The Front server hosting: two survivors and an armoured truck cross a red-rock desert towards a giant glowing tower

Your rules for the resistance

The Front Server Hosting

The Front server hosting for squads that want the wasteland on their own terms: no surprise wipes, a squad limit you choose, raids only when you allow them, and a base that is still there after the weekend.

Excellent on Trustpilot Hosting since 2004 9 locations 24/7 support in 9 languages

Size your squad

The Front Server Hosting Plans and Prices

Choose by how many survivors share the map at the busiest hour. CPUs, drives and locations are the same on every plan; each bigger plan adds slots and one more memory tier, and 3, 6 or 12 month billing brings the monthly price down.

  1. 10player slots
    8GB RAM

    One squad and its baseLowest price

    • 8GB RAM, the free tier
    • Co-op without strangers
    • Lowest monthly price
    $14.13/moMonthly, no contract
  2. 20player slots
    12GB RAM

    A few squads, PvE or friendly PvPMost popular

    • 12GB for bigger bases
    • Room for rival squads
    • Followers and vehicles for all
    $33.20/moMonthly, no contract
  3. 40player slots
    16GB RAM

    A community server

    • 16GB for many bases
    • Raids, traps and tanks
    • Good for a Discord group
    $55.19/moMonthly, no contract
  4. 60player slots
    20GB RAM

    A busy public PvP map

    • 20GB for a crowded map
    • Lots of vehicles in the world
    • Long seasons without a wipe
    $69.29/moMonthly, no contract

Every plan: NVMe 7500MB/s · 5.0GHz · Up to 100GB. No setup fee. Upgrades and details

In short

Gaming Deluxe hosts The Front dedicated servers from $14.13/mo, with 10 to 80 player slots and 8GB to 24GB of RAM depending on the plan. Every server runs the 1.0 dedicated server on 5.0GHz CPUs and NVMe storage in 9 locations across the UK, France, Germany, the US and Australia, with file access and backups in the panel.

Key facts checked against our order form, updated .

  • 10 to 80 player slots80 matches the official PvP servers
  • 8GB to 24GB RAMOne memory tier more on each bigger plan
  • Version 1.0Full release on 30 October 2025
  • Your wipe rulesNo wipe unless you choose one
  • 9 locationsOne price in the UK, EU, US and Australia
  • Admin consoleGod, fly, give items, kick and ban
  • DDoS protectionFiltering in front of every server
  • 24/7 support in 9 languagesA team running game servers since 2004

Run it from the browser

The Front Server Hosting Control Panel

Run the server from the browser: start, stop and restart it, edit its settings file, add yourself as admin, move saves over SFTP and keep the build current with Steam Update.

Gaming Deluxe game server control panel with the server menu, connection details and Stop and Restart buttons

Our game panel, pictured with a Windrose server. The Front servers have the same menu.

Configuration Files

Open Settings.ini in the browser editor, put your UID in the admin field and set the server's rules. Stop the server first so the change sticks.

Steam Update

Update the dedicated server after a patch, by hand or on a schedule, so players are never locked out by a version mismatch.

File Manager and SFTP

Download a copy of the save before an experiment, or upload a world from another host.

Scheduled Tasks

Restart at the same quiet hour every day and run updates while your squad sleeps.

Log Viewer

Stream the server log live to see who joined and what failed at start-up.

Sub-users

Give a co-leader their own panel login to restart the server without your account details.

After 1.0

The Front Server Hosting After the 1.0 Release

Samar Studio released The Front in Early Access on 11 October 2023 and launched version 1.0 (game build 1.5.0) on 30 October 2025. Numbered patches up to 1.5.10 followed by January 2026, and the studio still posts weekly maintenance for its official servers.

Early Access11 October 20231.030 October 2025Latest patch1.5.10 · 23 January 2026

01

What 1.0 added

Zombie Horde missions built for vehicle combat, two high-difficulty bosses, flamethrower, toxin and arc gun weapons, harvesting attachments for vehicles and a paint system.

