The complete guide · 6 min read
The Complete The Front Server Hosting Guide
This guide is for the squad leader who ends up running the server: how a dedicated The Front server differs from the official ones, which rules to set, how to size it and how to keep a long season going through patches.
By Matthew Griffin, Owner, Gaming DeluxePublished · Updated
In this guide
- Why Run Your Own The Front Server
- Official Servers Compared With Your Own
- The Settings That Shape Your World
- Bases, Traps, Followers and Vehicles
- PvE, PvP and Raiding Rules
- Admin Commands for Running the Server
- Patches, Backups and Long Seasons
- What to Compare Before You Rent a The Front Server
- The Front Server Glossary
- The Front Server Help and Next Steps
Why Run Your Own The Front Server
The Front puts you in the boots of a resistance fighter sent back in time to stop a tyrannical empire. You gather resources, climb a tech tree from primitive tools to military hardware, build a base, guard it with traps and turrets, and fight mutants, imperial forces and other players. It is a game of long projects, and long projects need a world that stays put.
Official servers are run to Samar Studio's schedule. Over the years the studio has opened wipe servers with 45-day and 30-day cycles, no-wipe servers, servers with three times the gathering rate and servers with everything unlocked. That variety is good for the public game, but none of it is yours to change.
A dedicated server is. You decide whether raids are allowed, how large a squad can be, what a player loses on death and whether the map ever resets. It also stays online between sessions, so turrets keep guarding and followers keep working while you are away.
Official Servers Compared With Your Own
The game's Standard Mode menu lists three ways to play: join a server from the list, create a dedicated server, or create a solo or hosted game. A hosted game runs on one player's PC, so the world is only there while they play; a dedicated server runs on its own hardware and keeps the world going.
| Question | Official server | Your dedicated server |
|---|---|---|
| Who sets the rules | Samar Studio | You |
| Online when you are not | Yes | Yes |
| Wipes | Studio schedule | When you choose |
| Space-Time Warehouse | Yes, on PvP servers | No |
| Player limit | 80 on the PvP servers launched in 2023 | 10 to 80 on our plans |
The Settings That Shape Your World
Most of what makes a server feel different lives in its settings. Samar Studio's patch notes have added several over the years that matter to anyone running a server for a group.
- Squad member limit: default 6, maximum 20, and since patch 1.0.20 a minimum of 1 for strictly solo play.
- Daily backup times and backup retention period: the game's own save backups, added in patch 1.0.15.
- Follower maximum level: a cap you set when creating the server, added in patch 1.0.22.
- Loot bags on death: whether a fallen character drops their gear.
- PvE or PvP: on PvE servers the game stops NPCs damaging buildings inside a beacon's protection range.
Change settings with the server stopped, then start it and check the log. Write the main rules into the server name or description too, so players know what kind of world they are joining before they spend a week building in it.
Bases, Traps, Followers and Vehicles
Construction in The Front uses hundreds of building parts and has no terrain limits, so bases can sprawl. Defences go further than walls: tower defence style traps, turrets and circuits built from pressure plates and infrared sensors let a squad automate its defences against explosive mutants, invisible assassins and raiders.
Followers are NPCs you subdue with a Jammer. They fight alongside you and can be put to work, and the follower trainer levels them up. Vehicles run from pickup trucks and logging trucks to anti-aircraft guns, tanks and attack helicopters, and since July 2025 players can assemble their own from chassis, engines, weapons and armour.
All of that has to be tracked by the server. A world with a handful of small bases is light; a long season with dozens of fortified bases, follower crews and vehicle fleets is not. That is the reason our plans add memory as they add slots, and the reason to keep an eye on the memory graph as the season goes on.
PvE, PvP and Raiding Rules
Decide the server's character before anyone builds. A PvE server suits groups who want the survival, building and boss fights without losing a base to another squad. A PvP server brings raids, sieges and the tension of logging off with an enemy next door.
Many communities land in between: PvP at set hours, raids only on bases above a certain size, or no raiding of offline players. The game will not enforce rules like those for you, so write them down, pin them in your Discord and give one or two trusted players admin rights to deal with breaches.
- Pick PvE or PvP and set it before launch.
- Choose a squad limit that matches your group.
- Decide what a player loses on death.
