Quake 4 server hosting: two armoured marines open fire with their rifles in a rusty industrial hangar

Strogg against Marines, on a server that never sleeps

Quake 4 Server Hosting

Quake 4 is Raven Software's 2005 sequel to Quake II, built with id Software, and its multiplayer side is pure arena: Strogg and Marines trading rockets and railgun shots in Deathmatch, Team Deathmatch and Capture the Flag. Quake 4 server hosting gives your friends or your clan a server that is always there, set up the way you like it.

Excellent on Trustpilot Hosting since 2004 9 locations 24/7 support in 9 languages

Pick your arena

Quake 4 Server Hosting Plans and Prices

Quake 4 runs happily on very little, so every plan carries the same free 5GB memory tier and the price follows the slot count alone. The order form sells three sizes. Monthly billing, no minimum term, and one price at every location.

  1. 16player slots
    5GB RAM

    Duels, FFA and team gamesBest start

    • The cheapest Quake 4 server
    • Room for 8v8 Team DM or CTF
    • 5GB free tier
    £4.00/moMonthly, no contract
  2. 32player slots
    5GB RAM

    Large community setups

    • Space for spectators and admins
    • Check your mod supports it
    • 5GB free tier
    £8.00/moMonthly, no contract
  3. 64player slots
    5GB RAM

    Our largest Quake 4 plan

    • For special setups only
    • Ask support before ordering
    • 5GB free tier
    £16.00/moMonthly, no contract

Every plan: NVMe 7500MB/s · 5.0GHz · Up to 100GB. No setup fee. Upgrades and details

In short

Gaming Deluxe hosts Quake 4 dedicated servers from £4.00/mo, with 16, 32 or 64 player slots and 5GB of RAM on every plan, far more than a 2005 engine needs. Choose from 9 locations across the UK, Europe, the United States and Australia; setup is automatic after payment and you get full file access for maps and config.

Key facts checked against our order form, updated .

  • 16 to 64 slotsThree sizes on the order form
  • 5GB RAM on every planPay for slots, not memory
  • 9 locationsSame price at each
  • DM, Team DM and CTFThe modes Steam lists
  • Full file accessConfig and map files over SFTP
  • Offsite backupsLast 7 days, restore in the panel
  • DDoS protectionOn every location
  • 24/7 support in 9 languagesRunning game servers since 2004

Mission control

Your Quake 4 Server Hosting Control Panel

An id Tech 4 server is driven by a config file and a map list. The panel lets you change both from a browser, restart in a click and watch the console while you do it.

Gaming Deluxe game server control panel with the server menu, connection details and Stop and Restart buttons

The Gaming Deluxe control panel, pictured with a Windrose server. Quake 4 servers use the same panel and menu.

Edit the server config

Change the server name, game type, frag and time limits and passwords in the browser, then restart.

Upload maps over SFTP

Drop custom map packs into the right folder with any SFTP client, or use the File Manager for small files.

Live console

Send console commands and watch the server output without joining a match.

Backups

Snapshot before you swap a mod or a map pack, and roll back if it goes wrong.

Restarts on a timer

Schedule a daily restart at a quiet hour so a long-running server stays clean.

Sub users

Give a clan admin their own login with only the rights they need.

A finished classic

Quake 4 Today: A Finished Classic

Raven Software developed Quake 4 in 2005 together with id Software, and Bethesda Softworks put it on Steam on 4 August 2011. There have been no new patches announced on Steam since, so the game you host is the game everyone already knows.

Developed2005, Raven Software with idOn Steam4 August 2011PublisherBethesda Softworks

01

Sold on Steam

Quake 4 is still on sale on Steam for Windows, so new players can pick it up and join your server.

02

No live service

Online matches run on dedicated servers like ours, and players can always join one directly by its IP address and port.

03

Old official pages

id Software's original Quake 4 page refuses automated reads, so this page relies on the Steam store for game facts.

04

Campaign and multiplayer

The campaign follows Corporal Matthew Kane of Rhino Squad on Stroggos. Multiplayer is a separate arena game, and that is what our servers run.

Modes & maps

Game Modes, Maps and Mods for Quake 4 Server Hosting

Steam lists three online modes, played as Strogg or Marine. On top of that, the community has two decades of maps and competition mods to load onto a server.