02

Vehicle Assembly

Since the July 2025 update players build their own vehicles from chassis, engines, weapons and armour modules, and 1.0 added squad permissions for building them together.

03

Dedicated server fixes

Patches 1.5.1 and 1.5.2 fixed vehicles sinking underground and characters falling through the ground on dedicated servers.

04

Keep the server current

After a patch, players on the new build cannot join an old server. Steam Update in our panel brings it up to date.

Your rules

Server Rules and Platforms for The Front Server Hosting

Samar Studio does not document mod support for dedicated servers. What you control is the rule set: who can raid, how big squads can be, what you lose on death and when, if ever, the world wipes.

Server rules

Squad size

The squad member limit is a server setting. Samar Studio set its default at 6 and its maximum at 20, and the minimum can be 1 for strict solo play.

Death and loot

A server parameter decides whether a character drops a loot bag on death. Turn it off for a gentler PvE world.

Backups in the game

Daily backup times and a backup retention period are server parameters, on top of the snapshots in our panel.

Platforms and access

Space-Time Warehouse

The cross-server warehouse only works on official PvP servers. On your server its items are visible but cannot be taken out.

Windows PC

The Front is a Windows game, sold on Steam and the Epic Games Store.

Private or public

Set a password for a squad-only world or leave it open so it appears in the dedicated server list.

SteamEpic Games StoreWindows

Memory for every base

RAM for The Front Server Hosting

Samar Studio does not publish a memory figure for the dedicated server, so the tiers below are our own sizing. Memory use grows with the number of bases, traps, followers and vehicles the map has to keep loaded, which is why each bigger plan adds a tier: 8GB on 10 slots up to 24GB on 80.

  • One squad, up to 10 online

    Plan: 10 Slots
    RAM included: 8GB

    When to add more: Rarely. Move to 12GB if the base fills with traps and turrets.

  • A few squads, up to 20

    Plan: 20 Slots
    RAM included: 12GB

    When to add more: 16GB once several bases and vehicle fleets are on the map.

  • A community server, up to 40

    Plan: 40 Slots
    RAM included: 16GB

    When to add more: 20GB for a long season with no wipe.

  • A busy public map, up to 60

    Plan: 60 Slots
    RAM included: 20GB

    When to add more: 24GB if the memory graph runs high at peak time.

  • A full server, up to 80

    Plan: 80 Slots
    RAM included: 24GB

    When to add more: 32GB for months of building by a full server.

Memory tiers on the order form: 8GB (free), 12GB, 16GB, 20GB, 24GB and 32GB. Change tiers from the client area; the world stays on the server.

Low ping for firefights

The Front Server Hosting Locations and Ping

Pick from 9 locations in the UK, France, Germany, the United States and Australia. Gunfights, vehicle chases and helicopter flights all feel better on low ping, so run the test from the PC you play on before you choose.

LondonUnited Kingdom · Europe -
ParisFrance · Europe -
FrankfurtGermany · Europe -
New York (Buffalo)United States · North America -
DallasUnited States · North America -
Los AngelesUnited States · North America -
ChicagoUnited States · North America -
MiamiUnited States · North America No test
SydneyAustralia · Oceania -

Always-On Protection

The Front Server Hosting with DDoS Protection

Watch how our multi-layered defence system filters malicious traffic while legitimate connections pass through uninterrupted.

Internet DDoS Protection Game Server

Malicious traffic is filtered at the edge, while legitimate traffic passes through uninterrupted.

Malicious Traffic (Blocked)Legitimate Traffic (Allowed)

At Every Location
Included
Full Protection
Layer 3/4/7
24/7 Active Filtering
Always-On
Added Latency
<1ms

In every server

What Comes with The Front Server Hosting

No setup fee and nothing else to buy before you log in. Everything here is read from our order form and knowledge base.