- Publish the wipe policy and any raid rules.
- Name the admins players should contact.
Admin Commands for Running the Server
With your UID in the admin field of Settings.ini, the backtick key opens the in-game command window. Our knowledge base lists the commands, and they cover most problems an admin meets without restarting the server.
Fly and God mode let you inspect a reported exploit or a stuck vehicle safely. Teleport commands take you to a player or bring a player to you. Item and experience commands let you replace gear lost to a bug, and recipe and talent unlocks help when testing. KickPlayerOff, BanPlayer for login or chat, and PermitPlayer to lift a ban handle the people side.
Use those powers sparingly on a public server, and say when you have used them. Players accept an admin who returns lost gear after a bug; they leave a server where admins quietly hand out tanks.
Patches, Backups and Long Seasons
When Samar Studio ships a patch, players update through Steam and a server on the old build stops accepting them. Use Steam Update in the panel, by hand or on a schedule, and take a snapshot first so you can roll back if a patch has trouble with your save.
Recent patches fixed several dedicated server issues, including vehicles sinking underground when placed and characters falling through the ground, and patch 1.4.3 removed physics effects from vehicles on dedicated servers. If something odd shows up after an update, the patch notes on Steam are the first place to look.
For a long season, keep backups at two levels: the game's own daily backups with a retention period that suits you, and panel snapshots before every change. Download one copy occasionally as well, so you always have a save that lives outside the server.
What to Compare Before You Rent a The Front Server
The things that decide how a season goes after the first week.
- Memory that grows with slotsA full server with many bases needs far more RAM than a squad server. Check what each plan includes.
- Settings file accessYou need to edit Settings.ini yourself for admins, squad limits and rules.
- UpdatesLook for one-click and scheduled Steam updates, so patches never lock players out for long.
- Backups you restorePanel snapshots on top of the game's own backups, restorable without a ticket.
- Locations with a ping testGunfights and flying depend on latency. Test before you choose.
- DDoS protectionPvP servers attract grudges. Filtering should come as standard.
- Billing termsCompare monthly with 3, 6 and 12 month prices, and check for setup fees.
The Front Server Glossary
- Standard Mode
- The main game menu for joining servers, creating a dedicated server or hosting a solo game.
- Dedicated server
- A server that runs on its own hardware and keeps the world online without a host player.
- Settings.ini
- The server settings file, including the admin field for your UID.
- Squad member limit
- The maximum squad size on the server, 1 to 20, default 6.
- Space-Time Warehouse
- An account storage system that only works on official PvP servers.
- Jammer
- The device used to subdue NPCs and recruit them as followers.
- Beacon
- A structure whose range protects buildings from NPC damage on PvE servers.
- Vehicle Assembly
- The system for building custom vehicles from separate parts, added in July 2025.
The Front Server Help and Next Steps
Official pages and our own guides for running your server.
- The Front official siteNews and the studio's own description of the game.
- The Front on SteamPatch notes and server announcements.
- Admin commands on your serverOur guide to the admin field and console.
- Gaming Deluxe control panelWhat the panel does and how to log in.
- Contact support24/7 help with setup, saves and backups.
How this guide was made: researched from Samar Studio's official site and its Steam store page, patch notes and server announcements, drafted with AI assistance, checked against our live order form and knowledge base for every plan, price, location and admin feature, and reviewed by Matthew Griffin before publishing. Spotted something out of date? Tell us.
Sources, checked October 22, 2026:
- The Front official site, Samar Studio
- The Front on Steam
- The Front Version 1.0 Launches Globally on October 30 (Steam news, 30 October 2025)
- The Front is OUT NOW in Early Access (Steam news, 11 October 2023)
- Patch notes 1.0.15, 1.0.20, 1.0.22, 1.4.3, 1.5.1, 1.5.2 and 1.5.10 (Steam news)
- Roadmap Adjustment: Space-Time Warehouse (Steam news, 17 January 2024)
- Dev Log 1: 80-player PvP servers (Steam news, 27 October 2023)
- Adventure Mode launch and Standard Mode menu (Steam news, 23 August 2024)
- Gaming Deluxe order form, The Front Dedicated Game Server
- Gaming Deluxe knowledge base, The Front admin commands