Modes

Deathmatch

Everyone for themselves, the purest test of movement and aim.

Team Deathmatch

Two teams, one frag count. Works well from 4v4 to 8v8.

Capture the Flag

Take the enemy flag to your base while yours stays home. The mode that rewards a team that talks.

Content

Custom maps

Upload map packs over SFTP, add them to the map cycle and restart. Share the files with your players so they can join.

Competition mods

Community mods have long been used to tune Quake 4 for duels and leagues. Upload one, set it as the game the server loads, and test before match night.

Windows players

The Steam version is for Windows, so your players join from a Windows PC.

Windows

Memory, sorted

RAM for Quake 4 Server Hosting

Quake 4's minimum spec asked for 512MB of RAM on the player's PC. A dedicated server is lighter still, so every plan uses the free 5GB tier and you only pay for slots.

  • Duels and FFA

    Plan: 16 Slots
    Memory: 5GB

    Headroom: Far more than the game uses.

  • Team games with spectators

    Plan: 16 Slots
    Memory: 5GB

    Headroom: Plenty, even with custom maps.

  • Large community setup

    Plan: 32 Slots
    Memory: 5GB

    Headroom: Comfortable with a big map pack.

  • Special event setups

    Plan: 64 Slots
    Memory: 5GB

    Headroom: Normally yes; bigger tiers on the order form.

Memory tiers on the order form: 5GB (free), 8GB, 12GB, 16GB, 20GB, 24GB and 32GB. You can change tier later from the client area.

Ping for rails

Quake 4 Server Hosting Locations and Ping Test

A railgun shot is only as good as your ping. Test from the PC you play on, then pick the location with the lowest result for most of your players. All 9 locations cost the same.

LondonUnited Kingdom · Europe -
ParisFrance · Europe -
FrankfurtGermany · Europe -
New York (Buffalo)United States · North America -
DallasUnited States · North America -
Los AngelesUnited States · North America -
ChicagoUnited States · North America -
MiamiUnited States · North America No test
SydneyAustralia · Oceania -

Always-On Protection

Quake 4 Server Hosting with DDoS Protection

Watch how our multi-layered defence system filters malicious traffic while legitimate connections pass through uninterrupted.

Internet DDoS Protection Game Server

Malicious traffic is filtered at the edge, while legitimate traffic passes through uninterrupted.

Malicious Traffic (Blocked)Legitimate Traffic (Allowed)

At Every Location
Included
Full Protection
Layer 3/4/7
24/7 Active Filtering
Always-On
Added Latency
<1ms

In every plan

What Quake 4 Server Hosting Includes

No setup fee and no add-ons you must buy. Every plan comes with the following, as the order form shows today.

  • Game serverThe Quake 4 dedicated server
  • Player slots16, 32 or 64
  • MemoryThe free 5GB tier, with tiers up to 32GB
  • Storage100GB NVMe at 7,500MB/s, with faster and larger options
  • Processor5.0GHz included, 5.2GHz+ and 5.6GHz+ upgrades
  • Locations9, at one price
  • File accessFile Manager and SFTP
  • BackupsOffsite copies of the last 7 days
  • ProtectionDDoS filtering
  • Support24/7 tickets, hosting since 2004

Optional upgrades

Added at checkout, billed with your plan.

  • Memory AllocationTiers up to 32GBtiered
  • Hard DiskNVMe 14,000Mb/sfrom £4.99
  • CPU Clock Speed5.2GHz+ - 5.6GHz+from £4.99
  • CPU PriorityHigh CPU Priority - Realtime CPU Priorityfrom £4.99
  • VIP Ticket Priority SupportPrioritise My Ticket Pleasefrom £1.99
  • Disk SpaceUp to 120GB - Up to 200GBfrom £6.99

id Software's own Quake 4 pages are no longer readable, so we cannot quote an official player limit. 16 slots covers classic Quake 4 match sizes; ask our support team before you order 32 or 64. Bigger memory tiers, faster CPUs and extra disk are on the order form, though Quake 4 rarely needs them. Prices read from our order form on 23 October 2026. Taxes, if any, are shown at checkout.