  • Game serverThe Front dedicated server, kept current with Steam Update
  • Player slots10, 20, 40, 60 or 80 on these plans, every step of 10 on the order form
  • Memory8GB on 10 slots up to 24GB on 80, tiers to 32GB
  • Storage100GB NVMe at 7,500MB/s, upgrades to 200GB and 14,000MB/s drives
  • Processor5.0GHz included, with 5.2GHz+ and 5.6GHz+ options
  • Locations9, all the same price
  • Admin accessYour UID in Settings.ini and the in-game command console
  • File accessBrowser file manager and SFTP
  • ProtectionDDoS filtering at every location
  • Support24/7 tickets from a team hosting game servers since 2004

Optional upgrades

Added at checkout, billed with your plan.

  • Memory AllocationTiers up to 32GBtiered
  • Hard DiskNVMe 14,000Mb/sfrom $7.06
  • CPU Clock Speed5.2GHz+ - 5.6GHz+from $7.06
  • CPU PriorityHigh CPU Priority - Realtime CPU Priorityfrom $7.06
  • VIP Ticket Priority SupportPrioritise My Ticket Pleasefrom $2.82
  • Disk SpaceUp to 120GB - Up to 200GBfrom $9.89

Each card includes the RAM shown on it, one tier more on each bigger plan. Memory up to 32GB, and 30, 50 and 70 slot options, are on the order form. All 9 locations cost the same, so pick the one closest to most of your squad. Prices read from our order form on October 22, 2026. Taxes, if any, are shown at checkout.

Built for long seasons

The Front Server Hosting Features

What matters when your squad has spent a week on its base.

No surprise wipes

Official servers run wipe cycles. Yours keeps the map until you decide to start again.

Two layers of backups

The game's own daily backups plus panel snapshots you can restore with a click.

Admin console

Fly, god mode, give items, spawn creatures, teleport, kick and ban from the in-game console.

Updates on schedule

Steam Update keeps the server on the same build as your players after every patch.

DDoS protection

Attack traffic is filtered before it reaches the server, so a raid cannot become an outage.

5.0GHz CPUs, NVMe

Fast cores and drives for maps full of traps, followers and vehicles.

Before the first spawn

The Front Server Hosting Essentials

Five decisions to make before the first squad spawns.

  1. PvE or PvP

    Decide whether players can raid each other, and say so in the server name and your Discord.

  2. Set the squad limit

    A cap of 6 keeps fights fair; 20 suits a big friendly group. Pick it before squads form.

  3. Choose your wipe policy

    No wipe, a fixed season or a wipe on big updates. Announce it early so nobody feels cheated.

  4. Add yourself as admin

    Put your UID in Settings.ini so you can fix problems from the console straight away.

  5. Back up before patches

    Take a snapshot before every update, so a broken save after a patch can be rolled back.

Answers

The Front Server Hosting FAQ

Quick answers to what new server owners ask us most.

Getting started

How quickly is my The Front server online?

It is installed automatically after payment, usually within 20 minutes. Your details arrive by email and in the client area.

How do I make myself admin?

Stop the server, add your UID to the admin field in Settings.ini, then start it. In game, press the backtick key next to 1 to open the command console.

Can I bring an existing world?

Yes. Upload the save over SFTP with the server stopped. Make sure it comes from the same game version as the server.

Which location should I choose?

The one with the best ping for most of your players. Run the test on this page; all locations cost the same.

Rules and gameplay

How many players can a The Front server hold?

Our plans go from 10 to 80 slots, the top of the order form. Samar Studio launched its own official PvP servers with 80 players each.

Can I run a PvE server?

Yes. PvE and PvP are server rules, and on PvE servers the game stops NPCs damaging buildings inside a beacon's range. You can also turn off loot drops on death.

Does the Space-Time Warehouse work on my server?

No. Samar Studio limits warehouse transfers to its official PvP servers. On other servers the items show but cannot be taken out.

Can I change the squad size?

