new players the classes, radios and fire support before they face other people.
Use the server name to say what you are: PvP or co-op, vanilla or modded, and your region. Players browsing the list decide in seconds, and a clear name brings the right ones in.
Backups and Changing Hosts
Seven days of offsite backups are kept automatically and restore from the panel. Still, snapshot the server yourself before loading a conversion, updating mods or moving to a new game build. Coming from another host? Download your configs, map cycle and custom content there, then upload them here over SFTP.
What to Compare Before You Rent a Day of Infamy Server
Before you pick a host for a WWII shooter with a loyal crowd, check these points.
- Per-slot pricingLook for slots sold one at a time, so a unit of fourteen does not pay for thirty-two.
- Full file accessMap cycles, configs and Workshop content need editing, so SFTP and a file manager matter.
- Quick game updatesCheck you can update the server yourself when Steam ships a build.
- Locations near your playersRun a ping test first. One or two shots decide most fights.
- Backups you can restoreIf a mod set breaks the server, you should be able to restore a snapshot without opening a ticket.
- Billing termsLook at the monthly price and the longer terms, and check for setup fees or lock-ins.
Day of Infamy Server Glossary
- Radioman
- The class carrying the radio backpack that lets officers call in fire support and talk over longer range.
- Fire support
- Artillery, bombing runs, strafes and supply drops called in by an officer through a radioman.
- Proximity VOIP
- Voice chat that nearby players on both teams can hear.
- Co-op
- Modes where a team of players fights AI bots instead of other players.
- Map cycle
- The list of maps and modes the server rotates through.
- Workshop collection
- A Steam list of the mods and maps your server uses, so players can subscribe in one click.
- Screaming Steel
- A free community WW1 total conversion for Day of Infamy.
- Flakturm
- The December 2017 update and its flak tower map, Flakturm VII.
Day of Infamy Server Help and Next Steps
Useful pages for setting up and running your server.
- Day of Infamy on SteamFeatures, requirements and the Windows 11 24H2 notice.
- Day of Infamy WorkshopCommunity maps, mods and conversions.
- Insurgency: Sandstorm server hostingNew World Interactive's modern tactical shooter.
- Gaming Deluxe control panelWhat the panel does and how to log in.
- Our server locations
- Contact support24/7 help with configs, mods and updates.
How this guide was made: based on the Day of Infamy Steam page and New World Interactive's own Steam posts, written with AI help, checked against our live order form for every plan, slot range and location, and reviewed by Matthew Griffin before publishing. See something out of date? Tell us.
Sources, checked 23 October 2026:
- Day of Infamy on Steam (New World Interactive, 23 March 2017; Windows, macOS, Linux; nine classes, 7 PvP and 3 co-op modes, 14 levels, 60+ weapons, 33 units, proximity and radio VOIP, fire support, 1,200+ community mods, level editor and Source SDK; 4GB minimum RAM; Windows 11 24H2 notice)
- New World Interactive, Important Notice: Removal of BattlEye Support (24 December 2025), Steam announcement
- New World Interactive, Flak Tower Update Out Now (14 December 2017), Steam announcement
- New World Interactive Steam announcements on Screaming Steel (release 31 July 2018, Wintersturm co-op update 2 August 2019, Endgame update 22 July 2021)
- Gaming Deluxe order form, Day of Infamy (pid 276; slots 12 to 32, sold one at a time)