Built for frags

Quake 4 Server Hosting Features

The parts that matter once the server is up.

Any of the three modes

Run Deathmatch, Team Deathmatch or CTF, and switch when the group fancies a change.

Your map cycle

Load community maps alongside the originals and set the order they play in.

Rules you choose

Set frag and time limits, warmup and passwords in the server config.

Undo button

Back up before trying a new mod, and restore in a few clicks if it misbehaves.

Filtered traffic

DDoS protection keeps the server up when a match gets heated.

High clock speeds

5.0GHz cores keep the server ticking evenly through fast fights.

Before the first frag

Quake 4 Server Hosting Essentials Before You Order

Four things to sort out before the first frag.

  1. Everyone on the same version

    Players should use the current Steam version of Quake 4, so their game matches the server.

  2. Set a remote admin password

    Put an admin password in the config before going public so only your admins can change maps or kick.

  3. Share custom maps

    Players need the same custom map files as the server. Post a download link in your group.

  4. Start small

    Begin with 16 slots. Arena maps feel best when they are busy, not crowded.

Answers

Quake 4 Server Hosting Questions

Quick answers for Quake 4 server owners.

Getting started

How quickly is my Quake 4 server online?

It is created automatically when payment clears, and the login arrives by email. Most servers are ready within minutes.

Can I still buy Quake 4?

Yes. Bethesda sells it on Steam for Windows, so new players can join your server.

Which location should I choose?

Use the ping test on this page from your own PC and pick the lowest for most players. Every location has the same price.

Modes and content

Which game modes can I run?

Steam lists Deathmatch, Team Deathmatch and Capture the Flag, played as Strogg or Marine. Set the game type in the server config and restart.

Can I add custom maps?

Yes. Upload them over SFTP or with the File Manager, add them to the map cycle and restart. Your players need the same files.

Can I run a competition mod?

Yes. Upload the mod's files and set the server to load it, then test a match before your league night.

Does the campaign run on the server?

No. A dedicated server runs Quake 4's multiplayer. The Rhino Squad campaign is played on your own PC.

Players and sizes

How many players can a Quake 4 server have?

Our order form sells 16, 32 and 64 slots. We could not find an official limit we can quote, so start with 16 and ask support before ordering more.

Why is the RAM the same on every plan?

Quake 4 needs very little memory. Every plan includes the free 5GB tier, so the price covers slots only.

Billing

How much does Quake 4 server hosting cost?

The 16 slot plan is the cheapest at £4.00 a month, and it is the same price at every location.

Is there a minimum contract?

No. Monthly billing can be cancelled at any time, and 3, 6 and 12 month terms are also available.

Can I move to a bigger plan later?

Yes. Upgrade from the client area and the server keeps its config and maps.

The complete guide · 4 min read

Quake 4 Server Hosting: The Complete Guide

Everything a Quake 4 server admin needs: where the game stands today, picking a mode and a size, the server config, maps and mods, getting players in, and keeping matches fair.

By , Owner, Gaming DeluxePublished · Updated

In this guide
  1. Why Run a Quake 4 Server
  2. Where Quake 4 Stands Today
  3. Choosing a Mode and a Size
  4. The Server Config, Step by Step
  5. Custom Maps and Mods
  6. Getting Players In
  7. Admins and Fair Play
  8. What to Compare Before You Rent a Quake 4 Server
  9. Quake 4 Server Glossary
  10. Quake 4 Server Help and Next Steps

Why Run a Quake 4 Server

Quake 4 is a game of two halves. The campaign is a story-led sequel to Quake II in which Corporal Matthew Kane and Rhino Squad lead the invasion of Stroggos. The multiplayer is something else: fast arena combat in the Quake tradition, with Strogg and Marine players fighting in Deathmatch, Team Deathmatch and Capture the Flag.

Its players are a loyal crowd. The movement, the weapon balance and the maps are what they came for, and none of that has changed. A dedicated server gives them a fixed home: a place where the map cycle, the rules and the people are known, available whenever someone in the group wants a match.

Where Quake 4 Stands Today

Raven Software developed Quake 4 in 2005 in collaboration with id Software. Bethesda Softworks released it on Steam on 4 August 2011, where it is still sold for Windows. There has been no stream of updates since; the game is complete and stable, which is good news for a server admin. A config that works today will work next year.