Yes. The squad member limit is a server setting from 1 to 20, with 6 as the default.

Updates and backups

Is The Front still updated?

Version 1.0 launched on 30 October 2025 and patches up to 1.5.10 followed by January 2026. Samar Studio still runs weekly maintenance on its official servers.

Will my server be wiped?

Only if you choose to. Official servers run wipe cycles; yours keeps its map until you start a new one.

How are backups handled?

The game can take daily backups and keep them for a period you set, and our panel adds snapshots you can restore at any time.

Billing and plans

Why does RAM go up with the plan?

Bigger servers carry more bases, followers and vehicles, so each bigger plan includes one more memory tier. You can still pick any tier on the order form.

Can I upgrade later?

Yes. Add slots, memory or CPU speed from the client area at any time. The world stays where it is.

The complete guide · 6 min read

The Complete The Front Server Hosting Guide

This guide is for the squad leader who ends up running the server: how a dedicated The Front server differs from the official ones, which rules to set, how to size it and how to keep a long season going through patches.

By , Owner, Gaming DeluxePublished · Updated

In this guide
  1. Why Run Your Own The Front Server
  2. Official Servers Compared With Your Own
  3. The Settings That Shape Your World
  4. Bases, Traps, Followers and Vehicles
  5. PvE, PvP and Raiding Rules
  6. Admin Commands for Running the Server
  7. Patches, Backups and Long Seasons
  8. What to Compare Before You Rent a The Front Server
  9. The Front Server Glossary
  10. The Front Server Help and Next Steps

Why Run Your Own The Front Server

The Front puts you in the boots of a resistance fighter sent back in time to stop a tyrannical empire. You gather resources, climb a tech tree from primitive tools to military hardware, build a base, guard it with traps and turrets, and fight mutants, imperial forces and other players. It is a game of long projects, and long projects need a world that stays put.

Official servers are run to Samar Studio's schedule. Over the years the studio has opened wipe servers with 45-day and 30-day cycles, no-wipe servers, servers with three times the gathering rate and servers with everything unlocked. That variety is good for the public game, but none of it is yours to change.

A dedicated server is. You decide whether raids are allowed, how large a squad can be, what a player loses on death and whether the map ever resets. It also stays online between sessions, so turrets keep guarding and followers keep working while you are away.

Official Servers Compared With Your Own

The game's Standard Mode menu lists three ways to play: join a server from the list, create a dedicated server, or create a solo or hosted game. A hosted game runs on one player's PC, so the world is only there while they play; a dedicated server runs on its own hardware and keeps the world going.

Official servers compared with your own
QuestionOfficial serverYour dedicated server
Who sets the rulesSamar StudioYou
Online when you are notYesYes
WipesStudio scheduleWhen you choose
Space-Time WarehouseYes, on PvP serversNo
Player limit80 on the PvP servers launched in 202310 to 80 on our plans

The Settings That Shape Your World

Most of what makes a server feel different lives in its settings. Samar Studio's patch notes have added several over the years that matter to anyone running a server for a group.

  • Squad member limit: default 6, maximum 20, and since patch 1.0.20 a minimum of 1 for strictly solo play.
  • Daily backup times and backup retention period: the game's own save backups, added in patch 1.0.15.
  • Follower maximum level: a cap you set when creating the server, added in patch 1.0.22.
  • Loot bags on death: whether a fallen character drops their gear.
  • PvE or PvP: on PvE servers the game stops NPCs damaging buildings inside a beacon's protection range.

Change settings with the server stopped, then start it and check the log. Write the main rules into the server name or description too, so players know what kind of world they are joining before they spend a week building in it.

Bases, Traps, Followers and Vehicles

Construction in The Front uses hundreds of building parts and has no terrain limits, so bases can sprawl. Defences go further than walls: tower defence style traps, turrets and circuits built from pressure plates and infrared sensors let a squad automate its defences against explosive mutants, invisible assassins and raiders.

