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Mod Support

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  • Mod Support

    You can find an installer in your mods section - this will install the latest version of Rust oxide 2 for your Rust development server. Whenever a steam update arrives, simply uninstall and re-install from the mods section to get the latest version "as soon as theyve applied the fixes wich can take a few hours"

    Plugin support: simply register and download the plugins, and upload them to your servers oxide directory wich will have been created if your mod install was succesfull to the following directory using your filemanager or ftp account "server\GamingDeluxe\oxide\plugins"

    any configuration files will be auto generated in the following directory: server\GamingDeluxe\oxide\config\

    *Every Rust Update via the steam update tool will require you update your Oxide 2 mod, reinstalling from the mod section will not effect your plugins*
    Support Staff
    GamingDeluxe Ltd

    chat live via irc

  • #2
    How do i log into oxide admin via the server console ?


    • #3
      learn to use google fs

      firstly create your admin permissions guides here:

      then admin commands from here:

      Server Settings/Controls
      • chat.serverlog <true/false (default true)> - If true, chat will be logged to the console
      • echo "text" - Prints text to the server console
      • env.time -
      • - Sends an airdrop from a random direction to drop crates at (0,0,0)
      • find <name or . for all> - Search for a command
      • say "message" - Broadcasts a message in chat to ALL players
      • server.globalchat <true/false (default true?)> - If true, chat will be broadcasted to ALL players
      • server.hostname "server name" - Sets the server name
      • server.identity "identity" - Sets the server’s identity. This is used for the folder name of the server data
      • server.level "map name" : Sets the server’s map
      • server.maxplayers <number (default 500)> - Sets the maximum amount of players that can connect
      • server.port <number (default 28015)> - Sets the connection port of the server
      • - Forces the server to save the map and player data
      • server.saveinterval <number (default 60)> - Sets the server’s auto-save interval
      • <true/false (default true)> - If true, EAC will kick banned or unregistered users upon joining
      • server.seed <number (default 123456)> - Sets the server’s map generation seed
      • server.stability true/false - If true, structure stability is enabled on the server
      • server.start - Uhh… starts your server? Wait, isn’t it already running?
      • server.stop "reason" - Stops yours server with a specified reason
      • server.tickrate <number (default 30)> - Uhh… sets the tick rate?
      • server.worldsize <number (default 4000)> - Sets the size of the map/world
      • server.writecfg - Writes and saves server configuration files
      • quit - Saves everything and stops the server
      Player Administration
      • ban "player name" "reason"
      • banid <steamid64> "player name" "reason"
      • banlist - List of banned users
      • banlistex - List of banned users with reasons and usernames
      • kick <steamid64> "player name" "reason" - Kicks player, with optional reason
      • kickall <invalid parameter, just put ""> "reason" - Kicks all players, with optional reason
      • listid <steamid64> - List of banned users by Steam ID
      • moderatorid <steamid64> "player name" "reason" - Sets player as a server moderator with auth level 1
      • ownerid <steamid64> "player name" "reason" - Sets player as a server admin with auth level 2
      • removemoderator <steamid64> - Removes player as moderator
      • removeowner <steamid64> - Removes player as owner
      • unban <steamid64> - Unbans player by Steam ID
      Player Controls
      • chat.say - Sends a message from the in-game F1 console to the in-game chat as player
      • craft.add -
      • craft.cancel -
      • craft.canceltask -
      • find <name or . for all> - Search for a command
      • inventory.endloot -
      • inventory.give -
      • inventory.giveid -
      • inventory.givebp -
      • kill - Suicide/kill yourself
      • quit - Saves everything and closes the game
      • respawn - Force yourself to respawn
      • respawn_sleepingbag - Force yourself to respawn in your sleeping bag
      • sleep -
      • spectate -
      • wakeup -
      • players - Shows currently connected clients
      • status - Shows currently connected clients
      • users - Show user info for players on server
      • colliders -
      • ddraw.arrow -
      • ddraw.line -
      • ddraw.sphere -
      • ddraw.text -
      • dev.culling -
      • dev.hidelayer -
      • dev.sampling -
      • dev.showlayer -
      • dev.togglelayer -
      • entity.debug_toggle -
      • entity.nudge -
      • gc.collect - Recollects unused memory and unloads unused assets
      • objects -
      • perf - Print out performance data
      • physics_iterations <number (default: 7)> - The default solver iteration count permitted for any rigid bodies. Must be positive
      • physics_steps ?? - The amount of physics steps per second
      • queue - Shows the stability and surroundings queues
      • report - Generates a report of all spawned entities in the server's root directory
      • textures - Lists the loaded textures
      Oxide Specific
      • oxide.load "file name" - Loads plugin with name given (do not include file extension, ex. lua, js, py)
      • oxide.reload "file name" - Reloads plugin with name given (do not include file extension, ex. lua, js, py)
      • oxide.unload "file name" - Unloads plugin with name given (do not include file extension, ex. lua, js, py)
      • version - Displays the Oxide version and the Rust network protocol version in the console
      • error -
      • init - Loads config
      • inventory.give "item name" <amount> - Gives yourself an item. Only works on RCON?
      Support Staff
      GamingDeluxe Ltd

      chat live via irc