Online matches take place on dedicated servers run by players and hosts, and a player can always connect straight to a server by its address. The catch is documentation: id Software's original Quake 4 page refuses automated reads, so the details on this page come from the Steam store and our own experience running the server.

Choosing a Mode and a Size

Pick the mode first, then the size. Arena maps are built for a certain number of players, and a map that is perfect for six becomes a spawn-kill festival at twenty.

Mode by mode (our suggestions, not official limits)
ModeWhat it isPlayers that feel right
DeathmatchEvery player for themselves2 to 8
Team DeathmatchTwo teams chasing one frag total8 to 16
Capture the FlagSteal the enemy flag, protect your own8 to 16

That is why the 16 slot plan is our recommended start. The order form also sells 32 and 64 slots for special setups, but we could not find an official player limit we can quote for Quake 4, so talk to our support team before you order the bigger sizes.

The Server Config, Step by Step

Like other id Tech 4 games, a Quake 4 server reads its settings from a plain-text config file. That file holds the server name, the game type, the frag, capture and time limits, the passwords and the map cycle. Keep it tidy and comment your changes; your future self will thank you.

  1. Stop the server in the panel.
  2. Open the server config in the File Manager.
  3. Set the server name, the game type and its limits.
  4. Set an admin password and, for a private server, a join password.
  5. List the maps for the cycle in the order you want them.
  6. Save, start the server and check the console for errors.

Custom Maps and Mods

Quake 4's stock maps are only the start. Community map packs and competition mods have kept the game interesting for years. Upload map packs over SFTP, add the maps to your cycle, and give your players a download link for the same files, because a player without the map cannot load it.

Mods change how the game plays, from tweaks for tournament duels to whole new rule sets. Install one at a time, set the server to load it, and play a test match with a friend before you open it to the public. If anything feels wrong, restore the backup you took before you started.

Getting Players In

Players can find a public server in the in-game browser, or connect straight to the IP and port shown in your panel. For a clan or a league, the direct route is simpler: post the address in your Discord with the password, and the server never needs to be listed at all.

Make sure everyone runs the current Steam version of the game. A mismatched install is the most common reason a player cannot connect to an otherwise healthy server.

Admins and Fair Play

Arena shooters are unforgiving of cheaters and of lag, and you can help with both. Pick a location close to your players so nobody has a ping advantage, set an admin password before going public, and keep a short list of rules in the server name or the message of the day. Give each admin a sub user login in the panel rather than sharing yours, and change passwords when someone leaves.

Backups cover the rest. We keep offsite copies of the last 7 days and you can restore them from the panel. If you are moving from another host, download your config, maps and mods there, upload them here and start the server.

What to Compare Before You Rent a Quake 4 Server

For a classic shooter, these details count for more than the headline price.

  1. Ping firstTest from your own PC. In an arena shooter, lag decides fights.
  2. Config accessYou should be able to edit the config and map cycle yourself, any time.
  3. SFTPMap packs and mods need proper file access, not just a web form.
  4. Honest sizesAsk the host what player counts it has actually tested for the game.
  5. BackupsCheck you can restore yourself before a mod change goes wrong.
  6. Billing termsCompare monthly and longer cycles, setup fees and minimum terms.

Quake 4 Server Glossary

Strogg
The alien enemy of the campaign, and one side in multiplayer.
Frag
A kill in multiplayer; Deathmatch is won on frags.
CTF
Capture the Flag: bring the enemy flag to your base to score.
Map cycle
The list of maps the server plays in turn.
Server config
The plain-text file with the server's name, rules, passwords and maps.
id Tech 4
The id Software engine Quake 4 is built on.
Mod
A community add-on that changes how the game plays on the server.

Quake 4 Server Help and Next Steps

Official and Gaming Deluxe pages for running your server.

How this guide was made: researched from the Quake 4 Steam store page (id Software's original game page blocks automated reads, so it was not used), drafted with AI assistance, checked against our live order form for every plan, price and location, and reviewed by Matthew Griffin before publishing. Spotted something out of date? Tell us.