Followers are NPCs you subdue with a Jammer. They fight alongside you and can be put to work, and the follower trainer levels them up. Vehicles run from pickup trucks and logging trucks to anti-aircraft guns, tanks and attack helicopters, and since July 2025 players can assemble their own from chassis, engines, weapons and armour.

All of that has to be tracked by the server. A world with a handful of small bases is light; a long season with dozens of fortified bases, follower crews and vehicle fleets is not. That is the reason our plans add memory as they add slots, and the reason to keep an eye on the memory graph as the season goes on.

PvE, PvP and Raiding Rules

Decide the server's character before anyone builds. A PvE server suits groups who want the survival, building and boss fights without losing a base to another squad. A PvP server brings raids, sieges and the tension of logging off with an enemy next door.

Many communities land in between: PvP at set hours, raids only on bases above a certain size, or no raiding of offline players. The game will not enforce rules like those for you, so write them down, pin them in your Discord and give one or two trusted players admin rights to deal with breaches.

  1. Pick PvE or PvP and set it before launch.
  2. Choose a squad limit that matches your group.
  3. Decide what a player loses on death.
  4. Publish the wipe policy and any raid rules.
  5. Name the admins players should contact.

Admin Commands for Running the Server

With your UID in the admin field of Settings.ini, the backtick key opens the in-game command window. Our knowledge base lists the commands, and they cover most problems an admin meets without restarting the server.

Fly and God mode let you inspect a reported exploit or a stuck vehicle safely. Teleport commands take you to a player or bring a player to you. Item and experience commands let you replace gear lost to a bug, and recipe and talent unlocks help when testing. KickPlayerOff, BanPlayer for login or chat, and PermitPlayer to lift a ban handle the people side.

Use those powers sparingly on a public server, and say when you have used them. Players accept an admin who returns lost gear after a bug; they leave a server where admins quietly hand out tanks.

Patches, Backups and Long Seasons

When Samar Studio ships a patch, players update through Steam and a server on the old build stops accepting them. Use Steam Update in the panel, by hand or on a schedule, and take a snapshot first so you can roll back if a patch has trouble with your save.

Recent patches fixed several dedicated server issues, including vehicles sinking underground when placed and characters falling through the ground, and patch 1.4.3 removed physics effects from vehicles on dedicated servers. If something odd shows up after an update, the patch notes on Steam are the first place to look.

For a long season, keep backups at two levels: the game's own daily backups with a retention period that suits you, and panel snapshots before every change. Download one copy occasionally as well, so you always have a save that lives outside the server.

What to Compare Before You Rent a The Front Server

The things that decide how a season goes after the first week.

  1. Memory that grows with slotsA full server with many bases needs far more RAM than a squad server. Check what each plan includes.
  2. Settings file accessYou need to edit Settings.ini yourself for admins, squad limits and rules.
  3. UpdatesLook for one-click and scheduled Steam updates, so patches never lock players out for long.
  4. Backups you restorePanel snapshots on top of the game's own backups, restorable without a ticket.
  5. Locations with a ping testGunfights and flying depend on latency. Test before you choose.
  6. DDoS protectionPvP servers attract grudges. Filtering should come as standard.
  7. Billing termsCompare monthly with 3, 6 and 12 month prices, and check for setup fees.

The Front Server Glossary

Standard Mode
The main game menu for joining servers, creating a dedicated server or hosting a solo game.
Dedicated server
A server that runs on its own hardware and keeps the world online without a host player.
Settings.ini
The server settings file, including the admin field for your UID.
Squad member limit
The maximum squad size on the server, 1 to 20, default 6.
Space-Time Warehouse
An account storage system that only works on official PvP servers.
Jammer
The device used to subdue NPCs and recruit them as followers.
Beacon
A structure whose range protects buildings from NPC damage on PvE servers.
Vehicle Assembly
The system for building custom vehicles from separate parts, added in July 2025.

The Front Server Help and Next Steps

Official pages and our own guides for running your server.